ios stuff

This commit is contained in:
vladislav.khorev committed 2013-01-28 09:51:30 +00:00
1 parent 6c7fd92820
commit 8ec1ba5e74
10 files changed
+1029 -901

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@@ -81,11 +81,11 @@ void TSalmonRendererInterface::InitOpenGL(int screenWidth, int screenHeight, flo
MatrixHeight = matrixHeight;
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
#ifdef TARGET_WIN32
glEnable(GL_LIGHTING);
glEnable(GL_NORMALIZE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glMaterialfv(GL_FRONT, GL_DIFFUSE, WhiteColor);
glPolygonMode(GL_FRONT_AND_BACK , GL_FILL);
@@ -302,7 +302,8 @@ vec3 TSalmonRendererInterface::GetCamPos()
void TSalmonRendererInterface::SwitchToScreen()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@@ -5,5 +5,12 @@
namespace SE
{
void TSalmonRendererIos::SwitchToScreen()
{
IosSwitchToScreen();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
} //namespace SE