Namespace ST for global vars
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@@ -202,7 +202,7 @@ void TShaderManager::Serialize(boost::property_tree::ptree& propertyTree)
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bool TShaderManager::AddShader(const std::string& shaderName, const std::string& vertexFileName, const std::string& fragmentFileName)
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{
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std::string pathToResources = ResourceManager->PathToResources;
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std::string pathToResources = ST::PathToResources;
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if (ShaderList.count(shaderName) > 0)
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{
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