First running version for Windows 10

This commit is contained in:
Vladislav Khorev 2018-09-14 20:42:44 +05:00
parent 1ae34ae340
commit 49635589ee
33 changed files with 1342 additions and 190 deletions

332
.gitignore vendored Executable file
View File

@ -0,0 +1,332 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/

31
OpenGTA-win/OpenGTA-win.sln Executable file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2015
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGTA-win", "OpenGTA-win.vcxproj", "{029D8A0B-123A-400E-9954-700F8CFF3F81}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.ActiveCfg = Debug|x64
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x64.Build.0 = Debug|x64
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.ActiveCfg = Debug|Win32
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Debug|x86.Build.0 = Debug|Win32
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.ActiveCfg = Release|x64
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x64.Build.0 = Release|x64
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.ActiveCfg = Release|Win32
{029D8A0B-123A-400E-9954-700F8CFF3F81}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {867B0492-13C4-4F6B-8DC5-5DDFEF60B309}
EndGlobalSection
EndGlobal

277
OpenGTA-win/OpenGTA-win.vcxproj Executable file
View File

@ -0,0 +1,277 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{029D8A0B-123A-400E-9954-700F8CFF3F81}</ProjectGuid>
<RootNamespace>OpenGTAwin</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>false</CompileAsWinRT>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>physfs-static.lib;loki_D.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>false</CompileAsWinRT>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>physfs-static.lib;loki_D.lib;SDL2.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\ai.cpp" />
<ClCompile Include="..\blockanim.cpp" />
<ClCompile Include="..\blockdata.cpp" />
<ClCompile Include="..\coldet\math3d.cpp" />
<ClCompile Include="..\common_sdl_gl.cpp" />
<ClCompile Include="..\datahelper.cpp" />
<ClCompile Include="..\dataholder.cpp" />
<ClCompile Include="..\entity_controller.cpp" />
<ClCompile Include="..\font_cache.cpp" />
<ClCompile Include="..\game_objects.cpp" />
<ClCompile Include="..\gl_base.cpp" />
<ClCompile Include="..\gl_camera.cpp" />
<ClCompile Include="..\gl_cityview.cpp" />
<ClCompile Include="..\gl_font.cpp" />
<ClCompile Include="..\gl_frustum.cpp" />
<ClCompile Include="..\gl_screen.cpp" />
<ClCompile Include="..\gl_spritecache.cpp" />
<ClCompile Include="..\gl_texturecache.cpp" />
<ClCompile Include="..\id_sys.cpp" />
<ClCompile Include="..\localplayer.cpp" />
<ClCompile Include="..\main.cpp" />
<ClCompile Include="..\math\obb.cpp" />
<ClCompile Include="..\math\obox.cpp" />
<ClCompile Include="..\math\plane.cpp" />
<ClCompile Include="..\math\weighted_set.cpp" />
<ClCompile Include="..\navdata.cpp" />
<ClCompile Include="..\opensteer\src\Clock.cpp" />
<ClCompile Include="..\opensteer\src\Vec3.cpp" />
<ClCompile Include="..\read_cmp.cpp" />
<ClCompile Include="..\read_fnt.cpp" />
<ClCompile Include="..\read_fxt.cpp" />
<ClCompile Include="..\read_g24.cpp" />
<ClCompile Include="..\read_gry.cpp" />
<ClCompile Include="..\read_ini.cpp" />
<ClCompile Include="..\read_sdt.cpp" />
<ClCompile Include="..\slope_height_func.cpp" />
<ClCompile Include="..\spritemanager.cpp" />
<ClCompile Include="..\train_system.cpp" />
<ClCompile Include="..\util\animation.cpp" />
<ClCompile Include="..\util\buffercache.cpp" />
<ClCompile Include="..\util\cell_iterator.cpp" />
<ClCompile Include="..\util\file_helper.cpp" />
<ClCompile Include="..\util\gui.cpp" />
<ClCompile Include="..\util\image_loader.cpp" />
<ClCompile Include="..\util\key_handler.cpp" />
<ClCompile Include="..\util\log.cpp" />
<ClCompile Include="..\util\map_helper.cpp" />
<ClCompile Include="..\util\m_exceptions.cpp" />
<ClCompile Include="..\util\pf_tree.cpp" />
<ClCompile Include="..\util\physfsrwops.c" />
<ClCompile Include="..\util\set.cpp" />
<ClCompile Include="..\util\sound_device.cpp" />
<ClCompile Include="..\util\sound_fx_cache.cpp" />
<ClCompile Include="..\util\sound_music_player.cpp" />
<ClCompile Include="..\util\sound_resample2.cpp" />
<ClCompile Include="..\util\sound_system.cpp" />
<ClCompile Include="..\util\timer.cpp" />
<ClCompile Include="..\viewer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\ai.h" />
<ClInclude Include="..\blockanim.h" />
<ClInclude Include="..\blockdata.h" />
<ClInclude Include="..\coldet\math3d.h" />
<ClInclude Include="..\common_sdl_gl.h" />
<ClInclude Include="..\datahelper.h" />
<ClInclude Include="..\dataholder.h" />
<ClInclude Include="..\entity_controller.h" />
<ClInclude Include="..\font_cache.h" />
<ClInclude Include="..\fx_sdt.h" />
<ClInclude Include="..\game_objects.h" />
<ClInclude Include="..\gl_base.h" />
<ClInclude Include="..\gl_camera.h" />
<ClInclude Include="..\gl_cityview.h" />
<ClInclude Include="..\gl_font.h" />
<ClInclude Include="..\gl_frustum.h" />
<ClInclude Include="..\gl_pagedtexture.h" />
<ClInclude Include="..\gl_screen.h" />
<ClInclude Include="..\gl_spritecache.h" />
<ClInclude Include="..\gl_texturecache.h" />
<ClInclude Include="..\id_sys.h" />
<ClInclude Include="..\lid_normal_data.h" />
<ClInclude Include="..\localplayer.h" />
<ClInclude Include="..\math\basis.hpp" />
<ClInclude Include="..\math\coord_frame.hpp" />
<ClInclude Include="..\math\interpolate.hpp" />
<ClInclude Include="..\math\matrix.hpp" />
<ClInclude Include="..\math\obb.hpp" />
<ClInclude Include="..\math\obox.h" />
<ClInclude Include="..\math\plane.h" />
<ClInclude Include="..\math\quaternion.h" />
<ClInclude Include="..\math\rectangle.hpp" />
<ClInclude Include="..\math\vector.hpp" />
<ClInclude Include="..\math\weighted_set.h" />
<ClInclude Include="..\navdata.h" />
<ClInclude Include="..\opengta.h" />
<ClInclude Include="..\read_ini.h" />
<ClInclude Include="..\slope1_data.h" />
<ClInclude Include="..\slope1_tcoords.h" />
<ClInclude Include="..\spritemanager.h" />
<ClInclude Include="..\train_system.h" />
<ClInclude Include="..\util\abstract_container.h" />
<ClInclude Include="..\util\animation.h" />
<ClInclude Include="..\util\buffercache.h" />
<ClInclude Include="..\util\cell_iterator.h" />
<ClInclude Include="..\util\cistring.h" />
<ClInclude Include="..\util\file_helper.h" />
<ClInclude Include="..\util\gui.h" />
<ClInclude Include="..\util\image_loader.h" />
<ClInclude Include="..\util\key_handler.h" />
<ClInclude Include="..\util\log.h" />
<ClInclude Include="..\util\map_helper.h" />
<ClInclude Include="..\util\m_exceptions.h" />
<ClInclude Include="..\util\pf_tree.hpp" />
<ClInclude Include="..\util\physfsrwops.h" />
<ClInclude Include="..\util\sample_cache.h" />
<ClInclude Include="..\util\set.h" />
<ClInclude Include="..\util\sound_device.h" />
<ClInclude Include="..\util\sound_fx_cache.h" />
<ClInclude Include="..\util\sound_mixer.h" />
<ClInclude Include="..\util\sound_music_player.h" />
<ClInclude Include="..\util\sound_resample2.h" />
<ClInclude Include="..\util\sound_system.h" />
<ClInclude Include="..\util\timer.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\Doxyfile" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,407 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\ogta">
<UniqueIdentifier>{61d3b438-8ce2-448d-8dd9-378b1eba1e3d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\math">
<UniqueIdentifier>{29273c88-3c60-4004-a50d-4e73bab65145}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\util">
<UniqueIdentifier>{973c556e-0197-448e-9484-234647c2a827}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\coldet">
<UniqueIdentifier>{dd602175-4834-4446-99a4-2df1bb9aa58d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\opensteer">
<UniqueIdentifier>{b411155d-6ed1-42eb-b97b-2236cdffc485}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\read_ini.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_sdt.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\slope_height_func.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\spritemanager.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\train_system.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\viewer.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\ai.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\blockanim.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\blockdata.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\common_sdl_gl.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\datahelper.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\dataholder.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\entity_controller.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\font_cache.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\game_objects.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_base.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_camera.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_cityview.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_font.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_frustum.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_screen.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_spritecache.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\gl_texturecache.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\id_sys.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\localplayer.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\navdata.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_cmp.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_fnt.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_fxt.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_g24.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\read_gry.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\math\weighted_set.cpp">
<Filter>Source Files\math</Filter>
</ClCompile>
<ClCompile Include="..\math\obb.cpp">
<Filter>Source Files\math</Filter>
</ClCompile>
<ClCompile Include="..\math\obox.cpp">
<Filter>Source Files\math</Filter>
</ClCompile>
<ClCompile Include="..\math\plane.cpp">
<Filter>Source Files\math</Filter>
</ClCompile>
<ClCompile Include="..\main.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="..\util\sound_resample2.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\sound_system.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\timer.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\animation.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\buffercache.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\cell_iterator.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\file_helper.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\gui.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\image_loader.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\key_handler.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\log.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\m_exceptions.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\map_helper.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\pf_tree.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\physfsrwops.c">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\set.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\sound_device.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\sound_fx_cache.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\util\sound_music_player.cpp">
<Filter>Source Files\util</Filter>
</ClCompile>
<ClCompile Include="..\coldet\math3d.cpp">
<Filter>Source Files\coldet</Filter>
</ClCompile>
<ClCompile Include="..\opensteer\src\Vec3.cpp">
<Filter>Source Files\opensteer</Filter>
</ClCompile>
<ClCompile Include="..\opensteer\src\Clock.cpp">
<Filter>Source Files\opensteer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\read_ini.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\slope1_data.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\slope1_tcoords.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\spritemanager.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\train_system.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\ai.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\blockanim.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\blockdata.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\common_sdl_gl.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\datahelper.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\dataholder.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\entity_controller.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\font_cache.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\fx_sdt.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\game_objects.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_base.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_camera.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_cityview.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_font.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_frustum.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_pagedtexture.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_screen.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_spritecache.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\gl_texturecache.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\id_sys.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\lid_normal_data.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\localplayer.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\navdata.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\opengta.h">
<Filter>Source Files\ogta</Filter>
</ClInclude>
<ClInclude Include="..\math\rectangle.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\vector.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\weighted_set.h">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\basis.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\coord_frame.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\interpolate.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\matrix.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\obb.hpp">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\obox.h">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\plane.h">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\math\quaternion.h">
<Filter>Source Files\math</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_resample2.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_system.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\timer.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\abstract_container.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\animation.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\buffercache.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\cell_iterator.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\cistring.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\file_helper.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\gui.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\image_loader.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\key_handler.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\log.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\m_exceptions.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\map_helper.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\pf_tree.hpp">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\physfsrwops.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sample_cache.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\set.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_device.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_fx_cache.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_mixer.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\util\sound_music_player.h">
<Filter>Source Files\util</Filter>
</ClInclude>
<ClInclude Include="..\coldet\math3d.h">
<Filter>Source Files\coldet</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\Doxyfile">
<Filter>Source Files\ogta</Filter>
</None>
</ItemGroup>
</Project>

BIN
OpenGTA-win/SDL2.dll Executable file

Binary file not shown.

3
coldet/math3d.cpp Normal file → Executable file
View File

@ -24,6 +24,9 @@
#include "sysdep.h"
#include "math3d.h"
#define _USE_MATH_DEFINES
#include <cmath>
const Vector3D Vector3D::Zero(0.0f,0.0f,0.0f);
const Matrix3D Matrix3D::Identity(1.0f,0.0f,0.0f,0.0f,
0.0f,1.0f,0.0f,0.0f,

68
coldet/math3d.h Normal file → Executable file
View File

@ -66,22 +66,6 @@ struct Vector3D
float& operator[] (int i) { return ((float*)&x)[i]; }
};
#define _11 sclr.s11
#define _12 sclr.s12
#define _13 sclr.s13
#define _14 sclr.s14
#define _21 sclr.s21
#define _22 sclr.s22
#define _23 sclr.s23
#define _24 sclr.s24
#define _31 sclr.s31
#define _32 sclr.s32
#define _33 sclr.s33
#define _34 sclr.s34
#define _41 sclr.s41
#define _42 sclr.s42
#define _43 sclr.s43
#define _44 sclr.s44
struct Matrix3
{
@ -119,10 +103,10 @@ struct Matrix3D
float f31, float f32, float f33, float f34,
float f41, float f42, float f43, float f44)
{
_11=f11; _12=f12; _13=f13; _14=f14;
_21=f21; _22=f22; _23=f23; _24=f24;
_31=f31; _32=f32; _33=f33; _34=f34;
_41=f41; _42=f42; _43=f43; _44=f44;
sclr.s11=f11; sclr.s12=f12; sclr.s13=f13; sclr.s14=f14;
sclr.s21=f21; sclr.s22=f22; sclr.s23=f23; sclr.s24=f24;
sclr.s31=f31; sclr.s32=f32; sclr.s33=f33; sclr.s34=f34;
sclr.s41=f41; sclr.s42=f42; sclr.s43=f43; sclr.s44=f44;
}
Matrix3D& operator*= (const Matrix3D& m)
@ -199,16 +183,16 @@ inline Vector3D CrossProduct(const Vector3D& v1, const Vector3D& v2)
inline Vector3D Transform(const Vector3D& v, const Matrix3D& m)
{
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31 + m._41,
v.x*m._12 + v.y*m._22 + v.z*m._32 + m._42,
v.x*m._13 + v.y*m._23 + v.z*m._33 + m._43);
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31 + m.sclr.s41,
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32 + m.sclr.s42,
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33 + m.sclr.s43);
}
inline Vector3D rotateVector(const Vector3D& v, const Matrix3D& m)
{
return Vector3D(v.x*m._11 + v.y*m._21 + v.z*m._31,
v.x*m._12 + v.y*m._22 + v.z*m._32,
v.x*m._13 + v.y*m._23 + v.z*m._33);
return Vector3D(v.x*m.sclr.s11 + v.y*m.sclr.s21 + v.z*m.sclr.s31,
v.x*m.sclr.s12 + v.y*m.sclr.s22 + v.z*m.sclr.s32,
v.x*m.sclr.s13 + v.y*m.sclr.s23 + v.z*m.sclr.s33);
}
inline Matrix3D operator*(float scalar, const Matrix3D& m)
@ -222,22 +206,22 @@ inline Matrix3D operator*(float scalar, const Matrix3D& m)
inline Matrix3D operator*(const Matrix3D& m1, const Matrix3D& m2)
{
return Matrix3D(
m1._11*m2._11 + m1._12*m2._21 + m1._13*m2._31 + m1._14*m2._41,
m1._11*m2._12 + m1._12*m2._22 + m1._13*m2._32 + m1._14*m2._42,
m1._11*m2._13 + m1._12*m2._23 + m1._13*m2._33 + m1._14*m2._43,
m1._11*m2._14 + m1._12*m2._24 + m1._13*m2._34 + m1._14*m2._44,
m1._21*m2._11 + m1._22*m2._21 + m1._23*m2._31 + m1._24*m2._41,
m1._21*m2._12 + m1._22*m2._22 + m1._23*m2._32 + m1._24*m2._42,
m1._21*m2._13 + m1._22*m2._23 + m1._23*m2._33 + m1._24*m2._43,
m1._21*m2._14 + m1._22*m2._24 + m1._23*m2._34 + m1._24*m2._44,
m1._31*m2._11 + m1._32*m2._21 + m1._33*m2._31 + m1._34*m2._41,
m1._31*m2._12 + m1._32*m2._22 + m1._33*m2._32 + m1._34*m2._42,
m1._31*m2._13 + m1._32*m2._23 + m1._33*m2._33 + m1._34*m2._43,
m1._31*m2._14 + m1._32*m2._24 + m1._33*m2._34 + m1._34*m2._44,
m1._41*m2._11 + m1._42*m2._21 + m1._43*m2._31 + m1._44*m2._41,
m1._41*m2._12 + m1._42*m2._22 + m1._43*m2._32 + m1._44*m2._42,
m1._41*m2._13 + m1._42*m2._23 + m1._43*m2._33 + m1._44*m2._43,
m1._41*m2._14 + m1._42*m2._24 + m1._43*m2._34 + m1._44*m2._44);
m1.sclr.s11*m2.sclr.s11 + m1.sclr.s12*m2.sclr.s21 + m1.sclr.s13*m2.sclr.s31 + m1.sclr.s14*m2.sclr.s41,
m1.sclr.s11*m2.sclr.s12 + m1.sclr.s12*m2.sclr.s22 + m1.sclr.s13*m2.sclr.s32 + m1.sclr.s14*m2.sclr.s42,
m1.sclr.s11*m2.sclr.s13 + m1.sclr.s12*m2.sclr.s23 + m1.sclr.s13*m2.sclr.s33 + m1.sclr.s14*m2.sclr.s43,
m1.sclr.s11*m2.sclr.s14 + m1.sclr.s12*m2.sclr.s24 + m1.sclr.s13*m2.sclr.s34 + m1.sclr.s14*m2.sclr.s44,
m1.sclr.s21*m2.sclr.s11 + m1.sclr.s22*m2.sclr.s21 + m1.sclr.s23*m2.sclr.s31 + m1.sclr.s24*m2.sclr.s41,
m1.sclr.s21*m2.sclr.s12 + m1.sclr.s22*m2.sclr.s22 + m1.sclr.s23*m2.sclr.s32 + m1.sclr.s24*m2.sclr.s42,
m1.sclr.s21*m2.sclr.s13 + m1.sclr.s22*m2.sclr.s23 + m1.sclr.s23*m2.sclr.s33 + m1.sclr.s24*m2.sclr.s43,
m1.sclr.s21*m2.sclr.s14 + m1.sclr.s22*m2.sclr.s24 + m1.sclr.s23*m2.sclr.s34 + m1.sclr.s24*m2.sclr.s44,
m1.sclr.s31*m2.sclr.s11 + m1.sclr.s32*m2.sclr.s21 + m1.sclr.s33*m2.sclr.s31 + m1.sclr.s34*m2.sclr.s41,
m1.sclr.s31*m2.sclr.s12 + m1.sclr.s32*m2.sclr.s22 + m1.sclr.s33*m2.sclr.s32 + m1.sclr.s34*m2.sclr.s42,
m1.sclr.s31*m2.sclr.s13 + m1.sclr.s32*m2.sclr.s23 + m1.sclr.s33*m2.sclr.s33 + m1.sclr.s34*m2.sclr.s43,
m1.sclr.s31*m2.sclr.s14 + m1.sclr.s32*m2.sclr.s24 + m1.sclr.s33*m2.sclr.s34 + m1.sclr.s34*m2.sclr.s44,
m1.sclr.s41*m2.sclr.s11 + m1.sclr.s42*m2.sclr.s21 + m1.sclr.s43*m2.sclr.s31 + m1.sclr.s44*m2.sclr.s41,
m1.sclr.s41*m2.sclr.s12 + m1.sclr.s42*m2.sclr.s22 + m1.sclr.s43*m2.sclr.s32 + m1.sclr.s44*m2.sclr.s42,
m1.sclr.s41*m2.sclr.s13 + m1.sclr.s42*m2.sclr.s23 + m1.sclr.s43*m2.sclr.s33 + m1.sclr.s44*m2.sclr.s43,
m1.sclr.s41*m2.sclr.s14 + m1.sclr.s42*m2.sclr.s24 + m1.sclr.s43*m2.sclr.s34 + m1.sclr.s44*m2.sclr.s44);
}
inline void

13
coldet/sysdep.h Normal file → Executable file
View File

@ -24,14 +24,6 @@
#ifndef H_SYSDEP
#define H_SYSDEP
#ifdef GCC
typedef unsigned long DWORD;
DWORD GetTickCount();
#define __CD__BEGIN
#define __CD__END
#elif defined(WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@ -42,11 +34,6 @@ DWORD GetTickCount();
#else
#define EXPORT __declspec(dllimport)
#endif
#else
#error No system specified (WIN32 GCC)
#endif
#ifndef EXPORT
#define EXPORT

45
common_sdl_gl.cpp Normal file → Executable file
View File

@ -2,6 +2,11 @@
#include <SDL.h>
#include <SDL_opengl.h>
#include "gl/gl.h"
#include "gl/glu.h"
extern int global_EC;
#ifndef VIEWGL_FOVY
@ -14,7 +19,7 @@ extern int global_EC;
#define VIEWGL_ZFAR 250.0f
#endif
extern SDL_Surface* screen;
extern SDL_Window* screen;
int videoFlags = 0;
/*
@ -43,27 +48,21 @@ int resize(int w, int h) {
}
void initVideo(int w, int h, int bpp) {
const SDL_VideoInfo *videoInfo;
/*
SDL_Rect **modes;
int i;
videoInfo = SDL_GetVideoInfo( );
modes=SDL_ListModes(videoInfo->vfmt, SDL_FULLSCREEN|SDL_HWSURFACE);
if(modes == (SDL_Rect **)0){
printf("No modes available!\n");
exit(1);
}
if(modes == (SDL_Rect **)-1){
printf("All resolutions available.\n");
}
else{
printf("Available Modes\n");
for(i=0;modes[i];++i)
printf(" %d x %d\n", modes[i]->w, modes[i]->h);
}
*/
screen = SDL_CreateWindow("My Game Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
w, h,
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
resize(w, h);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
const SDL_VideoInfo *videoInfo;
if (!videoInfo)
ERROR("VideoInfo query failed");
@ -71,7 +70,7 @@ void initVideo(int w, int h, int bpp) {
videoFlags |= SDL_GL_DOUBLEBUFFER;
videoFlags |= SDL_HWPALETTE;
//videoFlags |= SDL_RESIZABLE;
//videoFlags |= SDL_FULLSCREEN;
//videoFlags |= SDL_WINDOW_FULLSCREEN;
if ( videoInfo->hw_available ) {
std::cerr << "Info: Using HWSURFACE" << std::endl;
@ -91,7 +90,7 @@ void initVideo(int w, int h, int bpp) {
if (!screen)
ERROR("SDL failed to generate requested VideoSurface!");
resize(w, h);
resize(w, h);*/
}
void initGL() {

5
font_cache.cpp Normal file → Executable file
View File

@ -39,8 +39,9 @@ namespace OpenGTA {
if (i == loadedFonts.end()) {
OpenGL::DrawableFont* fnt = createFont(file, scale);
assert(fnt);
loadedFonts.insert(std::make_pair<FontIdentifier, OpenGL::DrawableFont*>(
FontIdentifier(file, scale), fnt));
loadedFonts[FontIdentifier(file, scale)] = fnt;
return *fnt;
}
return *i->second;

1
fx_sdt.h Normal file → Executable file
View File

@ -40,6 +40,7 @@ namespace OpenGTA {
~SoundsDB();
void load(const std::string & sdt_file);
struct Entry {
Entry();
Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32);
PHYSFS_uint32 rawStart;
PHYSFS_uint32 rawSize;

8
game_objects.cpp Normal file → Executable file
View File

@ -30,11 +30,6 @@
#include "ai.h"
#include "localplayer.h"
// ugly fix for win32
#ifdef WIN32
#undef ERROR
#define ERROR Util::Log::error(__FILE__, __LINE__)
#endif
#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
#define INT2F_DIV64(v) (float(v) / 64.0f)
@ -520,7 +515,8 @@ activeWeapon = chooseWeapon;
void CarSprite::setSirenAnim(bool on) {
if (!(assertDeltaById(15) && assertDeltaById(16))) {
ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
return;
}
animState.set_item(10, on);

6
gl_camera.cpp Normal file → Executable file
View File

@ -233,7 +233,11 @@ namespace OpenGL {
h = screen.getHeight() / 2;
int mx, my;
SDL_GetMouseState(&mx, &my);
SDL_WarpMouse(w, h);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//SDL_WarpMouse(w, h);
SDL_WarpMouseInWindow(screen.surface, w, h);
if ((mx == w) && (my == h))
return;
float rot_x = (float(w) - mx) / 100;

64
gl_screen.cpp Normal file → Executable file
View File

@ -27,6 +27,7 @@
#include "m_exceptions.h"
#include "image_loader.h"
namespace OpenGL {
#ifndef DEFAULT_SCREEN_WIDTH
#define DEFAULT_SCREEN_WIDTH 640
@ -86,7 +87,7 @@ namespace OpenGL {
}
bool Screen::getFullscreen() {
return (videoFlags & SDL_FULLSCREEN);
return (videoFlags & SDL_WINDOW_FULLSCREEN);
}
void Screen::setFullScreenFlag(bool v) {
@ -95,9 +96,9 @@ namespace OpenGL {
else if (!v && !getFullscreen())
return;
if (v)
videoFlags |= SDL_FULLSCREEN;
videoFlags |= SDL_WINDOW_FULLSCREEN;
else
videoFlags ^= SDL_FULLSCREEN;
videoFlags ^= SDL_WINDOW_FULLSCREEN;
}
Screen::~Screen() {
@ -108,14 +109,40 @@ namespace OpenGL {
}
void Screen::toggleFullscreen() {
if (videoFlags & SDL_FULLSCREEN)
videoFlags ^= SDL_FULLSCREEN;
if (videoFlags & SDL_WINDOW_FULLSCREEN)
videoFlags ^= SDL_WINDOW_FULLSCREEN;
else
videoFlags |= SDL_FULLSCREEN;
videoFlags |= SDL_WINDOW_FULLSCREEN;
resize(width, height);
}
void Screen::initSDL() {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
size_t color_depth_triple[3];
for (int i = 0; i < 3; ++i)
color_depth_triple[i] = 8;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, color_depth_triple[0]);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, color_depth_triple[1]);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, color_depth_triple[2]);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef HAVE_SDL_VSYNC
if (useVsync == 1) {
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
INFO << "enabling vertical sync:" << " SDL" << std::endl;
}
#else
if (useVsync == 1)
WARN << "Cannot use SDL vsync - option disabled while compiling" << std::endl;
#endif
/*
int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
if (err)
//throw "SDL_Init failed: " + std::string(SDL_GetError());
@ -189,7 +216,7 @@ namespace OpenGL {
sdl_err = SDL_GetError();
if (strlen(sdl_err) > 0)
ERROR << "setting sdl_gl attributes: " << sdl_err << std::endl;
*/
}
void Screen::initGL() {
@ -250,6 +277,25 @@ namespace OpenGL {
}
void Screen::resize(Uint32 w, Uint32 h) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
if (h == 0)
h = 1;
surface = SDL_CreateWindow(
"SDL2/OpenGL Demo", 0, 0, w, h,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// Create an OpenGL context associated with the window.
glcontext = SDL_GL_CreateContext(surface);
glViewport(0, 0, w, h);
width = w;
height = h;
GL_CHECKERROR;
/*
if (h == 0)
h = 1;
surface = SDL_SetVideoMode(w, h, bpp, videoFlags);
@ -259,11 +305,11 @@ namespace OpenGL {
" hw-blit: " << (videoFlags & SDL_HWACCEL == SDL_HWACCEL ? "on" : "off") << std::endl;
throw E_NOTSUPPORTED(SDL_GetError());
}
glViewport(0, 0, w, h);
width = w;
height = h;
GL_CHECKERROR;
GL_CHECKERROR;*/
}
void Screen::set3DProjection() {

13
gl_screen.h Normal file → Executable file
View File

@ -28,6 +28,10 @@
#include "Singleton.h"
#include "gl/gl.h"
#include "gl/glu.h"
namespace OpenGL {
class Screen {
public:
@ -62,11 +66,12 @@ namespace OpenGL {
float fieldOfView;
float nearPlane;
float farPlane;
static const Uint32 defaultVideoFlags =
SDL_OPENGL | SDL_GL_DOUBLEBUFFER;// | SDL_HWPALETTE | SDL_HWACCEL;
//FIXME: use ^ here as well? not just SDL_GL_SetAttribute?
SDL_Surface *surface;
static const Uint32 defaultVideoFlags = SDL_WINDOW_OPENGL | SDL_GL_DOUBLEBUFFER;
public:
SDL_Window *surface;
SDL_GLContext glcontext;
};
using namespace Loki;

9
gl_spritecache.cpp Normal file → Executable file
View File

@ -22,7 +22,7 @@
************************************************************************/
#include <map>
#include <cassert>
#include <SDL_image.h>
//#include <SDL_image.h>
#include "gl_spritecache.h"
#include "image_loader.h"
#include "opengta.h"
@ -144,13 +144,12 @@ namespace OpenGL {
}
void SpriteCache::add(PHYSFS_uint16 sprNum, PHYSFS_sint16 remap, PagedTexture & t) {
loadedSprites.insert(
std::make_pair<SpriteIdentifier, PagedTexture>(
SpriteIdentifier(sprNum, remap, 0), t));
loadedSprites[SpriteIdentifier(sprNum, remap, 0)] = t;
}
void SpriteCache::add(const SpriteIdentifier & si, PagedTexture & t) {
loadedSprites.insert(std::make_pair<SpriteIdentifier, PagedTexture>(si, t));
loadedSprites[si] = t;
}
PagedTexture SpriteCache::create(PHYSFS_uint16 sprNum,

14
main.cpp Normal file → Executable file
View File

@ -8,12 +8,16 @@ void initVideo(int w, int h, int bpp);
int global_EC = 0;
int global_Done = 0;
SDL_Surface* screen = NULL;
SDL_Window* screen = NULL;
SDL_Surface* surface = NULL;
int city_num = 0;
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "Fatal error initialising SDL!" << std::endl;
global_EC = 1;
@ -23,10 +27,14 @@ int main(int argc, char* argv[]) {
if (argc == 2) {
city_num = atoi(argv[1]);
}
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
initVideo(1024, 768, 32);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
. initVideo(1024, 768, 32);
initGL();
run_main();
exit(0);
return 0;
}

3
read_cmp.cpp Normal file → Executable file
View File

@ -17,6 +17,9 @@
#include "m_exceptions.h"
#include "datahelper.h"
#include <algorithm>
/* see http://members.aol.com/form1/fixed.htm for fixed point floats:
* int_var = (long) fixed_var >> 8; // for 8 bits after point
*/

9
read_fnt.cpp Normal file → Executable file
View File

@ -15,6 +15,9 @@
#include "m_exceptions.h"
#include "log.h"
#include <algorithm>
namespace OpenGTA {
Font::Font(const std::string &file) {
PHYSFS_file *fd = PHYSFS_openRead(file.c_str());
@ -105,6 +108,10 @@ namespace OpenGTA {
*/
}
void Font::dumpAs(const char* filename, size_t id) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
unsigned int len = chars[id]->width;
len *= charHeight;
palette.apply(len, chars[id]->rawData, workBuffer, true);
@ -133,7 +140,7 @@ namespace OpenGTA {
}
SDL_UnlockSurface(s);
SDL_SaveBMP(s, filename);
SDL_FreeSurface(s);
SDL_FreeSurface(s);*/
}
Font::Character::Character(PHYSFS_file *fd, uint8_t height) {
PHYSFS_read(fd, static_cast<void*>(&width), 1, 1);

2
read_fxt.cpp Normal file → Executable file
View File

@ -13,6 +13,8 @@
#include "opengta.h"
#include "m_exceptions.h"
#include "log.h"
#include <algorithm>
namespace OpenGTA {
MessageDB::MessageDB() {

6
read_g24.cpp Normal file → Executable file
View File

@ -320,6 +320,10 @@ namespace OpenGTA {
}
void Graphics24Bit::dumpClut(const char* fname) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
assert(pagedClutSize % 1024 == 0);
//PHYSFS_uint32 num_clut = pagedClutSize / 1024;
PHYSFS_uint32 num_pal = paletteIndexSize / 2;
@ -358,7 +362,7 @@ namespace OpenGTA {
}
SDL_UnlockSurface(s);
SDL_SaveBMP(s, fname);
SDL_FreeSurface(s);
SDL_FreeSurface(s);*/
}
unsigned char* Graphics24Bit::getSpriteBitmap(size_t id, int remap = -1, Uint32 delta = 0) {

14
read_sdt.cpp Normal file → Executable file
View File

@ -24,11 +24,19 @@
#include <cassert>
#include "m_exceptions.h"
#include "fx_sdt.h"
#include <algorithm>
#ifdef SOUND_DUMPER
#include <iostream>
#endif
namespace OpenGTA {
SoundsDB::Entry::Entry() {
rawStart = 0;
rawSize = 0;
sampleRate = 0;
}
SoundsDB::Entry::Entry(PHYSFS_uint32 r1, PHYSFS_uint32 r2, PHYSFS_uint32 sr) {
rawStart = r1;
rawSize = r2;
@ -65,7 +73,10 @@ namespace OpenGTA {
#ifdef SOUND_DUMPER
std::cout << i << " " << r1 << " " << r2 << " " << sr << std::endl;
#endif
knownEntries.insert( std::make_pair<KeyType, Entry>(i, Entry(r1, r2, sr)));
auto entry = Entry(r1, r2, sr);
knownEntries[i] = entry;
}
PHYSFS_close(dataFile);
@ -74,6 +85,7 @@ namespace OpenGTA {
dataFile = PHYSFS_openRead(raw_file.c_str());
if (!dataFile) {
std::string sdt2(raw_file);
transform(sdt2.begin(), sdt2.end(), sdt2.begin(), tolower);
dataFile = PHYSFS_openRead(sdt2.c_str());
}

32
sprite_anim_player.cpp Normal file → Executable file
View File

@ -23,7 +23,7 @@
#include <iostream>
#include <sstream>
#include <SDL_opengl.h>
#include <unistd.h>
//#include <unistd.h>
#include "gl_screen.h"
#include "opengta.h"
#include "log.h"
@ -89,11 +89,15 @@ namespace OpenGTA {
}
void run_init(const char*) {
PHYSFS_init("mapview");
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
PHYSFS_addToSearchPath("gtadata.zip", 1);
OpenGL::ScreenHolder::Instance().activate(640, 480);
SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
OpenGTA::StyleHolder::Instance().load(style_file);
OpenGTA::StyleHolder::Instance().get().setDeltaHandling(true);
@ -218,10 +222,15 @@ void drawScene(Uint32 ticks) {
glPopMatrix();
}
SDL_GL_SwapBuffers();
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
GL_CHECKERROR;
}
/*
void handleKeyPress( SDL_keysym *keysym ) {
OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
OpenGTA::GraphicsBase & style = OpenGTA::StyleHolder::Instance().get();
@ -384,7 +393,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
if (playWithCar)
safe_try_model(car_model);
}
}
}*/
void usage(const char* a0) {
std::cout << "USAGE: " << a0 << " [style-filename]" << std::endl;
@ -408,6 +417,10 @@ void usage(const char* a0) {
}
void parse_args(int argc, char* argv[]) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
int index;
int c;
@ -429,7 +442,7 @@ void parse_args(int argc, char* argv[]) {
}
for (index = optind; index < argc; index++)
style_file = std::string(argv[index]);
style_file = std::string(argv[index]);*/
}
void run_main() {
@ -449,14 +462,19 @@ void run_main() {
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
handleKeyPress(&event.key.keysym);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//handleKeyPress(&event.key.keysym);
break;
case SDL_KEYUP:
// handleKeyUp(&event.key.keysym);
break;
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
case SDL_VIDEORESIZE:
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
break;
break;*/
case SDL_QUIT:
global_Done = 1;
break;

3
spritemanager.cpp Normal file → Executable file
View File

@ -628,7 +628,8 @@ SpriteObject::Animation & SpriteManager::getAnimationById(const Uint32 & id) {
void SpriteManager::registerAnimation(const Uint32 & id,
const SpriteObject::Animation & anim) {
animations.insert(std::make_pair<Uint32, SpriteObject::Animation>(id, anim));
animations[id] = anim;
}
void SpriteManager::setDrawBBox(bool v) {

10
util/cell_iterator.cpp Normal file → Executable file
View File

@ -75,20 +75,20 @@ namespace Util {
std::pair<bool, CellIterator> CellIterator::findTypeInCol(uint8_t t) const {
if (isBlockType(t))
return std::make_pair<bool, CellIterator>(true, *this);
return std::make_pair<bool, CellIterator>(true, CellIterator(*this));
CellIterator below = down();
while (below.isValid()) {
if (below.isBlockType(t))
return std::make_pair<bool, CellIterator>(true, below);
return std::make_pair<bool, CellIterator>(true, CellIterator(below));
below = below.down();
}
CellIterator above = up();
while (above.isValid()) {
if (above.isBlockType(t))
return std::make_pair<bool, CellIterator>(true, above);
return std::make_pair<bool, CellIterator>(true, CellIterator(above));
above = above.up();
}
return std::make_pair<bool, CellIterator>(false, *this);
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
}
std::pair<bool, CellIterator> CellIterator::findNeighbourWithType(
@ -135,7 +135,7 @@ namespace Util {
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
return std::make_pair<bool, CellIterator>(false, *this);
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
}

41
util/gui.cpp Normal file → Executable file
View File

@ -15,13 +15,13 @@ namespace GUI {
id(0), rect(), color(), borderColor(), drawBorder(false),
manager(ManagerHolder::Instance()) {
copyRect(r);
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
}
Object::Object(const size_t Id, const SDL_Rect & r) :
id(Id), rect(), color(), borderColor(), drawBorder(false),
manager(ManagerHolder::Instance()) {
copyRect(r);
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
color.r = 255; color.g = 255; color.b = 255; color.a = 255;
}
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
id(Id), rect(), color(), borderColor(), drawBorder(false),
@ -33,7 +33,7 @@ namespace GUI {
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex2i(rect.x, rect.y);
@ -47,7 +47,7 @@ namespace GUI {
}
void Object::draw_border() {
glColor4ub(borderColor.r, borderColor.g, borderColor.b,
borderColor.unused);
borderColor.a);
glBegin(GL_LINE_LOOP);
glVertex2i(rect.x, rect.y);
glVertex2i(rect.x + rect.w, rect.y);
@ -65,13 +65,13 @@ namespace GUI {
color.r = src.r;
color.g = src.g;
color.b = src.b;
color.unused = src.unused;
color.a = src.a;
}
void TexturedObject::draw() {
if (texId == 0)
return;
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
@ -96,7 +96,7 @@ namespace GUI {
assert(animation);
size_t texId = animation->getCurrentFrame();
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
@ -116,7 +116,7 @@ namespace GUI {
void Label::draw() {
glPushMatrix();
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glEnable(GL_TEXTURE_2D);
if (align == 0) {
glTranslatef(rect.x, rect.y, 0);
@ -146,7 +146,7 @@ namespace GUI {
void Pager::draw() {
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
@ -163,11 +163,11 @@ namespace GUI {
glEnable(GL_SCISSOR_TEST);
glPushMatrix();
glColor4ub(color.r, color.g, color.b, color.unused);
glColor4ub(color.r, color.g, color.b, color.a);
glTranslatef(rect.x+offset, rect.y+4, 0);
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
if (slen + offset < -10) {
color.unused = 0;
color.a = 0;
manager.remove(this);
}
INFO << slen <<" " << offset << std::endl;
@ -254,11 +254,11 @@ namespace GUI {
}
void Manager::cacheImageRAW(const std::string & file, size_t k) {
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
texCache.insert(std::make_pair(k, ImageUtil::loadImageRAW(file)));
}
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
texCache.insert(std::make_pair(k,
ImageUtil::loadImageRATWithPalette(file, palette)));
}
@ -266,7 +266,7 @@ namespace GUI {
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
texCache.insert(std::make_pair(
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
));
return ImageUtil::WidthHeightPair(info->w, info->h);
@ -284,7 +284,7 @@ namespace GUI {
if (l == guiLayers.end()) {
GuiObjectList list;
list.push_back(obj);
guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
guiLayers.insert(std::make_pair(onLevel, list));
return;
}
GuiObjectList & list = l->second;
@ -375,7 +375,7 @@ namespace GUI {
}
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
Animation * anim = new Animation(indices, fps);
guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
guiAnimations.insert(std::make_pair(k, anim));
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
}
@ -455,6 +455,9 @@ namespace GUI {
void screen_gamma_callback(float v) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
screen_gamma = v;
SDL_SetGamma(v, v, v);
#ifdef WITH_LUA
@ -481,12 +484,8 @@ namespace GUI {
os << "Gamma: " << v;
static_cast<Label*>(o)->text = os.str();
}
/*
Object * o2 = ManagerHolder::Instance().findObject(1001);
if (o2) {
static_cast<ImageStatusDisplay*>(o2)->number = screen_gamma * 3;
}*/
*/
}
AnimStatusDisplay* wantedLevel = NULL;

21
util/image_loader.cpp Normal file → Executable file
View File

@ -29,7 +29,9 @@
#include "cistring.h"
#include "opengta.h"
#include "physfsrwops.h"
#include "SDL_image.h"
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//#include "SDL_image.h"
#include "m_exceptions.h"
namespace ImageUtil {
@ -76,7 +78,7 @@ using OpenGL::PagedTexture;
if (!(bpp && bpp * width * height == size))
ERROR << "could not identify image: " << name << " size: " << size << std::endl;
return std::make_pair<uint16_t, uint16_t>(width, height);
return std::make_pair(width, height);
}
@ -169,6 +171,16 @@ using OpenGL::PagedTexture;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
if (rgba) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
}
/*
if (rgba) {
if (mipmapTextures)
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@ -180,7 +192,10 @@ using OpenGL::PagedTexture;
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
}
}*/
if (supportedMaxAnisoDegree > 1.0f)
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &supportedMaxAnisoDegree);

4
util/key_handler.cpp Normal file → Executable file
View File

@ -20,7 +20,9 @@
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#include <SDL_keysym.h>
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//#include <SDL_keysym.h>
#include "key_handler.h"
#include "log.h"

11
util/map_helper.cpp Normal file → Executable file
View File

@ -3,7 +3,7 @@
namespace Util {
void SpriteCreationArea::setRects(const SDL_Rect & allowed, const SDL_Rect & denied) {
validRects = std::make_pair<SDL_Rect, SDL_Rect>(allowed, denied);
validRects = std::make_pair(allowed, denied);
onScreen = denied;
}
@ -25,11 +25,12 @@ namespace Util {
TupleOfUint8 SpriteCreationArea::getValidCoord() {
uint32_t x = rnd.nextUint(validRects.first.w) + validRects.first.x;
uint32_t y = rnd.nextUint(validRects.first.h) + validRects.first.y;
return std::make_pair<uint8_t, uint8_t>(x, y);
return std::make_pair(x, y);
}
int item_count(MapOfPair2Int & m, int a, int b) {
MapOfPair2Int::iterator j = m.find( std::make_pair<int, int>(a, b) );
const auto& j = m.find({a, b});
if (j == m.end())
return 0;
return j->second;
@ -37,13 +38,13 @@ namespace Util {
void register_item1(MapOfPair2Int & m, int a, int b) {
m.insert( std::make_pair< Pair2Int, int>(
std::make_pair<int, int>(a, b),
std::make_pair(a, b),
1)
);
}
void register_item(MapOfPair2Int & m, int a, int b) {
Pair2Int _p(std::make_pair<int, int>(a, b));
Pair2Int _p(std::make_pair(a, b));
MapOfPair2Int::iterator j = m.find(_p);
if (j == m.end())
register_item1(m, a, b);

2
util/map_helper.h Normal file → Executable file
View File

@ -31,7 +31,7 @@ namespace Util {
*/
template <typename T>
struct lt_pair {
bool operator() (const T & a, const T & b) {
bool operator() (const T & a, const T & b) const {
if (a.first < b.first)
return true;
if (a.first > b.first)

3
util/physfsrwops.h Normal file → Executable file
View File

@ -25,6 +25,9 @@
#include "physfs.h"
#include "SDL.h"
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
#define __EXPORT__
#ifdef __cplusplus
extern "C" {
#endif

8
util/timer.cpp Normal file → Executable file
View File

@ -134,16 +134,16 @@ void Timer::checkSimEvents() {
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b, const uint32_t & e) {
if (simTime)
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
else
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, e, c)));
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, e, c)));
}
void Timer::registerCallback(bool simTime, CallbackType & c, const uint32_t & b) {
if (simTime)
simTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
simTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
else
realTimeEvents.insert(std::make_pair<uint32_t, TimeEvent>(b, TimeEvent(b, c)));
realTimeEvents.insert(std::make_pair(b, TimeEvent(b, c)));
}
void Timer::clearAllEvents() {

67
viewer.cpp Normal file → Executable file
View File

@ -24,7 +24,7 @@
#include <iomanip>
#include <SDL_opengl.h>
#include <sstream>
#include <unistd.h>
//#include <unistd.h>
#include "blockanim.h"
#include "dataholder.h"
#include "entity_controller.h"
@ -56,7 +56,7 @@
#define removePedById removePed
#define addPed add
extern SDL_Surface* screen;
extern SDL_Window* screen;
extern int global_EC;
extern int global_Done;
extern int global_Restart;
@ -66,7 +66,8 @@ OpenGTA::CityView *city = NULL;
//OpenGL::DrawableFont* m_font = NULL;
GUI::Label * fps_label = NULL;
int city_num = 0;
extern int city_num; //In main.cpp - Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
const char* styles_8[3] = { "STYLE001.GRY", "STYLE002.GRY", "STYLE003.GRY" };
const char* styles_24[3] = { "STYLE001.G24", "STYLE002.G24", "STYLE003.G24" };
const char* cities[3] = { "NYC.CMP", "SANB.CMP", "MIAMI.CMP" };
@ -142,11 +143,16 @@ void print_usage(const char* argv0) {
" -M k : texture mipmaps: 0 = disable, 1 = enable" << std::endl <<
" -x k : scale2x sprites: 0 = disable, 1 = enable" << std::endl <<
" -v k : vertical sync: 0 = disable, 1 = try with SDL" <<
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
#ifdef LINUX
", 2 = try with GLX" <<
#elif WIN32
", 2 = try with GLW" <<
#endif
*/
std::endl <<
" -a f : anisotropic texture filtering degree: 1.0 = disabled"
<< std::endl <<
@ -164,6 +170,10 @@ void print_usage(const char* argv0) {
}
void print_version_info() {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
#define PRINT_FORMATED(spaces) std::setw(spaces) << std::left <<
#define PRINT_OFFSET PRINT_FORMATED(19)
std::cout << PRINT_OFFSET "OpenGTA version:" << OGTA_VERSION_INFO << std::endl <<
@ -222,9 +232,16 @@ void print_version_info() {
PRINT_OFFSET "compiler: " << USED_GCC_VERSION
<< std::endl;
*/
}
void parse_args(int argc, char* argv[]) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
int index;
int c;
@ -299,7 +316,7 @@ void parse_args(int argc, char* argv[]) {
if (city_num > 2) {
ERROR << "Invalid city number: " << city_num << std::endl;
exit(1);
}
}*/
}
void run_init(const char* prg_name) {
@ -438,8 +455,9 @@ void run_init(const char* prg_name) {
// create screen
screen.activate(arg_screen_w, arg_screen_h);
SDL_EnableKeyRepeat( 0, 0 );
//SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//SDL_EnableKeyRepeat( 0, 0 );
// more setup; that requires an active screen
#ifdef WITH_LUA
@ -516,6 +534,8 @@ void print_position() {
}
/*
void handleKeyUp( SDL_keysym *keysym) {
switch ( keysym->sym ) {
case 'j':
@ -544,7 +564,7 @@ void handleKeyUp( SDL_keysym *keysym) {
default:
break;
}
}
}*/
void draw_mapmode();
@ -672,7 +692,6 @@ void show_gamma_config() {
GUI::ScrollBar * sb = new GUI::ScrollBar(GUI::GAMMA_SCROLLBAR_ID, r);
sb->color.r = sb->color.g = sb->color.b = 180;
sb->color.unused = 255;
sb->innerColor.r = 250;
sb->value = screen_gamma/2;
sb->changeCB = GUI::ScrollBar::SC_Functor(GUI::screen_gamma_callback);
@ -722,6 +741,8 @@ void car_toggle() {
}
/*
void handleKeyPress( SDL_keysym *keysym ) {
GLfloat* cp = city->getCamPos();
mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
@ -822,13 +843,6 @@ void handleKeyPress( SDL_keysym *keysym ) {
case SDLK_LSHIFT:
toggle_player_run();
break;
/*
case SDLK_F6:
tex_flip = (tex_flip ? 0 : 1);
INFO << "flipping: " << tex_flip << std::endl;
city->setTexFlipTest(tex_flip);
break;
*/
case SDLK_LCTRL:
OpenGTA::LocalPlayer::Instance().getCtrl().setFireWeapon();
break;
@ -862,21 +876,9 @@ void handleKeyPress( SDL_keysym *keysym ) {
break;
case '9':
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(9);
/*
ped_anim -= 1; if (ped_anim < 0) ped_anim = 0;
pedAnim.firstFrameOffset = ped_anim;
INFO << "switching to sprite: " << ped_anim << std::endl;
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
*/
break;
case '0':
OpenGTA::LocalPlayer::Instance().getCtrl().setActiveWeapon(0);
/*
ped_anim += 1; if (ped_anim > 200) ped_anim = 200;
pedAnim.firstFrameOffset = ped_anim;
INFO << "switching to sprite: " << ped_anim << std::endl;
OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).setAnimation(pedAnim);
*/
//OpenGTA::SpriteManagerHolder::Instance().getPedById(0xffffffff).equip(0);
break;
case 'w':
@ -960,7 +962,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
}
city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
}
}*/
void drawScene(Uint32 ticks) {
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -998,7 +1000,7 @@ void drawScene(Uint32 ticks) {
num_frames_drawn += 1;
glEnable(GL_DEPTH_TEST);
SDL_GL_SwapBuffers();
SDL_GL_SwapWindow(OpenGL::ScreenHolder::Instance().surface);
}
void draw_mapmode() {
@ -1086,7 +1088,7 @@ void draw_mapmode() {
}
glEnable(GL_TEXTURE_2D);
SDL_GL_SwapBuffers();
SDL_GL_SwapWindow(screen.surface);
SDL_Delay(20);
}
@ -1162,6 +1164,9 @@ void run_main() {
while(!global_Done && !global_EC) {
while (SDL_PollEvent(&event)) {
switch(event.type) {
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
case SDL_ACTIVEEVENT:
if (event.active.gain == 0)
paused = 1;
@ -1176,7 +1181,7 @@ void run_main() {
break;
case SDL_VIDEORESIZE:
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
break;
break;*/
case SDL_QUIT:
global_Done = 1;
break;