OpenGTA/util/gui.cpp
Anonymous Maarten 1ae34ae340 2007-06-14
2015-12-03 01:38:22 +01:00

560 lines
17 KiB
C++

#include "gui.h"
#include "m_exceptions.h"
#include "dataholder.h"
#include "gl_spritecache.h"
#include "gl_screen.h"
#ifdef WITH_LUA
#include "lua_vm.h"
#endif
#include <sstream>
#include "localplayer.h"
extern float screen_gamma;
namespace GUI {
Object::Object(const SDL_Rect & r) :
id(0), rect(), color(), borderColor(), drawBorder(false),
manager(ManagerHolder::Instance()) {
copyRect(r);
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
}
Object::Object(const size_t Id, const SDL_Rect & r) :
id(Id), rect(), color(), borderColor(), drawBorder(false),
manager(ManagerHolder::Instance()) {
copyRect(r);
color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
}
Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
id(Id), rect(), color(), borderColor(), drawBorder(false),
manager(ManagerHolder::Instance()) {
copyRect(r);
copyColor(c);
}
void Object::draw() {
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(color.r, color.g, color.b, color.unused);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex2i(rect.x, rect.y);
glVertex2i(rect.x + rect.w, rect.y);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glVertex2i(rect.x, rect.y + rect.h);
glEnd();
if (drawBorder)
draw_border();
glDisable(GL_BLEND);
}
void Object::draw_border() {
glColor4ub(borderColor.r, borderColor.g, borderColor.b,
borderColor.unused);
glBegin(GL_LINE_LOOP);
glVertex2i(rect.x, rect.y);
glVertex2i(rect.x + rect.w, rect.y);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glVertex2i(rect.x, rect.y + rect.h);
glEnd();
}
void Object::copyRect(const SDL_Rect & src) {
rect.x = src.x;
rect.y = src.y;
rect.w = src.w;
rect.h = src.h;
}
void Object::copyColor(const SDL_Color & src) {
color.r = src.r;
color.g = src.g;
color.b = src.b;
color.unused = src.unused;
}
void TexturedObject::draw() {
if (texId == 0)
return;
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
glVertex2i(rect.x, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
glVertex2i(rect.x + rect.w, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
glVertex2i(rect.x, rect.y + rect.h);
glEnd();
glDisable(GL_TEXTURE_2D);
if (drawBorder)
draw_border();
}
void AnimatedTextureObject::draw() {
if (!animation)
animation = manager.findAnimation(animId);
assert(animation);
size_t texId = animation->getCurrentFrame();
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
glVertex2i(rect.x, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
glVertex2i(rect.x + rect.w, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
glVertex2i(rect.x, rect.y + rect.h);
glEnd();
glDisable(GL_TEXTURE_2D);
if (drawBorder)
draw_border();
}
void Label::draw() {
glPushMatrix();
glColor4ub(color.r, color.g, color.b, color.unused);
glEnable(GL_TEXTURE_2D);
if (align == 0) {
glTranslatef(rect.x, rect.y, 0);
rect.w = uint16_t(font->drawString(text));
}
else if (align == 1) {
glTranslatef(rect.x, rect.y, 0);
rect.w = uint16_t(font->drawString_r2l(text));
}
rect.h = font->getHeight();
glPopMatrix();
/*
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINE_STRIP);
glVertex2i(rect.x, rect.y);
glVertex2i(rect.x + rect.w, rect.y);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glVertex2i(rect.x, rect.y + rect.h);
glVertex2i(rect.x, rect.y);
glEnd();
*/
glDisable(GL_TEXTURE_2D);
if (drawBorder)
draw_border();
}
void Pager::draw() {
const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
glColor4ub(color.r, color.g, color.b, color.unused);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex.inPage);
glBegin(GL_QUADS);
glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
glVertex2i(rect.x, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
glVertex2i(rect.x + rect.w, rect.y);
glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
glVertex2i(rect.x + rect.w, rect.y + rect.h);
glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
glVertex2i(rect.x, rect.y + rect.h);
glEnd();
glScissor(rect.x, rect.y, rect.w, rect.h);
glEnable(GL_SCISSOR_TEST);
glPushMatrix();
glColor4ub(color.r, color.g, color.b, color.unused);
glTranslatef(rect.x+offset, rect.y+4, 0);
int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
if (slen + offset < -10) {
color.unused = 0;
manager.remove(this);
}
INFO << slen <<" " << offset << std::endl;
glPopMatrix();
glDisable(GL_SCISSOR_TEST);
glDisable(GL_TEXTURE_2D);
if (drawBorder)
draw_border();
}
void Pager::update(Uint32 ticks) {
offset -= 1;
//if (offset < -50)
// color.unused = 0;
}
void Manager::draw() {
GuiObjectListMap::iterator layer_it = guiLayers.begin();
while (layer_it != guiLayers.end()) {
GuiObjectList & inThisLayer = layer_it->second;
for (GuiObjectList::iterator obj_it = inThisLayer.begin();
obj_it != inThisLayer.end(); ++obj_it) {
Object * obj = *obj_it;
obj->draw();
}
++layer_it;
}
glColor4f(1, 1, 1, 1);
glEnable(GL_TEXTURE_2D);
}
Manager::~Manager() {
clearObjects();
clearCache();
}
void Manager::clearObjects() {
INFO << "clearing gui objects" << std::endl;
GuiObjectListMap::iterator layer_it = guiLayers.begin();
while (layer_it != guiLayers.end()) {
GuiObjectList & list = layer_it->second;
for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
delete *i;
}
list.clear();
++layer_it;
}
guiLayers.clear();
}
void Manager::clearCache() {
INFO << "clearing gui texture cache" << std::endl;
for (GuiTextureCache::iterator i = texCache.begin(); i != texCache.end(); ++i) {
OpenGL::PagedTexture & p = i->second;
glDeleteTextures(1, &p.inPage);
}
texCache.clear();
for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
delete i->second;
}
guiAnimations.clear();
}
const OpenGL::PagedTexture & Manager::getCachedImage(size_t Id) {
GuiTextureCache::iterator i = findByCacheId(Id);
if (i == texCache.end()) {
std::ostringstream o;
o << "cached texture id " << int(Id);
throw E_UNKNOWNKEY(o.str());
}
return i->second;
}
Manager::GuiTextureCache::iterator Manager::findByCacheId(const size_t & Id) {
return texCache.find(Id);
}
Manager::GuiObjectListMap::iterator Manager::findLayer(uint8_t l) {
return guiLayers.find(l);
}
void Manager::cacheImageRAW(const std::string & file, size_t k) {
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
}
void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
ImageUtil::loadImageRATWithPalette(file, palette)));
}
ImageUtil::WidthHeightPair Manager::cacheStyleArrowSprite(const size_t id, int remap) {
OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
));
return ImageUtil::WidthHeightPair(info->w, info->h);
}
#ifdef WITH_SDL_IMAGE
void Manager::cacheImageSDL(const std::string & file, size_t k) {
texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
ImageUtil::loadImageSDL(file)));
}
#endif
void Manager::add(Object * obj, uint8_t onLevel) {
GuiObjectListMap::iterator l = findLayer(onLevel);
if (l == guiLayers.end()) {
GuiObjectList list;
list.push_back(obj);
guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
return;
}
GuiObjectList & list = l->second;
list.push_back(obj);
}
void Manager::remove(Object * obj) {
for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
GuiObjectList & list = l->second;
for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
Object * o = *m;
if (o == obj) {
delete o;
list.erase(m);
return;
}
}
}
throw E_UNKNOWNKEY("not a managed object-ptr");
}
Object* Manager::findObject(const size_t id) {
for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
GuiObjectList & list = l->second;
for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
Object * o = *m;
if (o->id == id)
return o;
}
}
std::ostringstream o;
o << "object by id " << int(id);
throw E_UNKNOWNKEY(o.str());
return 0;
}
void Manager::removeById(const size_t id) {
Object * o = findObject(id);
if (o)
remove(o);
//else
// ERROR << "failed to find object " << id << " - cannot remove it" << std::endl;
}
bool Manager::isInside(Object & obj, Uint16 x, Uint16 y) const {
if ((obj.rect.x <= x) && (x <= obj.rect.x + obj.rect.w) &&
(obj.rect.y <= y) && (y <= obj.rect.y + obj.rect.h))
return true;
return false;
}
void Manager::receive(SDL_MouseButtonEvent & mb_event) {
Uint32 sh = OpenGL::ScreenHolder::Instance().getHeight();
GuiObjectListMap::reverse_iterator l = guiLayers.rbegin();
while (l != guiLayers.rend()) {
GuiObjectList & list = l->second;
for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
Object * obj = *i;
if (isInside(*obj, mb_event.x, sh - mb_event.y)) {
// std::cout << "mouse inside obj id: " << obj->id << " at " << mb_event.x << "," << mb_event.y << std::endl;
obj->receive(mb_event);
return;
}
}
++l;
}
}
void Manager::update(uint32_t nowticks) {
for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
i->second->update(nowticks);
}
GuiObjectListMap::iterator layer_it = guiLayers.begin();
while (layer_it != guiLayers.end()) {
GuiObjectList & inThisLayer = layer_it->second;
for (GuiObjectList::iterator obj_it = inThisLayer.begin();
obj_it != inThisLayer.end(); ++obj_it) {
Object * obj = *obj_it;
obj->update(nowticks);
}
++layer_it;
}
}
Animation* Manager::findAnimation(uint16_t id) {
AnimationMap::iterator i = guiAnimations.find(id);
return i->second;
}
void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
Animation * anim = new Animation(indices, fps);
guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
}
uint16_t Animation::getCurrentFrame() {
return indices[getCurrentFrameNumber()];
}
const int WEAPON_DISPLAY_ID = 100;
const SDL_Rect sdl_rect(size_t a, size_t b, size_t c, size_t d) {
SDL_Rect rect;
rect.x = a;
rect.y = b;
rect.w = c;
rect.h = d;
return rect;
}
WeaponDisplay::WeaponDisplay(const SDL_Rect & r) : Object(WEAPON_DISPLAY_ID, r),
img(sdl_rect(r.x+2, r.y+2, r.w - 4, r.h - 4), 0),
label(sdl_rect(r.x+2, r.y+r.h, r.w - 4, r.h - 4), "", "F_MTEXT.FON", 1) {
}
void WeaponDisplay::draw() {
img.draw();
label.draw();
}
size_t WeaponDisplay::getWeaponIdx(const size_t wt) {
if (wt == 0)
return 0;
if (wt < 5)
return 1000 + wt;
return 0;
}
void WeaponDisplay::setWeapon(const size_t wt) {
img.texId = getWeaponIdx(wt);
try {
manager.getCachedImage(img.texId);
}
catch (const Util::UnknownKey & ek) {
WARN << "GUI image for weapon " << wt << " not loaded - retrying" << std::endl;
manager.cacheStyleArrowSprite(img.texId, -1);
}
}
void ScrollBar::draw() {
Object::draw();
glColor3ub(innerColor.r, innerColor.g, innerColor.b);
glBegin(GL_QUADS);
glVertex2i(rect.x+2, rect.y+2);
glVertex2i(rect.x + int(rect.w * value) -2, rect.y+2);
glVertex2i(rect.x + int(rect.w * value) -2, rect.y + rect.h-2);
glVertex2i(rect.x+2, rect.y + rect.h-2);
glEnd();
}
void ScrollBar::receive(SDL_MouseButtonEvent & mb_event) {
value = (mb_event.x - rect.x) / float(rect.w - 4);
INFO << value << std::endl;
if (changeCB)
changeCB(value * 2);
else
WARN << "No callback function set - I ain't seen nothing" <<
std::endl;
/*
SDL_SetGamma(value * 2, value * 2, value * 2);
Object * o = ManagerHolder::Instance().findObject(101);
if (o) {
std::ostringstream os;
os << "Gamma: " << value * 2;
static_cast<Label*>(o)->text = os.str();
}*/
}
void screen_gamma_callback(float v) {
screen_gamma = v;
SDL_SetGamma(v, v, v);
#ifdef WITH_LUA
OpenGTA::Script::LuaVM & vm = OpenGTA::Script::LuaVMHolder::Instance();
lua_State *L = vm.getInternalState();
int top = lua_gettop(L);
lua_getglobal(L, "config");
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "config");
}
uint8_t sf = OpenGTA::StyleHolder::Instance().get().getFormat();
if (sf)
vm.setFloat("screen_gamma_g24", v);
else
vm.setFloat("screen_gamma_gry", v);
lua_settop(L, top);
#endif
Object * o = ManagerHolder::Instance().findObject(GAMMA_LABEL_ID);
if (o) {
std::ostringstream os;
os << "Gamma: " << v;
static_cast<Label*>(o)->text = os.str();
}
/*
Object * o2 = ManagerHolder::Instance().findObject(1001);
if (o2) {
static_cast<ImageStatusDisplay*>(o2)->number = screen_gamma * 3;
}*/
}
AnimStatusDisplay* wantedLevel = NULL;
Label* cashLabel = NULL;
void create_ingame_gui(bool is32bit) {
OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
GUI::Manager & gm = ManagerHolder::Instance();
assert(!wantedLevel);
{
SDL_Rect r;
r.h = 32;
r.x = screen.getWidth() / 2 - 50;
r.y = screen.getHeight() - r.h;
r.w = 100;
SDL_Rect rs;
rs.x = rs.y = 0;
rs.w = rs.h = 16;
gm.cacheStyleArrowSprite(16, -1);
gm.cacheStyleArrowSprite(17, -1);
std::vector<uint16_t> anim2frames(2);
anim2frames[0] = 16;
anim2frames[1] = 17;
gm.createAnimation(anim2frames, 10, 2);
wantedLevel = new AnimStatusDisplay(WANTED_LEVEL_ID, r, rs, 2);
/*
wantedLevel->borderColor.r = wantedLevel->borderColor.g = wantedLevel->borderColor.b = wantedLevel->borderColor.unused = 255;
wantedLevel->drawBorder = 1;
*/
gm.add(wantedLevel, 50);
}
assert(!cashLabel);
{
SDL_Rect r;
r.x = screen.getWidth() - 5;
r.y = screen.getHeight() - 30;
cashLabel = new Label(GUI::CASH_ID, r, "0", "F_MTEXT.FON", 1);
cashLabel->align = 1;
gm.add(cashLabel, 50);
}
}
void update_ingame_gui_values() {
OpenGTA::PlayerController & pc = OpenGTA::LocalPlayer::Instance();
if (wantedLevel)
wantedLevel->number = pc.getWantedLevel();
if (cashLabel) {
std::ostringstream os;
os << pc.getCash();
cashLabel->text = os.str();
}
}
void remove_ingame_gui() {
GUI::Manager & gm = ManagerHolder::Instance();
if (wantedLevel)
gm.remove(wantedLevel);
wantedLevel = NULL;
if (cashLabel)
gm.remove(cashLabel);
cashLabel = NULL;
}
}