176 lines
5.8 KiB
C++
176 lines
5.8 KiB
C++
/************************************************************************
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* Copyright (c) 2005-2006 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#include <cassert>
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#include <sstream>
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#include "gl_font.h"
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#include "log.h"
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#include "buffercache.h"
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#include "m_exceptions.h"
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namespace OpenGL {
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DrawableFont::DrawableFont() {
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fontSource = NULL;
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texCache = NULL;
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scale = 1;
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}
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DrawableFont::~DrawableFont() {
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cleanup();
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}
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void DrawableFont::setScale(unsigned int newScale) {
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scale = newScale;
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clearCached();
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}
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void DrawableFont::clearCached() {
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std::map<char, FontQuad*>::const_iterator j = drawables.begin();
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while (j != drawables.end()) {
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delete j->second;
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++j;
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}
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drawables.clear();
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}
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void DrawableFont::resetTextures() {
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clearCached();
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texCache->clearAll();
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}
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void DrawableFont::loadFont(const std::string & filename) {
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cleanup();
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fontSource = new OpenGTA::Font(filename);
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texCache = new TextureCache<char>(("FontTextures: " + filename).c_str());
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srcName.clear();
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srcName = filename;
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}
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void DrawableFont::cleanup() {
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clearCached();
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if (fontSource != NULL)
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delete fontSource;
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if (texCache != NULL)
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delete texCache;
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fontSource = NULL;
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texCache = NULL;
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}
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GLfloat DrawableFont::drawString(const std::string & text) {
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assert(texCache != NULL);
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assert(fontSource != NULL);
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std::string::const_iterator i = text.begin();
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std::string::const_iterator e = text.end();
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GLfloat move = 0.0f;
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while (i != e) {
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if (*i != ' ') {
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FontQuad* character = NULL;
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std::map<char, FontQuad*>::const_iterator j = drawables.find(*i);
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if (j == drawables.end()) {
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character = createDrawableCharacter(*i);
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drawables[*i] = character;
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}
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else
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character = j->second;
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Renderer<FontQuad>::draw(*character);
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}
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GLfloat mm = float(fontSource->getMoveWidth(*i)) * 1.1f * scale;
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glTranslatef(mm, 0.0f, 0.0f);
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move += mm;
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i++;
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}
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return move;
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}
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uint16_t DrawableFont::getHeight() {
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return scale * fontSource->getCharHeight();
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}
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FontQuad* DrawableFont::createDrawableCharacter(const char & c) {
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GLuint texid;
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unsigned int w;
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unsigned int h;
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unsigned char * src = fontSource->getCharacterBitmap(
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fontSource->getIdByChar(c), &w, &h);
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if (src == NULL) {
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std::ostringstream o;
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o << "Failed to load bitmap for: " << c;
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throw E_UNKNOWNKEY(o.str());
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//throw std::string("Failed to load bitmap for character: " + c);
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}
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unsigned int glwidth = 1;
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unsigned int glheight = 1;
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while(glwidth < w)
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glwidth <<= 1;
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while(glheight < h)
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glheight <<= 1;
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Util::BufferCache & bc = Util::BufferCacheHolder::Instance();
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unsigned char* dst = bc.requestBuffer(glwidth * glheight * 4);
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assert(dst != NULL);
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unsigned char * t = dst;
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unsigned char * r = src;
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for (unsigned int i = 0; i < h; i++) {
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memcpy(t, r, w * 4);
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t += glwidth * 4;
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r += w * 4;
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}
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glGenTextures(1, &texid);
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glBindTexture(GL_TEXTURE_2D, texid);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glwidth, glheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, dst);
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texCache->addTexture(c, texid);
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FontQuad* res = new FontQuad();
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res->vertices[0][0] = res->vertices[0][1] = 0;
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res->vertices[1][0] = w * scale;
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res->vertices[1][1] = 0;
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res->vertices[2][0] = w * scale;
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res->vertices[2][1] = h * scale;
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res->vertices[3][0] = 0;
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res->vertices[3][1] = h * scale;
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float glw = float(w) / float(glwidth);
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float glh = float(h) / float(glheight);
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res->texCoords[0][0] = 0.0f;
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res->texCoords[0][1] = glh;
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res->texCoords[1][0] = glw;
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res->texCoords[1][1] = glh;
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res->texCoords[2][0] = glw;
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res->texCoords[2][1] = 0.0f;
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res->texCoords[3][0] = 0.0f;
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res->texCoords[3][1] = 0.0f;
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res->texId = texid;
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return res;
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}
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}
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#if 0
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int main() {
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OpenGL::DrawableFont *f = new OpenGL::DrawableFont();
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f->drawString("hello world");
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delete f;
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}
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#endif
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