OpenGTA/util/gui.h

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2015-12-03 00:37:02 +00:00
#ifndef UTIL_GUI_H
#define UTIL_GUI_H
#include <string>
#include <list>
#include <map>
#include <SDL.h>
#include "animation.h"
#include "gl_pagedtexture.h"
#include "image_loader.h"
#include "font_cache.h"
namespace GUI {
struct Object;
class Animation;
class Manager {
public:
Manager() {}
~Manager();
void add(Object * obj, uint8_t onLevel);
void remove(Object * obj);
void removeById(size_t id);
Object* findObject(const size_t id);
void draw();
void clearObjects();
void clearCache();
void cacheImageRAW(const std::string & file, size_t asId);
void cacheImageRAT(const std::string & file, const std::string & palette, size_t asId);
void cacheImageSDL(const std::string & file, size_t asId);
ImageUtil::WidthHeightPair cacheStyleArrowSprite(const size_t id, int remap);
const OpenGL::PagedTexture & getCachedImage(size_t Id);
void receive(SDL_MouseButtonEvent & mb_event);
Animation* findAnimation(uint16_t id);
void createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t asAnimId);
void update(uint32_t nowTicks);
private:
bool isInside(Object & o, Uint16 x, Uint16 y) const;
typedef std::map< size_t, OpenGL::PagedTexture > GuiTextureCache;
GuiTextureCache::iterator findByCacheId(const size_t & Id);
typedef std::map<uint16_t, Animation*> AnimationMap;
AnimationMap guiAnimations;
typedef std::list<Object*> GuiObjectList;
typedef std::map< uint8_t, GuiObjectList > GuiObjectListMap;
GuiObjectListMap::iterator findLayer(uint8_t l);
GuiObjectListMap guiLayers;
GuiTextureCache texCache;
};
class Animation : public Util::Animation {
public:
Animation(const std::vector<uint16_t> & _indices, const uint16_t fps) :
Util::Animation(_indices.size(), fps),
indices(_indices) {}
std::vector<uint16_t> indices;
uint16_t getCurrentFrame();
};
struct Object {
Object(const SDL_Rect & r);
Object(const size_t Id, const SDL_Rect & r);
Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c);
virtual ~Object() {}
size_t id;
SDL_Rect rect;
SDL_Color color;
inline void copyRect(const SDL_Rect & src) {
rect.x = src.x;
rect.y = src.y;
rect.w = src.w;
rect.h = src.h;
}
inline void copyColor(const SDL_Color & src) {
color.r = src.r;
color.g = src.g;
color.b = src.b;
color.unused = src.unused;
}
virtual void draw();
Manager * manager;
};
struct TexturedObject : public Object {
TexturedObject(const SDL_Rect & r, const size_t texid) : Object(r),
texId(texid) {
}
TexturedObject(size_t Id, const SDL_Rect & r, const size_t texid) : Object(Id, r),
texId(texid) {
}
size_t texId;
void draw();
};
struct AnimatedTextureObject : public Object {
AnimatedTextureObject(const SDL_Rect & r, const size_t animid) : Object(r),
animId(animid) {
animation = NULL;
}
AnimatedTextureObject(size_t Id, const SDL_Rect & r, const size_t animid) : Object(Id, r),
animId(animid) {
animation = NULL;
}
size_t animId;
Animation * animation;
void draw();
};
struct Label : public Object {
Label(const SDL_Rect & r, const std::string & s,
const std::string & fontFile, const size_t fontScale) : Object(r), text(s) {
OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale);
font = &fnt;
}
Label(const size_t Id, const SDL_Rect & r, const std::string & s,
const std::string & fontFile, const size_t fontScale) : Object(Id, r), text(s) {
OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale);
font = &fnt;
}
OpenGL::DrawableFont * font;
std::string text;
void draw();
};
}
#endif