OpenGTA/util/cell_iterator.cpp

143 lines
5.8 KiB
C++
Executable File

/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#include "cell_iterator.h"
#include "log.h"
namespace Util {
float distance(const Vector3D & p1, const Vector3D & p2) {
float dx = p1.x - p2.x;
float dy = p1.y - p2.y;
float dz = p1.z - p2.z;
return sqrt(dx * dx + dy * dy + dz * dz);
}
float xz_angle(const Vector3D & from, const Vector3D & to) {
Vector3D rel_to(to);
rel_to = rel_to - from;
double res = atan(rel_to.x / rel_to.z) * 180.0f / M_PI;
if (rel_to.z < 0)
return 180.0f + res;
if (rel_to.z >= 0 && rel_to.x < 0)
return 360.0f + res;
return res;
}
float xz_turn_angle(const Vector3D & from, const Vector3D & to) {
Vector3D rel_to(to);
rel_to = rel_to - from;
double res = atan(rel_to.x / rel_to.z) * 180.0f / M_PI;
return res;
}
bool CellIterator::isValid() const {
if (x < 0 || x > 255)
return false;
if (y < 0 || y > 255)
return false;
if (z < 0)
return false;
return (z < mapRef.getNumBlocksAtNew(x, y));
}
OpenGTA::Map::BlockInfo & CellIterator::getBlock() const {
assert(isValid());
return *mapRef.getBlockAtNew(x, y, z);
}
#define IABS(v) ((v > 0) ? v : -v)
int CellIterator::distance(const CellIterator & o) const {
return (IABS(x - o.x) + IABS(y - o.y) + IABS(z - o.z));
}
bool CellIterator::isBlockType(uint8_t t) const {
if (!isValid())
return false;
return (getBlock().blockType() == t);
}
std::pair<bool, CellIterator> CellIterator::findTypeInCol(uint8_t t) const {
if (isBlockType(t))
return std::make_pair<bool, CellIterator>(true, CellIterator(*this));
CellIterator below = down();
while (below.isValid()) {
if (below.isBlockType(t))
return std::make_pair<bool, CellIterator>(true, CellIterator(below));
below = below.down();
}
CellIterator above = up();
while (above.isValid()) {
if (above.isBlockType(t))
return std::make_pair<bool, CellIterator>(true, CellIterator(above));
above = above.up();
}
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
}
std::pair<bool, CellIterator> CellIterator::findNeighbourWithType(
uint8_t t, float angle_hint) {
assert(isValid());
if (angle_hint >= 315 || angle_hint < 45) {
std::pair<bool, CellIterator> p = top().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 0 || angle_hint < 90) {
std::pair<bool, CellIterator> p = top().right().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 45 && angle_hint < 135) {
std::pair<bool, CellIterator> p = right().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 90 && angle_hint < 180) {
std::pair<bool, CellIterator> p = right().bottom().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 135 && angle_hint < 225) {
std::pair<bool, CellIterator> p = bottom().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 180 && angle_hint < 270) {
std::pair<bool, CellIterator> p = left().bottom().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 225 && angle_hint < 315) {
std::pair<bool, CellIterator> p = left().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
if (angle_hint >= 270 && angle_hint < 360) {
std::pair<bool, CellIterator> p = top().left().findTypeInCol(t);
// if (p.first) INFO << p.second.x << " " << p.second.y << " " << p.second.z << std::endl;
if (p.first) return p;
}
return std::make_pair<bool, CellIterator>(false, CellIterator(*this));
}
}