First running version for Windows 10
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.gitignore
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Executable file
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vendored
Executable file
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|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
31
OpenGTA-win/OpenGTA-win.sln
Executable file
31
OpenGTA-win/OpenGTA-win.sln
Executable file
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||||
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
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||||
VisualStudioVersion = 15.0.27428.2015
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGTA-win", "OpenGTA-win.vcxproj", "{029D8A0B-123A-400E-9954-700F8CFF3F81}"
|
||||
EndProject
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||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.ActiveCfg = Debug|x64
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.Build.0 = Debug|x64
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.ActiveCfg = Debug|Win32
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.Build.0 = Debug|Win32
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.ActiveCfg = Release|x64
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.Build.0 = Release|x64
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.ActiveCfg = Release|Win32
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{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {867B0492-13C4-4F6B-8DC5-5DDFEF60B309}
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EndGlobalSection
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EndGlobal
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277
OpenGTA-win/OpenGTA-win.vcxproj
Executable file
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OpenGTA-win/OpenGTA-win.vcxproj
Executable file
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CONSOLE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalLibraryDirectories>..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>physfs-static.lib;loki_D.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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<EntryPointSymbol>
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|
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
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</ClInclude>
|
||||
<ClInclude Include="..\dataholder.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\entity_controller.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\font_cache.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\fx_sdt.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\game_objects.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_base.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_camera.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_cityview.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_font.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_frustum.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_pagedtexture.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_screen.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_spritecache.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gl_texturecache.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\id_sys.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\lid_normal_data.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\localplayer.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\navdata.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\opengta.h">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\rectangle.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\vector.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\weighted_set.h">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\basis.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\coord_frame.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\interpolate.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\matrix.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\obb.hpp">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\obox.h">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\plane.h">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\math\quaternion.h">
|
||||
<Filter>Source Files\math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_resample2.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_system.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\timer.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\abstract_container.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\animation.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\buffercache.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\cell_iterator.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\cistring.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\file_helper.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\gui.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\image_loader.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\key_handler.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\log.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\m_exceptions.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\map_helper.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\pf_tree.hpp">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\physfsrwops.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sample_cache.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\set.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_device.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_fx_cache.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_mixer.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\util\sound_music_player.h">
|
||||
<Filter>Source Files\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\coldet\math3d.h">
|
||||
<Filter>Source Files\coldet</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\Doxyfile">
|
||||
<Filter>Source Files\ogta</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
BIN
OpenGTA-win/SDL2.dll
Executable file
BIN
OpenGTA-win/SDL2.dll
Executable file
Binary file not shown.
3
coldet/math3d.cpp
Normal file → Executable file
3
coldet/math3d.cpp
Normal file → Executable file
@ -24,6 +24,9 @@
|
||||
#include "sysdep.h"
|
||||
#include "math3d.h"
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
const Vector3D Vector3D::Zero(0.0f,0.0f,0.0f);
|
||||
const Matrix3D Matrix3D::Identity(1.0f,0.0f,0.0f,0.0f,
|
||||
0.0f,1.0f,0.0f,0.0f,
|
||||
|
68
coldet/math3d.h
Normal file → Executable file
68
coldet/math3d.h
Normal file → Executable file
@ -66,22 +66,6 @@ struct Vector3D
|
||||
float& operator[] (int i) { return ((float*)&x)[i]; }
|
||||
};
|
||||
|
||||
#define _11 sclr.s11
|
||||
#define _12 sclr.s12
|
||||
#define _13 sclr.s13
|
||||
#define _14 sclr.s14
|
||||
#define _21 sclr.s21
|
||||
#define _22 sclr.s22
|
||||
#define _23 sclr.s23
|
||||
#define _24 sclr.s24
|
||||
#define _31 sclr.s31
|
||||
#define _32 sclr.s32
|
||||
#define _33 sclr.s33
|
||||
#define _34 sclr.s34
|
||||
#define _41 sclr.s41
|
||||
#define _42 sclr.s42
|
||||
#define _43 sclr.s43
|
||||
#define _44 sclr.s44
|
||||
|
||||
struct Matrix3
|
||||
{
|
||||
@ -119,10 +103,10 @@ struct Matrix3D
|
||||
float f31, float f32, float f33, float f34,
|
||||
float f41, float f42, float f43, float f44)
|
||||
{
|
||||
_11=f11; _12=f12; _13=f13; _14=f14;
|
||||
_21=f21; _22=f22; _23=f23; _24=f24;
|
||||
_31=f31; _32=f32; _33=f33; _34=f34;
|
||||
_41=f41; _42=f42; _43=f43; _44=f44;
|
||||
sclr.s11=f11; sclr.s12=f12; sclr.s13=f13; sclr.s14=f14;
|
||||
sclr.s21=f21; sclr.s22=f22; sclr.s23=f23; sclr.s24=f24;
|
||||
sclr.s31=f31; sclr.s32=f32; sclr.s33=f33; sclr.s34=f34;
|
||||
sclr.s41=f41; sclr.s42=f42; sclr.s43=f43; sclr.s44=f44;
|
||||
}
|
||||
|
||||
Matrix3D& operator*= (const Matrix3D& m)
|
||||
@ -199,16 +183,16 @@ inline Vector3D CrossProduct(const Vector3D& v1, const Vector3D& v2)
|
||||
|
||||
inline Vector3D Transform(const Vector3D& v, const Matrix3D& m)
|
||||
{
|
||||
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31 + m._41,
|
||||
v.x*m._12 + v.y*m._22 + v.z*m._32 + m._42,
|
||||
v.x*m._13 + v.y*m._23 + v.z*m._33 + m._43);
|
||||
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31 + m.sclr.s41,
|
||||
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32 + m.sclr.s42,
|
||||
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33 + m.sclr.s43);
|
||||
}
|
||||
|
||||
inline Vector3D rotateVector(const Vector3D& v, const Matrix3D& m)
|
||||
{
|
||||
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31,
|
||||
v.x*m._12 + v.y*m._22 + v.z*m._32,
|
||||
v.x*m._13 + v.y*m._23 + v.z*m._33);
|
||||
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31,
|
||||
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32,
|
||||
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33);
|
||||
}
|
||||
|
||||
inline Matrix3D operator*(float scalar, const Matrix3D& m)
|
||||
@ -222,22 +206,22 @@ inline Matrix3D operator*(float scalar, const Matrix3D& m)
|
||||
inline Matrix3D operator*(const Matrix3D& m1, const Matrix3D& m2)
|
||||
{
|
||||
return Matrix3D(
|
||||
m1._11*m2._11 + m1._12*m2._21 + m1._13*m2._31 + m1._14*m2._41,
|
||||
m1._11*m2._12 + m1._12*m2._22 + m1._13*m2._32 + m1._14*m2._42,
|
||||
m1._11*m2._13 + m1._12*m2._23 + m1._13*m2._33 + m1._14*m2._43,
|
||||
m1._11*m2._14 + m1._12*m2._24 + m1._13*m2._34 + m1._14*m2._44,
|
||||
m1._21*m2._11 + m1._22*m2._21 + m1._23*m2._31 + m1._24*m2._41,
|
||||
m1._21*m2._12 + m1._22*m2._22 + m1._23*m2._32 + m1._24*m2._42,
|
||||
m1._21*m2._13 + m1._22*m2._23 + m1._23*m2._33 + m1._24*m2._43,
|
||||
m1._21*m2._14 + m1._22*m2._24 + m1._23*m2._34 + m1._24*m2._44,
|
||||
m1._31*m2._11 + m1._32*m2._21 + m1._33*m2._31 + m1._34*m2._41,
|
||||
m1._31*m2._12 + m1._32*m2._22 + m1._33*m2._32 + m1._34*m2._42,
|
||||
m1._31*m2._13 + m1._32*m2._23 + m1._33*m2._33 + m1._34*m2._43,
|
||||
m1._31*m2._14 + m1._32*m2._24 + m1._33*m2._34 + m1._34*m2._44,
|
||||
m1._41*m2._11 + m1._42*m2._21 + m1._43*m2._31 + m1._44*m2._41,
|
||||
m1._41*m2._12 + m1._42*m2._22 + m1._43*m2._32 + m1._44*m2._42,
|
||||
m1._41*m2._13 + m1._42*m2._23 + m1._43*m2._33 + m1._44*m2._43,
|
||||
m1._41*m2._14 + m1._42*m2._24 + m1._43*m2._34 + m1._44*m2._44);
|
||||
m1.sclr.s11*m2.sclr.s11 + m1.sclr.s12*m2.sclr.s21 + m1.sclr.s13*m2.sclr.s31 + m1.sclr.s14*m2.sclr.s41,
|
||||
m1.sclr.s11*m2.sclr.s12 + m1.sclr.s12*m2.sclr.s22 + m1.sclr.s13*m2.sclr.s32 + m1.sclr.s14*m2.sclr.s42,
|
||||
m1.sclr.s11*m2.sclr.s13 + m1.sclr.s12*m2.sclr.s23 + m1.sclr.s13*m2.sclr.s33 + m1.sclr.s14*m2.sclr.s43,
|
||||
m1.sclr.s11*m2.sclr.s14 + m1.sclr.s12*m2.sclr.s24 + m1.sclr.s13*m2.sclr.s34 + m1.sclr.s14*m2.sclr.s44,
|
||||
m1.sclr.s21*m2.sclr.s11 + m1.sclr.s22*m2.sclr.s21 + m1.sclr.s23*m2.sclr.s31 + m1.sclr.s24*m2.sclr.s41,
|
||||
m1.sclr.s21*m2.sclr.s12 + m1.sclr.s22*m2.sclr.s22 + m1.sclr.s23*m2.sclr.s32 + m1.sclr.s24*m2.sclr.s42,
|
||||
m1.sclr.s21*m2.sclr.s13 + m1.sclr.s22*m2.sclr.s23 + m1.sclr.s23*m2.sclr.s33 + m1.sclr.s24*m2.sclr.s43,
|
||||
m1.sclr.s21*m2.sclr.s14 + m1.sclr.s22*m2.sclr.s24 + m1.sclr.s23*m2.sclr.s34 + m1.sclr.s24*m2.sclr.s44,
|
||||
m1.sclr.s31*m2.sclr.s11 + m1.sclr.s32*m2.sclr.s21 + m1.sclr.s33*m2.sclr.s31 + m1.sclr.s34*m2.sclr.s41,
|
||||
m1.sclr.s31*m2.sclr.s12 + m1.sclr.s32*m2.sclr.s22 + m1.sclr.s33*m2.sclr.s32 + m1.sclr.s34*m2.sclr.s42,
|
||||
m1.sclr.s31*m2.sclr.s13 + m1.sclr.s32*m2.sclr.s23 + m1.sclr.s33*m2.sclr.s33 + m1.sclr.s34*m2.sclr.s43,
|
||||
m1.sclr.s31*m2.sclr.s14 + m1.sclr.s32*m2.sclr.s24 + m1.sclr.s33*m2.sclr.s34 + m1.sclr.s34*m2.sclr.s44,
|
||||
m1.sclr.s41*m2.sclr.s11 + m1.sclr.s42*m2.sclr.s21 + m1.sclr.s43*m2.sclr.s31 + m1.sclr.s44*m2.sclr.s41,
|
||||
m1.sclr.s41*m2.sclr.s12 + m1.sclr.s42*m2.sclr.s22 + m1.sclr.s43*m2.sclr.s32 + m1.sclr.s44*m2.sclr.s42,
|
||||
m1.sclr.s41*m2.sclr.s13 + m1.sclr.s42*m2.sclr.s23 + m1.sclr.s43*m2.sclr.s33 + m1.sclr.s44*m2.sclr.s43,
|
||||
m1.sclr.s41*m2.sclr.s14 + m1.sclr.s42*m2.sclr.s24 + m1.sclr.s43*m2.sclr.s34 + m1.sclr.s44*m2.sclr.s44);
|
||||
}
|
||||
|
||||
inline void
|
||||
|
13
coldet/sysdep.h
Normal file → Executable file
13
coldet/sysdep.h
Normal file → Executable file
@ -24,14 +24,6 @@
|
||||
#ifndef H_SYSDEP
|
||||
#define H_SYSDEP
|
||||
|
||||
#ifdef GCC
|
||||
|
||||
typedef unsigned long DWORD;
|
||||
DWORD GetTickCount();
|
||||
#define __CD__BEGIN
|
||||
#define __CD__END
|
||||
|
||||
#elif defined(WIN32)
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
@ -42,11 +34,6 @@ DWORD GetTickCount();
|
||||
#else
|
||||
#define EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
|
||||
#error No system specified (WIN32 GCC)
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef EXPORT
|
||||
#define EXPORT
|
||||
|
45
common_sdl_gl.cpp
Normal file → Executable file
45
common_sdl_gl.cpp
Normal file → Executable file
@ -2,6 +2,11 @@
|
||||
#include <SDL.h>
|
||||
#include <SDL_opengl.h>
|
||||
|
||||
|
||||
|
||||
#include "gl/gl.h"
|
||||
#include "gl/glu.h"
|
||||
|
||||
extern int global_EC;
|
||||
|
||||
#ifndef VIEWGL_FOVY
|
||||
@ -14,7 +19,7 @@ extern int global_EC;
|
||||
#define VIEWGL_ZFAR 250.0f
|
||||
#endif
|
||||
|
||||
extern SDL_Surface* screen;
|
||||
extern SDL_Window* screen;
|
||||
int videoFlags = 0;
|
||||
|
||||
/*
|
||||
@ -43,27 +48,21 @@ int resize(int w, int h) {
|
||||
}
|
||||
|
||||
void initVideo(int w, int h, int bpp) {
|
||||
const SDL_VideoInfo *videoInfo;
|
||||
/*
|
||||
SDL_Rect **modes;
|
||||
int i;
|
||||
|
||||
videoInfo = SDL_GetVideoInfo( );
|
||||
modes=SDL_ListModes(videoInfo->vfmt, SDL_FULLSCREEN|SDL_HWSURFACE);
|
||||
if(modes == (SDL_Rect **)0){
|
||||
printf("No modes available!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if(modes == (SDL_Rect **)-1){
|
||||
printf("All resolutions available.\n");
|
||||
}
|
||||
else{
|
||||
printf("Available Modes\n");
|
||||
for(i=0;modes[i];++i)
|
||||
printf(" %d x %d\n", modes[i]->w, modes[i]->h);
|
||||
}
|
||||
*/
|
||||
|
||||
screen = SDL_CreateWindow("My Game Window",
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
w, h,
|
||||
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
|
||||
|
||||
|
||||
resize(w, h);
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
const SDL_VideoInfo *videoInfo;
|
||||
|
||||
if (!videoInfo)
|
||||
ERROR("VideoInfo query failed");
|
||||
@ -71,7 +70,7 @@ void initVideo(int w, int h, int bpp) {
|
||||
videoFlags |= SDL_GL_DOUBLEBUFFER;
|
||||
videoFlags |= SDL_HWPALETTE;
|
||||
//videoFlags |= SDL_RESIZABLE;
|
||||
//videoFlags |= SDL_FULLSCREEN;
|
||||
//videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||
|
||||
if ( videoInfo->hw_available ) {
|
||||
std::cerr << "Info: Using HWSURFACE" << std::endl;
|
||||
@ -91,7 +90,7 @@ void initVideo(int w, int h, int bpp) {
|
||||
if (!screen)
|
||||
ERROR("SDL failed to generate requested VideoSurface!");
|
||||
|
||||
resize(w, h);
|
||||
resize(w, h);*/
|
||||
}
|
||||
|
||||
void initGL() {
|
||||
|
5
font_cache.cpp
Normal file → Executable file
5
font_cache.cpp
Normal file → Executable file
@ -39,8 +39,9 @@ namespace OpenGTA {
|
||||
if (i == loadedFonts.end()) {
|
||||
OpenGL::DrawableFont* fnt = createFont(file, scale);
|
||||
assert(fnt);
|
||||
loadedFonts.insert(std::make_pair<FontIdentifier, OpenGL::DrawableFont*>(
|
||||
FontIdentifier(file, scale), fnt));
|
||||
|
||||
loadedFonts[FontIdentifier(file, scale)] = fnt;
|
||||
|
||||
return *fnt;
|
||||
}
|
||||
return *i->second;
|
||||
|
1
fx_sdt.h
Normal file → Executable file
1
fx_sdt.h
Normal file → Executable file
@ -40,6 +40,7 @@ namespace OpenGTA {
|
||||
~SoundsDB();
|
||||
void load(const std::string & sdt_file);
|
||||
struct Entry {
|
||||
Entry();
|
||||
Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32);
|
||||
PHYSFS_uint32 rawStart;
|
||||
PHYSFS_uint32 rawSize;
|
||||
|
8
game_objects.cpp
Normal file → Executable file
8
game_objects.cpp
Normal file → Executable file
@ -30,11 +30,6 @@
|
||||
#include "ai.h"
|
||||
#include "localplayer.h"
|
||||
|
||||
// ugly fix for win32
|
||||
#ifdef WIN32
|
||||
#undef ERROR
|
||||
#define ERROR Util::Log::error(__FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
|
||||
#define INT2F_DIV64(v) (float(v) / 64.0f)
|
||||
@ -520,7 +515,8 @@ activeWeapon = chooseWeapon;
|
||||
|
||||
void CarSprite::setSirenAnim(bool on) {
|
||||
if (!(assertDeltaById(15) && assertDeltaById(16))) {
|
||||
ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
|
||||
return;
|
||||
}
|
||||
animState.set_item(10, on);
|
||||
|
6
gl_camera.cpp
Normal file → Executable file
6
gl_camera.cpp
Normal file → Executable file
@ -233,7 +233,11 @@ namespace OpenGL {
|
||||
h = screen.getHeight() / 2;
|
||||
int mx, my;
|
||||
SDL_GetMouseState(&mx, &my);
|
||||
SDL_WarpMouse(w, h);
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//SDL_WarpMouse(w, h);
|
||||
SDL_WarpMouseInWindow(screen.surface, w, h);
|
||||
|
||||
if ((mx == w) && (my == h))
|
||||
return;
|
||||
float rot_x = (float(w) - mx) / 100;
|
||||
|
64
gl_screen.cpp
Normal file → Executable file
64
gl_screen.cpp
Normal file → Executable file
@ -27,6 +27,7 @@
|
||||
#include "m_exceptions.h"
|
||||
#include "image_loader.h"
|
||||
|
||||
|
||||
namespace OpenGL {
|
||||
#ifndef DEFAULT_SCREEN_WIDTH
|
||||
#define DEFAULT_SCREEN_WIDTH 640
|
||||
@ -86,7 +87,7 @@ namespace OpenGL {
|
||||
}
|
||||
|
||||
bool Screen::getFullscreen() {
|
||||
return (videoFlags & SDL_FULLSCREEN);
|
||||
return (videoFlags & SDL_WINDOW_FULLSCREEN);
|
||||
}
|
||||
|
||||
void Screen::setFullScreenFlag(bool v) {
|
||||
@ -95,9 +96,9 @@ namespace OpenGL {
|
||||
else if (!v && !getFullscreen())
|
||||
return;
|
||||
if (v)
|
||||
videoFlags |= SDL_FULLSCREEN;
|
||||
videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||
else
|
||||
videoFlags ^= SDL_FULLSCREEN;
|
||||
videoFlags ^= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
Screen::~Screen() {
|
||||
@ -108,14 +109,40 @@ namespace OpenGL {
|
||||
}
|
||||
|
||||
void Screen::toggleFullscreen() {
|
||||
if (videoFlags & SDL_FULLSCREEN)
|
||||
videoFlags ^= SDL_FULLSCREEN;
|
||||
if (videoFlags & SDL_WINDOW_FULLSCREEN)
|
||||
videoFlags ^= SDL_WINDOW_FULLSCREEN;
|
||||
else
|
||||
videoFlags |= SDL_FULLSCREEN;
|
||||
videoFlags |= SDL_WINDOW_FULLSCREEN;
|
||||
resize(width, height);
|
||||
}
|
||||
|
||||
void Screen::initSDL() {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
size_t color_depth_triple[3];
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
color_depth_triple[i] = 8;
|
||||
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, color_depth_triple[0]);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, color_depth_triple[1]);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, color_depth_triple[2]);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
#ifdef HAVE_SDL_VSYNC
|
||||
if (useVsync == 1) {
|
||||
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
|
||||
INFO << "enabling vertical sync:" << " SDL" << std::endl;
|
||||
}
|
||||
#else
|
||||
if (useVsync == 1)
|
||||
WARN << "Cannot use SDL vsync - option disabled while compiling" << std::endl;
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
|
||||
if (err)
|
||||
//throw "SDL_Init failed: " + std::string(SDL_GetError());
|
||||
@ -189,7 +216,7 @@ namespace OpenGL {
|
||||
sdl_err = SDL_GetError();
|
||||
if (strlen(sdl_err) > 0)
|
||||
ERROR << "setting sdl_gl attributes: " << sdl_err << std::endl;
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
void Screen::initGL() {
|
||||
@ -250,6 +277,25 @@ namespace OpenGL {
|
||||
}
|
||||
|
||||
void Screen::resize(Uint32 w, Uint32 h) {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
if (h == 0)
|
||||
h = 1;
|
||||
|
||||
surface = SDL_CreateWindow(
|
||||
"SDL2/OpenGL Demo", 0, 0, w, h,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
// Create an OpenGL context associated with the window.
|
||||
glcontext = SDL_GL_CreateContext(surface);
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
width = w;
|
||||
height = h;
|
||||
GL_CHECKERROR;
|
||||
|
||||
/*
|
||||
if (h == 0)
|
||||
h = 1;
|
||||
surface = SDL_SetVideoMode(w, h, bpp, videoFlags);
|
||||
@ -259,11 +305,11 @@ namespace OpenGL {
|
||||
" hw-blit: " << (videoFlags & SDL_HWACCEL == SDL_HWACCEL ? "on" : "off") << std::endl;
|
||||
throw E_NOTSUPPORTED(SDL_GetError());
|
||||
}
|
||||
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
width = w;
|
||||
height = h;
|
||||
GL_CHECKERROR;
|
||||
GL_CHECKERROR;*/
|
||||
}
|
||||
|
||||
void Screen::set3DProjection() {
|
||||
|
13
gl_screen.h
Normal file → Executable file
13
gl_screen.h
Normal file → Executable file
@ -28,6 +28,10 @@
|
||||
|
||||
#include "Singleton.h"
|
||||
|
||||
#include "gl/gl.h"
|
||||
#include "gl/glu.h"
|
||||
|
||||
|
||||
namespace OpenGL {
|
||||
class Screen {
|
||||
public:
|
||||
@ -62,11 +66,12 @@ namespace OpenGL {
|
||||
float fieldOfView;
|
||||
float nearPlane;
|
||||
float farPlane;
|
||||
static const Uint32 defaultVideoFlags =
|
||||
SDL_OPENGL | SDL_GL_DOUBLEBUFFER;// | SDL_HWPALETTE | SDL_HWACCEL;
|
||||
//FIXME: use ^ here as well? not just SDL_GL_SetAttribute?
|
||||
|
||||
SDL_Surface *surface;
|
||||
static const Uint32 defaultVideoFlags = SDL_WINDOW_OPENGL | SDL_GL_DOUBLEBUFFER;
|
||||
|
||||
public:
|
||||
SDL_Window *surface;
|
||||
SDL_GLContext glcontext;
|
||||
};
|
||||
|
||||
using namespace Loki;
|
||||
|
9
gl_spritecache.cpp
Normal file → Executable file
9
gl_spritecache.cpp
Normal file → Executable file
@ -22,7 +22,7 @@
|
||||
************************************************************************/
|
||||
#include <map>
|
||||
#include <cassert>
|
||||
#include <SDL_image.h>
|
||||
//#include <SDL_image.h>
|
||||
#include "gl_spritecache.h"
|
||||
#include "image_loader.h"
|
||||
#include "opengta.h"
|
||||
@ -144,13 +144,12 @@ namespace OpenGL {
|
||||
}
|
||||
|
||||
void SpriteCache::add(PHYSFS_uint16 sprNum, PHYSFS_sint16 remap, PagedTexture & t) {
|
||||
loadedSprites.insert(
|
||||
std::make_pair<SpriteIdentifier, PagedTexture>(
|
||||
SpriteIdentifier(sprNum, remap, 0), t));
|
||||
|
||||
loadedSprites[SpriteIdentifier(sprNum, remap, 0)] = t;
|
||||
}
|
||||
|
||||
void SpriteCache::add(const SpriteIdentifier & si, PagedTexture & t) {
|
||||
loadedSprites.insert(std::make_pair<SpriteIdentifier, PagedTexture>(si, t));
|
||||
loadedSprites[si] = t;
|
||||
}
|
||||
|
||||
PagedTexture SpriteCache::create(PHYSFS_uint16 sprNum,
|
||||
|
14
main.cpp
Normal file → Executable file
14
main.cpp
Normal file → Executable file
@ -8,12 +8,16 @@ void initVideo(int w, int h, int bpp);
|
||||
|
||||
int global_EC = 0;
|
||||
int global_Done = 0;
|
||||
SDL_Surface* screen = NULL;
|
||||
|
||||
SDL_Window* screen = NULL;
|
||||
SDL_Surface* surface = NULL;
|
||||
|
||||
int city_num = 0;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
std::cerr << "Fatal error initialising SDL!" << std::endl;
|
||||
global_EC = 1;
|
||||
@ -23,10 +27,14 @@ int main(int argc, char* argv[]) {
|
||||
if (argc == 2) {
|
||||
city_num = atoi(argv[1]);
|
||||
}
|
||||
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||
initVideo(1024, 768, 32);
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||
. initVideo(1024, 768, 32);
|
||||
initGL();
|
||||
|
||||
run_main();
|
||||
exit(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
3
read_cmp.cpp
Normal file → Executable file
3
read_cmp.cpp
Normal file → Executable file
@ -17,6 +17,9 @@
|
||||
#include "m_exceptions.h"
|
||||
#include "datahelper.h"
|
||||
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
/* see http://members.aol.com/form1/fixed.htm for fixed point floats:
|
||||
* int_var = (long) fixed_var >> 8; // for 8 bits after point
|
||||
*/
|
||||
|
9
read_fnt.cpp
Normal file → Executable file
9
read_fnt.cpp
Normal file → Executable file
@ -15,6 +15,9 @@
|
||||
#include "m_exceptions.h"
|
||||
#include "log.h"
|
||||
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace OpenGTA {
|
||||
Font::Font(const std::string &file) {
|
||||
PHYSFS_file *fd = PHYSFS_openRead(file.c_str());
|
||||
@ -105,6 +108,10 @@ namespace OpenGTA {
|
||||
*/
|
||||
}
|
||||
void Font::dumpAs(const char* filename, size_t id) {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
unsigned int len = chars[id]->width;
|
||||
len *= charHeight;
|
||||
palette.apply(len, chars[id]->rawData, workBuffer, true);
|
||||
@ -133,7 +140,7 @@ namespace OpenGTA {
|
||||
}
|
||||
SDL_UnlockSurface(s);
|
||||
SDL_SaveBMP(s, filename);
|
||||
SDL_FreeSurface(s);
|
||||
SDL_FreeSurface(s);*/
|
||||
}
|
||||
Font::Character::Character(PHYSFS_file *fd, uint8_t height) {
|
||||
PHYSFS_read(fd, static_cast<void*>(&width), 1, 1);
|
||||
|
2
read_fxt.cpp
Normal file → Executable file
2
read_fxt.cpp
Normal file → Executable file
@ -13,6 +13,8 @@
|
||||
#include "opengta.h"
|
||||
#include "m_exceptions.h"
|
||||
#include "log.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace OpenGTA {
|
||||
MessageDB::MessageDB() {
|
||||
|
6
read_g24.cpp
Normal file → Executable file
6
read_g24.cpp
Normal file → Executable file
@ -320,6 +320,10 @@ namespace OpenGTA {
|
||||
}
|
||||
|
||||
void Graphics24Bit::dumpClut(const char* fname) {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
assert(pagedClutSize % 1024 == 0);
|
||||
//PHYSFS_uint32 num_clut = pagedClutSize / 1024;
|
||||
PHYSFS_uint32 num_pal = paletteIndexSize / 2;
|
||||
@ -358,7 +362,7 @@ namespace OpenGTA {
|
||||
}
|
||||
SDL_UnlockSurface(s);
|
||||
SDL_SaveBMP(s, fname);
|
||||
SDL_FreeSurface(s);
|
||||
SDL_FreeSurface(s);*/
|
||||
}
|
||||
|
||||
unsigned char* Graphics24Bit::getSpriteBitmap(size_t id, int remap = -1, Uint32 delta = 0) {
|
||||
|
14
read_sdt.cpp
Normal file → Executable file
14
read_sdt.cpp
Normal file → Executable file
@ -24,11 +24,19 @@
|
||||
#include <cassert>
|
||||
#include "m_exceptions.h"
|
||||
#include "fx_sdt.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef SOUND_DUMPER
|
||||
#include <iostream>
|
||||
#endif
|
||||
namespace OpenGTA {
|
||||
|
||||
SoundsDB::Entry::Entry() {
|
||||
rawStart = 0;
|
||||
rawSize = 0;
|
||||
sampleRate = 0;
|
||||
}
|
||||
SoundsDB::Entry::Entry(PHYSFS_uint32 r1, PHYSFS_uint32 r2, PHYSFS_uint32 sr) {
|
||||
rawStart = r1;
|
||||
rawSize = r2;
|
||||
@ -65,7 +73,10 @@ namespace OpenGTA {
|
||||
#ifdef SOUND_DUMPER
|
||||
std::cout << i << " " << r1 << " " << r2 << " " << sr << std::endl;
|
||||
#endif
|
||||
knownEntries.insert( std::make_pair<KeyType, Entry>(i, Entry(r1, r2, sr)));
|
||||
|
||||
auto entry = Entry(r1, r2, sr);
|
||||
knownEntries[i] = entry;
|
||||
|
||||
}
|
||||
PHYSFS_close(dataFile);
|
||||
|
||||
@ -74,6 +85,7 @@ namespace OpenGTA {
|
||||
dataFile = PHYSFS_openRead(raw_file.c_str());
|
||||
if (!dataFile) {
|
||||
std::string sdt2(raw_file);
|
||||
|
||||
transform(sdt2.begin(), sdt2.end(), sdt2.begin(), tolower);
|
||||
dataFile = PHYSFS_openRead(sdt2.c_str());
|
||||
}
|
||||
|
32
sprite_anim_player.cpp
Normal file → Executable file
32
sprite_anim_player.cpp
Normal file → Executable file
@ -23,7 +23,7 @@
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <SDL_opengl.h>
|
||||
#include <unistd.h>
|
||||
//#include <unistd.h>
|
||||
#include "gl_screen.h"
|
||||
#include "opengta.h"
|
||||
#include "log.h"
|
||||
@ -89,11 +89,15 @@ namespace OpenGTA {
|
||||
}
|
||||
|
||||
void run_init(const char*) {
|
||||
|
||||
|
||||
PHYSFS_init("mapview");
|
||||
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
|
||||
PHYSFS_addToSearchPath("gtadata.zip", 1);
|
||||
OpenGL::ScreenHolder::Instance().activate(640, 480);
|
||||
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||
|
||||
OpenGTA::StyleHolder::Instance().load(style_file);
|
||||
OpenGTA::StyleHolder::Instance().get().setDeltaHandling(true);
|
||||
@ -218,10 +222,15 @@ void drawScene(Uint32 ticks) {
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
SDL_GL_SwapBuffers();
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
|
||||
|
||||
|
||||
GL_CHECKERROR;
|
||||
}
|
||||
|
||||
/*
|
||||
void handleKeyPress( SDL_keysym *keysym ) {
|
||||
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
|
||||
OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get();
|
||||
@ -384,7 +393,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
||||
if (playWithCar)
|
||||
safe_try_model(car_model);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void usage(const char* a0) {
|
||||
std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl;
|
||||
@ -408,6 +417,10 @@ void usage(const char* a0) {
|
||||
}
|
||||
|
||||
void parse_args(int argc, char* argv[]) {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
int index;
|
||||
int c;
|
||||
|
||||
@ -429,7 +442,7 @@ void parse_args(int argc, char* argv[]) {
|
||||
}
|
||||
|
||||
for (index = optind; index < argc; index++)
|
||||
style_file = std::string(argv[index]);
|
||||
style_file = std::string(argv[index]);*/
|
||||
}
|
||||
|
||||
void run_main() {
|
||||
@ -449,14 +462,19 @@ void run_main() {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
handleKeyPress(&event.key.keysym);
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
//handleKeyPress(&event.key.keysym);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
// handleKeyUp(&event.key.keysym);
|
||||
break;
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
/*
|
||||
case SDL_VIDEORESIZE:
|
||||
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
||||
break;
|
||||
break;*/
|
||||
case SDL_QUIT:
|
||||
global_Done = 1;
|
||||
break;
|
||||
|
3
spritemanager.cpp
Normal file → Executable file
3
spritemanager.cpp
Normal file → Executable file
@ -628,7 +628,8 @@ SpriteObject::Animation & SpriteManager::getAnimationById(const Uint32 & id) {
|
||||
|
||||
void SpriteManager::registerAnimation(const Uint32 & id,
|
||||
const SpriteObject::Animation & anim) {
|
||||
animations.insert(std::make_pair<Uint32, SpriteObject::Animation>(id, anim));
|
||||
|
||||
animations[id] = anim;
|
||||
}
|
||||
|
||||
void SpriteManager::setDrawBBox(bool v) {
|
||||
|
10
util/cell_iterator.cpp
Normal file → Executable file
10
util/cell_iterator.cpp
Normal file → Executable file
@ -75,20 +75,20 @@ namespace Util {
|
||||
|
||||
std::pair<bool, CellIterator> CellIterator::findTypeInCol(uint8_t t) const {
|
||||
if (isBlockType(t))
|
||||
return std::make_pair<bool, CellIterator>(true, *this);
|
||||
return std::make_pair<bool, CellIterator>(true, CellIterator(*this));
|
||||
CellIterator below = down();
|
||||
while (below.isValid()) {
|
||||
if (below.isBlockType(t))
|
||||
return std::make_pair<bool, CellIterator>(true, below);
|
||||
return std::make_pair<bool, CellIterator>(true, CellIterator(below));
|
||||
below = below.down();
|
||||
}
|
||||
CellIterator above = up();
|
||||
while (above.isValid()) {
|
||||
if (above.isBlockType(t))
|
||||
return std::make_pair<bool, CellIterator>(true, above);
|
||||
return std::make_pair<bool, CellIterator>(true, CellIterator(above));
|
||||
above = above.up();
|
||||
}
|
||||
return std::make_pair<bool, CellIterator>(false, *this);
|
||||
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
|
||||
}
|
||||
|
||||
std::pair<bool, CellIterator> CellIterator::findNeighbourWithType(
|
||||
@ -135,7 +135,7 @@ namespace Util {
|
||||
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
|
||||
if (p.first) return p;
|
||||
}
|
||||
return std::make_pair<bool, CellIterator>(false, *this);
|
||||
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
|
||||
|
||||
}
|
||||
|
||||
|
41
util/gui.cpp
Normal file → Executable file
41
util/gui.cpp
Normal file → Executable file
@ -15,13 +15,13 @@ namespace GUI {
|
||||
id(0), rect(), color(), borderColor(), drawBorder(false),
|
||||
manager(ManagerHolder::Instance()) {
|
||||
copyRect(r);
|
||||
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
||||
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
|
||||
}
|
||||
Object::Object(const size_t Id, const SDL_Rect & r) :
|
||||
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
||||
manager(ManagerHolder::Instance()) {
|
||||
copyRect(r);
|
||||
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
|
||||
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
|
||||
}
|
||||
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
|
||||
id(Id), rect(), color(), borderColor(), drawBorder(false),
|
||||
@ -33,7 +33,7 @@ namespace GUI {
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2i(rect.x, rect.y);
|
||||
@ -47,7 +47,7 @@ namespace GUI {
|
||||
}
|
||||
void Object::draw_border() {
|
||||
glColor4ub(borderColor.r, borderColor.g, borderColor.b,
|
||||
borderColor.unused);
|
||||
borderColor.a);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2i(rect.x, rect.y);
|
||||
glVertex2i(rect.x + rect.w, rect.y);
|
||||
@ -65,13 +65,13 @@ namespace GUI {
|
||||
color.r = src.r;
|
||||
color.g = src.g;
|
||||
color.b = src.b;
|
||||
color.unused = src.unused;
|
||||
color.a = src.a;
|
||||
}
|
||||
void TexturedObject::draw() {
|
||||
if (texId == 0)
|
||||
return;
|
||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||
glBegin(GL_QUADS);
|
||||
@ -96,7 +96,7 @@ namespace GUI {
|
||||
assert(animation);
|
||||
size_t texId = animation->getCurrentFrame();
|
||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||
glBegin(GL_QUADS);
|
||||
@ -116,7 +116,7 @@ namespace GUI {
|
||||
|
||||
void Label::draw() {
|
||||
glPushMatrix();
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (align == 0) {
|
||||
glTranslatef(rect.x, rect.y, 0);
|
||||
@ -146,7 +146,7 @@ namespace GUI {
|
||||
void Pager::draw() {
|
||||
|
||||
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, tex.inPage);
|
||||
glBegin(GL_QUADS);
|
||||
@ -163,11 +163,11 @@ namespace GUI {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glPushMatrix();
|
||||
glColor4ub(color.r, color.g, color.b, color.unused);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glTranslatef(rect.x+offset, rect.y+4, 0);
|
||||
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
|
||||
if (slen + offset < -10) {
|
||||
color.unused = 0;
|
||||
color.a = 0;
|
||||
manager.remove(this);
|
||||
}
|
||||
INFO << slen <<" " << offset << std::endl;
|
||||
@ -254,11 +254,11 @@ namespace GUI {
|
||||
}
|
||||
|
||||
void Manager::cacheImageRAW(const std::string & file, size_t k) {
|
||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
|
||||
texCache.insert(std::make_pair(k, ImageUtil::loadImageRAW(file)));
|
||||
}
|
||||
|
||||
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
|
||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
|
||||
texCache.insert(std::make_pair(k,
|
||||
ImageUtil::loadImageRATWithPalette(file, palette)));
|
||||
}
|
||||
|
||||
@ -266,7 +266,7 @@ namespace GUI {
|
||||
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
|
||||
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
|
||||
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
|
||||
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
|
||||
texCache.insert(std::make_pair(
|
||||
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
|
||||
));
|
||||
return ImageUtil::WidthHeightPair(info->w, info->h);
|
||||
@ -284,7 +284,7 @@ namespace GUI {
|
||||
if (l == guiLayers.end()) {
|
||||
GuiObjectList list;
|
||||
list.push_back(obj);
|
||||
guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
|
||||
guiLayers.insert(std::make_pair(onLevel, list));
|
||||
return;
|
||||
}
|
||||
GuiObjectList & list = l->second;
|
||||
@ -375,7 +375,7 @@ namespace GUI {
|
||||
}
|
||||
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
|
||||
Animation * anim = new Animation(indices, fps);
|
||||
guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
|
||||
guiAnimations.insert(std::make_pair(k, anim));
|
||||
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
|
||||
}
|
||||
|
||||
@ -455,6 +455,9 @@ namespace GUI {
|
||||
|
||||
|
||||
void screen_gamma_callback(float v) {
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
screen_gamma = v;
|
||||
SDL_SetGamma(v, v, v);
|
||||
#ifdef WITH_LUA
|
||||
@ -481,12 +484,8 @@ namespace GUI {
|
||||
os << "Gamma: " << v;
|
||||
static_cast<Label*>(o)->text = os.str();
|
||||
}
|
||||
/*
|
||||
Object * o2 = ManagerHolder::Instance().findObject(1001);
|
||||
if (o2) {
|
||||
static_cast<ImageStatusDisplay*>(o2)->number = screen_gamma * 3;
|
||||
}*/
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
AnimStatusDisplay* wantedLevel = NULL;
|
||||
|
21
util/image_loader.cpp
Normal file → Executable file
21
util/image_loader.cpp
Normal file → Executable file
@ -29,7 +29,9 @@
|
||||
#include "cistring.h"
|
||||
#include "opengta.h"
|
||||
#include "physfsrwops.h"
|
||||
#include "SDL_image.h"
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//#include "SDL_image.h"
|
||||
#include "m_exceptions.h"
|
||||
|
||||
namespace ImageUtil {
|
||||
@ -76,7 +78,7 @@ using OpenGL::PagedTexture;
|
||||
|
||||
if (!(bpp && bpp * width * height == size))
|
||||
ERROR << "could not identify image: " << name << " size: " << size << std::endl;
|
||||
return std::make_pair<uint16_t, uint16_t>(width, height);
|
||||
return std::make_pair(width, height);
|
||||
}
|
||||
|
||||
|
||||
@ -169,6 +171,16 @@ using OpenGL::PagedTexture;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
if (rgba) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
/*
|
||||
if (rgba) {
|
||||
if (mipmapTextures)
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
@ -180,7 +192,10 @@ using OpenGL::PagedTexture;
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||
else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
if (supportedMaxAnisoDegree > 1.0f)
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &supportedMaxAnisoDegree);
|
||||
|
||||
|
4
util/key_handler.cpp
Normal file → Executable file
4
util/key_handler.cpp
Normal file → Executable file
@ -20,7 +20,9 @@
|
||||
* 3. This notice may not be removed or altered from any source *
|
||||
* distribution. *
|
||||
************************************************************************/
|
||||
#include <SDL_keysym.h>
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//#include <SDL_keysym.h>
|
||||
#include "key_handler.h"
|
||||
#include "log.h"
|
||||
|
||||
|
11
util/map_helper.cpp
Normal file → Executable file
11
util/map_helper.cpp
Normal file → Executable file
@ -3,7 +3,7 @@
|
||||
|
||||
namespace Util {
|
||||
void SpriteCreationArea::setRects(const SDL_Rect & allowed, const SDL_Rect & denied) {
|
||||
validRects = std::make_pair<SDL_Rect, SDL_Rect>(allowed, denied);
|
||||
validRects = std::make_pair(allowed, denied);
|
||||
onScreen = denied;
|
||||
}
|
||||
|
||||
@ -25,11 +25,12 @@ namespace Util {
|
||||
TupleOfUint8 SpriteCreationArea::getValidCoord() {
|
||||
uint32_t x = rnd.nextUint(validRects.first.w) + validRects.first.x;
|
||||
uint32_t y = rnd.nextUint(validRects.first.h) + validRects.first.y;
|
||||
return std::make_pair<uint8_t, uint8_t>(x, y);
|
||||
return std::make_pair(x, y);
|
||||
}
|
||||
|
||||
int item_count(MapOfPair2Int & m, int a, int b) {
|
||||
MapOfPair2Int::iterator j = m.find( std::make_pair<int, int>(a, b) );
|
||||
|
||||
const auto& j = m.find({a, b});
|
||||
if (j == m.end())
|
||||
return 0;
|
||||
return j->second;
|
||||
@ -37,13 +38,13 @@ namespace Util {
|
||||
|
||||
void register_item1(MapOfPair2Int & m, int a, int b) {
|
||||
m.insert( std::make_pair< Pair2Int, int>(
|
||||
std::make_pair<int, int>(a, b),
|
||||
std::make_pair(a, b),
|
||||
1)
|
||||
);
|
||||
}
|
||||
|
||||
void register_item(MapOfPair2Int & m, int a, int b) {
|
||||
Pair2Int _p(std::make_pair<int, int>(a, b));
|
||||
Pair2Int _p(std::make_pair(a, b));
|
||||
MapOfPair2Int::iterator j = m.find(_p);
|
||||
if (j == m.end())
|
||||
register_item1(m, a, b);
|
||||
|
2
util/map_helper.h
Normal file → Executable file
2
util/map_helper.h
Normal file → Executable file
@ -31,7 +31,7 @@ namespace Util {
|
||||
*/
|
||||
template <typename T>
|
||||
struct lt_pair {
|
||||
bool operator() (const T & a, const T & b) {
|
||||
bool operator() (const T & a, const T & b) const {
|
||||
if (a.first < b.first)
|
||||
return true;
|
||||
if (a.first > b.first)
|
||||
|
3
util/physfsrwops.h
Normal file → Executable file
3
util/physfsrwops.h
Normal file → Executable file
@ -25,6 +25,9 @@
|
||||
#include "physfs.h"
|
||||
#include "SDL.h"
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
#define __EXPORT__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
8
util/timer.cpp
Normal file → Executable file
8
util/timer.cpp
Normal file → Executable file
@ -134,16 +134,16 @@ void Timer::checkSimEvents() {
|
||||
|
||||
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b, const uint32_t & e) {
|
||||
if (simTime)
|
||||
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
|
||||
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
|
||||
else
|
||||
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
|
||||
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
|
||||
}
|
||||
|
||||
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b) {
|
||||
if (simTime)
|
||||
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
|
||||
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
|
||||
else
|
||||
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
|
||||
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
|
||||
}
|
||||
|
||||
void Timer::clearAllEvents() {
|
||||
|
67
viewer.cpp
Normal file → Executable file
67
viewer.cpp
Normal file → Executable file
@ -24,7 +24,7 @@
|
||||
#include <iomanip>
|
||||
#include <SDL_opengl.h>
|
||||
#include <sstream>
|
||||
#include <unistd.h>
|
||||
//#include <unistd.h>
|
||||
#include "blockanim.h"
|
||||
#include "dataholder.h"
|
||||
#include "entity_controller.h"
|
||||
@ -56,7 +56,7 @@
|
||||
#define removePedById removePed
|
||||
#define addPed add
|
||||
|
||||
extern SDL_Surface* screen;
|
||||
extern SDL_Window* screen;
|
||||
extern int global_EC;
|
||||
extern int global_Done;
|
||||
extern int global_Restart;
|
||||
@ -66,7 +66,8 @@ OpenGTA::CityView *city = NULL;
|
||||
//OpenGL::DrawableFont* m_font = NULL;
|
||||
GUI::Label * fps_label = NULL;
|
||||
|
||||
int city_num = 0;
|
||||
extern int city_num; //In main.cpp - Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
const char* styles_8[3] = { "STYLE001.GRY", "STYLE002.GRY", "STYLE003.GRY" };
|
||||
const char* styles_24[3] = { "STYLE001.G24", "STYLE002.G24", "STYLE003.G24" };
|
||||
const char* cities[3] = { "NYC.CMP", "SANB.CMP", "MIAMI.CMP" };
|
||||
@ -142,11 +143,16 @@ void print_usage(const char* argv0) {
|
||||
" -M k : texture mipmaps: 0 = disable, 1 = enable" << std::endl <<
|
||||
" -x k : scale2x sprites: 0 = disable, 1 = enable" << std::endl <<
|
||||
" -v k : vertical sync: 0 = disable, 1 = try with SDL" <<
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
#ifdef LINUX
|
||||
", 2 = try with GLX" <<
|
||||
#elif WIN32
|
||||
", 2 = try with GLW" <<
|
||||
#endif
|
||||
*/
|
||||
std::endl <<
|
||||
" -a f : anisotropic texture filtering degree: 1.0 = disabled"
|
||||
<< std::endl <<
|
||||
@ -164,6 +170,10 @@ void print_usage(const char* argv0) {
|
||||
}
|
||||
|
||||
void print_version_info() {
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
#define PRINT_FORMATED(spaces) std::setw(spaces) << std::left <<
|
||||
#define PRINT_OFFSET PRINT_FORMATED(19)
|
||||
std::cout << PRINT_OFFSET "OpenGTA version:" << OGTA_VERSION_INFO << std::endl <<
|
||||
@ -222,9 +232,16 @@ void print_version_info() {
|
||||
|
||||
PRINT_OFFSET "compiler: " << USED_GCC_VERSION
|
||||
<< std::endl;
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
void parse_args(int argc, char* argv[]) {
|
||||
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
int index;
|
||||
int c;
|
||||
|
||||
@ -299,7 +316,7 @@ void parse_args(int argc, char* argv[]) {
|
||||
if (city_num > 2) {
|
||||
ERROR << "Invalid city number: " << city_num << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void run_init(const char* prg_name) {
|
||||
@ -438,8 +455,9 @@ void run_init(const char* prg_name) {
|
||||
// create screen
|
||||
screen.activate(arg_screen_w, arg_screen_h);
|
||||
|
||||
SDL_EnableKeyRepeat( 0, 0 );
|
||||
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
|
||||
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
//SDL_EnableKeyRepeat( 0, 0 );
|
||||
|
||||
// more setup; that requires an active screen
|
||||
#ifdef WITH_LUA
|
||||
@ -516,6 +534,8 @@ void print_position() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
void handleKeyUp( SDL_keysym *keysym) {
|
||||
switch ( keysym->sym ) {
|
||||
case 'j':
|
||||
@ -544,7 +564,7 @@ void handleKeyUp( SDL_keysym *keysym) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void draw_mapmode();
|
||||
|
||||
@ -672,7 +692,6 @@ void show_gamma_config() {
|
||||
|
||||
GUI::ScrollBar * sb = new GUI::ScrollBar(GUI::GAMMA_SCROLLBAR_ID, r);
|
||||
sb->color.r = sb->color.g = sb->color.b = 180;
|
||||
sb->color.unused = 255;
|
||||
sb->innerColor.r = 250;
|
||||
sb->value = screen_gamma/2;
|
||||
sb->changeCB = GUI::ScrollBar::SC_Functor(GUI::screen_gamma_callback);
|
||||
@ -722,6 +741,8 @@ void car_toggle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
void handleKeyPress( SDL_keysym *keysym ) {
|
||||
GLfloat* cp = city->getCamPos();
|
||||
mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
|
||||
@ -822,13 +843,6 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
||||
case SDLK_LSHIFT:
|
||||
toggle_player_run();
|
||||
break;
|
||||
/*
|
||||
case SDLK_F6:
|
||||
tex_flip = (tex_flip ? 0 : 1);
|
||||
INFO << "flipping: " << tex_flip << std::endl;
|
||||
city->setTexFlipTest(tex_flip);
|
||||
break;
|
||||
*/
|
||||
case SDLK_LCTRL:
|
||||
OpenGTA::LocalPlayer::Instance().getCtrl().setFireWeapon();
|
||||
break;
|
||||
@ -862,21 +876,9 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
||||
break;
|
||||
case '9':
|
||||
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(9);
|
||||
/*
|
||||
ped_anim -= 1; if (ped_anim < 0) ped_anim = 0;
|
||||
pedAnim.firstFrameOffset = ped_anim;
|
||||
INFO << "switching to sprite: " << ped_anim << std::endl;
|
||||
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
|
||||
*/
|
||||
break;
|
||||
case '0':
|
||||
OpenGTA::LocalPlayer::Instance().getCtrl().setActiveWeapon(0);
|
||||
/*
|
||||
ped_anim += 1; if (ped_anim > 200) ped_anim = 200;
|
||||
pedAnim.firstFrameOffset = ped_anim;
|
||||
INFO << "switching to sprite: " << ped_anim << std::endl;
|
||||
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
|
||||
*/
|
||||
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(0);
|
||||
break;
|
||||
case 'w':
|
||||
@ -960,7 +962,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
|
||||
}
|
||||
city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
void drawScene(Uint32 ticks) {
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
@ -998,7 +1000,7 @@ void drawScene(Uint32 ticks) {
|
||||
num_frames_drawn += 1;
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
SDL_GL_SwapBuffers();
|
||||
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
|
||||
}
|
||||
|
||||
void draw_mapmode() {
|
||||
@ -1086,7 +1088,7 @@ void draw_mapmode() {
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
SDL_GL_SwapBuffers();
|
||||
SDL_GL_SwapWindow(screen.surface);
|
||||
SDL_Delay(20);
|
||||
|
||||
}
|
||||
@ -1162,6 +1164,9 @@ void run_main() {
|
||||
while(!global_Done && !global_EC) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
|
||||
|
||||
/*
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (event.active.gain == 0)
|
||||
paused = 1;
|
||||
@ -1176,7 +1181,7 @@ void run_main() {
|
||||
break;
|
||||
case SDL_VIDEORESIZE:
|
||||
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
||||
break;
|
||||
break;*/
|
||||
case SDL_QUIT:
|
||||
global_Done = 1;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user