260 lines
7.7 KiB
C++
260 lines
7.7 KiB
C++
#ifndef LUNAR_H
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#define LUNAR_H
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/** See: http://lua-users.org/wiki/CppBindingWithLunar .
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*
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* # include-guards
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* # fixed old-style cast
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* # Register2 function
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*
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*/
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#include "lua.hpp"
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template <typename T> class Lunar {
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typedef struct { T *pT; } userdataType;
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public:
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typedef int (T::*mfp)(lua_State *L);
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typedef struct { const char *name; mfp mfunc; } RegType;
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static void Register(lua_State *L) {
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lua_newtable(L);
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int methods = lua_gettop(L);
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luaL_newmetatable(L, T::className);
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int metatable = lua_gettop(L);
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// store method table in globals so that
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// scripts can add functions written in Lua.
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lua_pushvalue(L, methods);
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set(L, LUA_GLOBALSINDEX, T::className);
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// hide metatable from Lua getmetatable()
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lua_pushvalue(L, methods);
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set(L, metatable, "__metatable");
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lua_pushvalue(L, methods);
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set(L, metatable, "__index");
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lua_pushcfunction(L, tostring_T);
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set(L, metatable, "__tostring");
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lua_pushcfunction(L, gc_T);
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set(L, metatable, "__gc");
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lua_newtable(L); // mt for method table
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lua_pushcfunction(L, new_T);
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lua_pushvalue(L, -1); // dup new_T function
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set(L, methods, "new"); // add new_T to method table
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set(L, -3, "__call"); // mt.__call = new_T
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lua_setmetatable(L, methods);
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// fill method table with methods from class T
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for (RegType *l = T::methods; l->name; l++) {
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lua_pushstring(L, l->name);
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lua_pushlightuserdata(L, static_cast<void*>(l));
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lua_pushcclosure(L, thunk, 1);
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lua_settable(L, methods);
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}
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lua_pop(L, 2); // drop metatable and method table
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}
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static void Register2(lua_State *L) {
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lua_newtable(L);
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int methods = lua_gettop(L);
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luaL_newmetatable(L, T::className);
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int metatable = lua_gettop(L);
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// store method table in globals so that
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// scripts can add functions written in Lua.
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lua_pushvalue(L, methods);
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set(L, LUA_GLOBALSINDEX, T::className);
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// hide metatable from Lua getmetatable()
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lua_pushvalue(L, methods);
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set(L, metatable, "__metatable");
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lua_pushvalue(L, methods);
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set(L, metatable, "__index");
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lua_pushcfunction(L, tostring_T);
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set(L, metatable, "__tostring");
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lua_pushcfunction(L, gc_T);
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set(L, metatable, "__gc");
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lua_newtable(L); // mt for method table
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lua_setmetatable(L, methods);
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// fill method table with methods from class T
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for (RegType *l = T::methods; l->name; l++) {
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lua_pushstring(L, l->name);
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lua_pushlightuserdata(L, static_cast<void*>(l));
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lua_pushcclosure(L, thunk, 1);
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lua_settable(L, methods);
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}
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lua_pop(L, 2); // drop metatable and method table
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}
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// call named lua method from userdata method table
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static int call(lua_State *L, const char *method,
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int nargs=0, int nresults=LUA_MULTRET, int errfunc=0)
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{
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int base = lua_gettop(L) - nargs; // userdata index
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if (!luaL_checkudata(L, base, T::className)) {
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lua_settop(L, base-1); // drop userdata and args
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lua_pushfstring(L, "not a valid %s userdata", T::className);
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return -1;
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}
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lua_pushstring(L, method); // method name
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lua_gettable(L, base); // get method from userdata
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if (lua_isnil(L, -1)) { // no method?
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lua_settop(L, base-1); // drop userdata and args
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lua_pushfstring(L, "%s missing method '%s'", T::className, method);
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return -1;
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}
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lua_insert(L, base); // put method under userdata, args
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int status = lua_pcall(L, 1+nargs, nresults, errfunc); // call method
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if (status) {
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const char *msg = lua_tostring(L, -1);
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if (msg == NULL) msg = "(error with no message)";
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lua_pushfstring(L, "%s:%s status = %d\n%s",
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T::className, method, status, msg);
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lua_remove(L, base); // remove old message
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return -1;
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}
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return lua_gettop(L) - base + 1; // number of results
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}
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// push onto the Lua stack a userdata containing a pointer to T object
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static int push(lua_State *L, T *obj, bool gc=false) {
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if (!obj) { lua_pushnil(L); return 0; }
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luaL_getmetatable(L, T::className); // lookup metatable in Lua registry
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if (lua_isnil(L, -1)) luaL_error(L, "%s missing metatable", T::className);
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int mt = lua_gettop(L);
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subtable(L, mt, "userdata", "v");
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userdataType *ud =
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static_cast<userdataType*>(pushuserdata(L, obj, sizeof(userdataType)));
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if (ud) {
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ud->pT = obj; // store pointer to object in userdata
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lua_pushvalue(L, mt);
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lua_setmetatable(L, -2);
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if (gc == false) {
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lua_checkstack(L, 3);
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subtable(L, mt, "do not trash", "k");
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lua_pushvalue(L, -2);
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lua_pushboolean(L, 1);
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lua_settable(L, -3);
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lua_pop(L, 1);
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}
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}
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lua_replace(L, mt);
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lua_settop(L, mt);
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return mt; // index of userdata containing pointer to T object
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}
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// get userdata from Lua stack and return pointer to T object
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static T *check(lua_State *L, int narg) {
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userdataType *ud =
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static_cast<userdataType*>(luaL_checkudata(L, narg, T::className));
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if(!ud) luaL_typerror(L, narg, T::className);
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return ud->pT; // pointer to T object
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}
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private:
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Lunar(); // hide default constructor
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// member function dispatcher
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static int thunk(lua_State *L) {
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// stack has userdata, followed by method args
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T *obj = check(L, 1); // get 'self', or if you prefer, 'this'
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lua_remove(L, 1); // remove self so member function args start at index 1
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// get member function from upvalue
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RegType *l = static_cast<RegType*>(lua_touserdata(L, lua_upvalueindex(1)));
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return (obj->*(l->mfunc))(L); // call member function
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}
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// create a new T object and
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// push onto the Lua stack a userdata containing a pointer to T object
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static int new_T(lua_State *L) {
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lua_remove(L, 1); // use classname:new(), instead of classname.new()
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T *obj = new T(L); // call constructor for T objects
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//push(L, obj, false); // gc_T will delete this object
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push(L, obj, true); // gc_T will delete this object
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return 1; // userdata containing pointer to T object
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}
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// garbage collection metamethod
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static int gc_T(lua_State *L) {
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if (luaL_getmetafield(L, 1, "do not trash")) {
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lua_pushvalue(L, 1); // dup userdata
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lua_gettable(L, -2);
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if (!lua_isnil(L, -1)) return 0; // do not delete object
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}
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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if (obj) delete obj; // call destructor for T objects
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return 0;
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}
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static int tostring_T (lua_State *L) {
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char buff[32];
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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sprintf(buff, "%p", obj);
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lua_pushfstring(L, "%s (%s)", T::className, buff);
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return 1;
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}
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static void set(lua_State *L, int table_index, const char *key) {
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lua_pushstring(L, key);
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lua_insert(L, -2); // swap value and key
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lua_settable(L, table_index);
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}
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static void weaktable(lua_State *L, const char *mode) {
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lua_newtable(L);
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lua_pushvalue(L, -1); // table is its own metatable
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lua_setmetatable(L, -2);
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lua_pushliteral(L, "__mode");
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lua_pushstring(L, mode);
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lua_settable(L, -3); // metatable.__mode = mode
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}
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static void subtable(lua_State *L, int tindex, const char *name, const char *mode) {
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lua_pushstring(L, name);
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lua_gettable(L, tindex);
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if (lua_isnil(L, -1)) {
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lua_pop(L, 1);
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lua_checkstack(L, 3);
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weaktable(L, mode);
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lua_pushstring(L, name);
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lua_pushvalue(L, -2);
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lua_settable(L, tindex);
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}
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}
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static void *pushuserdata(lua_State *L, void *key, size_t sz) {
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void *ud = 0;
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lua_pushlightuserdata(L, key);
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lua_gettable(L, -2); // lookup[key]
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if (lua_isnil(L, -1)) {
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lua_pop(L, 1); // drop nil
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lua_checkstack(L, 3);
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ud = lua_newuserdata(L, sz); // create new userdata
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lua_pushlightuserdata(L, key);
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lua_pushvalue(L, -2); // dup userdata
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lua_settable(L, -4); // lookup[key] = userdata
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}
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return ud;
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}
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};
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#endif
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