193 lines
7.0 KiB
C++
193 lines
7.0 KiB
C++
/************************************************************************
|
|
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
|
|
* *
|
|
* This software is provided as-is, without any express or implied *
|
|
* warranty. In no event will the authors be held liable for any *
|
|
* damages arising from the use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute *
|
|
* it freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must *
|
|
* not claim that you wrote the original software. If you use this *
|
|
* software in a product, an acknowledgment in the product documentation *
|
|
* would be appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must *
|
|
* not be misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source *
|
|
* distribution. *
|
|
************************************************************************/
|
|
#ifndef OGTA_SpriteManager_H
|
|
#define OGTA_SpriteManager_H
|
|
|
|
#include <list>
|
|
#include <map>
|
|
#include "abstract_container.h"
|
|
//#include "pedestrian.h"
|
|
#include "game_objects.h"
|
|
#include "Singleton.h"
|
|
#include "train_system.h"
|
|
#include "map_helper.h"
|
|
|
|
namespace OpenGTA {
|
|
|
|
#if 0
|
|
class SpriteManager {
|
|
public:
|
|
SpriteManager();
|
|
~SpriteManager();
|
|
void drawInRect(SDL_Rect & r);
|
|
void clear();
|
|
|
|
void addPed(Pedestrian & ped);
|
|
Pedestrian & getPedById(const Uint32 & id);
|
|
void removePedById(const Uint32 & id);
|
|
|
|
void addCar(Car & car);
|
|
Car & getCarById(const Uint32 & id);
|
|
void removeCarById(const Uint32 & id);
|
|
|
|
void addObject(GameObject & go);
|
|
GameObject & getObjectById(const Uint32 & id);
|
|
void removeObjectById(const Uint32 & id);
|
|
|
|
void update(Uint32 ticks);
|
|
SpriteObject::Animation & getAnimationById(const Uint32 & id);
|
|
void registerAnimation(const Uint32 & id, const SpriteObject::Animation & anim);
|
|
|
|
inline bool getDrawTexture() { return (drawMode & 1); }
|
|
inline bool getDrawTexBorder() { return (drawMode & 2); }
|
|
inline bool getDrawBBox() { return (drawMode & 4); }
|
|
void setDrawTexture(bool v);
|
|
void setDrawTexBorder(bool v);
|
|
void setDrawBBox(bool v);
|
|
|
|
void drawPed(Pedestrian & ped);
|
|
void drawCar(Car & car);
|
|
void drawObject(GameObject & obj);
|
|
void drawExplosion(GameObject & obj);
|
|
|
|
void drawTrain(TrainSegment & train);
|
|
TrainSegment & getTrainById(const Uint32 & id);
|
|
|
|
void createProjectile(uint8_t typeId, float, Vector3D p, Vector3D d, Uint32 & ticks);
|
|
void createExplosion(Vector3D center);
|
|
void drawProjectile(Projectile & p);
|
|
void collideProjectile(Projectile & p);
|
|
|
|
typedef std::list<TrainSegment> TrainListType;
|
|
protected:
|
|
typedef std::list<Pedestrian> PedListType;
|
|
PedListType activePeds;
|
|
typedef std::list<Car> CarListType;
|
|
CarListType activeCars;
|
|
typedef std::list<GameObject> ObjectListType;
|
|
ObjectListType activeObjects;
|
|
typedef std::list<Projectile> ProjectileListType;
|
|
ProjectileListType activeProjectiles;
|
|
TrainListType activeTrains;
|
|
public:
|
|
TrainSystem trainSystem;
|
|
protected:
|
|
typedef std::map<Uint32, SpriteObject::Animation> AnimLookupType;
|
|
AnimLookupType animations;
|
|
private:
|
|
Uint32 drawMode;
|
|
};
|
|
#endif
|
|
class SpriteManager :
|
|
public AbstractContainer<Pedestrian>,
|
|
public AbstractContainer<Car>,
|
|
public AbstractContainer<SpriteObject> { //,
|
|
//public AbstractContainer<TrainSegment> {
|
|
public:
|
|
|
|
~SpriteManager();
|
|
void drawInRect(SDL_Rect & r);
|
|
void clear();
|
|
void removeDeadStuff();
|
|
|
|
template <typename T> T & add(const T & t) {
|
|
return AbstractContainer<T>::doAdd(t);
|
|
}
|
|
template <typename T> size_t getNum() {
|
|
return AbstractContainer<T>::objs.size();
|
|
}
|
|
inline Pedestrian & getPed(uint32_t id) {
|
|
return AbstractContainer<Pedestrian>::doGet(id);
|
|
}
|
|
inline Car & getCar(uint32_t id) {
|
|
return AbstractContainer<Car>::doGet(id);
|
|
}
|
|
inline SpriteObject & getObject(uint32_t id) {
|
|
return AbstractContainer<SpriteObject>::doGet(id);
|
|
}
|
|
/*
|
|
inline TrainSegment & getTrain(uint32_t id) {
|
|
return AbstractContainer<TrainSegment>::doGet(id);
|
|
}*/
|
|
|
|
template <typename T> inline std::list<T> & getList() {
|
|
return AbstractContainer<T>::objs;
|
|
}
|
|
|
|
inline void removePed(uint32_t id) {
|
|
AbstractContainer<Pedestrian>::doRemove(id);
|
|
}
|
|
inline void removeCar(uint32_t id) {
|
|
AbstractContainer<Car>::doRemove(id);
|
|
}
|
|
void realRemove();
|
|
|
|
inline bool getDrawTexture() { return (drawMode & 1); }
|
|
inline bool getDrawTexBorder() { return (drawMode & 2); }
|
|
inline bool getDrawBBox() { return (drawMode & 4); }
|
|
void setDrawTexture(bool v);
|
|
void setDrawTexBorder(bool v);
|
|
void setDrawBBox(bool v);
|
|
void drawBBoxOutline(const OBox &);
|
|
void drawTextureOutline(const float &, const float &);
|
|
|
|
void draw(Car &);
|
|
void draw(Pedestrian &);
|
|
void draw(SpriteObject &);
|
|
void draw(Projectile &);
|
|
|
|
void drawExplosion(SpriteObject &);
|
|
|
|
void update(Uint32 ticks);
|
|
|
|
SpriteObject::Animation & getAnimationById(const Uint32 & id);
|
|
void registerAnimation(const Uint32 & id, const SpriteObject::Animation & anim);
|
|
|
|
void createExplosion(Vector3D center);
|
|
void createProjectile(uint8_t typeId, float, Vector3D p, Vector3D d, Uint32 & ticks, Uint32 & owner);
|
|
|
|
|
|
public:
|
|
//TrainSystem trainSystem;
|
|
SpriteManager();
|
|
Util::SpriteCreationArea creationArea;
|
|
protected:
|
|
typedef std::map<Uint32, SpriteObject::Animation> AnimLookupType;
|
|
AnimLookupType animations;
|
|
typedef std::list<Projectile> ProjectileListType;
|
|
ProjectileListType activeProjectiles;
|
|
|
|
private:
|
|
Uint32 drawMode;
|
|
|
|
//SpriteManager(const SpriteManager & o) : trainSystem(AbstractContainer<TrainSegment>::objs) {assert(0);}
|
|
SpriteManager(const SpriteManager & o) {assert(0);}
|
|
|
|
};
|
|
|
|
typedef Loki::SingletonHolder<SpriteManager, Loki::CreateUsingNew,
|
|
Loki::DefaultLifetime, Loki::SingleThreaded> SpriteManagerHolder;
|
|
}
|
|
|
|
#endif
|