OpenGTA/sprite_anim_player.cpp

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/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
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#include <iostream>
#include <sstream>
#include <SDL_opengl.h>
#include <unistd.h>
#include "gl_screen.h"
#include "opengta.h"
#include "log.h"
#include "spritemanager.h"
#include "m_exceptions.h"
#include "gl_camera.h"
#include "dataholder.h"
#include "gl_font.h"
extern int global_EC;
extern int global_Done;
std::string style_file("STYLE001.GRY");
OpenGTA::Pedestrian ped(Vector3D(0.5f, 0.5f, 0.5f), Vector3D(4, 0.01f, 4), 0xffffffff);
OpenGTA::SpriteObject::Animation pedAnim(0, 0);
OpenGL::DrawableFont m_font;
int frame_offset = 0;
int first_offset = 0;
int second_offset = 0;
int now_frame = 0;
bool play_anim = false;
int bbox_toggle = 0;
int texsprite_toggle = 0;
int spr_type = (int)ped.sprType;
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namespace OpenGTA {
void ai_step_fake(OpenGTA::Pedestrian*) {
}
}
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void on_exit() {
SDL_Quit();
PHYSFS_deinit();
}
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void run_init(const char*) {
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PHYSFS_init("mapview");
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
PHYSFS_addToSearchPath("gtadata.zip", 1);
OpenGL::ScreenHolder::Instance().activate(640, 480);
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
OpenGTA::StyleHolder::Instance().load(style_file);
m_font.loadFont("STREET1.FON");
m_font.setScale(2);
}
const char* spr_type_name(int t) {
switch(t) {
case 0:
return "arrow";
case 1:
return "digit";
case 2:
return "boat";
case 3:
return "box";
case 4:
return "bus";
case 5:
return "car";
case 6:
return "object";
case 7:
return "ped";
case 8:
return "speedo";
case 9:
return "tank";
case 10:
return "tr light";
case 11:
return "train";
case 12:
return "tr door";
case 13:
return "bike";
case 14:
return "tram";
case 15:
return "wbus";
case 16:
return "wcar";
case 17:
return "ex";
case 18:
return "tumcar";
case 19:
return "tumtruck";
case 20:
return "ferry";
}
return "???";
}
void drawScene(Uint32 ticks) {
GL_CHECKERROR;
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
OpenGL::ScreenHolder::Instance().set3DProjection();
OpenGL::CameraHolder::Instance().update(ticks);
if (play_anim) {
pedAnim.firstFrameOffset = now_frame;
}
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OpenGTA::SpriteManagerHolder::Instance().draw(ped);
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OpenGL::ScreenHolder::Instance().setFlatProjection();
glPushMatrix();
glTranslatef(10, 10, 0);
std::ostringstream sprite_info_str;
sprite_info_str << spr_type_name(spr_type) << " offset " << frame_offset;
m_font.drawString(sprite_info_str.str());
glPopMatrix();
SDL_GL_SwapBuffers();
GL_CHECKERROR;
}
void handleKeyPress( SDL_keysym *keysym ) {
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get();
bool update_anim = false;
switch ( keysym->sym ) {
case SDLK_ESCAPE:
global_Done = 1;
break;
case '+':
cam.translateBy(Vector3D(0, -0.5f, 0));
break;
case '-':
cam.translateBy(Vector3D(0, 0.5f, 0));
break;
case ',':
frame_offset -= 1;
if (frame_offset < 0)
frame_offset = 0;
update_anim = true;
break;
case '.':
frame_offset += 1;
if (frame_offset >= style.spriteNumbers.countByType(ped.sprType))
frame_offset -= 1;
update_anim = true;
break;
case 'n':
do {
spr_type -= 1;
if (spr_type < 0)
spr_type = 0;
} while (style.spriteNumbers.countByType(
(OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes) spr_type) == 0);
ped.sprType = (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes)spr_type;
frame_offset = 0;
update_anim = 1;
break;
case 'm':
do {
spr_type += 1;
if (spr_type > 20)
spr_type = (int)ped.sprType;
} while (style.spriteNumbers.countByType(
(OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes) spr_type) == 0);
ped.sprType = (OpenGTA::GraphicsBase::SpriteNumbers::SpriteTypes)spr_type;
frame_offset = 0;
update_anim = 1;
break;
case SDLK_F2:
bbox_toggle = (bbox_toggle ? 0 : 1);
OpenGTA::SpriteManagerHolder::Instance().setDrawBBox(bbox_toggle);
break;
case SDLK_F3:
texsprite_toggle = (texsprite_toggle ? 0 : 1);
OpenGTA::SpriteManagerHolder::Instance().setDrawTexBorder(texsprite_toggle);
break;
case SDLK_F5:
first_offset = frame_offset;
break;
case SDLK_F6:
second_offset = frame_offset;
break;
default:
break;
}
if (update_anim) {
pedAnim.firstFrameOffset = frame_offset;
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ped.anim = pedAnim;
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}
}
void usage(const char* a0) {
std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl;
std::cout << std::endl << "Default is: STYLE001.GRY" << std::endl <<
"Keys:" << std::endl <<
" + - : zoom in/out" << std::endl <<
" , . : previous/next frame offset" << std::endl <<
" n m : previous/next sprite-type" << std::endl <<
" F2 : toggle BBox drawn" << std::endl <<
" F3 : toggle tex-border drawn" << std::endl;
}
void parse_args(int argc, char* argv[]) {
int index;
int c;
opterr = 0;
#define VIEWER_FLAGS ""
while ((c = getopt (argc, argv, VIEWER_FLAGS)) != -1)
switch (c)
{
case 'h':
case '?':
usage(argv[0]);
exit(0);
default:
if (isprint (optopt))
ERROR << "Unknown option `-" << char(optopt) << "'" << std::endl;
else
ERROR << "Unknown option character `" << optopt << "'" << std::endl;
abort ();
}
for (index = optind; index < argc; index++)
style_file = std::string(argv[index]);
}
void run_main() {
SDL_Event event;
glEnable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT, GL_FILL);
glEnable(GL_CULL_FACE);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0);
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
cam.setVectors( Vector3D(4, 5, 4), Vector3D(4, 0.0f, 4.0f), Vector3D(0, 0, -1) );
cam.setFollowMode(ped.pos);
while(!global_Done && !global_EC) {
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
handleKeyPress(&event.key.keysym);
break;
case SDL_KEYUP:
// handleKeyUp(&event.key.keysym);
break;
case SDL_VIDEORESIZE:
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
break;
case SDL_QUIT:
global_Done = 1;
break;
case SDL_MOUSEMOTION:
//std::cout << "Mouse move: x " << float(event.motion.x)/screen->w << " y " << float(event.motion.y)/screen->h << std::endl;
break;
default:
break;
}
}
Uint32 now_ticks = SDL_GetTicks();
drawScene(now_ticks);
}
}