Other parts work just fine
This commit is contained in:
parent
beaf57a423
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5f4fe5e624
@ -30,6 +30,8 @@
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#include "ai.h"
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#include "ai.h"
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#include "localplayer.h"
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#include "localplayer.h"
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#include "log.h"
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#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
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#define INT2FLOAT_WRLD(c) (float(c >> 6) + float(c % 64) / 64.0f)
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#define INT2F_DIV64(v) (float(v) / 64.0f)
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#define INT2F_DIV64(v) (float(v) / 64.0f)
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@ -515,8 +517,7 @@ activeWeapon = chooseWeapon;
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void CarSprite::setSirenAnim(bool on) {
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void CarSprite::setSirenAnim(bool on) {
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if (!(assertDeltaById(15) && assertDeltaById(16))) {
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if (!(assertDeltaById(15) && assertDeltaById(16))) {
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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WARN << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
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//ERROR << "Trying to set siren anim on car-sprite that has no such delta!" << std::endl;
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return;
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return;
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}
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}
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animState.set_item(10, on);
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animState.set_item(10, on);
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@ -234,8 +234,6 @@ namespace OpenGL {
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int mx, my;
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int mx, my;
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SDL_GetMouseState(&mx, &my);
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SDL_GetMouseState(&mx, &my);
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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//SDL_WarpMouse(w, h);
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SDL_WarpMouseInWindow(screen.surface, w, h);
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SDL_WarpMouseInWindow(screen.surface, w, h);
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if ((mx == w) && (my == h))
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if ((mx == w) && (my == h))
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@ -284,7 +284,7 @@ namespace OpenGL {
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h = 1;
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h = 1;
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surface = SDL_CreateWindow(
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surface = SDL_CreateWindow(
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"SDL2/OpenGL Demo", 0, 0, w, h,
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"OpenGTA", 0, 0, w, h,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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// Create an OpenGL context associated with the window.
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// Create an OpenGL context associated with the window.
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8
gl_texturecache.cpp
Normal file → Executable file
8
gl_texturecache.cpp
Normal file → Executable file
@ -110,10 +110,14 @@ namespace OpenGL {
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GLuint tid = (i->second->texId);
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GLuint tid = (i->second->texId);
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glDeleteTextures(1, &tid);
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glDeleteTextures(1, &tid);
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delete i->second;
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delete i->second;
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cached.erase(i);
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cached.erase(i++);
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numCleared++;
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numCleared++;
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}
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}
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i++;
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else
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{
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++i;
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}
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}
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}
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INFO << m_name << " " << numCleared << " textures recycled" << std::endl;
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INFO << m_name << " " << numCleared << " textures recycled" << std::endl;
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}
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}
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@ -30,8 +30,6 @@
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#include "opengta.h"
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#include "opengta.h"
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#include "physfsrwops.h"
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#include "physfsrwops.h"
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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//#include "SDL_image.h"
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#include "m_exceptions.h"
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#include "m_exceptions.h"
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namespace ImageUtil {
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namespace ImageUtil {
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@ -172,28 +170,12 @@ using OpenGL::PagedTexture;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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if (rgba) {
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if (rgba) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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}
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else {
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else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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}
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}
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/*
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if (rgba) {
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if (mipmapTextures)
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gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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else {
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if (mipmapTextures)
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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}*/
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if (supportedMaxAnisoDegree > 1.0f)
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if (supportedMaxAnisoDegree > 1.0f)
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@ -21,8 +21,6 @@
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* distribution. *
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* distribution. *
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************************************************************************/
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************************************************************************/
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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//#include <SDL_keysym.h>
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#include "key_handler.h"
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#include "key_handler.h"
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#include "log.h"
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#include "log.h"
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42
viewer.cpp
42
viewer.cpp
@ -52,6 +52,9 @@
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#include "font_cache.h"
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#include "font_cache.h"
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#include "ai.h"
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#include "ai.h"
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#include <SDL_keycode.h>
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#define getPedById getPed
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#define getPedById getPed
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#define removePedById removePed
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#define removePedById removePed
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#define addPed add
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#define addPed add
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@ -456,9 +459,6 @@ void run_init(const char* prg_name) {
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screen.activate(arg_screen_w, arg_screen_h);
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screen.activate(arg_screen_w, arg_screen_h);
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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//SDL_EnableKeyRepeat( 0, 0 );
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// more setup; that requires an active screen
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// more setup; that requires an active screen
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#ifdef WITH_LUA
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#ifdef WITH_LUA
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OpenGTA::Script::LuaVM & vm = OpenGTA::Script::LuaVMHolder::Instance();
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OpenGTA::Script::LuaVM & vm = OpenGTA::Script::LuaVMHolder::Instance();
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@ -535,8 +535,8 @@ void print_position() {
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}
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}
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/*
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void handleKeyUp( SDL_keysym *keysym) {
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void handleKeyUp(SDL_Keysym* keysym) {
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switch ( keysym->sym ) {
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switch ( keysym->sym ) {
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case 'j':
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case 'j':
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OpenGTA::LocalPlayer::Instance().getCtrl().releaseTurnLeft();
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OpenGTA::LocalPlayer::Instance().getCtrl().releaseTurnLeft();
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@ -564,7 +564,7 @@ void handleKeyUp( SDL_keysym *keysym) {
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default:
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default:
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break;
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break;
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}
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}
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}*/
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}
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void draw_mapmode();
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void draw_mapmode();
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@ -742,11 +742,12 @@ void car_toggle() {
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}
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}
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/*
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void handleKeyPress( SDL_keysym *keysym ) {
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void handleKeyPress( SDL_Keysym *keysym ) {
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GLfloat* cp = city->getCamPos();
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GLfloat* cp = city->getCamPos();
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mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
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mapPos[0] = cp[0]; mapPos[1] = cp[1]; mapPos[2] = cp[2];
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OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
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OpenGL::Camera & cam = OpenGL::CameraHolder::Instance();
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switch ( keysym->sym ) {
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switch ( keysym->sym ) {
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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global_Done = 1;
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global_Done = 1;
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@ -792,6 +793,10 @@ void handleKeyPress( SDL_keysym *keysym ) {
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texsprite_toggle = (texsprite_toggle ? 0 : 1);
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texsprite_toggle = (texsprite_toggle ? 0 : 1);
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OpenGTA::SpriteManagerHolder::Instance().setDrawTexBorder(texsprite_toggle);
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OpenGTA::SpriteManagerHolder::Instance().setDrawTexBorder(texsprite_toggle);
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break;
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break;
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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/*
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case SDLK_F4:
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case SDLK_F4:
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follow_toggle = (follow_toggle ? 0 : 1);
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follow_toggle = (follow_toggle ? 0 : 1);
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if (follow_toggle) {
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if (follow_toggle) {
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@ -813,7 +818,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
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OpenGTA::SpriteManagerHolder::Instance().removeDeadStuff();
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OpenGTA::SpriteManagerHolder::Instance().removeDeadStuff();
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GUI::remove_ingame_gui();
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GUI::remove_ingame_gui();
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}
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}
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break;
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break;*/
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case SDLK_RETURN:
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case SDLK_RETURN:
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car_toggle();
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car_toggle();
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break;
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break;
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@ -954,7 +959,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
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city->setVisibleRange(city->getVisibleRange()+1);
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city->setVisibleRange(city->getVisibleRange()+1);
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INFO << " new visible range " << city->getVisibleRange() << std::endl;
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INFO << " new visible range " << city->getVisibleRange() << std::endl;
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break;
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break;
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case SDLK_PRINT:
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case SDLK_PRINTSCREEN:
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OpenGL::ScreenHolder::Instance().makeScreenshot("screenshot.bmp");
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OpenGL::ScreenHolder::Instance().makeScreenshot("screenshot.bmp");
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break;
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break;
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default:
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default:
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@ -962,7 +967,7 @@ void handleKeyPress( SDL_keysym *keysym ) {
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}
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}
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city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
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city->setPosition(mapPos[0], mapPos[1], mapPos[2]);
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}*/
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}
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void drawScene(Uint32 ticks) {
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void drawScene(Uint32 ticks) {
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -1172,14 +1177,21 @@ void run_main() {
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paused = 1;
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paused = 1;
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else
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else
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paused = 0;
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paused = 0;
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break;
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break;*/
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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handleKeyPress(&event.key.keysym);
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if (event.key.repeat == 0)
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{
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handleKeyPress(&event.key.keysym);
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}
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break;
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break;
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case SDL_KEYUP:
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case SDL_KEYUP:
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handleKeyUp(&event.key.keysym);
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if (event.key.repeat == 0)
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{
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handleKeyUp(&event.key.keysym);
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}
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break;
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break;
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case SDL_VIDEORESIZE:
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/* case SDL_VIDEORESIZE:
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OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
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OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
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break;*/
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break;*/
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case SDL_QUIT:
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case SDL_QUIT:
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