A lot of changes
This commit is contained in:
parent
5720f8322b
commit
ef92c70ae8
@ -23,17 +23,20 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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4
Halibut Engine/Halibut Engine.vcxproj.user
Normal file
4
Halibut Engine/Halibut Engine.vcxproj.user
Normal file
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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@ -94,17 +94,20 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -135,8 +138,8 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NOSOUND;TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..;C:\Boost\include\boost-1_84;..\..\lpng1510</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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12146
gl/glext.h
Normal file
12146
gl/glext.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -30,6 +30,9 @@ protected:
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float GlobalShadowAreaHalfSize;
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cardinal BkgTexID;
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std::string BkgShaderName;
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void CalcCamPosVec();
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virtual void DrawQuad(const T2DQuad& quad) = 0;
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@ -79,6 +82,11 @@ public:
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void BeginDrawToDepthBufferLocal(std::string& localBufferName);
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void EndDrawToDepthBuffer();
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void SetBackgroundCubemap(cardinal bkgTex) { BkgTexID = bkgTex; }
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void SetBackgroundShader(const std::string& shaderName) { BkgShaderName = shaderName; }
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void DrawBackground();
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};
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} //namespace SE
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@ -1,7 +1,7 @@
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#ifndef SCRIPT_MANAGER_H_INCLUDED
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#define SCRIPT_MANAGER_H_INCLUDED
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#include "sqplus.h"
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//#include "sqplus.h"
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#include <iostream>
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#include <string>
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@ -44,22 +44,23 @@ public:
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};
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class TScriptManager : public TSerializeInterface
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{
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protected:
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HSQUIRRELVM virtualMachine;
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//HSQUIRRELVM virtualMachine;
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std::map<std::string, TScriptInfo> FuncInfoMap;
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template<typename T1,typename T2>
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void RegisterFunc(T1& object, T2 method, const std::string& funcName)
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{
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SqPlus::RegisterGlobal(virtualMachine, object, method, _SC(funcName.c_str()));
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//SqPlus::RegisterGlobal(virtualMachine, object, method, _SC(funcName.c_str()));
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}
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template<typename T>
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void RegisterFunc(T globalFunc, const std::string& funcName)
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{
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SqPlus::RegisterGlobal(virtualMachine, globalFunc, _SC(funcName.c_str()));
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//SqPlus::RegisterGlobal(virtualMachine, globalFunc, _SC(funcName.c_str()));
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}
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public:
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@ -103,9 +104,9 @@ public:
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void SQ_Print(const SQChar *inString);
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void SQ_PrintWidgetList();
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void SQ_MoveWidget(const SQChar *widgetName, float x, float y);
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//void SQ_Print(const SQChar *inString);
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//void SQ_PrintWidgetList();
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//void SQ_MoveWidget(const SQChar *widgetName, float x, float y);
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//void SQ_PrintTextureList();
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//void SQ_PrintAnimationList();
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@ -41,7 +41,7 @@ public:
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}
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template<typename TYPENAME>
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boost::signal<void(const TYPENAME&)>& GetSignal(const std::string& dictName, const std::string& valueName)
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boost::signals2::signal<void(const TYPENAME&)>& GetSignal(const std::string& dictName, const std::string& valueName)
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{
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return boost::get<std::shared_ptr<TBindableVar<TYPENAME>>>(GetSmartValue(dictName, valueName))->OnVarChanged;
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}
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@ -1,7 +1,7 @@
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#ifndef BINDABLE_VAR_H_INCLUDED
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#define BINDABLE_VAR_H_INCLUDED
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#include "boost/signal.hpp"
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#include "boost/signals2.hpp"
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#include "boost/variant.hpp"
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namespace SE
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@ -17,7 +17,7 @@ protected:
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public:
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boost::signal<void(const TYPENAME&)> OnVarChanged;
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boost::signals2::signal<void(const TYPENAME&)> OnVarChanged;
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TBindableVar()
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{
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@ -14,7 +14,7 @@ This code combines additional routines (such as console/log, exceptions, math ut
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#include "boost/asio.hpp"
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#include "boost/date_time/posix_time/posix_time.hpp"
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#include "boost/signal.hpp"
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#include "boost/signals2.hpp"
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#include "include/Utils/Console/Console.h"
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@ -32,8 +32,10 @@ bool TLiteModelResource::LoadModel(boost::shared_array<byte> filePointer, cardin
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int normtexnamelen = *reinterpret_cast<word*>(&filePointer[78]+texnamelen);
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Normtexname = std::string(reinterpret_cast<char*>(&filePointer[80]+texnamelen), reinterpret_cast<char*>(&filePointer[80]+texnamelen) + normtexnamelen);
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ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Texname)));
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if (Texname != "")
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{
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ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Texname)));
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}
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if (Normtexname != "")
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{
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ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Normtexname)));
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@ -805,6 +805,76 @@ void TSalmonRendererInterface::EndDrawToDepthBuffer()
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SetPerspectiveFullScreenViewport();
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}
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void TSalmonRendererInterface::DrawBackground()
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{
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if (BkgTexID != 0)
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{
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//ResourceManager->ShaderManager.PushShader(BkgShaderName);
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this->PushShader(BkgShaderName);
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//if (BkgShaderName != "")
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// ResourceManager->ShaderManager.SetCurrentShader(BkgShaderName);
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glPushMatrix();
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glLoadIdentity();
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glRotatef(CamPhi * 180.0f / pi, 1.0f, 0.0f, 0.0f);
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glRotatef(CamAlpha * 180.0f / pi, 0.0f, 1.0f, 0.0f);
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glBindTexture(GL_TEXTURE_CUBE_MAP, BkgTexID);
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//x
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glBegin(GL_QUADS);
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glVertex3f(-10.0f, -10.0f, -10.0f);
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glVertex3f(-10.0f, 10.0f, -10.0f);
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glVertex3f(-10.0f, 10.0f, 10.0f);
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glVertex3f(-10.0f, -10.0f, 10.0f);
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glEnd();
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glBegin(GL_QUADS);
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glVertex3f(10.0f, -10.0f, -10.0f);
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glVertex3f(10.0f, 10.0f, -10.0f);
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glVertex3f(10.0f, 10.0f, 10.0f);
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glVertex3f(10.0f, -10.0f, 10.0f);
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glEnd();
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//y
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glBegin(GL_QUADS);
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glVertex3f(-10.0f, 10.0f, -10.0f);
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glVertex3f(10.0f, 10.0f, -10.0f);
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glVertex3f(10.0f, 10.0f, 10.0f);
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glVertex3f(-10.0f, 10.0f, 10.0f);
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glEnd();
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glBegin(GL_QUADS);
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glVertex3f(-10.0f, -10.0f, -10.0f);
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glVertex3f(10.0f, -10.0f, -10.0f);
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glVertex3f(10.0f, -10.0f, 10.0f);
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glVertex3f(-10.0f, -10.0f, 10.0f);
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glEnd();
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//z
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glBegin(GL_QUADS);
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glVertex3f(10.0f, -10.0f, 10.0f);
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glVertex3f(10.0f, 10.0f, 10.0f);
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glVertex3f(-10.0f, 10.0f, 10.0f);
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glVertex3f(-10.0f, -10.0f, 10.0f);
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glEnd();
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glBegin(GL_QUADS);
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glVertex3f(10.0f, -10.0f, -10.0f);
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glVertex3f(10.0f, 10.0f, -10.0f);
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glVertex3f(-10.0f, 10.0f, -10.0f);
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glVertex3f(-10.0f, -10.0f, -10.0f);
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glEnd();
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glClear(GL_DEPTH_BUFFER_BIT);
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glPopMatrix();
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PopShader();
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}
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}
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} //namespace SE
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@ -34,8 +34,8 @@ void TApplicationAncestor::OuterDeinit()
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void TApplicationAncestor::OuterDraw()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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//glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE0);
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RenderUniform1i("Texture", 0);
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@ -43,16 +43,16 @@ void TApplicationAncestor::OuterDraw()
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InnerDraw();
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glDisable(GL_DEPTH_TEST);
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Renderer->PushShader("DefaultShader");
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//glDisable(GL_DEPTH_TEST);
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/*Renderer->PushShader("DefaultShader");
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if (IsConsoleOut)
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{
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Console->Draw();
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}
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Renderer->PopShader();
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glEnable(GL_DEPTH_TEST);
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Renderer->PopShader();*/
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//glEnable(GL_DEPTH_TEST);
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}
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void TApplicationAncestor::OuterUpdate(cardinal timer)
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@ -10,9 +10,9 @@ std::vector<TFunctionBinderInterface*> TFunctionBinderInterface::BinderList;
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TScriptManager::TScriptManager()
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{
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SquirrelVM::Init();
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//SquirrelVM::Init();
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virtualMachine = SquirrelVM::GetVMPtr();
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//virtualMachine = SquirrelVM::GetVMPtr();
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//SqPlus::RegisterGlobal(virtualMachine, SQ_Print, _SC("Print"));
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//SqPlus::RegisterGlobal(virtualMachine, SQ_Print, _SC("p"));
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@ -58,12 +58,12 @@ TScriptManager::TScriptManager()
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TScriptManager::~TScriptManager()
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{
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*Console<<"Script manager shutdown";
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SquirrelVM::Shutdown();
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//SquirrelVM::Shutdown();
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}
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void TScriptManager::RunScript(const std::string& scriptCode)
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{
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try
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/*try
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{
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SquirrelObject m = SquirrelVM::CompileBuffer(_T(scriptCode.c_str()));
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@ -72,7 +72,7 @@ void TScriptManager::RunScript(const std::string& scriptCode)
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catch (SquirrelError)
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{
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*Console<<"Script failed to run";
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}
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}*/
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}
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@ -80,7 +80,7 @@ void TScriptManager::RunScript(const std::string& scriptCode)
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void TScriptManager::BindBasicFunctions()
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{
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//Hack =D
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static bool alreadyBind = false;
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/*static bool alreadyBind = false;
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if (!alreadyBind)
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{
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@ -102,7 +102,7 @@ void TScriptManager::BindBasicFunctions()
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alreadyBind = true;
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}
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*/
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@ -171,10 +171,11 @@ void TScriptManager::Serialize(boost::property_tree::ptree& propertyTree)
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//============= Typical commands ==============
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//=============================================
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/*
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void SQ_Print(const SQChar *inString)
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{
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Console->PrintImmediate(std::string(inString));
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}
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}*/
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/*
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void SQ_PrintWidgetList()
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@ -1,4 +1,5 @@
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#include "include/Engine.h"
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#define TARGET_WIN32
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namespace SE
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{
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@ -132,6 +133,7 @@ void TSimpleLandClass::CreateVBO()
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void TSimpleLandClass::FreeVBO()
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{
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#ifdef TARGET_WIN32
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glDeleteBuffers(1, &VertexBuffer);
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glDeleteBuffers(1, &NormBuffer);
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glDeleteBuffers(1, &TangentBuffer);
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@ -381,23 +383,27 @@ void TSimpleLandClass::DrawImmediate()
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float tx1 = float(j+1)/(Width-1);
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float ty1 = float(i+1)/(Height-1);
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glBegin(GL_TRIANGLES);
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glNormal3fv(VertexMatrix[k].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k].binorm.v);
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glTexCoord2f(tx0,ty0);
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//glTexCoord2f(tx0,ty0);
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VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty0 }[0]);
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glVertex3fv(VertexMatrix[k].pos.v);
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glNormal3fv(VertexMatrix[k_right].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right].binorm.v);
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glTexCoord2f(tx1,ty0);
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//glTexCoord2f(tx1,ty0);
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VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty0 }[0]);
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glVertex3fv(VertexMatrix[k_right].pos.v);
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glNormal3fv(VertexMatrix[k_up].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_up].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_up].binorm.v);
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glTexCoord2f(tx0,ty1);
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//glTexCoord2f(tx0,ty1);
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VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty1 }[0]);
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glVertex3fv(VertexMatrix[k_up].pos.v);
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glEnd();
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@ -405,19 +411,22 @@ void TSimpleLandClass::DrawImmediate()
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glNormal3fv(VertexMatrix[k_right_up].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right_up].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right_up].binorm.v);
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glTexCoord2f(tx1,ty1);
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//glTexCoord2f(tx1,ty1);
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VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty1 }[0]);
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glVertex3fv(VertexMatrix[k_right_up].pos.v);
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glNormal3fv(VertexMatrix[k_up].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_up].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_up].binorm.v);
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glTexCoord2f(tx0,ty1);
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//glTexCoord2f(tx0,ty1);
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VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty1 }[0]);
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glVertex3fv(VertexMatrix[k_up].pos.v);
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glNormal3fv(VertexMatrix[k_right].norm.v);
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VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right].tangent.v);
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VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right].binorm.v);
|
||||
glTexCoord2f(tx1,ty0);
|
||||
//glTexCoord2f(tx1,ty0);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty0 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_right].pos.v);
|
||||
glEnd();
|
||||
|
||||
|
@ -86,7 +86,6 @@ ov_callbacks OggCallbacks = {
|
||||
};
|
||||
|
||||
|
||||
#endif //NOSOUND
|
||||
|
||||
|
||||
} //namespace SE
|
||||
#endif //NOSOUND
|
||||
|
@ -1016,7 +1016,7 @@ cardinal TOggMusicStream::GetSamplesPerSec()
|
||||
}
|
||||
|
||||
|
||||
#endif //NOSOUND
|
||||
|
||||
|
||||
} //namespace SE
|
||||
|
||||
#endif //NOSOUND
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "include/Utils/Utils.h"
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "boost/gil/gil_all.hpp"
|
||||
#include "boost/bind.hpp"
|
||||
#include "boost/gil/extension/numeric/sampler.hpp"
|
||||
#include "boost/gil/extension/numeric/resample.hpp"
|
||||
|
||||
@ -18,6 +18,7 @@ TTextureListClass::TTextureListClass()
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
CreateFunctionMap[".bmp"] = boost::bind(&TTextureListClass::CreateTexDataFromBmp24, this, _1, _2);
|
||||
CreateFunctionMap[".bmp32"] = boost::bind(&TTextureListClass::CreateTexDataFromBmp32, this, _1, _2);
|
||||
CreateFunctionMap[".png"] = boost::bind(&TTextureListClass::CreateTexDataFromPng, this, _1, _2);
|
||||
|
Loading…
Reference in New Issue
Block a user