39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
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#include <QtGui/QApplication>
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "observerclientmodel.h"
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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TObserverClientModel observerClient;
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w.ObserverClientModel = &observerClient;
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observerClient.MainWindowPtr = &w;
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w.OpenMap();
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w.GetUi()->ConnectButton->PressedHandler = boost::bind(&TObserverClientModel::OnConnectButtonPressed, &observerClient);
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w.GetUi()->UpdateDataButton->PressedHandler = boost::bind(&TObserverClientModel::OnUpdateInfoButtonPressed, &observerClient);
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w.GetUi()->DisconnectButton->PressedHandler = boost::bind(&TObserverClientModel::Finish, &observerClient);
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w.GetUi()->MapTypeButton->PressedHandler = boost::bind(&TObserverClientModel::OnChangeMapTypeButtonPressed, &observerClient);
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w.GetUi()->ChatSendButton->PressedHandler = boost::bind(&TObserverClientModel::OnChatSendClick, &observerClient);
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w.GetUi()->AlarmButton->PressedHandler = boost::bind(&TObserverClientModel::OnSendAlarmClick, &observerClient);
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w.GetUi()->KickButton->PressedHandler = boost::bind(&TObserverClientModel::OnKickPlayerClick, &observerClient);
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w.GetUi()->SelectPlayerButton->PressedHandler = boost::bind(&TObserverClientModel::OnSelectPlayerClick, &observerClient);
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return a.exec();
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}
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