135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
/************************************************************************
|
|
* Copyright (c) 2005-2006 tok@openlinux.org.uk *
|
|
* *
|
|
* This software is provided as-is, without any express or implied *
|
|
* warranty. In no event will the authors be held liable for any *
|
|
* damages arising from the use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute *
|
|
* it freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must *
|
|
* not claim that you wrote the original software. If you use this *
|
|
* software in a product, an acknowledgment in the product documentation *
|
|
* would be appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must *
|
|
* not be misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source *
|
|
* distribution. *
|
|
************************************************************************/
|
|
#ifndef OGTA_PEDESTRIAN_H
|
|
#define OGTA_PEDESTRIAN_H
|
|
|
|
#include <SDL.h>
|
|
#include "math3d.h"
|
|
#include "obox.h"
|
|
#include "animation.h"
|
|
#include "opengta.h"
|
|
|
|
namespace OpenGTA {
|
|
struct Projectile {
|
|
Projectile(uint8_t, float, Vector3D, Vector3D, Uint32);
|
|
uint8_t typeId;
|
|
float rot;
|
|
Vector3D pos;
|
|
Vector3D delta;
|
|
Uint32 endsAtTick;
|
|
};
|
|
class SpriteObject {
|
|
public:
|
|
SpriteObject(const Vector3D & p);
|
|
SpriteObject(const SpriteObject & other);
|
|
struct Animation : public Util::Animation {
|
|
Animation();
|
|
Animation(const Animation & other);
|
|
Animation(Uint16 foff, Uint8 num);
|
|
Animation(Uint16 foff, Uint8 num, float speed);
|
|
Uint16 firstFrameOffset;
|
|
//Uint8 numFrames;
|
|
float moveSpeed;
|
|
};
|
|
Vector3D pos;
|
|
//Uint8 curFrame;
|
|
Uint16 sprNum;
|
|
Sint16 remap;
|
|
//Animation * animRef;
|
|
Animation anim;
|
|
bool animActive;
|
|
void update(Uint32 ticks);
|
|
Uint32 lastFrameUpdateAt;
|
|
Uint32 lastUpdateAt;
|
|
float rot;
|
|
GraphicsBase::SpriteNumbers::SpriteTypes sprType;
|
|
void setAnimation(Animation & otherAnim);
|
|
protected:
|
|
Uint8 calcCurrentFrame(Uint32 ticks);
|
|
float heightOverTerrain(const Vector3D & v);
|
|
private:
|
|
void copyValues(const SpriteObject & other);
|
|
SpriteObject & operator = (const SpriteObject & other) { return *this; }
|
|
};
|
|
|
|
class Pedestrian : public SpriteObject, public OBox {
|
|
public:
|
|
struct Controller {
|
|
// turn, move,
|
|
// run/walk/swim/crawl
|
|
// jump, shoot/punch,
|
|
Sint8 turn;
|
|
Sint8 move;
|
|
};
|
|
Pedestrian(const Vector3D & e, const Vector3D & pos);
|
|
Pedestrian(const Vector3D & e, const Vector3D & pos, const Uint32 & asId);
|
|
Pedestrian(const Pedestrian & other);
|
|
Uint32 pedId;
|
|
Controller* m_control;
|
|
Uint32 animId;
|
|
Vector3D speedForces;
|
|
void switchToAnim(const Uint32 & newId);
|
|
|
|
void update(Uint32 ticks);
|
|
void equip(uint8_t eq_id);
|
|
void giveItem(uint8_t id, uint32_t amount);
|
|
void fireWeapon(Uint32 ticks);
|
|
private:
|
|
typedef std::map<uint8_t, uint32_t> InventoryType;
|
|
InventoryType inventory;
|
|
uint8_t activeWeapon;
|
|
bool inGroundContact;
|
|
void tryMove(Vector3D nPos);
|
|
void copyValues(const Pedestrian & other);
|
|
Uint32 weaponReloadedAt;
|
|
//Uint8 calcCurrentFrame(Uint32 ticks);
|
|
Pedestrian & operator = (const Pedestrian & other) { return *this; }
|
|
};
|
|
|
|
class Car : public SpriteObject, public OBox {
|
|
public:
|
|
Car(const OpenGTA::Map::ObjectPosition & op);
|
|
Car(const Car & other);
|
|
Uint32 delta;
|
|
Uint32 carId;
|
|
Uint8 type;
|
|
private:
|
|
GraphicsBase::CarInfo & c_info;
|
|
void copyValues(const Car & other);
|
|
Car & operator = (const Car & other) { return *this; }
|
|
|
|
};
|
|
|
|
class GameObject : public SpriteObject, public OBox {
|
|
public:
|
|
GameObject(const OpenGTA::Map::ObjectPosition & op);
|
|
GameObject(const GameObject & other);
|
|
Uint32 objId;
|
|
private:
|
|
void copyValues(const GameObject & other);
|
|
GameObject & operator = (const GameObject & o) { return *this; }
|
|
};
|
|
}
|
|
|
|
#endif
|