90 lines
3.7 KiB
C++
90 lines
3.7 KiB
C++
/************************************************************************
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* Copyright (c) 2005-2006 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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#ifndef OGTA_SpriteManager_H
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#define OGTA_SpriteManager_H
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#include <list>
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#include <map>
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#include "pedestrian.h"
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#include "Singleton.h"
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namespace OpenGTA {
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class SpriteManager {
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public:
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SpriteManager();
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~SpriteManager();
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void drawInRect(SDL_Rect & r);
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void clear();
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void addPed(Pedestrian & ped);
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Pedestrian & getPedById(const Uint32 & id);
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void removePedById(const Uint32 & id);
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void addCar(Car & car);
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Car & getCarById(const Uint32 & id);
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void removeCarById(const Uint32 & id);
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void addObject(GameObject & go);
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GameObject & getObjectById(const Uint32 & id);
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void removeObjectById(const Uint32 & id);
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void update(Uint32 ticks);
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SpriteObject::Animation & getAnimationById(const Uint32 & id);
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void registerAnimation(const Uint32 & id, const SpriteObject::Animation & anim);
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inline bool getDrawTexture() { return (drawMode & 1); }
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inline bool getDrawTexBorder() { return (drawMode & 2); }
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inline bool getDrawBBox() { return (drawMode & 4); }
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void setDrawTexture(bool v);
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void setDrawTexBorder(bool v);
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void setDrawBBox(bool v);
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void drawPed(Pedestrian & ped);
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void drawCar(Car & car);
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void drawObject(GameObject & obj);
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void createProjectile(uint8_t typeId, float, Vector3D p, Vector3D d, Uint32 & ticks);
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void drawProjectile(Projectile & p);
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void collideProjectile(Projectile & p);
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protected:
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typedef std::list<Pedestrian> PedListType;
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PedListType activePeds;
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typedef std::list<Car> CarListType;
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CarListType activeCars;
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typedef std::list<GameObject> ObjectListType;
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ObjectListType activeObjects;
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typedef std::list<Projectile> ProjectileListType;
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ProjectileListType activeProjectiles;
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typedef std::map<Uint32, SpriteObject::Animation> AnimLookupType;
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AnimLookupType animations;
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private:
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Uint32 drawMode;
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};
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typedef Loki::SingletonHolder<SpriteManager, Loki::CreateUsingNew,
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Loki::DefaultLifetime, Loki::SingleThreaded> SpriteManagerHolder;
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}
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#endif
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