97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/************************************************************************
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* Copyright (c) 2005-2006 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#ifndef GL_CITYVIEW_H
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#define GL_CITYVIEW_H
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#include "opengta.h"
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#include "navdata.h"
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#include "gl_texturecache.h"
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#include "gl_frustum.h"
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#include "gl_pagedtexture.h"
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namespace OpenGTA {
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class CityView {
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public:
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CityView();
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~CityView();
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void loadMap(const std::string &map, const std::string &style);
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void createLevelObject(OpenGTA::Map::ObjectPosition *obj);
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void setPosition(const GLfloat & x, const GLfloat & y, const GLfloat & z);
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void setTopDownView(const GLfloat & height);
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//void setCamVector(const GLfloat & x, const GLfloat & y, const GLfloat & z);
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void setZoom(const GLfloat zoom);
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void setViewMode(bool topDown);
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bool getViewMode() { return topDownView; }
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void setDrawHeadingArrows(bool yes) { drawHeadingMarkers = yes; }
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void setTexFlipTest(int v) { texFlipTest = v; }
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GLfloat* getCamPos() { return (GLfloat*)&camPos; }
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void setVisibleRange(int);
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int getVisibleRange();
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void getTerrainHeight(GLfloat & x, GLfloat & y, GLfloat & z);
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void draw(Uint32 ticks);
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NavData::Sector* getCurrentSector();
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OpenGL::PagedTexture renderMap2Texture();
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bool CityView::getDrawTextured();
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bool CityView::getDrawLines();
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void CityView::setDrawTextured(bool v);
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void CityView::setDrawLines(bool v);
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void resetTextures();
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protected:
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void setNull();
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void cleanup();
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void drawBlock(OpenGTA::Map::BlockInfo* bi);
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void drawObject(OpenGTA::Map::ObjectPosition*);
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//OpenGL::PagedTexture createSprite(size_t sprNum, GraphicsBase::SpriteInfo* info);
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Util::CFrustum frustum;
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OpenGL::TextureCache<uint8_t>* sideCache;
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OpenGL::TextureCache<uint8_t>* lidCache;
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Map* loadedMap;
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OpenGTA::GraphicsBase* style;
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GLfloat zoomLevel;
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GLfloat camPos[3];
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GLfloat camVec[3];
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int visibleRange;
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bool topDownView;
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bool drawTextured;
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bool drawLines;
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int scene_rendered_vertices;
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int scene_rendered_blocks;
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GLuint scene_display_list;
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bool scene_is_dirty;
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bool drawHeadingMarkers;
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int texFlipTest;
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Uint32 lastCacheEmptyTicks;
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NavData::Sector *current_sector;
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};
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}
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#endif
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