engine/include/Utils/WinApi/WinApi.h

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#pragma once
#define NOMINMAX 1
#include "windows.h"
#undef NOMINMAX
#include "gl/gl.h"
#include "gl/glu.h"
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#include "windows/gl/glext.h"
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namespace SE
{
/*
Here goes all functions that are platform-specific
When I make iOS/Mac/Linux port, I will make same API pair h/cpp
*/
//Not in use, wow
/*
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void GetWindowWidthHeight(int& width, int& height);
int GetWindowWidth();
int GetWindowHeight();*/
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} //namespace SE