removing Halibut Engine

This commit is contained in:
Vladislav Khorev 2013-01-27 22:01:54 +00:00
parent feef4c1453
commit 42db333622
44 changed files with 0 additions and 2150 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry excluding=".svn/" kind="src" path="src"/>
<classpathentry excluding=".svn/" kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="lib" path="C:/Workplace/Projects/Android/EngineWrapper/jar/EngineWrapper.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>EngineWrapper</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1" android:versionName="1.0.0" package="fishrungames.halibutjnitemplate">
<application
android:icon="@drawable/ic_menu_template" android:label="Halibut Jni Template">
<activity android:name="fishrungames.halibutjnitemplate.MainActivity"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
android:noHistory="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-sdk android:minSdkVersion="8"/>
</manifest>

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@ -1,14 +0,0 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-8

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@ -1,19 +0,0 @@
//
// AppDelegate.h
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@class ViewController;
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *viewController;
@end

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@ -1,59 +0,0 @@
//
// AppDelegate.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "AppDelegate.h"
#import "ViewController.h"
@implementation AppDelegate
@synthesize window = _window;
@synthesize viewController = _viewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPad" bundle:nil];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

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//
// CustomGLKView.h
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <GLKit/GLKit.h>
@interface CustomGLKView : GLKView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@end

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@ -1,68 +0,0 @@
//
// CustomGLKView.m
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "CustomGLKView.h"
#import "ios_api.h"
bool touchMoved = false;
CGPoint prev_loc;
@implementation CustomGLKView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
prev_loc = location;
touchMoved = false;
AppOnTapDown(location.x, self.bounds.size.height - location.y);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
CGPoint prevLocation = [[[touches allObjects] objectAtIndex:0] previousLocationInView:self];
if (abs(prev_loc.x - location.x) > 10 || abs(prev_loc.y - location.y) > 10)
{
touchMoved = true;
}
AppOnScroll(prevLocation.x - location.x, prevLocation.y - location.y);
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
if (!touchMoved)
{
AppOnTapUp(location.x, self.bounds.size.height - location.y);
}
}
@end

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@ -1,14 +0,0 @@
//
// ViewController.h
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <GLKit/GLKit.h>
@interface ViewController : GLKViewController
@end

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@ -1,106 +0,0 @@
//
// ViewController.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "ViewController.h"
#import "ios_api.h"
@interface ViewController () {
}
@property (strong, nonatomic) EAGLContext *context;
@property (strong, nonatomic) GLKBaseEffect *effect;
- (void)setupGL;
- (void)tearDownGL;
@end
@implementation ViewController
@synthesize context = _context;
@synthesize effect = _effect;
- (void)viewDidLoad
{
[super viewDidLoad];
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!self.context) {
NSLog(@"Failed to create ES context");
}
GLKView *view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[self setupGL];
}
- (void)viewDidUnload
{
[super viewDidUnload];
[self tearDownGL];
if ([EAGLContext currentContext] == self.context) {
[EAGLContext setCurrentContext:nil];
}
self.context = nil;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
/*
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}*/
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)setupGL
{
[EAGLContext setCurrentContext:self.context];
AppInit();
}
- (void)tearDownGL
{
[EAGLContext setCurrentContext:self.context];
AppDeinit();
}
#pragma mark - GLKView and GLKViewController delegate methods
- (void)update
{
AppUpdate(self.timeSinceLastUpdate * 1000);
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
AppDraw();
}
@end

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buildRules = (
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isa = XCBuildConfiguration;
buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
CLANG_ENABLE_OBJC_ARC = YES;
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COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
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GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = com.apple.compilers.llvm.clang.1_0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 5.1;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
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name = Debug;
};
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isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 5.1;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
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name = Release;
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isa = XCBuildConfiguration;
buildSettings = {
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LIBRARY = "libc++";
GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "template-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = (
TARGET_IOS,
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HEADER_SEARCH_PATHS = (
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../jni,
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LIBRARY_SEARCH_PATHS = "";
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LIBRARY_SEARCH_PATHS = "";
"LIBRARY_SEARCH_PATHS[sdk=iphoneos*]" = (
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buildConfigurations = (
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defaultConfigurationName = Release;
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 4C49B2B015B0991B003512CD /* Project object */;
}

View File

@ -1,47 +0,0 @@
#include "include/Engine.h"
#include "main_code.h"
TMyApplication App;
extern "C" void AppInit()
{
App.OuterInit(480, 320, 480, 320);
}
extern "C" void AppDeinit()
{
App.OuterDeinit();
}
extern "C" void AppUpdate(int dt)
{
App.OuterUpdate(dt);
}
extern "C" void AppDraw()
{
App.OuterDraw();
}
extern "C" void AppOnTapDown(int posx, int posy)
{
//App.OuterOnTapDown(vec2(posx, posy));
}
extern "C" void AppOnTapUp(int posx, int posy)
{
//App.OuterOnTapUp(vec2(posx, posy));
}
extern "C" void AppOnScroll(int shiftx, int shifty)
{
//App.OuterOnMove(vec2(shiftx, shifty));
}

View File

@ -1,15 +0,0 @@
//
// Header.h
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
void AppInit();
void AppDeinit();
void AppUpdate(int dt);
void AppDraw();
void AppOnTapDown(int posx, int posy);
void AppOnTapUp(int posx, int posy);
void AppOnScroll(int shiftx, int shifty);

View File

@ -1,18 +0,0 @@
//
// main.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

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@ -1,50 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Halibut Universal Template</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.png</string>
<key>CFBundleIdentifier</key>
<string>fishrungames.template</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchImageFile</key>
<string>Splash-landscape.png</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@ -1,14 +0,0 @@
//
// Prefix header for all source files of the 'doublehitballs' target in the 'doublehitballs' project
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif

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@ -1,72 +0,0 @@
# Copyright (C) 2009 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LPATH := $(call my-dir)
ENGINE_PATH = $(SalmonEnginePathCygwin)
BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#====== ENGINE AND LIBS =====================
include $(ENGINE_PATH)/Android_Engine.mk
#================= THE GAME =======================
LOCAL_PATH:= $(LPATH)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_HALIBUT -DNOSOUND -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := HalibutEngine
LOCAL_C_INCLUDES := $(ENGINE_PATH)
LOCAL_C_INCLUDES += $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_MODULE := AndroidJniTemplate
LOCAL_SRC_FILES := main_code.cpp
LOCAL_SRC_FILES += android_api.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl,-s
include $(BUILD_SHARED_LIBRARY)

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@ -1,3 +0,0 @@
APP_STL := gnustl_static
APP_CPPFLAGS += -fexceptions
APP_CPPFLAGS += -frtti

View File

@ -1,116 +0,0 @@
#include "android_api.h"
#include "main_code.h"
boost::shared_ptr<TMyApplication> App(new TMyApplication);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
{
try
{
if (App->IsInited())
{
App->OuterDeinit(); //Clean up what is left at previous launch (if applicable)
}
App->OuterInit(width, height, 480.f, 320.f);
App->Inited = true;
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt)
{
try
{
if (App->IsInited())
{
App->OuterDraw();
App->OuterUpdate(dt);
}
}
catch (...)
{
throw;
}
}
JNIEXPORT int JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj)
{
if (App->IsInited())
{
return 1;
}
else
{
return 0;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj)
{
try
{
if (App->IsInited())
{
App->OuterDeinit();
}
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, float x, float y, long time)
{
try
{
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode)
{
App->OnKeyPress(keyCode);
}

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@ -1,32 +0,0 @@
#ifndef ANDROID_API_H_INCLUDED
#define ANDROID_API_H_INCLUDED
#include <jni.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "boost/shared_ptr.hpp"
#include "main_code.h"
using namespace SE;
extern "C" {
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj);
JNIEXPORT int JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode);
};
#endif

View File

@ -1,60 +0,0 @@
#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
void TMyApplication::InnerInit()
{
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/";
#endif
#ifdef TARGET_WIN32
#ifdef NDEBUG
ResourceManager->PathToResources = "resources/";
#else
ResourceManager->PathToResources = "../../../assets/";
#endif
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
Renderer->PushShader("DefaultShader");
ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
ResourceManager->FontManager.PushFont("droid_sans14");
//Inited = true; Must be set in android_api.cpp manually
}
void TMyApplication::InnerDeinit()
{
Inited = false;
}
void TMyApplication::InnerDraw()
{
//Console->Draw();
}
void TMyApplication::InnerUpdate(cardinal dt)
{
}

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#ifndef GL_CODE_H_INCLUDED
#define GL_CODE_H_INCLUDED
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/bind.hpp"
#include "include/Engine.h"
using namespace SE;
class TMyApplication : public TApplication
{
protected:
public:
bool Inited;
TMyApplication() : TApplication(), Inited(false) { }
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
bool IsInited() { return Inited; }
};
static void checkGlError(const std::string& op);
#endif

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">AndroidJniTemplate</string>
</resources>

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package fishrungames.halibutjnitemplate;
import java.util.Calendar;
import android.content.Context;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import fishrungames.engine.GLViewAncestor;
class GLView extends GLViewAncestor
{
static long lastTimeStamp;
static boolean gameIsInited = false;
public GLView(Context context)
{
//Change this method? Don't forget to change method below!
super(context);
init(false, 0, 0);
}
public GLView(Context context, boolean translucent, int depth, int stencil)
{
//Change this method? Don't forget to change method above!
super(context);
init(translucent, depth, stencil);
}
public void init(boolean translucent, int depth, int stencil)
{
super.init(translucent, depth, stencil);
setRenderer(new Renderer());
Calendar c = Calendar.getInstance();
lastTimeStamp = c.getTimeInMillis();
gameIsInited = true;
}
private static class Renderer implements GLSurfaceView.Renderer
{
public void onDrawFrame(GL10 gl)
{
if (gameIsInited)
{
Calendar c = Calendar.getInstance();
long currentTimeStamp = c.getTimeInMillis();
JniWrapper.Update(currentTimeStamp - lastTimeStamp);
lastTimeStamp = currentTimeStamp;
}
}
public void onSurfaceChanged(GL10 gl, int width, int height)
{
//JniWrapper.Destroy();
JniWrapper.Init(width,height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
//Do nothing.
}
}
}

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@ -1,23 +0,0 @@
package fishrungames.halibutjnitemplate;
public class JniWrapper
{
static {
System.loadLibrary("AndroidJniTemplate");
}
public static native void Init(int width, int height);
public static native void Update(long dt);
public static native void StopSounds();
public static native void Destroy();
public static native int IsInited();
public static native void OnTapDown(float x, float y, long time);
public static native void OnTapUp(float x, float y, long time);
public static native void OnTapMove(float x, float y, long time);
public static native void OnFling(float velocityX, float velocityY, long time);
public static native void OnScroll(float distanceX, float distanceY, long time);
public static native void OnKeyPress(int keyCode);
}

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@ -1,191 +0,0 @@
package fishrungames.halibutjnitemplate;
import fishrungames.engine.FileWrapper;
//Deprecated
//import fishrungames.androidjnitemplate.R;
import android.app.Activity;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
/*
import android.content.res.Resources;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.util.Xml;
import android.inputmethodservice.Keyboard;
import android.inputmethodservice.KeyboardView;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
*/
//Deprecated
//import java.lang.reflect.Field;
public class MainActivity extends Activity
{
GLView mView;
boolean IsScrolling = false;
private GestureDetector gestureDetector;
@Override
protected void onCreate(Bundle icicle)
{
super.onCreate(icicle);
gestureDetector = new GestureDetector(new MyGestureListener());
FileWrapper.LoadHalibutEngineLibrary();
FileWrapper.SetActivityInstance(this);
FileWrapper.SetupEnviroment();
/*
* Deprecated
try
{
for (Field f : R.raw.class.getFields())
{
FileWrapper.AddToFileMap(f.getName(), f.getInt(null));
}
} catch (IllegalArgumentException e)
{
FileWrapper.ConsoleOut("IllegalArgumentException\n");
onStop();
} catch (IllegalAccessException e)
{
FileWrapper.ConsoleOut("IllegalAccessException\n");
onStop();
}*/
String apkFilePath = null;
ApplicationInfo appInfo = null;
PackageManager packMgmr = this.getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo("fishrungames.halibutjnitemplate", 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
FileWrapper.SetupApkFilePath(apkFilePath);
mView = new GLView(getApplication());
setContentView(mView);
}
@Override
protected void onPause()
{
JniWrapper.Destroy();
super.onPause();
mView.onPause();
}
@Override
protected void onResume()
{
//Don't write anything here!
super.onResume();
mView.onResume();
}
@Override
protected void onStop()
{
//Don't write anything here!
super.onStop();
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
int ascii_keycode = keyCode;
if (keyCode == KeyEvent.KEYCODE_DEL)
{
ascii_keycode = 8; //Hack - getUnicodeChar does not recognize backspace
}
else
{
ascii_keycode = event.getUnicodeChar();
}
JniWrapper.OnKeyPress(ascii_keycode);
return super.onKeyDown(keyCode, event);
}
public boolean onTouchEvent(MotionEvent event)
{
if (gestureDetector.onTouchEvent(event))
{
return true;
}
if (event.getAction() == MotionEvent.ACTION_UP)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
if (IsScrolling)
{
IsScrolling = false;
}
JniWrapper.OnTapUp(x, y, event.getEventTime());
}
return true;
}
class MyGestureListener extends SimpleOnGestureListener
{
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY)
{
JniWrapper.OnFling(velocityX, velocityY, e2.getEventTime());
return true;
}
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY)
{
JniWrapper.OnScroll(distanceX, distanceY, e2.getEventTime());
IsScrolling = true;
return true;
}
public boolean onDown(MotionEvent event)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
JniWrapper.OnTapDown(x, y, event.getEventTime());
return true;
}
}
}

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@ -1,34 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Template", "Template\Template.vcxproj", "{0080A3E1-DFBF-4557-B198-E6D5D7724393}"
ProjectSection(ProjectDependencies) = postProject
{4E274B19-10B2-4987-96C5-76F35A149502} = {4E274B19-10B2-4987-96C5-76F35A149502}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Halibut Engine", "..\..\..\..\Engine\Halibut Engine\Halibut Engine.vcxproj", "{4E274B19-10B2-4987-96C5-76F35A149502}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.Build.0 = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.ActiveCfg = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.Build.0 = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.ActiveCfg = Release|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.Build.0 = Release|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.ActiveCfg = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.Build.0 = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.ActiveCfg = Release|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0080A3E1-DFBF-4557-B198-E6D5D7724393}</ProjectGuid>
<RootNamespace>Template</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../jni;$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WIN32;TARGET_HALIBUT;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Debug Library</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>../../../jni;$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WIN32;TARGET_HALIBUT;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Release Library</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\jni\main_code.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\jni\main_code.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,16 +0,0 @@
#include "main.h"
#include "main_code.h"
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
//Create application
TMyApplication Application;
Application.Width = 480;
Application.Height = 320;
//Start application
return MainLoop(Application);
}

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@ -1,3 +0,0 @@
#pragma once
#include "Engine.h"