OpenGTA/util/sound_music_player.h
2018-09-23 10:57:34 +05:00

46 lines
2.1 KiB
C++
Executable File

/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef SOUND_MUSIC_PLAYER_H
#define SOUND_MUSIC_PLAYER_H
#ifdef WITH_SOUND
#include <SDL_sound.h>
#include <functional>
namespace Audio {
static int music_volume = 127;
//typedef Loki::Functor<void> MusicFinishedCallbackType;
typedef std::function<void()> MusicFinishedCallbackType;
struct MusicPlayerCtrl {
static bool isPlaying;
static Sound_Sample *music;
static void clear();
static MusicFinishedCallbackType musicFinishedCB;
};
void musicPlayerFunc(void *udata, Uint8 *stream, int len);
}
#endif
#endif