OpenGTA/util/image_loader.cpp

304 lines
11 KiB
C++
Executable File

/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#include <cstddef>
#include <physfs.h>
#include "image_loader.h"
#include "file_helper.h"
#include "buffercache.h"
#include "log.h"
#include "cistring.h"
#include "opengta.h"
#include "physfsrwops.h"
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
//#include "SDL_image.h"
#include "m_exceptions.h"
namespace ImageUtil {
using OpenGL::PagedTexture;
WidthHeightPair lookupImageSize(const std::string & name, const uint32_t size) {
Util::ci_string iname(name.c_str());
uint16_t width = 0;
uint16_t height = 0;
uint32_t bpp = 0;
// m4 tools/raw_images.m4
if ((iname.find("CUT") == 0) && (iname.find(".RA") == 4)) {
width = 640; height = 480;
}
if ((iname.find("F_BMG.RA") == 0)) {
width = 100; height = 50;
}
if ((iname.find("F_DMA.RA") == 0)) {
width = 78; height = 109;
}
if ((iname.find("F_LOGO") == 0) && (iname.find(".RA") == 7)) {
width = 640; height = 168;
}
if ((iname.find("F_LOWER") == 0) && (iname.find(".RA") == 8)) {
width = 640; height = 312;
}
if ((iname.find("F_PLAYN.RA") == 0)) {
width = 180; height = 50;
}
if ((iname.find("F_PLAY") == 0) && (iname.find(".RA") == 7)) {
width = 102; height = 141;
}
if ((iname.find("F_UPPER.RA") == 0)) {
width = 640; height = 168;
}
// end-of-generated code
if (iname.find(".RAW") == iname.length() - 4)
bpp = 3;
if (iname.find(".RAT") == iname.length() - 4)
bpp = 1;
if (!(bpp && bpp * width * height == size))
ERROR << "could not identify image: " << name << " size: " << size << std::endl;
return std::make_pair(width, height);
}
OpenGL::PagedTexture loadImageRAW(const std::string & name) {
PHYSFS_file * fd = GET_FILE_HELPER.openReadVFS(name);
uint32_t nbytes = PHYSFS_fileLength(fd);
WidthHeightPair whp = lookupImageSize(name, nbytes);
if (whp.first == 0 || whp.second == 0) {
PHYSFS_close(fd);
WARN << "aborting image load" << std::endl;
throw E_UNKNOWNKEY(name + " - RAW file size unknown");
}
Util::BufferCache::LockedBuffer lbuf(nbytes);
/*
uint8_t * buffer = Util::BufferCacheHolder::Instance().
requestBuffer(nbytes);
*/
uint8_t *buffer = lbuf();
PHYSFS_read(fd, buffer, 1, nbytes);
PHYSFS_close(fd);
return createEmbeddedTexture(whp.first, whp.second, false, buffer);
}
OpenGL::PagedTexture loadImageRATWithPalette(const std::string & name,
const std::string & palette_file) {
Util::FileHelper & fh = GET_FILE_HELPER;
PHYSFS_file * fd = fh.openReadVFS(name);
uint32_t nbytes = PHYSFS_fileLength(fd);
WidthHeightPair whp = lookupImageSize(name, nbytes);
if (whp.first == 0 || whp.second == 0) {
PHYSFS_close(fd);
WARN << "aborting image load" << std::endl;
throw E_UNKNOWNKEY(name + " - RAT file size unknown");
}
Util::BufferCache::LockedBuffer lb1(nbytes);
PHYSFS_read(fd, lb1(), 1, nbytes);
PHYSFS_close(fd);
// if this causes an exception, the buffercache will cleanup
fd = fh.openReadVFS(palette_file);
OpenGTA::Graphics8Bit::RGBPalette rgb(fd);
PHYSFS_close(fd);
Util::BufferCache::LockedBuffer lb2(nbytes * 3);
rgb.apply(nbytes, lb1(), lb2(), false);
return createEmbeddedTexture(whp.first, whp.second, false, lb2());
}
#ifdef WITH_SDL_IMAGE
OpenGL::PagedTexture loadImageSDL(const std::string & name) {
SDL_RWops * rwops = PHYSFSRWOPS_openRead(name.c_str());
SDL_Surface *surface = IMG_Load_RW(rwops, 1);
assert(surface);
NextPowerOfTwo npot(surface->w, surface->h);
uint16_t bpp = surface->format->BytesPerPixel;
uint8_t * buffer = Util::BufferCacheHolder::Instance().requestBuffer(npot.w * npot.h * bpp);
SDL_LockSurface(surface);
copyImage2Image(buffer, (uint8_t*)surface->pixels, surface->pitch, surface->h,
npot.w * bpp);
SDL_UnlockSurface(surface);
SDL_FreeSurface(surface);
GLuint texture = createGLTexture(npot.w, npot.h, (bpp == 4) ? true : false, buffer);
return OpenGL::PagedTexture(texture, 0, 0, GLfloat(surface->w)/npot.w,
GLfloat(surface->h)/npot.h);
}
#endif
GLuint createGLTexture(GLsizei w, GLsizei h, bool rgba, const void* pixels) {
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (!mipmapTextures)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
if (rgba) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
}
/*
if (rgba) {
if (mipmapTextures)
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
else {
if (mipmapTextures)
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
}*/
if (supportedMaxAnisoDegree > 1.0f)
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &supportedMaxAnisoDegree);
GL_CHECKERROR;
return tex;
}
void copyImage2Image(uint8_t *dest, const uint8_t *src, const uint16_t
srcWidth, const uint16_t srcHeight, const uint16_t destWidth) {
uint8_t *d = dest;
uint32_t srcOff = 0;
for (uint16_t j = 0; j < srcHeight; ++j) {
memcpy(d, src + srcOff, srcWidth);
srcOff += srcWidth;
d += destWidth;
}
}
OpenGL::PagedTexture createEmbeddedTexture(GLsizei w, GLsizei h,
bool rgba, const void* pixels) {
NextPowerOfTwo npot(w, h);
uint8_t* buff = (uint8_t*)pixels;
if (!(npot.w == uint32_t(w) && npot.h == uint32_t(h))) {
uint32_t bpp = (rgba ? 4 : 3);
uint32_t bufSize = npot.w * npot.h * bpp;
buff = Util::BufferCacheHolder::Instance().requestBuffer(bufSize);
copyImage2Image(buff, (uint8_t*)pixels, w * bpp, h, npot.w * bpp);
}
GLuint tex = createGLTexture(npot.w, npot.h, rgba, buff);
return PagedTexture(tex, 0, 0, float(w) / npot.w, float(h) / npot.h);
}
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#define READINT24(x) ((x)[0]<<16 | (x)[1]<<8 | (x)[2])
#define WRITEINT24(x, i) {(x)[0]=i>>16; (x)[1]=(i>>8)&0xff; x[2]=i&0xff; }
uint8_t* scale2x_24bit(const uint8_t* src, const int src_width, const int src_height) {
const int srcpitch = src_width * 3;
const int dstpitch = src_width * 6;
uint8_t *dstpix = Util::BufferCacheHolder::Instance().requestBuffer(src_width *
src_height * 3 * 4);
int E0, E1, E2, E3, B, D, E, F, H;
for(int looph = 0; looph < src_height; ++looph)
{
for(int loopw = 0; loopw < src_width; ++ loopw)
{
B = READINT24(src + (MAX(0,looph-1)*srcpitch) + (3*loopw));
D = READINT24(src + (looph*srcpitch) + (3*MAX(0,loopw-1)));
E = READINT24(src + (looph*srcpitch) + (3*loopw));
F = READINT24(src + (looph*srcpitch) + (3*MIN(src_width-1,loopw+1)));
H = READINT24(src + (MIN(src_height-1,looph+1)*srcpitch) + (3*loopw));
E0 = D == B && B != F && D != H ? D : E;
E1 = B == F && B != D && F != H ? F : E;
E2 = D == H && D != B && H != F ? D : E;
E3 = H == F && D != H && B != F ? F : E;
WRITEINT24((dstpix + looph*2*dstpitch + loopw*2*3), E0);
WRITEINT24((dstpix + looph*2*dstpitch + (loopw*2+1)*3), E1);
WRITEINT24((dstpix + (looph*2+1)*dstpitch + loopw*2*3), E2);
WRITEINT24((dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*3), E3);
}
}
return dstpix;
}
uint8_t* scale2x_32bit(const uint8_t* src, const int src_width, const int src_height) {
const int srcpitch = src_width * 4;
const int dstpitch = src_width * 8;
uint8_t* dstpix = Util::BufferCacheHolder::Instance().requestBuffer(src_width *
src_height * 4 * 4);
Uint32 E0, E1, E2, E3, B, D, E, F, H;
for(int looph = 0; looph < src_height; ++looph)
{
for(int loopw = 0; loopw < src_width; ++ loopw)
{
B = *(Uint32*)(src + (MAX(0,looph-1)*srcpitch) + (4*loopw));
D = *(Uint32*)(src + (looph*srcpitch) + (4*MAX(0,loopw-1)));
E = *(Uint32*)(src + (looph*srcpitch) + (4*loopw));
F = *(Uint32*)(src + (looph*srcpitch) + (4*MIN(src_width-1,loopw+1)));
H = *(Uint32*)(src + (MIN(src_height-1,looph+1)*srcpitch) + (4*loopw));
E0 = D == B && B != F && D != H ? D : E;
E1 = B == F && B != D && F != H ? F : E;
E2 = D == H && D != B && H != F ? D : E;
E3 = H == F && D != H && B != F ? F : E;
*(Uint32*)(dstpix + looph*2*dstpitch + loopw*2*4) = E0;
*(Uint32*)(dstpix + looph*2*dstpitch + (loopw*2+1)*4) = E1;
*(Uint32*)(dstpix + (looph*2+1)*dstpitch + loopw*2*4) = E2;
*(Uint32*)(dstpix + (looph*2+1)*dstpitch + (loopw*2+1)*4) = E3;
}
}
return dstpix;
}
bool mipmapTextures = false;
GLfloat supportedMaxAnisoDegree = 1.0f;
}