OpenGTA/util/key_handler.cpp

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2015-12-03 00:38:22 +00:00
/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
2018-09-14 15:42:44 +00:00
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//#include <SDL_keysym.h>
2015-12-03 00:38:22 +00:00
#include "key_handler.h"
#include "log.h"
namespace Util {
bool IngameCommonKeys::up(const uint32_t & key) {
bool handled = false;
return handled;
}
bool IngameCommonKeys::down(const uint32_t & key) {
return false;
}
void KeyHandlerChain::up(const uint32_t & key) {
for (ListOfHandlers::iterator i = activeHandlers.begin();
i != activeHandlers.end(); i++) {
if ((*i)->up(key))
return;
}
}
void KeyHandlerChain::down(const uint32_t & key) {
for (ListOfHandlers::iterator i = activeHandlers.begin();
i != activeHandlers.end(); i++) {
if ((*i)->down(key))
return;
}
}
void KeyHandlerChain::addHandler(KeyHandler * kh, bool front) {
if (front)
activeHandlers.push_front(kh);
else
activeHandlers.push_back(kh);
}
void KeyHandlerChain::removeHandler(KeyHandler * kh) {
for (ListOfHandlers::iterator i = activeHandlers.begin();
i != activeHandlers.end(); i++) {
if (kh == *i)
activeHandlers.erase(i);
}
ERROR << "not a valid handler pointer" << std::endl;
}
}