OpenGTA/font_cache.h
Anonymous Maarten 78c27f03c8 2006-12-10
2015-12-03 01:37:02 +01:00

45 lines
1.3 KiB
C++

#ifndef FONT_CACHE_H
#define FONT_CACHE_H
#include <string>
#include <map>
#include "gl_font.h"
#include "Singleton.h"
namespace OpenGTA {
class FontCache {
public:
FontCache();
~FontCache();
OpenGL::DrawableFont & getFont(const std::string & file, const uint32_t scale);
private:
struct FontIdentifier {
FontIdentifier(const std::string & f, const uint32_t s) : filename(f), scale(s) {}
const std::string filename;
const uint32_t scale;
bool operator == (const FontIdentifier & o) const {
if (scale == o.scale && filename == o.filename)
return true;
return false;
}
bool operator < (const FontIdentifier & o) const {
if (scale < o.scale)
return true;
if (scale > o.scale)
return false;
return filename < o.filename;
}
};
typedef std::map<FontIdentifier, OpenGL::DrawableFont*> FontMap;
FontMap loadedFonts;
FontMap::iterator findFont(const std::string & file, const uint32_t & scale);
OpenGL::DrawableFont* createFont(const std::string & file, const uint32_t & scale);
};
typedef Loki::SingletonHolder<FontCache, Loki::CreateUsingNew,
Loki::DefaultLifetime, Loki::SingleThreaded> FontCacheHolder;
}
#endif