27 lines
714 B
C++
27 lines
714 B
C++
#ifndef MATH_PLANE_H
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#define MATH_PLANE_H
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#include "math3d.h"
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namespace Math {
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float intersection_segments(const Vector3D & s1, const Vector3D & s2,
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const Vector3D & l1, const Vector3D & l2, Vector3D & hit);
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struct Plane {
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Plane(const Vector3D & p, const Vector3D & n) :
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pop(p), normal(n) {}
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Plane(const Vector3D & p1, const Vector3D & p2, const Vector3D & p3) :
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pop(p1), normal() {
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const Vector3D pa(p2 - p1);
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const Vector3D pb(p3 - p1);
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normal = CrossProduct(pa, pb).Normalized();
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}
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Vector3D pop;
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Vector3D normal;
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int segmentIntersect(const Vector3D & p1, const Vector3D & p2, Vector3D & p_p);
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float distance(const Vector3D & p);
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};
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}
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#endif
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