OpenGTA/util/key_handler.h
Anonymous Maarten 1ae34ae340 2007-06-14
2015-12-03 01:38:22 +01:00

87 lines
3.0 KiB
C++

/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef UTIL_KEYHANDLER_H
#define UTIL_KEYHANDLER_H
#include <stdint.h>
#include <list>
#include <vector>
#include "pf_tree.hpp"
namespace Util {
/** Interface for key listeners.
*
* Must implement both keypress and release functions;
* the functions should return \em true when the input
* value is consumed by a handler.
*/
class KeyHandler {
public:
virtual ~KeyHandler() {}
virtual bool up(const uint32_t & key) = 0;
virtual bool down(const uint32_t & key) = 0;
};
/** Keys that do _not_ control the player character.
*/
class IngameCommonKeys : public KeyHandler {
public:
bool up(const uint32_t & key);
bool down(const uint32_t & key);
};
class MenuKeys : public KeyHandler {
public:
bool up(const uint32_t & key);
bool down(const uint32_t & key);
};
class CheatKeys : public KeyHandler {
public:
bool up(const uint32_t & key);
bool down(const uint32_t & key);
template <typename T>
struct Callback_Lua {
void call(T);
};
typedef PrefixFreeTree::Walker<uint32_t, Callback_Lua> TreeOfCheats;
private:
std::vector<uint32_t> cheat_fn_refs;
};
class KeyHandlerChain {
public:
void up(const uint32_t & key);
void down(const uint32_t & key);
void addHandler(KeyHandler*, bool front = true);
void removeHandler(KeyHandler*);
private:
typedef std::list<KeyHandler*> ListOfHandlers;
ListOfHandlers activeHandlers;
};
}
#endif