OpenGTA/gl_screen.h
Anonymous Maarten 78c27f03c8 2006-12-10
2015-12-03 01:37:02 +01:00

67 lines
2.6 KiB
C++

/************************************************************************
* Copyright (c) 2005-2006 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef GL_SCREEN_H
#define GL_SCREEN_H
#include <SDL.h>
#include <SDL_opengl.h>
#include "Singleton.h"
namespace OpenGL {
class Screen {
public:
Screen();
~Screen();
void set3DProjection();
void setFlatProjection();
void setFullScreenFlag(bool v);
void toggleFullscreen();
void activate(Uint32 w = 0, Uint32 h = 0);
void resize(Uint32 w, Uint32 h);
void setSystemMouseCursor(bool visible);
Uint32 getWidth();
Uint32 getHeight();
bool getFullscreen();
void makeScreenshot(const char* filename);
private:
void initGL();
void initSDL();
Uint32 width, height;
Uint32 bpp;
Uint32 videoFlags;
float fieldOfView;
float nearPlane;
float farPlane;
static const Uint32 defaultVideoFlags =
SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE | SDL_HWACCEL;
SDL_Surface *surface;
};
using namespace Loki;
typedef SingletonHolder<Screen, CreateUsingNew, DefaultLifetime, SingleThreaded> ScreenHolder;
}
#endif