50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include <string>
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#include "lua_vm.h"
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#include "opengta.h"
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#include "dataholder.h"
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#include "file_helper.h"
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#include "log.h"
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std::string map_filename;
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const char* script_file;
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void on_exit() {
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SDL_Quit();
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PHYSFS_deinit();
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}
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void parse_args(int argc, char* argv[]) {
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if (argc != 3) {
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ERROR << "invalid args" << std::endl;
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exit(1);
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}
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map_filename = std::string(argv[1]);
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script_file = argv[2];
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}
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void run_init(const char* prg_name) {
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PHYSFS_init(prg_name);
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Util::FileHelper & fh = GET_FILE_HELPER;
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if (fh.existsInSystemFS(fh.getBaseDataPath())) {
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PHYSFS_addToSearchPath(GET_FILE_HELPER.getBaseDataPath().c_str(), 1);
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}
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else {
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WARN << "Could not load data-source: " << fh.getBaseDataPath() << std::endl;
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}
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PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
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}
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void run_main() {
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OpenGTA::Script::LuaVM & vm = OpenGTA::Script::LuaVMHolder::Instance();
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OpenGTA::MainMsgHolder::Instance().load("ENGLISH.FXT");
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OpenGTA::MapHolder::Instance().load(map_filename);
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OpenGTA::Map & loadedMap = OpenGTA::MapHolder::Instance().get();
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vm.setMap(loadedMap);
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vm.runFile(script_file);
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}
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