30 lines
690 B
C++
30 lines
690 B
C++
#include "log.h"
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#include <SDL_opengl.h>
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namespace Util {
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unsigned int Log::level = 0;
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std::ostream Log::emptyStream(0);
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void Log::setOutputLevel(unsigned int newLevel) {
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level = newLevel;
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}
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const char* Log::glErrorName(int k) {
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switch(k) {
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case GL_NO_ERROR:
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return "GL_NO_ERROR";
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case GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW:
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return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW:
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return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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}
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return "Unknown-Error";
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}
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}
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