OpenGTA/coldet/box_bld.cpp
Anonymous Maarten 78c27f03c8 2006-12-10
2015-12-03 01:37:02 +01:00

198 lines
5.7 KiB
C++

/* ColDet - C++ 3D Collision Detection Library
* Copyright (C) 2000 Amir Geva
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Any comments, questions and bug reports send to:
* photon@photoneffect.com
*
* Or visit the home page: http://photoneffect.com/coldet/
*/
#include "sysdep.h"
#include "box.h"
__CD__BEGIN
// point in box test
bool Box::intersect(const Vector3D& p) const
{
const Vector3D& pos=getPosition();
const Vector3D& s=getSize();
if (p.x<pos.x || p.x>(pos.x+s.x)) return false;
if (p.y<pos.y || p.y>(pos.y+s.y)) return false;
if (p.z<pos.z || p.z>(pos.z+s.z)) return false;
return true;
}
// Non-oriented intersection test
bool Box::intersect(const Box& b)
{
const Vector3D& t1=getPosition();
Vector3D t2=getPosition()+getSize();
const Vector3D& p1=b.getPosition();
Vector3D p2=b.getPosition()+b.getSize();
return (Max(p1.x,t1.x) <= Min(p2.x,t2.x) &&
Max(p1.y,t1.y) <= Min(p2.y,t2.y) &&
Max(p1.z,t1.z) <= Min(p2.z,t2.z));
}
BoxedTriangle::BoxedTriangle(const Vector3D& _1,
const Vector3D& _2,
const Vector3D& _3)
: BoxTreeNode(), Triangle(_1,_2,_3)
{
m_Pos.x=Min(Min(_1.x,_2.x),_3.x);
m_Pos.y=Min(Min(_1.y,_2.y),_3.y);
m_Pos.z=Min(Min(_1.z,_2.z),_3.z);
Vector3D mx;
mx.x=Max(Max(_1.x,_2.x),_3.x);
mx.y=Max(Max(_1.y,_2.y),_3.y);
mx.z=Max(Max(_1.z,_2.z),_3.z);
m_Size=mx-getPosition();
m_Center=getPosition()+0.5f*getSize();
}
int BoxTreeInnerNode::createSons(const Vector3D& center)
{
int longest=0;
Vector3D p=getPosition();
Vector3D s=getSize();
if (1)
{
Vector3D dist(Vector3D::Zero);
for(unsigned i=0;i<m_Boxes.size();i++)
{
BoxedTriangle* bt=m_Boxes[i];
dist.x+=flabs(bt->center.x - center.x);
dist.y+=flabs(bt->center.y - center.y);
dist.z+=flabs(bt->center.z - center.z);
}
if (dist.y>dist.x && dist.y>dist.z) longest=1;
else
if (dist.z>dist.x && dist.z>dist.y) longest=2;
}
else
{
int dist[3];
dist[0]=dist[1]=dist[2]=0;
for(unsigned i=0;i<m_Boxes.size();i++)
{
BoxedTriangle* bt=m_Boxes[i];
for(int j=0;j<3;j++)
if (bt->center[j] > center[j]) dist[j]++;
else dist[j]--;
}
for(int j=0;j<3;j++)
dist[j]=abs(dist[j]);
if (dist[1]<dist[0] && dist[1]<dist[2]) longest=1;
else
if (dist[2]<dist[0] && dist[2]<dist[1]) longest=2;
}
float s1=center[longest]-p[longest];
float s2=s[longest]-s1;
s[longest]=s1;
m_First=new BoxTreeInnerNode(p,s,m_logdepth);
p[longest]+=s1;
s[longest]=s2;
m_Second=new BoxTreeInnerNode(p,s,m_logdepth);
return longest;
}
void BoxTreeInnerNode::recalcBounds(Vector3D& center)
{
if (m_Boxes.empty()) return;
center=Vector3D::Zero;
Vector3D mn(9e9f,9e9f,9e9f),mx(-9e9f,-9e9f,-9e9f);
for(unsigned i=0;i<m_Boxes.size();i++)
{
BoxedTriangle* bt=m_Boxes[i];
center+=bt->center;
mn.x=Min(Min(Min(bt->v1.x,bt->v2.x),bt->v3.x),mn.x);
mn.y=Min(Min(Min(bt->v1.y,bt->v2.y),bt->v3.y),mn.y);
mn.z=Min(Min(Min(bt->v1.z,bt->v2.z),bt->v3.z),mn.z);
mx.x=Max(Max(Max(bt->v1.x,bt->v2.x),bt->v3.x),mx.x);
mx.y=Max(Max(Max(bt->v1.y,bt->v2.y),bt->v3.y),mx.y);
mx.z=Max(Max(Max(bt->v1.z,bt->v2.z),bt->v3.z),mx.z);
}
center/=float(m_Boxes.size());
m_Pos=mn;
m_Size=mx-mn;
if (m_Size.x==0.0f) { m_Size.x=0.002f; m_Pos.x-=0.001f; }
if (m_Size.y==0.0f) { m_Size.y=0.002f; m_Pos.y-=0.001f; }
if (m_Size.z==0.0f) { m_Size.z=0.002f; m_Pos.z-=0.001f; }
m_Center=getPosition()+0.5f*getSize();
}
int BoxTreeInnerNode::divide(int p_depth)
{
if (m_Boxes.empty()) return 0;
Vector3D center;
recalcBounds(center);
int longest=createSons(center);
BoxTreeInnerNode* f=static_cast<BoxTreeInnerNode*>(m_First);
BoxTreeInnerNode* s=static_cast<BoxTreeInnerNode*>(m_Second);
int depth=1;
int bnum=m_Boxes.size();
#ifdef _DEBUG
int fnum=0;
#endif
for(unsigned i=0;i<bnum;i++)
{
BoxedTriangle* bt=m_Boxes[i];
if (bt->center[longest]<center[longest])
{
f->m_Boxes.push_back(bt);
#ifdef _DEBUG
fnum++;
#endif
}
else
{
s->m_Boxes.push_back(bt);
}
}
int b1num=f->m_Boxes.size();
int b2num=s->m_Boxes.size();
if ((b1num==bnum || b2num==bnum))// && p_depth>m_logdepth)
{
delete m_First; m_First=NULL;
delete m_Second; m_Second=NULL;
return depth+1;
}
m_Boxes.clear();
if (f->m_Boxes.empty()) { delete m_First; m_First=NULL; }
else
if (f->m_Boxes.size()==1)
{
BoxedTriangle* bt=f->m_Boxes.back();
delete m_First;
m_First=bt;
} else depth=f->divide(p_depth+1);
if (s->m_Boxes.empty()) { delete m_Second; m_Second=NULL; }
else
if (s->m_Boxes.size()==1)
{
BoxedTriangle* bt=s->m_Boxes.back();
delete m_Second;
m_Second=bt;
} else depth=Max(depth,s->divide(p_depth+1));
return depth+1;
}
__CD__BEGIN