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@@ -30,6 +30,9 @@ protected:
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float GlobalShadowAreaHalfSize;
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cardinal BkgTexID;
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std::string BkgShaderName;
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void CalcCamPosVec();
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virtual void DrawQuad(const T2DQuad& quad) = 0;
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@@ -78,6 +81,11 @@ public:
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void BeginDrawToDepthBufferGlobal(std::string& globalBufferName);
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void BeginDrawToDepthBufferLocal(std::string& localBufferName);
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void EndDrawToDepthBuffer();
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void SetBackgroundCubemap(cardinal bkgTex) { BkgTexID = bkgTex; }
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void SetBackgroundShader(const std::string& shaderName) { BkgShaderName = shaderName; }
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void DrawBackground();
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};
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