First running version for Windows 10
This commit is contained in:
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.gitignore
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|
|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
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||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
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||||||
|
x64/
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||||||
|
x86/
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||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
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||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
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||||||
|
|
||||||
|
# NUNIT
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||||||
|
*.VisualState.xml
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||||||
|
TestResult.xml
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||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
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||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
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||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
31
OpenGTA-win/OpenGTA-win.sln
Executable file
31
OpenGTA-win/OpenGTA-win.sln
Executable file
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|||||||
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||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
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||||||
|
VisualStudioVersion = 15.0.27428.2015
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGTA-win", "OpenGTA-win.vcxproj", "{029D8A0B-123A-400E-9954-700F8CFF3F81}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
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||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.Build.0 = Release|x64
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {867B0492-13C4-4F6B-8DC5-5DDFEF60B309}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
277
OpenGTA-win/OpenGTA-win.vcxproj
Executable file
277
OpenGTA-win/OpenGTA-win.vcxproj
Executable file
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|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>15.0</VCProjectVersion>
|
||||||
|
<ProjectGuid>{029D8A0B-123A-400E-9954-700F8CFF3F81}</ProjectGuid>
|
||||||
|
<RootNamespace>OpenGTAwin</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<CLRSupport>false</CLRSupport>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
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<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_base.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_camera.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_cityview.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_font.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_frustum.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_screen.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_spritecache.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\gl_texturecache.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\id_sys.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\localplayer.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\navdata.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\read_cmp.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\read_fnt.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\read_fxt.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\read_g24.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\read_gry.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\math\weighted_set.cpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\math\obb.cpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\math\obox.cpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\math\plane.cpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\main.cpp">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\sound_resample2.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\sound_system.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\timer.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\animation.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\buffercache.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\cell_iterator.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\file_helper.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\gui.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\image_loader.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\key_handler.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\log.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\m_exceptions.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\map_helper.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\pf_tree.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\physfsrwops.c">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\set.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\sound_device.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\sound_fx_cache.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\util\sound_music_player.cpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\coldet\math3d.cpp">
|
||||||
|
<Filter>Source Files\coldet</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\opensteer\src\Vec3.cpp">
|
||||||
|
<Filter>Source Files\opensteer</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\opensteer\src\Clock.cpp">
|
||||||
|
<Filter>Source Files\opensteer</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\read_ini.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\slope1_data.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\slope1_tcoords.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\spritemanager.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\train_system.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\ai.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\blockanim.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\blockdata.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\common_sdl_gl.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\datahelper.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\dataholder.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\entity_controller.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\font_cache.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\fx_sdt.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\game_objects.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_base.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_camera.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_cityview.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_font.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_frustum.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_pagedtexture.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_screen.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_spritecache.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gl_texturecache.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\id_sys.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\lid_normal_data.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\localplayer.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\navdata.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\opengta.h">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\rectangle.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\vector.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\weighted_set.h">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\basis.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\coord_frame.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\interpolate.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\matrix.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\obb.hpp">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\obox.h">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\plane.h">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\quaternion.h">
|
||||||
|
<Filter>Source Files\math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_resample2.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_system.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\timer.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\abstract_container.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\animation.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\buffercache.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\cell_iterator.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\cistring.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\file_helper.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\gui.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\image_loader.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\key_handler.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\log.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\m_exceptions.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\map_helper.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\pf_tree.hpp">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\physfsrwops.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sample_cache.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\set.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_device.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_fx_cache.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_mixer.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\util\sound_music_player.h">
|
||||||
|
<Filter>Source Files\util</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\coldet\math3d.h">
|
||||||
|
<Filter>Source Files\coldet</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\Doxyfile">
|
||||||
|
<Filter>Source Files\ogta</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
BIN
OpenGTA-win/SDL2.dll
Executable file
BIN
OpenGTA-win/SDL2.dll
Executable file
Binary file not shown.
3
coldet/math3d.cpp
Normal file → Executable file
3
coldet/math3d.cpp
Normal file → Executable file
@ -24,6 +24,9 @@
|
|||||||
#include "sysdep.h"
|
#include "sysdep.h"
|
||||||
#include "math3d.h"
|
#include "math3d.h"
|
||||||
|
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
const Vector3D Vector3D::Zero(0.0f,0.0f,0.0f);
|
const Vector3D Vector3D::Zero(0.0f,0.0f,0.0f);
|
||||||
const Matrix3D Matrix3D::Identity(1.0f,0.0f,0.0f,0.0f,
|
const Matrix3D Matrix3D::Identity(1.0f,0.0f,0.0f,0.0f,
|
||||||
0.0f,1.0f,0.0f,0.0f,
|
0.0f,1.0f,0.0f,0.0f,
|
||||||
|
68
coldet/math3d.h
Normal file → Executable file
68
coldet/math3d.h
Normal file → Executable file
@ -66,22 +66,6 @@ struct Vector3D
|
|||||||
float& operator[] (int i) { return ((float*)&x)[i]; }
|
float& operator[] (int i) { return ((float*)&x)[i]; }
|
||||||
};
|
};
|
||||||
|
|
||||||
#define _11 sclr.s11
|
|
||||||
#define _12 sclr.s12
|
|
||||||
#define _13 sclr.s13
|
|
||||||
#define _14 sclr.s14
|
|
||||||
#define _21 sclr.s21
|
|
||||||
#define _22 sclr.s22
|
|
||||||
#define _23 sclr.s23
|
|
||||||
#define _24 sclr.s24
|
|
||||||
#define _31 sclr.s31
|
|
||||||
#define _32 sclr.s32
|
|
||||||
#define _33 sclr.s33
|
|
||||||
#define _34 sclr.s34
|
|
||||||
#define _41 sclr.s41
|
|
||||||
#define _42 sclr.s42
|
|
||||||
#define _43 sclr.s43
|
|
||||||
#define _44 sclr.s44
|
|
||||||
|
|
||||||
struct Matrix3
|
struct Matrix3
|
||||||
{
|
{
|
||||||
@ -119,10 +103,10 @@ struct Matrix3D
|
|||||||
float f31, float f32, float f33, float f34,
|
float f31, float f32, float f33, float f34,
|
||||||
float f41, float f42, float f43, float f44)
|
float f41, float f42, float f43, float f44)
|
||||||
{
|
{
|
||||||
_11=f11; _12=f12; _13=f13; _14=f14;
|
sclr.s11=f11; sclr.s12=f12; sclr.s13=f13; sclr.s14=f14;
|
||||||
_21=f21; _22=f22; _23=f23; _24=f24;
|
sclr.s21=f21; sclr.s22=f22; sclr.s23=f23; sclr.s24=f24;
|
||||||
_31=f31; _32=f32; _33=f33; _34=f34;
|
sclr.s31=f31; sclr.s32=f32; sclr.s33=f33; sclr.s34=f34;
|
||||||
_41=f41; _42=f42; _43=f43; _44=f44;
|
sclr.s41=f41; sclr.s42=f42; sclr.s43=f43; sclr.s44=f44;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix3D& operator*= (const Matrix3D& m)
|
Matrix3D& operator*= (const Matrix3D& m)
|
||||||
@ -199,16 +183,16 @@ inline Vector3D CrossProduct(const Vector3D& v1, const Vector3D& v2)
|
|||||||
|
|
||||||
inline Vector3D Transform(const Vector3D& v, const Matrix3D& m)
|
inline Vector3D Transform(const Vector3D& v, const Matrix3D& m)
|
||||||
{
|
{
|
||||||
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31 + m._41,
|
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31 + m.sclr.s41,
|
||||||
v.x*m._12 + v.y*m._22 + v.z*m._32 + m._42,
|
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32 + m.sclr.s42,
|
||||||
v.x*m._13 + v.y*m._23 + v.z*m._33 + m._43);
|
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33 + m.sclr.s43);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Vector3D rotateVector(const Vector3D& v, const Matrix3D& m)
|
inline Vector3D rotateVector(const Vector3D& v, const Matrix3D& m)
|
||||||
{
|
{
|
||||||
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31,
|
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31,
|
||||||
v.x*m._12 + v.y*m._22 + v.z*m._32,
|
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32,
|
||||||
v.x*m._13 + v.y*m._23 + v.z*m._33);
|
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Matrix3D operator*(float scalar, const Matrix3D& m)
|
inline Matrix3D operator*(float scalar, const Matrix3D& m)
|
||||||
@ -222,22 +206,22 @@ inline Matrix3D operator*(float scalar, const Matrix3D& m)
|
|||||||
inline Matrix3D operator*(const Matrix3D& m1, const Matrix3D& m2)
|
inline Matrix3D operator*(const Matrix3D& m1, const Matrix3D& m2)
|
||||||
{
|
{
|
||||||
return Matrix3D(
|
return Matrix3D(
|
||||||
m1._11*m2._11 + m1._12*m2._21 + m1._13*m2._31 + m1._14*m2._41,
|
m1.sclr.s11*m2.sclr.s11 + m1.sclr.s12*m2.sclr.s21 + m1.sclr.s13*m2.sclr.s31 + m1.sclr.s14*m2.sclr.s41,
|
||||||
m1._11*m2._12 + m1._12*m2._22 + m1._13*m2._32 + m1._14*m2._42,
|
m1.sclr.s11*m2.sclr.s12 + m1.sclr.s12*m2.sclr.s22 + m1.sclr.s13*m2.sclr.s32 + m1.sclr.s14*m2.sclr.s42,
|
||||||
m1._11*m2._13 + m1._12*m2._23 + m1._13*m2._33 + m1._14*m2._43,
|
m1.sclr.s11*m2.sclr.s13 + m1.sclr.s12*m2.sclr.s23 + m1.sclr.s13*m2.sclr.s33 + m1.sclr.s14*m2.sclr.s43,
|
||||||
m1._11*m2._14 + m1._12*m2._24 + m1._13*m2._34 + m1._14*m2._44,
|
m1.sclr.s11*m2.sclr.s14 + m1.sclr.s12*m2.sclr.s24 + m1.sclr.s13*m2.sclr.s34 + m1.sclr.s14*m2.sclr.s44,
|
||||||
m1._21*m2._11 + m1._22*m2._21 + m1._23*m2._31 + m1._24*m2._41,
|
m1.sclr.s21*m2.sclr.s11 + m1.sclr.s22*m2.sclr.s21 + m1.sclr.s23*m2.sclr.s31 + m1.sclr.s24*m2.sclr.s41,
|
||||||
m1._21*m2._12 + m1._22*m2._22 + m1._23*m2._32 + m1._24*m2._42,
|
m1.sclr.s21*m2.sclr.s12 + m1.sclr.s22*m2.sclr.s22 + m1.sclr.s23*m2.sclr.s32 + m1.sclr.s24*m2.sclr.s42,
|
||||||
m1._21*m2._13 + m1._22*m2._23 + m1._23*m2._33 + m1._24*m2._43,
|
m1.sclr.s21*m2.sclr.s13 + m1.sclr.s22*m2.sclr.s23 + m1.sclr.s23*m2.sclr.s33 + m1.sclr.s24*m2.sclr.s43,
|
||||||
m1._21*m2._14 + m1._22*m2._24 + m1._23*m2._34 + m1._24*m2._44,
|
m1.sclr.s21*m2.sclr.s14 + m1.sclr.s22*m2.sclr.s24 + m1.sclr.s23*m2.sclr.s34 + m1.sclr.s24*m2.sclr.s44,
|
||||||
m1._31*m2._11 + m1._32*m2._21 + m1._33*m2._31 + m1._34*m2._41,
|
m1.sclr.s31*m2.sclr.s11 + m1.sclr.s32*m2.sclr.s21 + m1.sclr.s33*m2.sclr.s31 + m1.sclr.s34*m2.sclr.s41,
|
||||||
m1._31*m2._12 + m1._32*m2._22 + m1._33*m2._32 + m1._34*m2._42,
|
m1.sclr.s31*m2.sclr.s12 + m1.sclr.s32*m2.sclr.s22 + m1.sclr.s33*m2.sclr.s32 + m1.sclr.s34*m2.sclr.s42,
|
||||||
m1._31*m2._13 + m1._32*m2._23 + m1._33*m2._33 + m1._34*m2._43,
|
m1.sclr.s31*m2.sclr.s13 + m1.sclr.s32*m2.sclr.s23 + m1.sclr.s33*m2.sclr.s33 + m1.sclr.s34*m2.sclr.s43,
|
||||||
m1._31*m2._14 + m1._32*m2._24 + m1._33*m2._34 + m1._34*m2._44,
|
m1.sclr.s31*m2.sclr.s14 + m1.sclr.s32*m2.sclr.s24 + m1.sclr.s33*m2.sclr.s34 + m1.sclr.s34*m2.sclr.s44,
|
||||||
m1._41*m2._11 + m1._42*m2._21 + m1._43*m2._31 + m1._44*m2._41,
|
m1.sclr.s41*m2.sclr.s11 + m1.sclr.s42*m2.sclr.s21 + m1.sclr.s43*m2.sclr.s31 + m1.sclr.s44*m2.sclr.s41,
|
||||||
m1._41*m2._12 + m1._42*m2._22 + m1._43*m2._32 + m1._44*m2._42,
|
m1.sclr.s41*m2.sclr.s12 + m1.sclr.s42*m2.sclr.s22 + m1.sclr.s43*m2.sclr.s32 + m1.sclr.s44*m2.sclr.s42,
|
||||||
m1._41*m2._13 + m1._42*m2._23 + m1._43*m2._33 + m1._44*m2._43,
|
m1.sclr.s41*m2.sclr.s13 + m1.sclr.s42*m2.sclr.s23 + m1.sclr.s43*m2.sclr.s33 + m1.sclr.s44*m2.sclr.s43,
|
||||||
m1._41*m2._14 + m1._42*m2._24 + m1._43*m2._34 + m1._44*m2._44);
|
m1.sclr.s41*m2.sclr.s14 + m1.sclr.s42*m2.sclr.s24 + m1.sclr.s43*m2.sclr.s34 + m1.sclr.s44*m2.sclr.s44);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void
|
inline void
|
||||||
|
13
coldet/sysdep.h
Normal file → Executable file
13
coldet/sysdep.h
Normal file → Executable file
@ -24,14 +24,6 @@
|
|||||||
#ifndef H_SYSDEP
|
#ifndef H_SYSDEP
|
||||||
#define H_SYSDEP
|
#define H_SYSDEP
|
||||||
|
|
||||||
#ifdef GCC
|
|
||||||
|
|
||||||
typedef unsigned long DWORD;
|
|
||||||
DWORD GetTickCount();
|
|
||||||
#define __CD__BEGIN
|
|
||||||
#define __CD__END
|
|
||||||
|
|
||||||
#elif defined(WIN32)
|
|
||||||
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
@ -42,11 +34,6 @@ DWORD GetTickCount();
|
|||||||
#else
|
#else
|
||||||
#define EXPORT __declspec(dllimport)
|
#define EXPORT __declspec(dllimport)
|
||||||
#endif
|
#endif
|
||||||
#else
|
|
||||||
|
|
||||||
#error No system specified (WIN32 GCC)
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef EXPORT
|
#ifndef EXPORT
|
||||||
#define EXPORT
|
#define EXPORT
|
||||||
|
45
common_sdl_gl.cpp
Normal file → Executable file
45
common_sdl_gl.cpp
Normal file → Executable file
@ -2,6 +2,11 @@
|
|||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <SDL_opengl.h>
|
#include <SDL_opengl.h>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#include "gl/gl.h"
|
||||||
|
#include "gl/glu.h"
|
||||||
|
|
||||||
extern int global_EC;
|
extern int global_EC;
|
||||||
|
|
||||||
#ifndef VIEWGL_FOVY
|
#ifndef VIEWGL_FOVY
|
||||||
@ -14,7 +19,7 @@ extern int global_EC;
|
|||||||
#define VIEWGL_ZFAR 250.0f
|
#define VIEWGL_ZFAR 250.0f
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern SDL_Surface* screen;
|
extern SDL_Window* screen;
|
||||||
int videoFlags = 0;
|
int videoFlags = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -43,27 +48,21 @@ int resize(int w, int h) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void initVideo(int w, int h, int bpp) {
|
void initVideo(int w, int h, int bpp) {
|
||||||
const SDL_VideoInfo *videoInfo;
|
|
||||||
/*
|
|
||||||
SDL_Rect **modes;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
videoInfo = SDL_GetVideoInfo( );
|
|
||||||
modes=SDL_ListModes(videoInfo->vfmt, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
||||||
if(modes == (SDL_Rect **)0){
|
|
||||||
printf("No modes available!\n");
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(modes == (SDL_Rect **)-1){
|
|
||||||
printf("All resolutions available.\n");
|
screen = SDL_CreateWindow("My Game Window",
|
||||||
}
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
else{
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
printf("Available Modes\n");
|
w, h,
|
||||||
for(i=0;modes[i];++i)
|
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
|
||||||
printf(" %d x %d\n", modes[i]->w, modes[i]->h);
|
|
||||||
}
|
|
||||||
*/
|
resize(w, h);
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
|
const SDL_VideoInfo *videoInfo;
|
||||||
|
|
||||||
if (!videoInfo)
|
if (!videoInfo)
|
||||||
ERROR("VideoInfo query failed");
|
ERROR("VideoInfo query failed");
|
||||||
@ -71,7 +70,7 @@ void initVideo(int w, int h, int bpp) {
|
|||||||
videoFlags |= SDL_GL_DOUBLEBUFFER;
|
videoFlags |= SDL_GL_DOUBLEBUFFER;
|
||||||
videoFlags |= SDL_HWPALETTE;
|
videoFlags |= SDL_HWPALETTE;
|
||||||
//videoFlags |= SDL_RESIZABLE;
|
//videoFlags |= SDL_RESIZABLE;
|
||||||
//videoFlags |= SDL_FULLSCREEN;
|
//videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||||
|
|
||||||
if ( videoInfo->hw_available ) {
|
if ( videoInfo->hw_available ) {
|
||||||
std::cerr << "Info: Using HWSURFACE" << std::endl;
|
std::cerr << "Info: Using HWSURFACE" << std::endl;
|
||||||
@ -91,7 +90,7 @@ void initVideo(int w, int h, int bpp) {
|
|||||||
if (!screen)
|
if (!screen)
|
||||||
ERROR("SDL failed to generate requested VideoSurface!");
|
ERROR("SDL failed to generate requested VideoSurface!");
|
||||||
|
|
||||||
resize(w, h);
|
resize(w, h);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void initGL() {
|
void initGL() {
|
||||||
|
5
font_cache.cpp
Normal file → Executable file
5
font_cache.cpp
Normal file → Executable file
@ -39,8 +39,9 @@ namespace OpenGTA {
|
|||||||
if (i == loadedFonts.end()) {
|
if (i == loadedFonts.end()) {
|
||||||
OpenGL::DrawableFont* fnt = createFont(file, scale);
|
OpenGL::DrawableFont* fnt = createFont(file, scale);
|
||||||
assert(fnt);
|
assert(fnt);
|
||||||
loadedFonts.insert(std::make_pair<FontIdentifier, OpenGL::DrawableFont*>(
|
|
||||||
FontIdentifier(file, scale), fnt));
|
loadedFonts[FontIdentifier(file, scale)] = fnt;
|
||||||
|
|
||||||
return *fnt;
|
return *fnt;
|
||||||
}
|
}
|
||||||
return *i->second;
|
return *i->second;
|
||||||
|
1
fx_sdt.h
Normal file → Executable file
1
fx_sdt.h
Normal file → Executable file
@ -40,6 +40,7 @@ namespace OpenGTA {
|
|||||||
~SoundsDB();
|
~SoundsDB();
|
||||||
void load(const std::string & sdt_file);
|
void load(const std::string & sdt_file);
|
||||||
struct Entry {
|
struct Entry {
|
||||||
|
Entry();
|
||||||
Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32);
|
Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32);
|
||||||
PHYSFS_uint32 rawStart;
|
PHYSFS_uint32 rawStart;
|
||||||
PHYSFS_uint32 rawSize;
|
PHYSFS_uint32 rawSize;
|
||||||
|
8
game_objects.cpp
Normal file → Executable file
8
game_objects.cpp
Normal file → Executable file
@ -30,11 +30,6 @@
|
|||||||
#include "ai.h"
|
#include "ai.h"
|
||||||
#include "localplayer.h"
|
#include "localplayer.h"
|
||||||
|
|
||||||
// ugly fix for win32
|
|
||||||
#ifdef WIN32
|
|
||||||
#undef ERROR
|
|
||||||
#define ERROR Util::Log::error(__FILE__, __LINE__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
|
#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
|
||||||
#define INT2F_DIV64(v) (float(v) / 64.0f)
|
#define INT2F_DIV64(v) (float(v) / 64.0f)
|
||||||
@ -520,7 +515,8 @@ activeWeapon = chooseWeapon;
|
|||||||
|
|
||||||
void CarSprite::setSirenAnim(bool on) {
|
void CarSprite::setSirenAnim(bool on) {
|
||||||
if (!(assertDeltaById(15) && assertDeltaById(16))) {
|
if (!(assertDeltaById(15) && assertDeltaById(16))) {
|
||||||
ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
animState.set_item(10, on);
|
animState.set_item(10, on);
|
||||||
|
6
gl_camera.cpp
Normal file → Executable file
6
gl_camera.cpp
Normal file → Executable file
@ -233,7 +233,11 @@ namespace OpenGL {
|
|||||||
h = screen.getHeight() / 2;
|
h = screen.getHeight() / 2;
|
||||||
int mx, my;
|
int mx, my;
|
||||||
SDL_GetMouseState(&mx, &my);
|
SDL_GetMouseState(&mx, &my);
|
||||||
SDL_WarpMouse(w, h);
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//SDL_WarpMouse(w, h);
|
||||||
|
SDL_WarpMouseInWindow(screen.surface, w, h);
|
||||||
|
|
||||||
if ((mx == w) && (my == h))
|
if ((mx == w) && (my == h))
|
||||||
return;
|
return;
|
||||||
float rot_x = (float(w) - mx) / 100;
|
float rot_x = (float(w) - mx) / 100;
|
||||||
|
64
gl_screen.cpp
Normal file → Executable file
64
gl_screen.cpp
Normal file → Executable file
@ -27,6 +27,7 @@
|
|||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
#include "image_loader.h"
|
#include "image_loader.h"
|
||||||
|
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
#ifndef DEFAULT_SCREEN_WIDTH
|
#ifndef DEFAULT_SCREEN_WIDTH
|
||||||
#define DEFAULT_SCREEN_WIDTH 640
|
#define DEFAULT_SCREEN_WIDTH 640
|
||||||
@ -86,7 +87,7 @@ namespace OpenGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Screen::getFullscreen() {
|
bool Screen::getFullscreen() {
|
||||||
return (videoFlags & SDL_FULLSCREEN);
|
return (videoFlags & SDL_WINDOW_FULLSCREEN);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Screen::setFullScreenFlag(bool v) {
|
void Screen::setFullScreenFlag(bool v) {
|
||||||
@ -95,9 +96,9 @@ namespace OpenGL {
|
|||||||
else if (!v && !getFullscreen())
|
else if (!v && !getFullscreen())
|
||||||
return;
|
return;
|
||||||
if (v)
|
if (v)
|
||||||
videoFlags |= SDL_FULLSCREEN;
|
videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||||
else
|
else
|
||||||
videoFlags ^= SDL_FULLSCREEN;
|
videoFlags ^= SDL_WINDOW_FULLSCREEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
Screen::~Screen() {
|
Screen::~Screen() {
|
||||||
@ -108,14 +109,40 @@ namespace OpenGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Screen::toggleFullscreen() {
|
void Screen::toggleFullscreen() {
|
||||||
if (videoFlags & SDL_FULLSCREEN)
|
if (videoFlags & SDL_WINDOW_FULLSCREEN)
|
||||||
videoFlags ^= SDL_FULLSCREEN;
|
videoFlags ^= SDL_WINDOW_FULLSCREEN;
|
||||||
else
|
else
|
||||||
videoFlags |= SDL_FULLSCREEN;
|
videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||||
resize(width, height);
|
resize(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Screen::initSDL() {
|
void Screen::initSDL() {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
size_t color_depth_triple[3];
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
color_depth_triple[i] = 8;
|
||||||
|
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, color_depth_triple[0]);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, color_depth_triple[1]);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, color_depth_triple[2]);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
#ifdef HAVE_SDL_VSYNC
|
||||||
|
if (useVsync == 1) {
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
|
||||||
|
INFO << "enabling vertical sync:" << " SDL" << std::endl;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (useVsync == 1)
|
||||||
|
WARN << "Cannot use SDL vsync - option disabled while compiling" << std::endl;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
|
int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
|
||||||
if (err)
|
if (err)
|
||||||
//throw "SDL_Init failed: " + std::string(SDL_GetError());
|
//throw "SDL_Init failed: " + std::string(SDL_GetError());
|
||||||
@ -189,7 +216,7 @@ namespace OpenGL {
|
|||||||
sdl_err = SDL_GetError();
|
sdl_err = SDL_GetError();
|
||||||
if (strlen(sdl_err) > 0)
|
if (strlen(sdl_err) > 0)
|
||||||
ERROR << "setting sdl_gl attributes: " << sdl_err << std::endl;
|
ERROR << "setting sdl_gl attributes: " << sdl_err << std::endl;
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void Screen::initGL() {
|
void Screen::initGL() {
|
||||||
@ -250,6 +277,25 @@ namespace OpenGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Screen::resize(Uint32 w, Uint32 h) {
|
void Screen::resize(Uint32 w, Uint32 h) {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
if (h == 0)
|
||||||
|
h = 1;
|
||||||
|
|
||||||
|
surface = SDL_CreateWindow(
|
||||||
|
"SDL2/OpenGL Demo", 0, 0, w, h,
|
||||||
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||||
|
|
||||||
|
// Create an OpenGL context associated with the window.
|
||||||
|
glcontext = SDL_GL_CreateContext(surface);
|
||||||
|
|
||||||
|
glViewport(0, 0, w, h);
|
||||||
|
width = w;
|
||||||
|
height = h;
|
||||||
|
GL_CHECKERROR;
|
||||||
|
|
||||||
|
/*
|
||||||
if (h == 0)
|
if (h == 0)
|
||||||
h = 1;
|
h = 1;
|
||||||
surface = SDL_SetVideoMode(w, h, bpp, videoFlags);
|
surface = SDL_SetVideoMode(w, h, bpp, videoFlags);
|
||||||
@ -259,11 +305,11 @@ namespace OpenGL {
|
|||||||
" hw-blit: " << (videoFlags & SDL_HWACCEL == SDL_HWACCEL ? "on" : "off") << std::endl;
|
" hw-blit: " << (videoFlags & SDL_HWACCEL == SDL_HWACCEL ? "on" : "off") << std::endl;
|
||||||
throw E_NOTSUPPORTED(SDL_GetError());
|
throw E_NOTSUPPORTED(SDL_GetError());
|
||||||
}
|
}
|
||||||
|
|
||||||
glViewport(0, 0, w, h);
|
glViewport(0, 0, w, h);
|
||||||
width = w;
|
width = w;
|
||||||
height = h;
|
height = h;
|
||||||
GL_CHECKERROR;
|
GL_CHECKERROR;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void Screen::set3DProjection() {
|
void Screen::set3DProjection() {
|
||||||
|
13
gl_screen.h
Normal file → Executable file
13
gl_screen.h
Normal file → Executable file
@ -28,6 +28,10 @@
|
|||||||
|
|
||||||
#include "Singleton.h"
|
#include "Singleton.h"
|
||||||
|
|
||||||
|
#include "gl/gl.h"
|
||||||
|
#include "gl/glu.h"
|
||||||
|
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
class Screen {
|
class Screen {
|
||||||
public:
|
public:
|
||||||
@ -62,11 +66,12 @@ namespace OpenGL {
|
|||||||
float fieldOfView;
|
float fieldOfView;
|
||||||
float nearPlane;
|
float nearPlane;
|
||||||
float farPlane;
|
float farPlane;
|
||||||
static const Uint32 defaultVideoFlags =
|
|
||||||
SDL_OPENGL | SDL_GL_DOUBLEBUFFER;// | SDL_HWPALETTE | SDL_HWACCEL;
|
|
||||||
//FIXME: use ^ here as well? not just SDL_GL_SetAttribute?
|
|
||||||
|
|
||||||
SDL_Surface *surface;
|
static const Uint32 defaultVideoFlags = SDL_WINDOW_OPENGL | SDL_GL_DOUBLEBUFFER;
|
||||||
|
|
||||||
|
public:
|
||||||
|
SDL_Window *surface;
|
||||||
|
SDL_GLContext glcontext;
|
||||||
};
|
};
|
||||||
|
|
||||||
using namespace Loki;
|
using namespace Loki;
|
||||||
|
9
gl_spritecache.cpp
Normal file → Executable file
9
gl_spritecache.cpp
Normal file → Executable file
@ -22,7 +22,7 @@
|
|||||||
************************************************************************/
|
************************************************************************/
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <SDL_image.h>
|
//#include <SDL_image.h>
|
||||||
#include "gl_spritecache.h"
|
#include "gl_spritecache.h"
|
||||||
#include "image_loader.h"
|
#include "image_loader.h"
|
||||||
#include "opengta.h"
|
#include "opengta.h"
|
||||||
@ -144,13 +144,12 @@ namespace OpenGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SpriteCache::add(PHYSFS_uint16 sprNum, PHYSFS_sint16 remap, PagedTexture & t) {
|
void SpriteCache::add(PHYSFS_uint16 sprNum, PHYSFS_sint16 remap, PagedTexture & t) {
|
||||||
loadedSprites.insert(
|
|
||||||
std::make_pair<SpriteIdentifier, PagedTexture>(
|
loadedSprites[SpriteIdentifier(sprNum, remap, 0)] = t;
|
||||||
SpriteIdentifier(sprNum, remap, 0), t));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpriteCache::add(const SpriteIdentifier & si, PagedTexture & t) {
|
void SpriteCache::add(const SpriteIdentifier & si, PagedTexture & t) {
|
||||||
loadedSprites.insert(std::make_pair<SpriteIdentifier, PagedTexture>(si, t));
|
loadedSprites[si] = t;
|
||||||
}
|
}
|
||||||
|
|
||||||
PagedTexture SpriteCache::create(PHYSFS_uint16 sprNum,
|
PagedTexture SpriteCache::create(PHYSFS_uint16 sprNum,
|
||||||
|
14
main.cpp
Normal file → Executable file
14
main.cpp
Normal file → Executable file
@ -8,12 +8,16 @@ void initVideo(int w, int h, int bpp);
|
|||||||
|
|
||||||
int global_EC = 0;
|
int global_EC = 0;
|
||||||
int global_Done = 0;
|
int global_Done = 0;
|
||||||
SDL_Surface* screen = NULL;
|
|
||||||
|
SDL_Window* screen = NULL;
|
||||||
SDL_Surface* surface = NULL;
|
SDL_Surface* surface = NULL;
|
||||||
|
|
||||||
int city_num = 0;
|
int city_num = 0;
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||||
std::cerr << "Fatal error initialising SDL!" << std::endl;
|
std::cerr << "Fatal error initialising SDL!" << std::endl;
|
||||||
global_EC = 1;
|
global_EC = 1;
|
||||||
@ -23,10 +27,14 @@ int main(int argc, char* argv[]) {
|
|||||||
if (argc == 2) {
|
if (argc == 2) {
|
||||||
city_num = atoi(argv[1]);
|
city_num = atoi(argv[1]);
|
||||||
}
|
}
|
||||||
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
|
||||||
initVideo(1024, 768, 32);
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||||
|
. initVideo(1024, 768, 32);
|
||||||
initGL();
|
initGL();
|
||||||
|
|
||||||
run_main();
|
run_main();
|
||||||
exit(0);
|
exit(0);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
3
read_cmp.cpp
Normal file → Executable file
3
read_cmp.cpp
Normal file → Executable file
@ -17,6 +17,9 @@
|
|||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
#include "datahelper.h"
|
#include "datahelper.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
/* see http://members.aol.com/form1/fixed.htm for fixed point floats:
|
/* see http://members.aol.com/form1/fixed.htm for fixed point floats:
|
||||||
* int_var = (long) fixed_var >> 8; // for 8 bits after point
|
* int_var = (long) fixed_var >> 8; // for 8 bits after point
|
||||||
*/
|
*/
|
||||||
|
9
read_fnt.cpp
Normal file → Executable file
9
read_fnt.cpp
Normal file → Executable file
@ -15,6 +15,9 @@
|
|||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
namespace OpenGTA {
|
namespace OpenGTA {
|
||||||
Font::Font(const std::string &file) {
|
Font::Font(const std::string &file) {
|
||||||
PHYSFS_file *fd = PHYSFS_openRead(file.c_str());
|
PHYSFS_file *fd = PHYSFS_openRead(file.c_str());
|
||||||
@ -105,6 +108,10 @@ namespace OpenGTA {
|
|||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
void Font::dumpAs(const char* filename, size_t id) {
|
void Font::dumpAs(const char* filename, size_t id) {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
unsigned int len = chars[id]->width;
|
unsigned int len = chars[id]->width;
|
||||||
len *= charHeight;
|
len *= charHeight;
|
||||||
palette.apply(len, chars[id]->rawData, workBuffer, true);
|
palette.apply(len, chars[id]->rawData, workBuffer, true);
|
||||||
@ -133,7 +140,7 @@ namespace OpenGTA {
|
|||||||
}
|
}
|
||||||
SDL_UnlockSurface(s);
|
SDL_UnlockSurface(s);
|
||||||
SDL_SaveBMP(s, filename);
|
SDL_SaveBMP(s, filename);
|
||||||
SDL_FreeSurface(s);
|
SDL_FreeSurface(s);*/
|
||||||
}
|
}
|
||||||
Font::Character::Character(PHYSFS_file *fd, uint8_t height) {
|
Font::Character::Character(PHYSFS_file *fd, uint8_t height) {
|
||||||
PHYSFS_read(fd, static_cast<void*>(&width), 1, 1);
|
PHYSFS_read(fd, static_cast<void*>(&width), 1, 1);
|
||||||
|
2
read_fxt.cpp
Normal file → Executable file
2
read_fxt.cpp
Normal file → Executable file
@ -13,6 +13,8 @@
|
|||||||
#include "opengta.h"
|
#include "opengta.h"
|
||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
namespace OpenGTA {
|
namespace OpenGTA {
|
||||||
MessageDB::MessageDB() {
|
MessageDB::MessageDB() {
|
||||||
|
6
read_g24.cpp
Normal file → Executable file
6
read_g24.cpp
Normal file → Executable file
@ -320,6 +320,10 @@ namespace OpenGTA {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Graphics24Bit::dumpClut(const char* fname) {
|
void Graphics24Bit::dumpClut(const char* fname) {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
assert(pagedClutSize % 1024 == 0);
|
assert(pagedClutSize % 1024 == 0);
|
||||||
//PHYSFS_uint32 num_clut = pagedClutSize / 1024;
|
//PHYSFS_uint32 num_clut = pagedClutSize / 1024;
|
||||||
PHYSFS_uint32 num_pal = paletteIndexSize / 2;
|
PHYSFS_uint32 num_pal = paletteIndexSize / 2;
|
||||||
@ -358,7 +362,7 @@ namespace OpenGTA {
|
|||||||
}
|
}
|
||||||
SDL_UnlockSurface(s);
|
SDL_UnlockSurface(s);
|
||||||
SDL_SaveBMP(s, fname);
|
SDL_SaveBMP(s, fname);
|
||||||
SDL_FreeSurface(s);
|
SDL_FreeSurface(s);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* Graphics24Bit::getSpriteBitmap(size_t id, int remap = -1, Uint32 delta = 0) {
|
unsigned char* Graphics24Bit::getSpriteBitmap(size_t id, int remap = -1, Uint32 delta = 0) {
|
||||||
|
14
read_sdt.cpp
Normal file → Executable file
14
read_sdt.cpp
Normal file → Executable file
@ -24,11 +24,19 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
#include "fx_sdt.h"
|
#include "fx_sdt.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#ifdef SOUND_DUMPER
|
#ifdef SOUND_DUMPER
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#endif
|
#endif
|
||||||
namespace OpenGTA {
|
namespace OpenGTA {
|
||||||
|
|
||||||
|
SoundsDB::Entry::Entry() {
|
||||||
|
rawStart = 0;
|
||||||
|
rawSize = 0;
|
||||||
|
sampleRate = 0;
|
||||||
|
}
|
||||||
SoundsDB::Entry::Entry(PHYSFS_uint32 r1, PHYSFS_uint32 r2, PHYSFS_uint32 sr) {
|
SoundsDB::Entry::Entry(PHYSFS_uint32 r1, PHYSFS_uint32 r2, PHYSFS_uint32 sr) {
|
||||||
rawStart = r1;
|
rawStart = r1;
|
||||||
rawSize = r2;
|
rawSize = r2;
|
||||||
@ -65,7 +73,10 @@ namespace OpenGTA {
|
|||||||
#ifdef SOUND_DUMPER
|
#ifdef SOUND_DUMPER
|
||||||
std::cout << i << " " << r1 << " " << r2 << " " << sr << std::endl;
|
std::cout << i << " " << r1 << " " << r2 << " " << sr << std::endl;
|
||||||
#endif
|
#endif
|
||||||
knownEntries.insert( std::make_pair<KeyType, Entry>(i, Entry(r1, r2, sr)));
|
|
||||||
|
auto entry = Entry(r1, r2, sr);
|
||||||
|
knownEntries[i] = entry;
|
||||||
|
|
||||||
}
|
}
|
||||||
PHYSFS_close(dataFile);
|
PHYSFS_close(dataFile);
|
||||||
|
|
||||||
@ -74,6 +85,7 @@ namespace OpenGTA {
|
|||||||
dataFile = PHYSFS_openRead(raw_file.c_str());
|
dataFile = PHYSFS_openRead(raw_file.c_str());
|
||||||
if (!dataFile) {
|
if (!dataFile) {
|
||||||
std::string sdt2(raw_file);
|
std::string sdt2(raw_file);
|
||||||
|
|
||||||
transform(sdt2.begin(), sdt2.end(), sdt2.begin(), tolower);
|
transform(sdt2.begin(), sdt2.end(), sdt2.begin(), tolower);
|
||||||
dataFile = PHYSFS_openRead(sdt2.c_str());
|
dataFile = PHYSFS_openRead(sdt2.c_str());
|
||||||
}
|
}
|
||||||
|
32
sprite_anim_player.cpp
Normal file → Executable file
32
sprite_anim_player.cpp
Normal file → Executable file
@ -23,7 +23,7 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <SDL_opengl.h>
|
#include <SDL_opengl.h>
|
||||||
#include <unistd.h>
|
//#include <unistd.h>
|
||||||
#include "gl_screen.h"
|
#include "gl_screen.h"
|
||||||
#include "opengta.h"
|
#include "opengta.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
@ -89,11 +89,15 @@ namespace OpenGTA {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void run_init(const char*) {
|
void run_init(const char*) {
|
||||||
|
|
||||||
|
|
||||||
PHYSFS_init("mapview");
|
PHYSFS_init("mapview");
|
||||||
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
|
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
|
||||||
PHYSFS_addToSearchPath("gtadata.zip", 1);
|
PHYSFS_addToSearchPath("gtadata.zip", 1);
|
||||||
OpenGL::ScreenHolder::Instance().activate(640, 480);
|
OpenGL::ScreenHolder::Instance().activate(640, 480);
|
||||||
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||||
|
|
||||||
OpenGTA::StyleHolder::Instance().load(style_file);
|
OpenGTA::StyleHolder::Instance().load(style_file);
|
||||||
OpenGTA::StyleHolder::Instance().get().setDeltaHandling(true);
|
OpenGTA::StyleHolder::Instance().get().setDeltaHandling(true);
|
||||||
@ -218,10 +222,15 @@ void drawScene(Uint32 ticks) {
|
|||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_GL_SwapBuffers();
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
|
||||||
|
|
||||||
|
|
||||||
GL_CHECKERROR;
|
GL_CHECKERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
void handleKeyPress( SDL_keysym *keysym ) {
|
void handleKeyPress( SDL_keysym *keysym ) {
|
||||||
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
|
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
|
||||||
OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get();
|
OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get();
|
||||||
@ -384,7 +393,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
|||||||
if (playWithCar)
|
if (playWithCar)
|
||||||
safe_try_model(car_model);
|
safe_try_model(car_model);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
void usage(const char* a0) {
|
void usage(const char* a0) {
|
||||||
std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl;
|
std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl;
|
||||||
@ -408,6 +417,10 @@ void usage(const char* a0) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void parse_args(int argc, char* argv[]) {
|
void parse_args(int argc, char* argv[]) {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
int index;
|
int index;
|
||||||
int c;
|
int c;
|
||||||
|
|
||||||
@ -429,7 +442,7 @@ void parse_args(int argc, char* argv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (index = optind; index < argc; index++)
|
for (index = optind; index < argc; index++)
|
||||||
style_file = std::string(argv[index]);
|
style_file = std::string(argv[index]);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void run_main() {
|
void run_main() {
|
||||||
@ -449,14 +462,19 @@ void run_main() {
|
|||||||
while (SDL_PollEvent(&event)) {
|
while (SDL_PollEvent(&event)) {
|
||||||
switch(event.type) {
|
switch(event.type) {
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
handleKeyPress(&event.key.keysym);
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
//handleKeyPress(&event.key.keysym);
|
||||||
break;
|
break;
|
||||||
case SDL_KEYUP:
|
case SDL_KEYUP:
|
||||||
// handleKeyUp(&event.key.keysym);
|
// handleKeyUp(&event.key.keysym);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
/*
|
||||||
case SDL_VIDEORESIZE:
|
case SDL_VIDEORESIZE:
|
||||||
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
||||||
break;
|
break;*/
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
global_Done = 1;
|
global_Done = 1;
|
||||||
break;
|
break;
|
||||||
|
3
spritemanager.cpp
Normal file → Executable file
3
spritemanager.cpp
Normal file → Executable file
@ -628,7 +628,8 @@ SpriteObject::Animation & SpriteManager::getAnimationById(const Uint32 & id) {
|
|||||||
|
|
||||||
void SpriteManager::registerAnimation(const Uint32 & id,
|
void SpriteManager::registerAnimation(const Uint32 & id,
|
||||||
const SpriteObject::Animation & anim) {
|
const SpriteObject::Animation & anim) {
|
||||||
animations.insert(std::make_pair<Uint32, SpriteObject::Animation>(id, anim));
|
|
||||||
|
animations[id] = anim;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpriteManager::setDrawBBox(bool v) {
|
void SpriteManager::setDrawBBox(bool v) {
|
||||||
|
10
util/cell_iterator.cpp
Normal file → Executable file
10
util/cell_iterator.cpp
Normal file → Executable file
@ -75,20 +75,20 @@ namespace Util {
|
|||||||
|
|
||||||
std::pair<bool, CellIterator> CellIterator::findTypeInCol(uint8_t t) const {
|
std::pair<bool, CellIterator> CellIterator::findTypeInCol(uint8_t t) const {
|
||||||
if (isBlockType(t))
|
if (isBlockType(t))
|
||||||
return std::make_pair<bool, CellIterator>(true, *this);
|
return std::make_pair<bool, CellIterator>(true, CellIterator(*this));
|
||||||
CellIterator below = down();
|
CellIterator below = down();
|
||||||
while (below.isValid()) {
|
while (below.isValid()) {
|
||||||
if (below.isBlockType(t))
|
if (below.isBlockType(t))
|
||||||
return std::make_pair<bool, CellIterator>(true, below);
|
return std::make_pair<bool, CellIterator>(true, CellIterator(below));
|
||||||
below = below.down();
|
below = below.down();
|
||||||
}
|
}
|
||||||
CellIterator above = up();
|
CellIterator above = up();
|
||||||
while (above.isValid()) {
|
while (above.isValid()) {
|
||||||
if (above.isBlockType(t))
|
if (above.isBlockType(t))
|
||||||
return std::make_pair<bool, CellIterator>(true, above);
|
return std::make_pair<bool, CellIterator>(true, CellIterator(above));
|
||||||
above = above.up();
|
above = above.up();
|
||||||
}
|
}
|
||||||
return std::make_pair<bool, CellIterator>(false, *this);
|
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<bool, CellIterator> CellIterator::findNeighbourWithType(
|
std::pair<bool, CellIterator> CellIterator::findNeighbourWithType(
|
||||||
@ -135,7 +135,7 @@ namespace Util {
|
|||||||
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
|
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
|
||||||
if (p.first) return p;
|
if (p.first) return p;
|
||||||
}
|
}
|
||||||
return std::make_pair<bool, CellIterator>(false, *this);
|
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
41
util/gui.cpp
Normal file → Executable file
41
util/gui.cpp
Normal file → Executable file
@ -15,13 +15,13 @@ namespace GUI {
|
|||||||
id(0), rect(), color(), borderColor(), drawBorder(false),
|
id(0), rect(), color(), borderColor(), drawBorder(false),
|
||||||
manager(ManagerHolder::Instance()) {
|
manager(ManagerHolder::Instance()) {
|
||||||
copyRect(r);
|
copyRect(r);
|
||||||
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
|
||||||
}
|
}
|
||||||
Object::Object(const size_t Id, const SDL_Rect & r) :
|
Object::Object(const size_t Id, const SDL_Rect & r) :
|
||||||
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
||||||
manager(ManagerHolder::Instance()) {
|
manager(ManagerHolder::Instance()) {
|
||||||
copyRect(r);
|
copyRect(r);
|
||||||
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
|
||||||
}
|
}
|
||||||
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
|
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
|
||||||
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
||||||
@ -33,7 +33,7 @@ namespace GUI {
|
|||||||
glEnable (GL_BLEND);
|
glEnable (GL_BLEND);
|
||||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glDisable(GL_TEXTURE_2D);
|
glDisable(GL_TEXTURE_2D);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glVertex2i(rect.x, rect.y);
|
glVertex2i(rect.x, rect.y);
|
||||||
@ -47,7 +47,7 @@ namespace GUI {
|
|||||||
}
|
}
|
||||||
void Object::draw_border() {
|
void Object::draw_border() {
|
||||||
glColor4ub(borderColor.r, borderColor.g, borderColor.b,
|
glColor4ub(borderColor.r, borderColor.g, borderColor.b,
|
||||||
borderColor.unused);
|
borderColor.a);
|
||||||
glBegin(GL_LINE_LOOP);
|
glBegin(GL_LINE_LOOP);
|
||||||
glVertex2i(rect.x, rect.y);
|
glVertex2i(rect.x, rect.y);
|
||||||
glVertex2i(rect.x + rect.w, rect.y);
|
glVertex2i(rect.x + rect.w, rect.y);
|
||||||
@ -65,13 +65,13 @@ namespace GUI {
|
|||||||
color.r = src.r;
|
color.r = src.r;
|
||||||
color.g = src.g;
|
color.g = src.g;
|
||||||
color.b = src.b;
|
color.b = src.b;
|
||||||
color.unused = src.unused;
|
color.a = src.a;
|
||||||
}
|
}
|
||||||
void TexturedObject::draw() {
|
void TexturedObject::draw() {
|
||||||
if (texId == 0)
|
if (texId == 0)
|
||||||
return;
|
return;
|
||||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
@ -96,7 +96,7 @@ namespace GUI {
|
|||||||
assert(animation);
|
assert(animation);
|
||||||
size_t texId = animation->getCurrentFrame();
|
size_t texId = animation->getCurrentFrame();
|
||||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
@ -116,7 +116,7 @@ namespace GUI {
|
|||||||
|
|
||||||
void Label::draw() {
|
void Label::draw() {
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
if (align == 0) {
|
if (align == 0) {
|
||||||
glTranslatef(rect.x, rect.y, 0);
|
glTranslatef(rect.x, rect.y, 0);
|
||||||
@ -146,7 +146,7 @@ namespace GUI {
|
|||||||
void Pager::draw() {
|
void Pager::draw() {
|
||||||
|
|
||||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
@ -163,11 +163,11 @@ namespace GUI {
|
|||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
glColor4ub(color.r, color.g, color.b, color.a);
|
||||||
glTranslatef(rect.x+offset, rect.y+4, 0);
|
glTranslatef(rect.x+offset, rect.y+4, 0);
|
||||||
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
|
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
|
||||||
if (slen + offset < -10) {
|
if (slen + offset < -10) {
|
||||||
color.unused = 0;
|
color.a = 0;
|
||||||
manager.remove(this);
|
manager.remove(this);
|
||||||
}
|
}
|
||||||
INFO << slen <<" " << offset << std::endl;
|
INFO << slen <<" " << offset << std::endl;
|
||||||
@ -254,11 +254,11 @@ namespace GUI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Manager::cacheImageRAW(const std::string & file, size_t k) {
|
void Manager::cacheImageRAW(const std::string & file, size_t k) {
|
||||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
|
texCache.insert(std::make_pair(k, ImageUtil::loadImageRAW(file)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
|
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
|
||||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
|
texCache.insert(std::make_pair(k,
|
||||||
ImageUtil::loadImageRATWithPalette(file, palette)));
|
ImageUtil::loadImageRATWithPalette(file, palette)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -266,7 +266,7 @@ namespace GUI {
|
|||||||
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
|
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
|
||||||
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
|
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
|
||||||
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
|
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
|
||||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
|
texCache.insert(std::make_pair(
|
||||||
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
|
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
|
||||||
));
|
));
|
||||||
return ImageUtil::WidthHeightPair(info->w, info->h);
|
return ImageUtil::WidthHeightPair(info->w, info->h);
|
||||||
@ -284,7 +284,7 @@ namespace GUI {
|
|||||||
if (l == guiLayers.end()) {
|
if (l == guiLayers.end()) {
|
||||||
GuiObjectList list;
|
GuiObjectList list;
|
||||||
list.push_back(obj);
|
list.push_back(obj);
|
||||||
guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
|
guiLayers.insert(std::make_pair(onLevel, list));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GuiObjectList & list = l->second;
|
GuiObjectList & list = l->second;
|
||||||
@ -375,7 +375,7 @@ namespace GUI {
|
|||||||
}
|
}
|
||||||
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
|
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
|
||||||
Animation * anim = new Animation(indices, fps);
|
Animation * anim = new Animation(indices, fps);
|
||||||
guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
|
guiAnimations.insert(std::make_pair(k, anim));
|
||||||
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
|
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -455,6 +455,9 @@ namespace GUI {
|
|||||||
|
|
||||||
|
|
||||||
void screen_gamma_callback(float v) {
|
void screen_gamma_callback(float v) {
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
screen_gamma = v;
|
screen_gamma = v;
|
||||||
SDL_SetGamma(v, v, v);
|
SDL_SetGamma(v, v, v);
|
||||||
#ifdef WITH_LUA
|
#ifdef WITH_LUA
|
||||||
@ -481,12 +484,8 @@ namespace GUI {
|
|||||||
os << "Gamma: " << v;
|
os << "Gamma: " << v;
|
||||||
static_cast<Label*>(o)->text = os.str();
|
static_cast<Label*>(o)->text = os.str();
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
Object * o2 = ManagerHolder::Instance().findObject(1001);
|
|
||||||
if (o2) {
|
|
||||||
static_cast<ImageStatusDisplay*>(o2)->number = screen_gamma * 3;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimStatusDisplay* wantedLevel = NULL;
|
AnimStatusDisplay* wantedLevel = NULL;
|
||||||
|
21
util/image_loader.cpp
Normal file → Executable file
21
util/image_loader.cpp
Normal file → Executable file
@ -29,7 +29,9 @@
|
|||||||
#include "cistring.h"
|
#include "cistring.h"
|
||||||
#include "opengta.h"
|
#include "opengta.h"
|
||||||
#include "physfsrwops.h"
|
#include "physfsrwops.h"
|
||||||
#include "SDL_image.h"
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//#include "SDL_image.h"
|
||||||
#include "m_exceptions.h"
|
#include "m_exceptions.h"
|
||||||
|
|
||||||
namespace ImageUtil {
|
namespace ImageUtil {
|
||||||
@ -76,7 +78,7 @@ using OpenGL::PagedTexture;
|
|||||||
|
|
||||||
if (!(bpp && bpp * width * height == size))
|
if (!(bpp && bpp * width * height == size))
|
||||||
ERROR << "could not identify image: " << name << " size: " << size << std::endl;
|
ERROR << "could not identify image: " << name << " size: " << size << std::endl;
|
||||||
return std::make_pair<uint16_t, uint16_t>(width, height);
|
return std::make_pair(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -169,6 +171,16 @@ using OpenGL::PagedTexture;
|
|||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
if (rgba) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||||
|
}
|
||||||
|
/*
|
||||||
if (rgba) {
|
if (rgba) {
|
||||||
if (mipmapTextures)
|
if (mipmapTextures)
|
||||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||||
@ -180,7 +192,10 @@ using OpenGL::PagedTexture;
|
|||||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||||
else
|
else
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (supportedMaxAnisoDegree > 1.0f)
|
if (supportedMaxAnisoDegree > 1.0f)
|
||||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &supportedMaxAnisoDegree);
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &supportedMaxAnisoDegree);
|
||||||
|
|
||||||
|
4
util/key_handler.cpp
Normal file → Executable file
4
util/key_handler.cpp
Normal file → Executable file
@ -20,7 +20,9 @@
|
|||||||
* 3. This notice may not be removed or altered from any source *
|
* 3. This notice may not be removed or altered from any source *
|
||||||
* distribution. *
|
* distribution. *
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
#include <SDL_keysym.h>
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//#include <SDL_keysym.h>
|
||||||
#include "key_handler.h"
|
#include "key_handler.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
|
||||||
|
11
util/map_helper.cpp
Normal file → Executable file
11
util/map_helper.cpp
Normal file → Executable file
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
namespace Util {
|
namespace Util {
|
||||||
void SpriteCreationArea::setRects(const SDL_Rect & allowed, const SDL_Rect & denied) {
|
void SpriteCreationArea::setRects(const SDL_Rect & allowed, const SDL_Rect & denied) {
|
||||||
validRects = std::make_pair<SDL_Rect, SDL_Rect>(allowed, denied);
|
validRects = std::make_pair(allowed, denied);
|
||||||
onScreen = denied;
|
onScreen = denied;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -25,11 +25,12 @@ namespace Util {
|
|||||||
TupleOfUint8 SpriteCreationArea::getValidCoord() {
|
TupleOfUint8 SpriteCreationArea::getValidCoord() {
|
||||||
uint32_t x = rnd.nextUint(validRects.first.w) + validRects.first.x;
|
uint32_t x = rnd.nextUint(validRects.first.w) + validRects.first.x;
|
||||||
uint32_t y = rnd.nextUint(validRects.first.h) + validRects.first.y;
|
uint32_t y = rnd.nextUint(validRects.first.h) + validRects.first.y;
|
||||||
return std::make_pair<uint8_t, uint8_t>(x, y);
|
return std::make_pair(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
int item_count(MapOfPair2Int & m, int a, int b) {
|
int item_count(MapOfPair2Int & m, int a, int b) {
|
||||||
MapOfPair2Int::iterator j = m.find( std::make_pair<int, int>(a, b) );
|
|
||||||
|
const auto& j = m.find({a, b});
|
||||||
if (j == m.end())
|
if (j == m.end())
|
||||||
return 0;
|
return 0;
|
||||||
return j->second;
|
return j->second;
|
||||||
@ -37,13 +38,13 @@ namespace Util {
|
|||||||
|
|
||||||
void register_item1(MapOfPair2Int & m, int a, int b) {
|
void register_item1(MapOfPair2Int & m, int a, int b) {
|
||||||
m.insert( std::make_pair< Pair2Int, int>(
|
m.insert( std::make_pair< Pair2Int, int>(
|
||||||
std::make_pair<int, int>(a, b),
|
std::make_pair(a, b),
|
||||||
1)
|
1)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void register_item(MapOfPair2Int & m, int a, int b) {
|
void register_item(MapOfPair2Int & m, int a, int b) {
|
||||||
Pair2Int _p(std::make_pair<int, int>(a, b));
|
Pair2Int _p(std::make_pair(a, b));
|
||||||
MapOfPair2Int::iterator j = m.find(_p);
|
MapOfPair2Int::iterator j = m.find(_p);
|
||||||
if (j == m.end())
|
if (j == m.end())
|
||||||
register_item1(m, a, b);
|
register_item1(m, a, b);
|
||||||
|
2
util/map_helper.h
Normal file → Executable file
2
util/map_helper.h
Normal file → Executable file
@ -31,7 +31,7 @@ namespace Util {
|
|||||||
*/
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
struct lt_pair {
|
struct lt_pair {
|
||||||
bool operator() (const T & a, const T & b) {
|
bool operator() (const T & a, const T & b) const {
|
||||||
if (a.first < b.first)
|
if (a.first < b.first)
|
||||||
return true;
|
return true;
|
||||||
if (a.first > b.first)
|
if (a.first > b.first)
|
||||||
|
3
util/physfsrwops.h
Normal file → Executable file
3
util/physfsrwops.h
Normal file → Executable file
@ -25,6 +25,9 @@
|
|||||||
#include "physfs.h"
|
#include "physfs.h"
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
#define __EXPORT__
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
8
util/timer.cpp
Normal file → Executable file
8
util/timer.cpp
Normal file → Executable file
@ -134,16 +134,16 @@ void Timer::checkSimEvents() {
|
|||||||
|
|
||||||
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b, const uint32_t & e) {
|
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b, const uint32_t & e) {
|
||||||
if (simTime)
|
if (simTime)
|
||||||
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
|
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
|
||||||
else
|
else
|
||||||
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
|
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b) {
|
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b) {
|
||||||
if (simTime)
|
if (simTime)
|
||||||
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
|
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
|
||||||
else
|
else
|
||||||
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
|
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Timer::clearAllEvents() {
|
void Timer::clearAllEvents() {
|
||||||
|
67
viewer.cpp
Normal file → Executable file
67
viewer.cpp
Normal file → Executable file
@ -24,7 +24,7 @@
|
|||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
#include <SDL_opengl.h>
|
#include <SDL_opengl.h>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <unistd.h>
|
//#include <unistd.h>
|
||||||
#include "blockanim.h"
|
#include "blockanim.h"
|
||||||
#include "dataholder.h"
|
#include "dataholder.h"
|
||||||
#include "entity_controller.h"
|
#include "entity_controller.h"
|
||||||
@ -56,7 +56,7 @@
|
|||||||
#define removePedById removePed
|
#define removePedById removePed
|
||||||
#define addPed add
|
#define addPed add
|
||||||
|
|
||||||
extern SDL_Surface* screen;
|
extern SDL_Window* screen;
|
||||||
extern int global_EC;
|
extern int global_EC;
|
||||||
extern int global_Done;
|
extern int global_Done;
|
||||||
extern int global_Restart;
|
extern int global_Restart;
|
||||||
@ -66,7 +66,8 @@ OpenGTA::CityView *city = NULL;
|
|||||||
//OpenGL::DrawableFont* m_font = NULL;
|
//OpenGL::DrawableFont* m_font = NULL;
|
||||||
GUI::Label * fps_label = NULL;
|
GUI::Label * fps_label = NULL;
|
||||||
|
|
||||||
int city_num = 0;
|
extern int city_num; //In main.cpp - Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
const char* styles_8[3] = { "STYLE001.GRY", "STYLE002.GRY", "STYLE003.GRY" };
|
const char* styles_8[3] = { "STYLE001.GRY", "STYLE002.GRY", "STYLE003.GRY" };
|
||||||
const char* styles_24[3] = { "STYLE001.G24", "STYLE002.G24", "STYLE003.G24" };
|
const char* styles_24[3] = { "STYLE001.G24", "STYLE002.G24", "STYLE003.G24" };
|
||||||
const char* cities[3] = { "NYC.CMP", "SANB.CMP", "MIAMI.CMP" };
|
const char* cities[3] = { "NYC.CMP", "SANB.CMP", "MIAMI.CMP" };
|
||||||
@ -142,11 +143,16 @@ void print_usage(const char* argv0) {
|
|||||||
" -M k : texture mipmaps: 0 = disable, 1 = enable" << std::endl <<
|
" -M k : texture mipmaps: 0 = disable, 1 = enable" << std::endl <<
|
||||||
" -x k : scale2x sprites: 0 = disable, 1 = enable" << std::endl <<
|
" -x k : scale2x sprites: 0 = disable, 1 = enable" << std::endl <<
|
||||||
" -v k : vertical sync: 0 = disable, 1 = try with SDL" <<
|
" -v k : vertical sync: 0 = disable, 1 = try with SDL" <<
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
#ifdef LINUX
|
#ifdef LINUX
|
||||||
", 2 = try with GLX" <<
|
", 2 = try with GLX" <<
|
||||||
#elif WIN32
|
#elif WIN32
|
||||||
", 2 = try with GLW" <<
|
", 2 = try with GLW" <<
|
||||||
#endif
|
#endif
|
||||||
|
*/
|
||||||
std::endl <<
|
std::endl <<
|
||||||
" -a f : anisotropic texture filtering degree: 1.0 = disabled"
|
" -a f : anisotropic texture filtering degree: 1.0 = disabled"
|
||||||
<< std::endl <<
|
<< std::endl <<
|
||||||
@ -164,6 +170,10 @@ void print_usage(const char* argv0) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void print_version_info() {
|
void print_version_info() {
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
#define PRINT_FORMATED(spaces) std::setw(spaces) << std::left <<
|
#define PRINT_FORMATED(spaces) std::setw(spaces) << std::left <<
|
||||||
#define PRINT_OFFSET PRINT_FORMATED(19)
|
#define PRINT_OFFSET PRINT_FORMATED(19)
|
||||||
std::cout << PRINT_OFFSET "OpenGTA version:" << OGTA_VERSION_INFO << std::endl <<
|
std::cout << PRINT_OFFSET "OpenGTA version:" << OGTA_VERSION_INFO << std::endl <<
|
||||||
@ -222,9 +232,16 @@ void print_version_info() {
|
|||||||
|
|
||||||
PRINT_OFFSET "compiler: " << USED_GCC_VERSION
|
PRINT_OFFSET "compiler: " << USED_GCC_VERSION
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
|
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void parse_args(int argc, char* argv[]) {
|
void parse_args(int argc, char* argv[]) {
|
||||||
|
|
||||||
|
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
int index;
|
int index;
|
||||||
int c;
|
int c;
|
||||||
|
|
||||||
@ -299,7 +316,7 @@ void parse_args(int argc, char* argv[]) {
|
|||||||
if (city_num > 2) {
|
if (city_num > 2) {
|
||||||
ERROR << "Invalid city number: " << city_num << std::endl;
|
ERROR << "Invalid city number: " << city_num << std::endl;
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void run_init(const char* prg_name) {
|
void run_init(const char* prg_name) {
|
||||||
@ -438,8 +455,9 @@ void run_init(const char* prg_name) {
|
|||||||
// create screen
|
// create screen
|
||||||
screen.activate(arg_screen_w, arg_screen_h);
|
screen.activate(arg_screen_w, arg_screen_h);
|
||||||
|
|
||||||
SDL_EnableKeyRepeat( 0, 0 );
|
|
||||||
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
//SDL_EnableKeyRepeat( 0, 0 );
|
||||||
|
|
||||||
// more setup; that requires an active screen
|
// more setup; that requires an active screen
|
||||||
#ifdef WITH_LUA
|
#ifdef WITH_LUA
|
||||||
@ -516,6 +534,8 @@ void print_position() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
void handleKeyUp( SDL_keysym *keysym) {
|
void handleKeyUp( SDL_keysym *keysym) {
|
||||||
switch ( keysym->sym ) {
|
switch ( keysym->sym ) {
|
||||||
case 'j':
|
case 'j':
|
||||||
@ -544,7 +564,7 @@ void handleKeyUp( SDL_keysym *keysym) {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
void draw_mapmode();
|
void draw_mapmode();
|
||||||
|
|
||||||
@ -672,7 +692,6 @@ void show_gamma_config() {
|
|||||||
|
|
||||||
GUI::ScrollBar * sb = new GUI::ScrollBar(GUI::GAMMA_SCROLLBAR_ID, r);
|
GUI::ScrollBar * sb = new GUI::ScrollBar(GUI::GAMMA_SCROLLBAR_ID, r);
|
||||||
sb->color.r = sb->color.g = sb->color.b = 180;
|
sb->color.r = sb->color.g = sb->color.b = 180;
|
||||||
sb->color.unused = 255;
|
|
||||||
sb->innerColor.r = 250;
|
sb->innerColor.r = 250;
|
||||||
sb->value = screen_gamma/2;
|
sb->value = screen_gamma/2;
|
||||||
sb->changeCB = GUI::ScrollBar::SC_Functor(GUI::screen_gamma_callback);
|
sb->changeCB = GUI::ScrollBar::SC_Functor(GUI::screen_gamma_callback);
|
||||||
@ -722,6 +741,8 @@ void car_toggle() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
void handleKeyPress( SDL_keysym *keysym ) {
|
void handleKeyPress( SDL_keysym *keysym ) {
|
||||||
GLfloat* cp = city->getCamPos();
|
GLfloat* cp = city->getCamPos();
|
||||||
mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
|
mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
|
||||||
@ -822,13 +843,6 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
|||||||
case SDLK_LSHIFT:
|
case SDLK_LSHIFT:
|
||||||
toggle_player_run();
|
toggle_player_run();
|
||||||
break;
|
break;
|
||||||
/*
|
|
||||||
case SDLK_F6:
|
|
||||||
tex_flip = (tex_flip ? 0 : 1);
|
|
||||||
INFO << "flipping: " << tex_flip << std::endl;
|
|
||||||
city->setTexFlipTest(tex_flip);
|
|
||||||
break;
|
|
||||||
*/
|
|
||||||
case SDLK_LCTRL:
|
case SDLK_LCTRL:
|
||||||
OpenGTA::LocalPlayer::Instance().getCtrl().setFireWeapon();
|
OpenGTA::LocalPlayer::Instance().getCtrl().setFireWeapon();
|
||||||
break;
|
break;
|
||||||
@ -862,21 +876,9 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
|||||||
break;
|
break;
|
||||||
case '9':
|
case '9':
|
||||||
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(9);
|
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(9);
|
||||||
/*
|
|
||||||
ped_anim -= 1; if (ped_anim < 0) ped_anim = 0;
|
|
||||||
pedAnim.firstFrameOffset = ped_anim;
|
|
||||||
INFO << "switching to sprite: " << ped_anim << std::endl;
|
|
||||||
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
|
|
||||||
*/
|
|
||||||
break;
|
break;
|
||||||
case '0':
|
case '0':
|
||||||
OpenGTA::LocalPlayer::Instance().getCtrl().setActiveWeapon(0);
|
OpenGTA::LocalPlayer::Instance().getCtrl().setActiveWeapon(0);
|
||||||
/*
|
|
||||||
ped_anim += 1; if (ped_anim > 200) ped_anim = 200;
|
|
||||||
pedAnim.firstFrameOffset = ped_anim;
|
|
||||||
INFO << "switching to sprite: " << ped_anim << std::endl;
|
|
||||||
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
|
|
||||||
*/
|
|
||||||
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(0);
|
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(0);
|
||||||
break;
|
break;
|
||||||
case 'w':
|
case 'w':
|
||||||
@ -960,7 +962,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
|||||||
}
|
}
|
||||||
city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
|
city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
|
||||||
|
|
||||||
}
|
}*/
|
||||||
|
|
||||||
void drawScene(Uint32 ticks) {
|
void drawScene(Uint32 ticks) {
|
||||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
@ -998,7 +1000,7 @@ void drawScene(Uint32 ticks) {
|
|||||||
num_frames_drawn += 1;
|
num_frames_drawn += 1;
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
SDL_GL_SwapBuffers();
|
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_mapmode() {
|
void draw_mapmode() {
|
||||||
@ -1086,7 +1088,7 @@ void draw_mapmode() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
SDL_GL_SwapBuffers();
|
SDL_GL_SwapWindow(screen.surface);
|
||||||
SDL_Delay(20);
|
SDL_Delay(20);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -1162,6 +1164,9 @@ void run_main() {
|
|||||||
while(!global_Done && !global_EC) {
|
while(!global_Done && !global_EC) {
|
||||||
while (SDL_PollEvent(&event)) {
|
while (SDL_PollEvent(&event)) {
|
||||||
switch(event.type) {
|
switch(event.type) {
|
||||||
|
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||||
|
|
||||||
|
/*
|
||||||
case SDL_ACTIVEEVENT:
|
case SDL_ACTIVEEVENT:
|
||||||
if (event.active.gain == 0)
|
if (event.active.gain == 0)
|
||||||
paused = 1;
|
paused = 1;
|
||||||
@ -1176,7 +1181,7 @@ void run_main() {
|
|||||||
break;
|
break;
|
||||||
case SDL_VIDEORESIZE:
|
case SDL_VIDEORESIZE:
|
||||||
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
||||||
break;
|
break;*/
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
global_Done = 1;
|
global_Done = 1;
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user