190 lines
5.7 KiB
C++
Executable File
190 lines
5.7 KiB
C++
Executable File
/************************************************************************
|
|
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
|
|
* *
|
|
* This software is provided as-is, without any express or implied *
|
|
* warranty. In no event will the authors be held liable for any *
|
|
* damages arising from the use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute *
|
|
* it freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must *
|
|
* not claim that you wrote the original software. If you use this *
|
|
* software in a product, an acknowledgment in the product documentation *
|
|
* would be appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must *
|
|
* not be misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source *
|
|
* distribution. *
|
|
************************************************************************/
|
|
#ifndef OBJECT_CONTROLLER_H
|
|
#define OBJECT_CONTROLLER_H
|
|
|
|
#include <stdint.h>
|
|
#include "set.h"
|
|
#include <Eigen/Geometry>
|
|
|
|
namespace OpenGTA {
|
|
|
|
|
|
class PositionController {
|
|
public:
|
|
Eigen::Vector3f pos{ 0.f, 0.f, 0.f };
|
|
|
|
float rot = 0;
|
|
|
|
virtual ~PositionController() {}
|
|
|
|
virtual int getMove()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
virtual bool getRunning()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual int getTurn()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
virtual void updatePos(uint32_t delta)
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
class PlayerPedController : public PositionController {
|
|
public:
|
|
|
|
uint8_t pressedButtons = 0;
|
|
|
|
|
|
Eigen::Vector3f speedForces{ 0.f, 0.f, 0.f }; //only local, not from server
|
|
|
|
PlayerPedController();
|
|
|
|
void setMoveForward();
|
|
void setMoveBack();
|
|
void setTurnLeft();
|
|
void setTurnRight();
|
|
|
|
void releaseMoveForward();
|
|
void releaseMoveBack();
|
|
void releaseTurnLeft();
|
|
void releaseTurnRight();
|
|
|
|
bool isMoveForward();
|
|
bool isMoveBack();
|
|
bool isTurnLeft();
|
|
bool isTurnRight();
|
|
|
|
virtual int getMove();
|
|
virtual bool getRunning();
|
|
virtual int getTurn();
|
|
|
|
virtual void updatePos(uint32_t delta);
|
|
int checkInGroundContact(Eigen::Vector3f nPos);
|
|
void tryMove(Eigen::Vector3f nPos);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class EntityController {
|
|
public:
|
|
EntityController();
|
|
|
|
void zero();
|
|
typedef uint32_t Storage_T;
|
|
void setRaw(Storage_T v);
|
|
inline const Storage_T & getRaw() { return rawData; }
|
|
protected:
|
|
EntityController(const EntityController & other);
|
|
Storage_T rawData;
|
|
Util::Set dataSet;
|
|
};
|
|
|
|
class ControllerWithMemory : public EntityController {
|
|
public:
|
|
ControllerWithMemory() : EntityController(),
|
|
lastRawData(rawData) {}
|
|
ControllerWithMemory(const ControllerWithMemory & o) :
|
|
EntityController(o), lastRawData(o.lastRawData) {}
|
|
bool statusChanged();
|
|
protected:
|
|
Storage_T lastRawData;
|
|
};
|
|
|
|
class Pedestrian;
|
|
// class PedController : public EntityController {
|
|
class PedController : public ControllerWithMemory {
|
|
public:
|
|
PedController() {}
|
|
// PedController(const PedController & other) : EntityController(other) {}
|
|
PedController(const PedController & other) : ControllerWithMemory(other) {}
|
|
void setTurnLeft(bool press = true);
|
|
inline void releaseTurnLeft() { setTurnLeft(false); }
|
|
void setTurnRight(bool press = true);
|
|
inline void releaseTurnRight() { setTurnRight(false); }
|
|
signed char getTurn();
|
|
void setMoveForward(bool press = true);
|
|
inline void releaseMoveForward() { setMoveForward(false); }
|
|
void setMoveBack(bool press = true);
|
|
inline void releaseMoveBack() { setMoveBack(false); }
|
|
signed char getMove();
|
|
void setAction(bool press = true);
|
|
inline void releaseAction() { setAction(false); }
|
|
bool getAction();
|
|
// bool getAction();
|
|
void setJump(bool press = true);
|
|
inline void releaseJump() { setJump(false); }
|
|
bool getJump();
|
|
// bool getJump();
|
|
void setFireWeapon(bool press = true);
|
|
inline void releaseFireWeapon() { setFireWeapon(false); }
|
|
bool getFireWeapon();
|
|
|
|
void setActiveWeapon(unsigned char);
|
|
unsigned char getActiveWeapon();
|
|
|
|
void setRunning(bool yes = true);
|
|
inline void releaseRunning() { setRunning(false); }
|
|
bool getRunning();
|
|
|
|
// weapons, equip, shoot
|
|
};
|
|
|
|
class VehicleController : public EntityController {
|
|
public:
|
|
VehicleController() {}
|
|
VehicleController(const VehicleController & other) : EntityController(other) {}
|
|
void setTurnLeft(bool press = true);
|
|
inline void releaseTurnLeft() { setTurnLeft(false); }
|
|
void setTurnRight(bool press = true);
|
|
inline void releaseTurnRight() { setTurnRight(false); }
|
|
void setAccelerate(bool press = true);
|
|
inline void releaseAccelerate() { setAccelerate(false); }
|
|
void setReverse(bool press = true);
|
|
inline void releaseReverse() { setReverse(false); }
|
|
void setHandbrake(bool press = true);
|
|
inline void releaseHandbrake() { setHandbrake(false); }
|
|
void setAction(bool press = true);
|
|
inline void releaseAction() { setAction(false); }
|
|
|
|
// vehicle specials
|
|
};
|
|
|
|
// HeliController?
|
|
}
|
|
#endif
|