60 lines
2.8 KiB
C++
60 lines
2.8 KiB
C++
/************************************************************************
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* Copyright (c) 2005-2007 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#include "opengta.h"
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#include "animation.h"
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namespace OpenGTA {
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class BlockAnim : public Util::Animation {
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public:
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BlockAnim(GraphicsBase::LoadedAnim * anim_data) :
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// fix for STYLE001.G24 water anim seems one frame longer than data exists!
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Util::Animation(
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(anim_data->frameCount == 11 && anim_data->which == 1 ? anim_data->frameCount : anim_data->frameCount + 1),
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5),
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ad_ptr(anim_data) {
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set(PLAY_FORWARD, LOOP);
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/*
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INFO << "ANIM: " << int(anim_data->block) << " " << int(anim_data->which)<< std::endl;
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for (int i= 0; i < anim_data->frameCount; i++) {
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INFO << "FRAME " << int(anim_data->frame[i]) << std::endl;
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}*/
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}
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uint8_t getFrame(uint8_t num) {
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return ad_ptr->frame[num];
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}
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GraphicsBase::LoadedAnim * ad_ptr;
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};
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class BlockAnimCtrl {
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public:
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typedef std::vector<GraphicsBase::LoadedAnim*> DataAnimVector;
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typedef std::vector<BlockAnim*> BlockAnimVector;
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BlockAnimCtrl(const DataAnimVector & v);
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~BlockAnimCtrl();
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void update(uint32_t ticks);
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BlockAnim * getAnim(uint8_t area, uint8_t id);
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private:
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BlockAnimVector anims;
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};
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}
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