186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
|
/************************************************************************
|
||
|
* Copyright (c) 2005-2006 tok@openlinux.org.uk *
|
||
|
* *
|
||
|
* This software is provided as-is, without any express or implied *
|
||
|
* warranty. In no event will the authors be held liable for any *
|
||
|
* damages arising from the use of this software. *
|
||
|
* *
|
||
|
* Permission is granted to anyone to use this software for any purpose, *
|
||
|
* including commercial applications, and to alter it and redistribute *
|
||
|
* it freely, subject to the following restrictions: *
|
||
|
* *
|
||
|
* 1. The origin of this software must not be misrepresented; you must *
|
||
|
* not claim that you wrote the original software. If you use this *
|
||
|
* software in a product, an acknowledgment in the product documentation *
|
||
|
* would be appreciated but is not required. *
|
||
|
* *
|
||
|
* 2. Altered source versions must be plainly marked as such, and must *
|
||
|
* not be misrepresented as being the original software. *
|
||
|
* *
|
||
|
* 3. This notice may not be removed or altered from any source *
|
||
|
* distribution. *
|
||
|
************************************************************************/
|
||
|
#include <string>
|
||
|
#include "gl_screen.h"
|
||
|
#include "log.h"
|
||
|
#include "buffercache.h"
|
||
|
#include "m_exceptions.h"
|
||
|
|
||
|
namespace OpenGL {
|
||
|
#ifndef DEFAULT_SCREEN_WIDTH
|
||
|
#define DEFAULT_SCREEN_WIDTH 640
|
||
|
#endif
|
||
|
#ifndef DEFAULT_SCREEN_HEIGHT
|
||
|
#define DEFAULT_SCREEN_HEIGHT 480
|
||
|
#endif
|
||
|
|
||
|
Screen::Screen() {
|
||
|
surface = NULL;
|
||
|
videoFlags = defaultVideoFlags;
|
||
|
width = DEFAULT_SCREEN_WIDTH;
|
||
|
height = DEFAULT_SCREEN_HEIGHT;
|
||
|
bpp = 32;
|
||
|
fieldOfView = 60.0f;
|
||
|
nearPlane = 0.1f;
|
||
|
farPlane = 250.0f;
|
||
|
}
|
||
|
|
||
|
void Screen::activate(Uint32 w, Uint32 h) {
|
||
|
if (w)
|
||
|
width = w;
|
||
|
if (h)
|
||
|
height = h;
|
||
|
initSDL();
|
||
|
resize(width, height);
|
||
|
initGL();
|
||
|
setSystemMouseCursor(false);
|
||
|
}
|
||
|
|
||
|
void Screen::setSystemMouseCursor(bool visible) {
|
||
|
SDL_ShowCursor((visible ? SDL_ENABLE : SDL_DISABLE));
|
||
|
}
|
||
|
|
||
|
Uint32 Screen::getWidth() {
|
||
|
return width;
|
||
|
}
|
||
|
|
||
|
Uint32 Screen::getHeight() {
|
||
|
return height;
|
||
|
}
|
||
|
|
||
|
bool Screen::getFullscreen() {
|
||
|
return (videoFlags & SDL_FULLSCREEN);
|
||
|
}
|
||
|
|
||
|
void Screen::setFullScreenFlag(bool v) {
|
||
|
if (v && getFullscreen())
|
||
|
return;
|
||
|
else if (!v && !getFullscreen())
|
||
|
return;
|
||
|
if (v)
|
||
|
videoFlags |= SDL_FULLSCREEN;
|
||
|
else
|
||
|
videoFlags ^= SDL_FULLSCREEN;
|
||
|
}
|
||
|
|
||
|
Screen::~Screen() {
|
||
|
setSystemMouseCursor(true);
|
||
|
if (SDL_WasInit(SDL_INIT_VIDEO))
|
||
|
SDL_Quit();
|
||
|
surface = NULL;
|
||
|
}
|
||
|
|
||
|
void Screen::toggleFullscreen() {
|
||
|
if (videoFlags & SDL_FULLSCREEN)
|
||
|
videoFlags ^= SDL_FULLSCREEN;
|
||
|
else
|
||
|
videoFlags |= SDL_FULLSCREEN;
|
||
|
resize(width, height);
|
||
|
}
|
||
|
|
||
|
void Screen::initSDL() {
|
||
|
int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
|
||
|
if (err)
|
||
|
//throw "SDL_Init failed: " + std::string(SDL_GetError());
|
||
|
throw E_INVALIDFORMAT("SDL_Init failed: " + std::string(SDL_GetError()));
|
||
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8);
|
||
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8);
|
||
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8);
|
||
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
|
||
|
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1);
|
||
|
}
|
||
|
|
||
|
void Screen::initGL() {
|
||
|
//GLfloat LightAmbient[] = { 0.8f, 0.8f, 0.8f, 1.0f };
|
||
|
//GLfloat LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||
|
//GLfloat LightPosition[] = { 128.0f, 200.0f, 128.0f, 1.0f };
|
||
|
|
||
|
//glShadeModel( GL_SMOOTH );
|
||
|
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
||
|
glEnable( GL_DEPTH_TEST );
|
||
|
//glEnable( GL_LIGHTING );
|
||
|
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
|
||
|
//glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient );
|
||
|
//glLightfv( GL_LIGHT0, GL_DIFFUSE, LightDiffuse );
|
||
|
//glLightfv( GL_LIGHT0, GL_POSITION, LightPosition );
|
||
|
//glEnable( GL_LIGHT0 );
|
||
|
glEnable( GL_COLOR_MATERIAL);
|
||
|
glCullFace(GL_BACK);
|
||
|
//glPolygonMode(GL_FRONT, GL_FILL);
|
||
|
//glPolygonMode(GL_BACK, GL_LINE);
|
||
|
}
|
||
|
|
||
|
void Screen::resize(Uint32 w, Uint32 h) {
|
||
|
if (h == 0)
|
||
|
h = 1;
|
||
|
surface = SDL_SetVideoMode(w, h, bpp, videoFlags);
|
||
|
glViewport(0, 0, w, h);
|
||
|
width = w;
|
||
|
height = h;
|
||
|
}
|
||
|
|
||
|
void Screen::set3DProjection() {
|
||
|
float ratio = float(width) / float(height);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluPerspective( fieldOfView, ratio, nearPlane, farPlane);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
}
|
||
|
|
||
|
void Screen::setFlatProjection() {
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0, width, 0, height, -1, 1);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
}
|
||
|
|
||
|
void Screen::makeScreenshot(const char* filename) {
|
||
|
INFO << "saving screen as: " << filename << std::endl;
|
||
|
uint8_t *pixels = Util::BufferCacheHolder::Instance().requestBuffer(width * height * 3);
|
||
|
|
||
|
glReadBuffer(GL_FRONT);
|
||
|
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(pixels));
|
||
|
|
||
|
SDL_Surface* image = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24,
|
||
|
255U << (0),
|
||
|
255U << (8),
|
||
|
255U << (16),
|
||
|
0);
|
||
|
SDL_LockSurface(image);
|
||
|
|
||
|
uint8_t *imagepixels = reinterpret_cast<uint8_t*>(image->pixels);
|
||
|
for (int y = (height - 1); y >= 0; --y) {
|
||
|
uint8_t *row_begin = pixels + y * width * 3;
|
||
|
uint8_t *row_end = row_begin + width * 3;
|
||
|
|
||
|
std::copy(row_begin, row_end, imagepixels);
|
||
|
imagepixels += image->pitch;
|
||
|
}
|
||
|
SDL_UnlockSurface(image);
|
||
|
SDL_SaveBMP(image, filename);
|
||
|
SDL_FreeSurface( image );
|
||
|
}
|
||
|
}
|