OpenGTA/util/animation.h
Anonymous Maarten 78c27f03c8 2006-12-10
2015-12-03 01:37:02 +01:00

48 lines
1.2 KiB
C++

#ifndef UTIL_ANIMATION_H
#define UTIL_ANIMATION_H
#include <vector>
#include "Functor.h"
#include "log.h"
namespace Util {
class Animation {
public:
typedef enum {
STOPPED = 0,
PLAY_FORWARD,
PLAY_BACKWARD
} Status;
typedef enum {
STOP = 0,
REVERSE,
LOOP,
FCALLBACK
} OnDone;
Animation(uint16_t numFrames, uint16_t fps);
Animation(const Animation & o);
inline const uint16_t & getCurrentFrameNumber() { return currentFrame; }
inline void set(const Status doThis, const OnDone done = STOP) { status = doThis; onDone = done; }
inline const Status & get() { return status; }
void jumpToFrame(const uint16_t num, const Status andDo);
void update(const uint32_t & nowTicks);
typedef Loki::Functor<void> CallbackType;
void setCallback(CallbackType & cb) { callback = cb; }
uint16_t currentFrame;
uint16_t numFrames;
uint32_t delay;
protected:
void flipFrame(bool forward);
void isDone();
Status status;
OnDone onDone;
uint32_t lastChangeTicks;
CallbackType callback;
};
}
#endif