catch up
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@ -101,10 +101,10 @@ void TAndroidApplication::InnerInit()
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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ResourceManager->PathToResources = "../../assets/";
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ST::PathToResources = "../../assets/";
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#endif
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ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
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Renderer->PushShader("DefaultShader");
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