ios stuff
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@ -21,7 +21,11 @@ Use global variable ResourceManager to get access to light manager
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namespace SE
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{
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extern const int CONST_SCREEN_FRAMEBUFFER;
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struct TFrame
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{
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cardinal FrameBuffer;
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@ -11,8 +11,8 @@ class TSalmonRendererIos : public TSalmonRendererGLES20
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protected:
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public:
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virtual void SwitchToScreen();
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};
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} //namespace SE
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@ -60,4 +60,7 @@ public:
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} //namespace SE
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#include "include/GUIManager/WidgetTemplatesImpl.h"
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#endif
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@ -20,5 +20,6 @@ std::string IosGetFileReadPath(const std::string& filename);
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std::string IosGetFilePathUserData(const std::string& filename);
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void IosSwitchToScreen();
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} //namespace SE
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@ -5,6 +5,10 @@
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namespace SE
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{
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const int CONST_SCREEN_FRAMEBUFFER = 0;
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//===================================================
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//================ FRAME MANAGER ====================
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@ -23,7 +27,7 @@ void TFrameManager::FreeFrameManager()
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{
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ResourceManager->TexList.DeleteTexture(i.second.TexName);
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glDeleteRenderbuffers(1, &(i.second.DepthRenderBuffer));
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glDeleteFramebuffers(1, &(i.second.FrameBuffer));
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}
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@ -88,7 +92,7 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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return FrameMap[frameName].FrameBuffer;
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@ -97,7 +101,7 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
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*Console<<"FrameManager::ERROR - frame buffer can not be added correctly: "+frameName+", with error: "+tostr(status);
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ResourceManager->TexList.DeleteTexture(texName);
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glDeleteRenderbuffers(1, &depthRenderBuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glDeleteFramebuffers(1, &frameBuffer);
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return 0;
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@ -182,7 +186,7 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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return FrameMap[frameName].FrameBuffer;
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@ -192,7 +196,7 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
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*Console<<"FrameManager::ERROR - frame buffer can not be added correctly: "+frameName;
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ResourceManager->TexList.DeleteTexture(texName);
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glDeleteRenderbuffers(1, &depthRenderBuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glDeleteFramebuffers(1, &frameBuffer);
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return 0;
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@ -218,7 +222,7 @@ void TFrameManager::DeleteFrameRenderBuffer(const std::string& frameName)
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{
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ResourceManager->TexList.DeleteTexture(FrameMap[frameName].TexName);
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glDeleteRenderbuffers(1, &(FrameMap[frameName].DepthRenderBuffer));
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glDeleteFramebuffers(1, &(FrameMap[frameName].FrameBuffer));
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FrameMap.erase(frameName);
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@ -265,14 +269,14 @@ cardinal TFrameManager::AddDepthBuffer(const std::string& frameName, cardinal wi
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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return FrameMap[frameName].FrameBuffer;
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break;
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default:
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*Console<<"FrameManager::ERROR - frame buffer can not be added correctly: "+frameName;
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ResourceManager->TexList.DeleteTexture(texName);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glDeleteFramebuffers(1, &frameBuffer);
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return 0;
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@ -81,11 +81,11 @@ void TSalmonRendererInterface::InitOpenGL(int screenWidth, int screenHeight, flo
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MatrixHeight = matrixHeight;
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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#ifdef TARGET_WIN32
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, WhiteColor);
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glPolygonMode(GL_FRONT_AND_BACK , GL_FILL);
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@ -302,7 +302,8 @@ vec3 TSalmonRendererInterface::GetCamPos()
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void TSalmonRendererInterface::SwitchToScreen()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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@ -5,5 +5,12 @@
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namespace SE
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{
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void TSalmonRendererIos::SwitchToScreen()
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{
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IosSwitchToScreen();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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} //namespace SE
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@ -20,9 +20,10 @@ void TApplication::OuterInit(int screenWidth, int screenHeight, float matrixWidt
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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InnerInit();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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CheckGlError();
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}
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@ -7,10 +7,12 @@
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//
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#import <Foundation/Foundation.h>
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#import <GLKit/GLKit.h>
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#include "include/Utils/Utils.h"
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GLKView* defaultView = 0; //Need to be set up by App!
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namespace SE
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{
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@ -46,6 +48,11 @@ std::string IosGetFilePathUserData(const std::string& filename)
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return std::string([[NSFileManager defaultManager] fileSystemRepresentationWithPath:file]);
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}
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void IosSwitchToScreen()
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{
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[defaultView bindDrawable];
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}
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} //namespace SE
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