Merge branch 'master' of gitlab.fishrungames.com:salmon-engine-core/engine

This commit is contained in:
Vladislav Khorev 2017-02-27 02:27:01 +03:00
commit 4a64dac6d3
12 changed files with 13329 additions and 36 deletions

View File

@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Salmon Engine", "Salmon Engine\Salmon Engine.vcxproj", "{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UtilsEngine", "UtilsEngine\UtilsEngine.vcxproj", "{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.ActiveCfg = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.Build.0 = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.ActiveCfg = Release|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.Build.0 = Release|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Debug_nosound|Win32.Build.0 = Debug|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Debug|Win32.ActiveCfg = Debug|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Debug|Win32.Build.0 = Debug|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Release|Win32.ActiveCfg = Release|Win32
{C29A7BA8-207A-46B8-AAAF-368AED22EC2A}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -5,7 +5,7 @@
#undef NOMINMAX
#include "gl/gl.h"
#include "gl/glu.h"
#include "gl/glext.h"
#include "windows/gl/glext.h"
namespace SE
{

View File

@ -86,7 +86,8 @@ ov_callbacks OggCallbacks = {
};
} //namespace SE
#endif //NOSOUND
} //namespace SE

View File

@ -1017,7 +1017,9 @@ cardinal TOggMusicStream::GetSamplesPerSec()
}
} //namespace SE
#endif //NOSOUND
} //namespace SE

48
windows/Engine/Engine.sln Executable file
View File

@ -0,0 +1,48 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine.vcxproj", "{534F100C-E611-43BF-B6F3-AD9F9925F703}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\libpng\libpng.vcxproj", "{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjpeg", "..\libjpeg\libjpeg.vcxproj", "{A05BADE1-D792-4620-9928-13A7AFD0F195}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x64.ActiveCfg = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x64.Build.0 = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x86.ActiveCfg = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x86.Build.0 = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x64.ActiveCfg = Release|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x64.Build.0 = Release|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x86.ActiveCfg = Release|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x86.Build.0 = Release|Win32
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Debug|x64.ActiveCfg = Debug|x64
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Debug|x64.Build.0 = Debug|x64
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Debug|x86.ActiveCfg = Debug|Win32
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Debug|x86.Build.0 = Debug|Win32
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Release|x64.ActiveCfg = Release|x64
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Release|x64.Build.0 = Release|x64
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Release|x86.ActiveCfg = Release|Win32
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}.Release|x86.Build.0 = Release|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug|x64.ActiveCfg = Debug|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug|x64.Build.0 = Debug|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug|x86.ActiveCfg = Debug|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug|x86.Build.0 = Debug|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Release|x64.ActiveCfg = Release|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Release|x64.Build.0 = Release|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Release|x86.ActiveCfg = Release|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

229
windows/Engine/Engine.vcxproj Executable file
View File

@ -0,0 +1,229 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{534F100C-E611-43BF-B6F3-AD9F9925F703}</ProjectGuid>
<RootNamespace>Engine</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../;../../../boost_1_63_0;../../../libs/boost-gil-extension;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;../../../libs/libogg-1.3.0/include;../../../libs/libvorbis-1.3.2/include;../../../libs/sqplus/sqplus;../../../libs/sqplus/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0600;NOSOUND;_MBCS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>../../../boost_1_63_0/stage/lib</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../;../../../boost_1_63_0;../../../libs/boost-gil-extension;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;../../../libs/libogg-1.3.0/include;../../../libs/libvorbis-1.3.2/include;../../../libs/sqplus/sqplus;../../../libs/sqplus/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0600;NOSOUND;_MBCS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../../../boost_1_63_0/stage/lib</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Animation\SalmonAnimation.cpp" />
<ClCompile Include="..\..\src\FontManager\FontManager.cpp" />
<ClCompile Include="..\..\src\FrameManager\FrameManager.cpp" />
<ClCompile Include="..\..\src\GlobalConst.cpp" />
<ClCompile Include="..\..\src\GUIManager\ButtonWidget.cpp" />
<ClCompile Include="..\..\src\GUIManager\GUIManager.cpp" />
<ClCompile Include="..\..\src\GUIManager\KeyboardWidget.cpp" />
<ClCompile Include="..\..\src\GUIManager\WidgetXmlParsers.cpp" />
<ClCompile Include="..\..\src\HalibutAnimation\HalibutAnimation.cpp" />
<ClCompile Include="..\..\src\LightManager\LightManager.cpp" />
<ClCompile Include="..\..\src\ModelManager\ModelManager.cpp" />
<ClCompile Include="..\..\src\ModelManager\NewModelManager.cpp" />
<ClCompile Include="..\..\src\OpenGLExt\OpenGlExt.cpp" />
<ClCompile Include="..\..\src\PhysicsManager\PhysicsManager.cpp" />
<ClCompile Include="..\..\src\Render\RenderMisc.cpp" />
<ClCompile Include="..\..\src\Render\RenderParams.cpp" />
<ClCompile Include="..\..\src\Render\SalmonRender\BackgroundCubemap.cpp" />
<ClCompile Include="..\..\src\Render\SalmonRender\Cameras.cpp" />
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderGLES20.cpp" />
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderInterface.cpp" />
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderWindows.cpp" />
<ClCompile Include="..\..\src\SalmonEngineInterface.cpp" />
<ClCompile Include="..\..\src\SalmonEngineWindows.cpp" />
<ClCompile Include="..\..\src\ScriptManager\ScriptManager.cpp" />
<ClCompile Include="..\..\src\ShaderManager\ShaderManager.cpp" />
<ClCompile Include="..\..\src\SimpleLand\SimpleLand.cpp" />
<ClCompile Include="..\..\src\SmartValueManager\SmartValueManager.cpp" />
<ClCompile Include="..\..\src\SoundManager\SoundManagerDataTypes.cpp" />
<ClCompile Include="..\..\src\SoundManager\SoundManagerWindows.cpp" />
<ClCompile Include="..\..\src\TextureManager\SalmonTexture.cpp" />
<ClCompile Include="..\..\src\Utils\Console\Console.cpp" />
<ClCompile Include="..\..\src\Utils\DataTypes\DataTypes.cpp" />
<ClCompile Include="..\..\src\Utils\DataTypes\NewDataTypes.cpp" />
<ClCompile Include="..\..\src\Utils\FileUtils\FileUtils.cpp" />
<ClCompile Include="..\..\src\Utils\JpegHelper.cpp" />
<ClCompile Include="..\..\src\Utils\Network\Network.cpp" />
<ClCompile Include="..\..\src\Utils\Network\Server.cpp" />
<ClCompile Include="..\..\src\Utils\PngHelper.cpp" />
<ClCompile Include="..\..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
<ClCompile Include="..\..\src\Utils\SimpleTimer.cpp" />
<ClCompile Include="..\..\src\Utils\TgaLoader.cpp" />
<ClCompile Include="..\..\src\Utils\ThreadUtils.cpp" />
<ClCompile Include="..\..\src\Utils\WinApi\WinApi.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\Animation\SalmonAnimation.h" />
<ClInclude Include="..\..\include\Engine.h" />
<ClInclude Include="..\..\include\FontManager\FontManager.h" />
<ClInclude Include="..\..\include\FrameManager\FrameManager.h" />
<ClInclude Include="..\..\include\GlobalConst.h" />
<ClInclude Include="..\..\include\GUIManager\ButtonWidget.h" />
<ClInclude Include="..\..\include\GUIManager\GUIManager.h" />
<ClInclude Include="..\..\include\GUIManager\KeyboardWidget.h" />
<ClInclude Include="..\..\include\GUIManager\WidgetTemplatesImpl.h" />
<ClInclude Include="..\..\include\GUIManager\WidgetXmlParsers.h" />
<ClInclude Include="..\..\include\HalibutAnimation\HalibutAnimation.h" />
<ClInclude Include="..\..\include\LightManager\LightManager.h" />
<ClInclude Include="..\..\include\ModelManager\ModelManager.h" />
<ClInclude Include="..\..\include\ModelManager\NewModelManager.h" />
<ClInclude Include="..\..\include\OpenGLExt\OpenGlExt.h" />
<ClInclude Include="..\..\include\PhysicsManager\PhysicsManager.h" />
<ClInclude Include="..\..\include\Render\RenderMisc.h" />
<ClInclude Include="..\..\include\Render\RenderParams.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\BackgroundCubemap.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\Cameras.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderAndroid.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderGLES20.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderInterface.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderIos.h" />
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderWindows.h" />
<ClInclude Include="..\..\include\SalmonEngineAndroid.h" />
<ClInclude Include="..\..\include\SalmonEngineInterface.h" />
<ClInclude Include="..\..\include\SalmonEngineIos.h" />
<ClInclude Include="..\..\include\SalmonEngineWindows.h" />
<ClInclude Include="..\..\include\ScriptManager\ScriptManager.h" />
<ClInclude Include="..\..\include\ShaderManager\ShaderManager.h" />
<ClInclude Include="..\..\include\SimpleLand\SimpleLand.h" />
<ClInclude Include="..\..\include\SmartValueManager\SmartValueManager.h" />
<ClInclude Include="..\..\include\SoundManager\SoundManagerAndroid.h" />
<ClInclude Include="..\..\include\SoundManager\SoundManagerDataTypes.h" />
<ClInclude Include="..\..\include\SoundManager\SoundManagerInterface.h" />
<ClInclude Include="..\..\include\SoundManager\SoundManagerIos.h" />
<ClInclude Include="..\..\include\SoundManager\SoundManagerWindows.h" />
<ClInclude Include="..\..\include\TextureManager\SalmonTexture.h" />
<ClInclude Include="..\..\include\Utils\BindableVar.h" />
<ClInclude Include="..\..\include\Utils\Console\Console.h" />
<ClInclude Include="..\..\include\Utils\DataTypes\DataTypes.h" />
<ClInclude Include="..\..\include\Utils\DataTypes\NewDataTypes.h" />
<ClInclude Include="..\..\include\Utils\ErrorTypes\ErrorTypes.h" />
<ClInclude Include="..\..\include\Utils\FileUtils\FileUtils.h" />
<ClInclude Include="..\..\include\Utils\IosApi\ObjC\GLKViewTemplate.h" />
<ClInclude Include="..\..\include\Utils\IosApi\ObjC\ViewControllerTemplate.h" />
<ClInclude Include="..\..\include\Utils\JpegHelper.h" />
<ClInclude Include="..\..\include\Utils\Network\Network.h" />
<ClInclude Include="..\..\include\Utils\Network\Server.h" />
<ClInclude Include="..\..\include\Utils\Network\SignalSender.h" />
<ClInclude Include="..\..\include\Utils\PngHelper.h" />
<ClInclude Include="..\..\include\Utils\SerializeInterface\SerializeInterface.h" />
<ClInclude Include="..\..\include\Utils\SimpleTimer.h" />
<ClInclude Include="..\..\include\Utils\TgaLoader.h" />
<ClInclude Include="..\..\include\Utils\ThreadUtils.h" />
<ClInclude Include="..\..\include\Utils\ThreadUtilsImpl.h" />
<ClInclude Include="..\..\include\Utils\Utils.h" />
<ClInclude Include="..\..\include\Utils\WinApi\WinApi.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,327 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Файлы исходного кода">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Заголовочные файлы">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Animation\SalmonAnimation.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\FontManager\FontManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\FrameManager\FrameManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\GlobalConst.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\GUIManager\ButtonWidget.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\GUIManager\GUIManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\GUIManager\KeyboardWidget.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\GUIManager\WidgetXmlParsers.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\HalibutAnimation\HalibutAnimation.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\LightManager\LightManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ModelManager\ModelManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ModelManager\NewModelManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\OpenGLExt\OpenGlExt.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\PhysicsManager\PhysicsManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\RenderMisc.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\RenderParams.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\SalmonRender\BackgroundCubemap.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\SalmonRender\Cameras.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderGLES20.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderInterface.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Render\SalmonRender\SalmonRenderWindows.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SalmonEngineInterface.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SalmonEngineWindows.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ScriptManager\ScriptManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ShaderManager\ShaderManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SimpleLand\SimpleLand.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SmartValueManager\SmartValueManager.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SoundManager\SoundManagerDataTypes.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SoundManager\SoundManagerWindows.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\TextureManager\SalmonTexture.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\Console\Console.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\DataTypes\DataTypes.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\DataTypes\NewDataTypes.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\FileUtils\FileUtils.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\JpegHelper.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\Network\Network.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\Network\Server.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\PngHelper.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\SerializeInterface\SerializeInterface.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\SimpleTimer.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\TgaLoader.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\ThreadUtils.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utils\WinApi\WinApi.cpp">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\Animation\SalmonAnimation.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Engine.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\FontManager\FontManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\FrameManager\FrameManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GlobalConst.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GUIManager\ButtonWidget.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GUIManager\GUIManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GUIManager\KeyboardWidget.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GUIManager\WidgetTemplatesImpl.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GUIManager\WidgetXmlParsers.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\HalibutAnimation\HalibutAnimation.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\LightManager\LightManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ModelManager\ModelManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ModelManager\NewModelManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\OpenGLExt\OpenGlExt.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\PhysicsManager\PhysicsManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\RenderMisc.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\RenderParams.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\BackgroundCubemap.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\Cameras.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderAndroid.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderGLES20.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderInterface.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderIos.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Render\SalmonRender\SalmonRenderWindows.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SalmonEngineAndroid.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SalmonEngineInterface.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SalmonEngineIos.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SalmonEngineWindows.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ScriptManager\ScriptManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ShaderManager\ShaderManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SimpleLand\SimpleLand.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SmartValueManager\SmartValueManager.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SoundManager\SoundManagerAndroid.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SoundManager\SoundManagerDataTypes.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SoundManager\SoundManagerInterface.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SoundManager\SoundManagerIos.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SoundManager\SoundManagerWindows.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\TextureManager\SalmonTexture.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\BindableVar.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\Console\Console.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\DataTypes\DataTypes.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\DataTypes\NewDataTypes.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\ErrorTypes\ErrorTypes.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\FileUtils\FileUtils.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\IosApi\ObjC\GLKViewTemplate.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\IosApi\ObjC\ViewControllerTemplate.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\JpegHelper.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\Network\Network.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\Network\Server.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\Network\SignalSender.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\PngHelper.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\SerializeInterface\SerializeInterface.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\SimpleTimer.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\TgaLoader.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\ThreadUtils.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\ThreadUtilsImpl.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\Utils.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utils\WinApi\WinApi.h">
<Filter>Заголовочные файлы</Filter>
</ClInclude>
</ItemGroup>
</Project>

12146
windows/gl/glext.h Executable file

File diff suppressed because it is too large Load Diff

167
windows/libjpeg/libjpeg.vcxproj Executable file
View File

@ -0,0 +1,167 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A05BADE1-D792-4620-9928-13A7AFD0F195}</ProjectGuid>
<RootNamespace>libjpeg</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../../libs/jpeg-9;../../../libs/jpeg-9/vc10</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../../libs/jpeg-9;../../../libs/jpeg-9/vc10</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libs\jpeg-9\jaricom.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcapimin.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcapistd.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcarith.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jccoefct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jccolor.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcdctmgr.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jchuff.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcinit.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcmainct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcmarker.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcmaster.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcomapi.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcparam.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcprepct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jcsample.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jctrans.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdapimin.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdapistd.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdarith.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdatadst.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdatasrc.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdcoefct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdcolor.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jddctmgr.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdhuff.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdinput.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdmainct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdmarker.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdmaster.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdmerge.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdpostct.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdsample.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jdtrans.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jerror.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctflt.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctfst.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctint.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jidctflt.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jidctfst.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jidctint.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jmemmgr.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jmemnobs.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jquant1.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jquant2.c" />
<ClCompile Include="..\..\..\libs\jpeg-9\jutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,157 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Файлы исходного кода">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Заголовочные файлы">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libs\jpeg-9\jaricom.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcapimin.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcapistd.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcarith.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jccoefct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jccolor.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcdctmgr.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jchuff.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcinit.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcmainct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcmarker.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcmaster.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcomapi.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcparam.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcprepct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jcsample.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jctrans.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdapimin.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdapistd.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdarith.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdatadst.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdatasrc.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdcoefct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdcolor.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jddctmgr.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdhuff.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdinput.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdmainct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdmarker.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdmaster.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdmerge.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdpostct.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdsample.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jdtrans.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jerror.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctflt.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctfst.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jfdctint.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jidctflt.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jidctfst.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jidctint.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jmemmgr.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jmemnobs.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jquant1.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jquant2.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\jpeg-9\jutils.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
</ItemGroup>
</Project>

147
windows/libpng/libpng.vcxproj Executable file
View File

@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}</ProjectGuid>
<RootNamespace>libpng</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../../libs/lpng1510;../../../libs/zlib-1.2.8</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../../../libs/lpng1510;../../../libs/zlib-1.2.8</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libs\lpng1510\png.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngerror.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngget.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngmem.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngpread.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngread.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngrio.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngrtran.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngrutil.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngset.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngtrans.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngwio.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngwrite.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngwtran.c" />
<ClCompile Include="..\..\..\libs\lpng1510\pngwutil.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\adler32.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\compress.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\crc32.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\deflate.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\infback.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inffast.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inflate.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inftrees.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\trees.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\uncompr.c" />
<ClCompile Include="..\..\..\libs\zlib-1.2.8\zutil.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,100 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Файлы исходного кода">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Заголовочные файлы">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Файлы исходного кода\zlib">
<UniqueIdentifier>{9c0311a2-03ac-46dc-abda-6c93b9dc3a5a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libs\lpng1510\pngwtran.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngwutil.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\png.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngerror.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngget.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngmem.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngpread.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngread.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngrio.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngrtran.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngrutil.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngset.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngtrans.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngwio.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\lpng1510\pngwrite.c">
<Filter>Файлы исходного кода</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\uncompr.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\zutil.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\adler32.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\compress.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\crc32.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\deflate.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\infback.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inffast.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inflate.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\inftrees.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libs\zlib-1.2.8\trees.c">
<Filter>Файлы исходного кода\zlib</Filter>
</ClCompile>
</ItemGroup>
</Project>