Adding FRG Engine

This commit is contained in:
Vladislav Khorev 2018-09-23 02:26:15 +05:00
parent 70cf2b9543
commit 93805a5727
8 changed files with 97 additions and 8 deletions

View File

@ -92,15 +92,15 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../libs/boost-gil-extension;../../tes-engine;../../eigen;../../boost_1_67_0/;../../libs/jpeg-9;../../libs/jpeg-9/vc10;../../libs/lpng1510;..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;_CONSOLE;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>false</CompileAsWinRT>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>physfs.lib;loki_D.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../../tes-engine/windows/Engine/x64/Debug;../../boost_1_67_0/stage/lib;..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;physfs.lib;loki_D.lib;SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>
@ -128,16 +128,16 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../libs/boost-gil-extension;../../tes-engine;../../eigen;../../boost_1_67_0/;../../libs/jpeg-9;../../libs/jpeg-9/vc10;../../libs/lpng1510;..\;..\math;..\coldet\;..\util;..\..\SDL2-2.0.8\include;..\..\physfs-3.0.1\build\install\include;..\..\loki-0.1.7\include\loki;..\opensteer\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>false</CompileAsWinRT>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>physfs.lib;loki_D.lib;SDL2.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../../tes-engine/windows/Engine/x64/Release;../../boost_1_67_0/stage/lib;..\..\SDL2-2.0.8\lib\x64;..\..\loki-0.1.7\lib;..\..\physfs-3.0.1\build\install\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;physfs.lib;loki_D.lib;SDL2.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>
@ -201,6 +201,7 @@
<ClCompile Include="..\util\sound_system.cpp" />
<ClCompile Include="..\util\timer.cpp" />
<ClCompile Include="..\viewer.cpp" />
<ClCompile Include="frgbridge.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\ai.h" />
@ -267,6 +268,7 @@
<ClInclude Include="..\util\sound_resample2.h" />
<ClInclude Include="..\util\sound_system.h" />
<ClInclude Include="..\util\timer.h" />
<ClInclude Include="frgbridge.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\Doxyfile" />

View File

@ -204,6 +204,9 @@
<ClCompile Include="..\main2.cpp">
<Filter>Source Files\ogta</Filter>
</ClCompile>
<ClCompile Include="frgbridge.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\read_ini.h">
@ -398,6 +401,9 @@
<ClInclude Include="..\coldet\math3d.h">
<Filter>Source Files\coldet</Filter>
</ClInclude>
<ClInclude Include="frgbridge.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\Doxyfile">

View File

@ -0,0 +1,13 @@
precision mediump float;
varying vec2 TexCoord;
uniform sampler2D Texture;
void main()
{
vec4 texColor = texture2D(Texture, TexCoord).rgba;
//gl_FragColor = texColor;
gl_FragColor = vec4(texColor.rgb*2.0 + vec3(0.2, 0.2, 0.2), texColor.a);
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

View File

@ -0,0 +1,9 @@
varying vec2 TexCoord;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz,1.0);
TexCoord = gl_MultiTexCoord0.st;
}

22
OpenGTA-win/frgbridge.cpp Executable file
View File

@ -0,0 +1,22 @@
#include "frgbridge.h"
#include "include/Engine.h"
#include <memory>
#include <mutex>
std::unique_ptr<SE::TShaderManager> shaderManager;
SE::TShaderManager& GetShaderManager()
{
static std::once_flag onceFlag;
std::call_once(onceFlag,
[] {
shaderManager = std::make_unique<SE::TShaderManager>();
});
return *shaderManager.get();
}

13
OpenGTA-win/frgbridge.h Executable file
View File

@ -0,0 +1,13 @@
#ifndef FRGBRIDGE_H_INCLUDED
#define FRGBRIDGE_H_INCLUDED
#include "include/Engine.h"
SE::TShaderManager& GetShaderManager();
#endif //FRGBRIDGE_H_INCLUDED

16
OpenGTA-win/log.txt Executable file
View File

@ -0,0 +1,16 @@
2018-Sep-23 02:22:34: Render::OpenGL glVersion = 4.5.0 - Build 23.20.16.4973
2018-Sep-23 02:22:34: Render::OpenGL glVersion above 2.0 ok
2018-Sep-23 02:22:34: Render::OpenGL GL_ARB_framebuffer_object supported ok
2018-Sep-23 02:22:34: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2018-Sep-23 02:22:34: Prepare to add shader simple
2018-Sep-23 02:22:34: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2018-Sep-23 02:22:34: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
2018-Sep-23 02:22:34: Shader program is - 3
2018-Sep-23 02:22:34: ResourceManager::ShaderManager::Shader
2018-Sep-23 02:22:34: ResourceManager::ShaderManager shader loaded: simple

View File

@ -27,6 +27,7 @@
#include "m_exceptions.h"
#include "image_loader.h"
#include "OpenGTA-win/frgbridge.h"
namespace OpenGL {
#ifndef DEFAULT_SCREEN_WIDTH
@ -305,6 +306,13 @@ namespace OpenGL {
}
GL_CHECKERROR;
//auto vertexShaderText = SE::LoadTextFile("D:\\Work\\TorchProjects\\OpenGTA\\OpenGTA-win\\assets\\gl1SimpleVertexShader.txt");
//auto fragmentShaderText = SE::LoadTextFile("D:\\Work\\TorchProjects\\OpenGTA\\OpenGTA-win\\assets\\gl1SimpleFragmentShader.txt");
GetShaderManager().AddShader("simple", "D:\\Work\\TorchProjects\\OpenGTA\\OpenGTA-win\\assets\\gl1SimpleVertexShader.txt", "D:\\Work\\TorchProjects\\OpenGTA\\OpenGTA-win\\assets\\gl1SimpleFragmentShader.txt");
GetShaderManager().PushShader("simple");
}
void Screen::resize(Uint32 w, Uint32 h) {