OpenGTA/util/sound_mixer.h

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#ifndef UTIL_SOUND_MIXER_H
#define UTIL_SOUND_MIXER_H
#include <SDL_sound.h>
#include <SDL_mixer.h>
#include "sound_device.h"
#include "Singleton.h"
namespace Audio {
class Mixer {
public:
Mixer();
~Mixer();
Audio::SoundDevice device;
int setVolume(int channel, int volume);
int setVolumeMusic();
int getVolume(int channel);
int getVolumeMusic();
void playSample(const size_t & sampleId);
void pause(int channel);
void pauseMusic();
private:
inline bool checkDeviceOK() { return (device.getStatus() ==
Audio::SoundDevice::OPEN); }
};
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typedef Loki::SingletonHolder<Mixer> MixerHolder;
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}
#endif