199 lines
5.5 KiB
C++
199 lines
5.5 KiB
C++
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/************************************************************************
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* Copyright (c) 2005-2007 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#include "entity_controller.h"
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#include "log.h"
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#include "m_exceptions.h"
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namespace OpenGTA {
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EntityController::EntityController() :
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rawData(0),
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dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {}
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EntityController::EntityController(const EntityController & other) :
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rawData(other.rawData),
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dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {}
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void EntityController::zero() {
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rawData = 0;
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}
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void EntityController::setRaw(Storage_T v) {
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rawData = v;
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}
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void PedController::setTurnLeft(bool press) {
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dataSet.set_item(0, press);
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}
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void PedController::setTurnRight(bool press) {
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dataSet.set_item(1, press);
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}
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void PedController::setMoveForward(bool press) {
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dataSet.set_item(2, press);
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}
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void PedController::setMoveBack(bool press) {
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dataSet.set_item(3, press);
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}
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void PedController::setAction(bool press) {
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dataSet.set_item(4, press);
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}
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void PedController::setJump(bool press) {
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dataSet.set_item(5, press);
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}
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void PedController::setFireWeapon(bool press) {
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dataSet.set_item(6, press);
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}
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signed char PedController::getTurn() {
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if (dataSet.get_item(0) && dataSet.get_item(1)) // special: straight ahead
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return 0;
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if (dataSet.get_item(0))
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return 1;
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else if (dataSet.get_item(1))
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return -1;
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return 0;
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}
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signed char PedController::getMove() {
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if (dataSet.get_item(2) && dataSet.get_item(3)) // special: evens out
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return 0;
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if (dataSet.get_item(2))
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return 1;
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else if (dataSet.get_item(3))
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return -1;
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return 0;
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}
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bool PedController::getAction() {
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return dataSet.get_item(4);
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}
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bool PedController::getJump() {
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return dataSet.get_item(5);
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}
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bool PedController::getFireWeapon() {
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return dataSet.get_item(6);
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}
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void PedController::setRunning(bool yes) {
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dataSet.set_item(7, yes);
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}
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bool PedController::getRunning() {
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return dataSet.get_item(7);
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}
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unsigned char PedController::getActiveWeapon() {
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// 0 .. k
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unsigned char r = 0;
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for (int j = 0; j < 3; ++j) {
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if (dataSet.get_item(j + 8))
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r += (1 << j);
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}
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return r;
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}
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void PedController::setActiveWeapon(unsigned char k) {
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if (k > 7) {
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throw E_OUTOFRANGE("foo");
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}
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for (int j = 0; j < 3; ++j) {
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if (k & 1u)
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dataSet.set_item(j + 8, true);
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else
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dataSet.set_item(j + 8, false);
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k >>= 1;
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}
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}
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#if 0
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#include <SDL_events.h>
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#include "localplayer.h"
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class ConfigurableKeyConsumer {
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static const SDLKey sym_array[];
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static const int TURN_LEFT = 0;
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static const int TURN_RIGHT = 1;
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static const int MOVE_FORWARD = 2;
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static const int MOVE_BACKWARD = 3;
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public:
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void handle(const SDL_keysym & ks, bool press) {
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PedController & pc = LocalPlayer::Instance().getCtrl();
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if (ks.sym == sym_array[TURN_LEFT]) {
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pc.setTurnLeft(true);
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return;
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}
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else if (ks.sym == sym_array[TURN_RIGHT]) {
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pc.setTurnRight(true);
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return;
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}
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}
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};
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#endif
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#if 0
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#include <SDL_events.h>
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#include "localplayer.h"
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template <class ENTITY>
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class ClassicKeyConsumer {
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public:
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bool handle(const SDL_keysym & ks, bool press);
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};
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template <> bool ClassicKeyConsumer<PedController>::handle(const SDL_keysym & ks, bool press) {
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bool swallow_event = true;
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PedController & pc = LocalPlayer::Instance().getEntity().m_control;
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switch(ks.sym) {
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case SDLK_LEFT:
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pc.setTurnLeft(press);
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break;
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case SDLK_RIGHT:
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pc.setTurnRight(press);
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break;
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case SDLK_UP:
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pc.setMoveForward(press);
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break;
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case SDLK_DOWN:
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pc.setMoveBack(press);
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break;
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case SDLK_RETURN:
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pc.setAction(press);
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break;
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case SDLK_SPACE:
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pc.setJump(press);
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break;
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default:
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swallow_event = false;
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break;
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}
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return swallow_event;
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}
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#endif
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}
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