catch up
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@ -20,17 +20,17 @@ void TMyApplication::InnerInit()
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ResourceManager->PathToResources = "resources/";
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ST::PathToResources = "resources/";
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#else
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ResourceManager->PathToResources = "../../../assets/";
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ResourceManager->PathToResources = "assets/";
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ST::PathToResources = "assets/";
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#endif
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ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
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