93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
#include "lua_camera.h"
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#define method(name) {#name, Camera::l_##name}
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namespace OpenGTA {
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namespace Script {
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using namespace OpenGL;
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int Camera::l_setSpeed(lua_State *L) {
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float tmp = float(luaL_checknumber(L, 1));
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CameraHolder::Instance().setSpeed(tmp);
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return 0;
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}
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int Camera::l_setRotating(lua_State *L) {
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bool b = lua_toboolean(L, 1);
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CameraHolder::Instance().setRotating(b);
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return 0;
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}
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int Camera::l_getEye(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getEye();
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lua_pushnumber(L, e.x);
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lua_pushnumber(L, e.y);
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lua_pushnumber(L, e.z);
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return 3;
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}
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int Camera::l_setEye(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getEye();
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e.x = luaL_checknumber(L, 1);
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e.y = luaL_checknumber(L, 2);
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e.z = luaL_checknumber(L, 3);
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return 0;
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}
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int Camera::l_getCenter(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getCenter();
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lua_pushnumber(L, e.x);
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lua_pushnumber(L, e.y);
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lua_pushnumber(L, e.z);
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return 3;
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}
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int Camera::l_setCenter(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getCenter();
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e.x = luaL_checknumber(L, 1);
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e.y = luaL_checknumber(L, 2);
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e.z = luaL_checknumber(L, 3);
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return 0;
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}
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int Camera::l_getUp(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getUp();
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lua_pushnumber(L, e.x);
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lua_pushnumber(L, e.y);
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lua_pushnumber(L, e.z);
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return 0;
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}
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int Camera::l_setUp(lua_State *L) {
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Vector3D & e = CameraHolder::Instance().getUp();
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e.x = luaL_checknumber(L, 1);
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e.y = luaL_checknumber(L, 2);
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e.z = luaL_checknumber(L, 3);
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return 0;
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}
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int Camera::l_setGravityOn(lua_State *L) {
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bool v = lua_toboolean(L, 1);
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CameraHolder::Instance().setCamGravity(v);
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return 0;
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}
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int Camera::l_interpolateToPosition(lua_State *L) {
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float x, y, z;
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x = float(luaL_checknumber(L, 1));
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y = float(luaL_checknumber(L, 2));
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z = float(luaL_checknumber(L, 3));
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Uint32 msecInterval = Uint32(luaL_checkinteger(L, 4));
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CameraHolder::Instance().interpolate(Vector3D(x, y, z), 1, msecInterval);
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return 0;
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}
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const luaL_reg Camera::methods[] = {
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method(setSpeed),
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method(setRotating),
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method(setEye),
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method(getEye),
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method(setCenter),
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method(getCenter),
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method(getUp),
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method(setUp),
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method(setGravityOn),
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method(interpolateToPosition),
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{NULL, NULL}
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};
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}
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}
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