OpenGTA/blockdata.h
2018-09-23 10:57:34 +05:00

47 lines
2.3 KiB
C++
Executable File

/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef OPENGTA_BLOCKDATA
#define OPENGTA_BLOCKDATA
#include <cstddef>
#include "Singleton.h"
namespace OpenGTA {
struct BlockData {
static const size_t numBlockTypes = 45;
static const size_t numFaces = 5;
static float slope_raw_data[numBlockTypes][numFaces][4][3];
static float slope_tex_data[numBlockTypes][numFaces-1][4][2];
static float lid_normal_data[numBlockTypes][3];
};
typedef Loki::SingletonHolder<BlockData> BlockDataHolder;
}
#define SLOPE_RAW_DATA OpenGTA::BlockDataHolder::Instance().slope_raw_data
#define SLOPE_TEX_DATA OpenGTA::BlockDataHolder::Instance().slope_tex_data
#define LID_NORMAL_DATA OpenGTA::BlockDataHolder::Instance().lid_normal_data
#endif