42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/* ColDet - C++ 3D Collision Detection Library
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* Copyright (C) 2000 Amir Geva
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Any comments, questions and bug reports send to:
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* photon@photoneffect.com
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*
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* Or visit the home page: http://photoneffect.com/coldet/
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*/
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#include "sysdep.h"
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#ifdef GCC
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#include <sys/time.h>
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// Returns a time index in milliseconds
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DWORD GetTickCount()
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{
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static struct timezone tz={0,0};
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static const double t1=1000.0;
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static const double t2=0.001;
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timeval t;
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gettimeofday(&t,&tz);
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return long((t.tv_sec&0x000FFFFF)*t1 + t.tv_usec*t2);
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}
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#endif
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