2015-12-03 00:37:02 +00:00
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/************************************************************************
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2015-12-03 00:37:37 +00:00
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* Copyright (c) 2005-2007 tok@openlinux.org.uk *
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2015-12-03 00:37:02 +00:00
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#include <iostream>
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#include <limits>
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#include <sstream>
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#include "gl_texturecache.h"
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#include "log.h"
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namespace OpenGL {
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template <typename key_type>
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TextureCache<key_type>::TextureCache(const char* with_name) : m_name(with_name) {
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instance_id = instance_count++;
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clearMagic = 0;
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has_cached_query = false;
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last_query_result = 0;
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minClearElements = 50;
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}
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template <typename key_type>
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TextureCache<key_type>::TextureCache() {
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instance_id = instance_count++;
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std::ostringstream stream;
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stream << "TextureCache_" << instance_count;
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m_name = stream.str();
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has_cached_query = false;
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clearMagic = 0;
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minClearElements = 50;
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}
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template <typename key_type>
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TextureCache<key_type>::~TextureCache() {
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unsigned int ts = cached.size();
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clearAll();
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INFO << m_name << " exited - " << ts << " textures recycled" << std::endl;
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m_name.clear();
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instance_count--;
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}
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template <typename key_type>
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void TextureCache<key_type>::clearAll() {
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typename std::map<key_type, texTuple*>::iterator i = cached.begin();
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while (i != cached.end()) {
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GLuint tid = (i->second->texId);
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glDeleteTextures(1, &tid);
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delete i->second;
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i++;
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}
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cached.clear();
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}
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template <typename key_type>
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void TextureCache<key_type>::status() {
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std::cout << "* " << m_name << " status: " << cached.size() << " textures total" << std::endl
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<< "position = game_id : usage_count" << std::endl;
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printStats();
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}
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template <typename key_type>
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void TextureCache<key_type>::sink() {
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typename std::map<key_type, texTuple*>::iterator i = cached.begin();
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while (i != cached.end()) {
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if (i->second->refCount <= 1)
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i->second->refCount = 0;
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else if (i->second->refCount < _max_4)
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i->second->refCount = i->second->refCount >> 1;
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else if (i->second->refCount < _max_2) {
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INFO << m_name << " texture id " << int(i->first) <<
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" -- half-count reached" << std::endl;
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i->second->refCount = i->second->refCount >> 2;
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}
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else {
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WARN << m_name << " texture id " << int(i->first) <<
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" -- going critical" << std::endl;
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i->second->refCount = i->second->refCount >> 3;
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}
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i++;
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}
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}
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template <typename key_type>
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void TextureCache<key_type>::clear() {
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if (clearMagic == 0)
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return;
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if (cached.size() < minClearElements)
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return;
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typename std::map<key_type, texTuple*>::iterator i = cached.begin();
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uint32_t numCleared = 0;
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while (i != cached.end()) {
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if (i->second->refCount < clearMagic) {
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//INFO <<"## " << m_name << " clearing: " << int(i->first) << " count: " << i->second->refCount << std::endl;
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GLuint tid = (i->second->texId);
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glDeleteTextures(1, &tid);
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delete i->second;
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cached.erase(i);
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numCleared++;
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}
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i++;
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}
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INFO << m_name << " " << numCleared << " textures recycled" << std::endl;
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}
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template <typename key_type>
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void TextureCache<key_type>::clearStats() {
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typename std::map<key_type, texTuple*>::iterator i = cached.begin();
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while (i != cached.end()) {
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i->second->refCount = 0;
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i++;
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}
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}
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template <typename key_type>
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void TextureCache<key_type>::printStats() {
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typename std::map<key_type, texTuple*>::iterator i = cached.begin();
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size_t c = 1;
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size_t c_active = 0;
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while (i != cached.end()) {
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if (i->second->refCount > 0) {
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std::cout << c << " = " << uint32_t(i->first) << " : " << i->second->refCount << std::endl;
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c_active++;
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}
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i++;
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c++;
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}
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std::cout << c_active << " different textures used" << std::endl;
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}
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template <typename key_type>
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GLuint TextureCache<key_type>::getTextureWithId(key_type id) {
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if (matchingCachedQuery(id)) {
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last_query_result->refCount++;
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return last_query_result->texId;
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}
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typename std::map<key_type, texTuple*>::iterator i = cached.find(id);
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if (i == cached.end()) {
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ERROR << m_name << " failed to find texture " << int(id) << std::endl;
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return 0;
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}
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else {
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cacheQuery(id, i->second);
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i->second->refCount++;
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}
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/*
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* if (i->second->isAnimated) {
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AnimControl->lookup(i->second)
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* }
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*/
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return i->second->texId;
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}
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template <typename key_type>
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bool TextureCache<key_type>::hasTexture(key_type id) {
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if (matchingCachedQuery(id))
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return true; // last_query_result;
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typename std::map<key_type, texTuple*>::iterator i = cached.find(id);
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if (i == cached.end())
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return false;
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cacheQuery(id, i->second);
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return true;
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}
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template <typename key_type>
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void TextureCache<key_type>::setToAlpha(key_type id) {
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typename std::map<key_type, texTuple*>::iterator i = cached.find(id);
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if (i == cached.end()) {
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ERROR << m_name << " texture not found when trying to set alpha" << std::endl;
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return;
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}
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i->second->hasAlpha = true;
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}
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template <typename key_type>
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void TextureCache<key_type>::setToAnimated(key_type id) {
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typename std::map<key_type, texTuple*>::iterator i = cached.find(id);
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if (i == cached.end()) {
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ERROR << m_name << " texture not found when trying to set animation" << std::endl;
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return;
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}
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i->second->isAnimated = true;
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}
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template <typename key_type>
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void TextureCache<key_type>::addTexture(key_type id, GLuint texId) {
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/*
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std::map<uint8_t, texTuple*>::iterator i = cached.find(id);
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if (i == cached.end())
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return;*/
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texTuple* tt = new texTuple();
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tt->texId = texId;
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tt->refCount = 1;
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tt->hasAlpha = false;
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tt->isAnimated = false;
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cached[id] = tt;
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INFO << m_name << " GL texture " << texId << " added for key: " << int(id) << std::endl;
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}
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template <typename key_type>
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void TextureCache<key_type>::cacheQuery(key_type id, texTuple *pos) {
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has_cached_query = true;
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last_query_id = id;
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last_query_result = pos;
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}
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template <typename key_type>
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bool TextureCache<key_type>::matchingCachedQuery(key_type id) {
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return ((has_cached_query) && (id == last_query_id));
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}
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template <typename key_type>
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void TextureCache<key_type>::setClearMagic(uint32_t removeLesser) {
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clearMagic = removeLesser;
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}
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template <typename key_type>
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void TextureCache<key_type>::setMinClearElements(uint32_t minElements) {
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minClearElements = minElements;
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}
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template <typename key_type>
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unsigned int TextureCache<key_type>::instance_count = 0;
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std::numeric_limits<uint32_t> _countInfo;
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template <typename key_type>
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const uint32_t TextureCache<key_type>::_max_4 = _countInfo.max() / 4;
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template <typename key_type>
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const uint32_t TextureCache<key_type>::_max_2 = _countInfo.max() / 2;
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template class TextureCache<uint8_t>;
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template class TextureCache<char>;
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template class TextureCache<uint16_t>;
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template class TextureCache<uint32_t>;
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}
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