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Author SHA1 Message Date
Vladislav Khorev
d218d158f1 Working on models 2024-06-09 01:27:32 +03:00
Vladislav Khorev
737b30e8ec Working with sky boxes 2024-06-09 01:09:40 +03:00
Vladislav Khorev
79cfbeada3 Finally somehow correct cubemap 2024-06-08 23:24:03 +03:00
Vladislav Khorev
84ee2dc70c Finally cubemap is working 2024-06-08 20:56:35 +03:00
Vladislav Khorev
ef92c70ae8 A lot of changes 2024-06-05 21:19:20 +03:00
249 changed files with 10747 additions and 12075 deletions

69
.gitignore vendored
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@ -1,69 +0,0 @@
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
.DS_Store
## Build generated
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
xcshareddata/
xcworkspace/
## Other
*.moved-aside
*.xcuserstate
## Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
fastlane/report.xml
fastlane/screenshots
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
/proj.ios_mac/.idea
Debug/
x64/
*.VC.db
.vs/

340
Android_Engine.mk Normal file
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#Engine and libs path for Android projects
ENGINE_PATH = $(SalmonEnginePathCygwin)
#BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#ENGINE_PATH = $(SalmonEnginePath)
#BOOST_PATH = $(LibsPath)/boost_1_47_0
#OGG_PATH = $(LibsPath)/libogg-1.3.0
#VORBIS_PATH = $(LibsPath)/libvorbis-1.3.2
#SQUIRREL_PATH = $(LibsPath)/sqplus
#LIBPNG_PATH = $(LibsPath)/libpng_1.4.1_android
#ZIP_PATH = $(LibsPath)/julienr-libzip-android/jni
#================== ZIP =================
LOCAL_PATH := $(ZIP_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := zip
LOCAL_SRC_FILES :=\
zip_add.c \
zip_add_dir.c \
zip_close.c \
zip_delete.c \
zip_dirent.c \
zip_entry_free.c \
zip_entry_new.c \
zip_err_str.c \
zip_error.c \
zip_error_clear.c \
zip_error_get.c \
zip_error_get_sys_type.c \
zip_error_strerror.c \
zip_error_to_str.c \
zip_fclose.c \
zip_file_error_clear.c \
zip_file_error_get.c \
zip_file_get_offset.c \
zip_file_strerror.c \
zip_filerange_crc.c \
zip_fopen.c \
zip_fopen_index.c \
zip_fread.c \
zip_free.c \
zip_get_archive_comment.c \
zip_get_archive_flag.c \
zip_get_file_comment.c \
zip_get_num_files.c \
zip_get_name.c \
zip_memdup.c \
zip_name_locate.c \
zip_new.c \
zip_open.c \
zip_rename.c \
zip_replace.c \
zip_set_archive_comment.c \
zip_set_archive_flag.c \
zip_set_file_comment.c \
zip_source_buffer.c \
zip_source_file.c \
zip_source_filep.c \
zip_source_free.c \
zip_source_function.c \
zip_source_zip.c \
zip_set_name.c \
zip_stat.c \
zip_stat_index.c \
zip_stat_init.c \
zip_strerror.c \
zip_unchange.c \
zip_unchange_all.c \
zip_unchange_archive.c \
zip_unchange_data.c
LOCAL_LDLIBS := -lz
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== PNG =================
LOCAL_PATH := $(LIBPNG_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := png_lib
LOCAL_SRC_FILES :=\
png.c \
pngerror.c \
pngget.c \
pngmem.c \
pngpread.c \
pngread.c \
pngrio.c \
pngrtran.c \
pngrutil.c \
pngset.c \
pngtrans.c \
pngwio.c \
pngwrite.c \
pngwtran.c \
pngwutil.c
LOCAL_LDLIBS := -lz
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== SQUIRREL =================
include $(CLEAR_VARS)
LOCAL_MODULE := squirrel
LOCAL_PATH := $(SQUIRREL_PATH)
LOCAL_C_INCLUDES := $(SQUIRREL_PATH)/include $(SQUIRREL_PATH)/sqplus/sqplus $(SQUIRREL_PATH)/squirrel $(SQUIRREL_PATH)/sqstdlib
LOCAL_SRC_FILES := squirrel/sqapi.cpp \
squirrel/sqbaselib.cpp \
squirrel/sqclass.cpp \
squirrel/sqcompiler.cpp \
squirrel/sqdebug.cpp \
squirrel/sqfuncstate.cpp \
squirrel/sqlexer.cpp \
squirrel/sqmem.cpp \
squirrel/sqobject.cpp \
squirrel/sqstate.cpp \
squirrel/sqtable.cpp \
squirrel/sqvm.cpp \
sqplus/SqPlus.cpp \
sqplus/SqPlusOCharBuf.cpp \
sqplus/SqPlusUtf8.cpp \
sqplus/SquirrelBindingsUtils.cpp \
sqplus/SquirrelObject.cpp \
sqplus/SquirrelVM.cpp \
sqstdlib/sqstdblob.cpp \
sqstdlib/sqstdio.cpp \
sqstdlib/sqstdmath.cpp \
sqstdlib/sqstdrex.cpp \
sqstdlib/sqstdstream.cpp \
sqstdlib/sqstdstring.cpp \
sqstdlib/sqstdsystem.cpp \
sqstdlib/sqstdaux.cpp \
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS := -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== OGG / VORBIS / VORBISFILE ===================
include $(CLEAR_VARS)
LOCAL_MODULE := vorbis
LOCAL_PATH := $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES := $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/src
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_SRC_FILES := ../../libogg-1.3.0/src/framing.c ../../libogg-1.3.0/src/bitwise.c
LOCAL_SRC_FILES += mdct.c smallft.c block.c envelope.c window.c lsp.c \
lpc.c analysis.c synthesis.c psy.c info.c \
floor1.c floor0.c\
res0.c mapping0.c registry.c codebook.c sharedbook.c\
lookup.c bitrate.c
LOCAL_SRC_FILES += vorbisfile.c
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS := -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== BOOST ====================
LOCAL_PATH := $(BOOST_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := boost
LOCAL_C_INCLUDES := $(BOOST_PATH)
LOCAL_CFLAGS := -std=gnu++11 --std=c++11
#thread
LOCAL_SRC_FILES := /libs/thread/src/pthread/thread.cpp
LOCAL_SRC_FILES += /libs/thread/src/pthread/once.cpp
#signals
LOCAL_SRC_FILES += /libs/signals/src/connection.cpp
LOCAL_SRC_FILES += /libs/signals/src/named_slot_map.cpp
LOCAL_SRC_FILES += /libs/signals/src/signal_base.cpp
LOCAL_SRC_FILES += /libs/signals/src/slot.cpp
LOCAL_SRC_FILES += /libs/signals/src/trackable.cpp
#system
LOCAL_SRC_FILES += /libs/system/src/error_code.cpp
#regex
LOCAL_SRC_FILES += /libs/regex/src/c_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/cpp_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/cregex.cpp
LOCAL_SRC_FILES += /libs/regex/src/fileiter.cpp
LOCAL_SRC_FILES += /libs/regex/src/icu.cpp
LOCAL_SRC_FILES += /libs/regex/src/instances.cpp
LOCAL_SRC_FILES += /libs/regex/src/posix_api.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_debug.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_raw_buffer.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_traits_defaults.cpp
LOCAL_SRC_FILES += /libs/regex/src/static_mutex.cpp
LOCAL_SRC_FILES += /libs/regex/src/usinstances.cpp
LOCAL_SRC_FILES += /libs/regex/src/w32_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/wc_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/wide_posix_api.cpp
LOCAL_SRC_FILES += /libs/regex/src/winstances.cpp
#date_time
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/greg_month.cpp
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/greg_weekday.cpp
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/date_generators.cpp
#asio
#nothing
LOCAL_LDLIBS := -llog -Wl
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#============= HALIBUT ENGINE ================
LOCAL_PATH := $(ENGINE_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := HalibutEngine
LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_HALIBUT -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += ogg
LOCAL_STATIC_LIBRARIES += vorbis
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := gnustl_shared
LOCAL_C_INCLUDES := $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_SRC_FILES := src/Utils/DataTypes/DataTypes.cpp
LOCAL_SRC_FILES += src/Utils/DataTypes/NewDataTypes.cpp
LOCAL_SRC_FILES += src/Utils/FileUtils/FileUtils.cpp
LOCAL_SRC_FILES += src/Utils/JniApi/JniApi.cpp
LOCAL_SRC_FILES += src/Utils/Console/Console.cpp
LOCAL_SRC_FILES += src/Utils/SerializeInterface/SerializeInterface.cpp
LOCAL_SRC_FILES += src/Utils/PngHelper.cpp
LOCAL_SRC_FILES += src/Utils/SimpleTimer.cpp
LOCAL_SRC_FILES += src/TextureManager/SalmonTexture.cpp
LOCAL_SRC_FILES += src/ShaderManager/ShaderManager.cpp
LOCAL_SRC_FILES += src/FrameManager/FrameManager.cpp
LOCAL_SRC_FILES += src/SoundManager/SoundManagerAndroid.cpp
LOCAL_SRC_FILES += src/SoundManager/SoundManagerDataTypes.cpp
LOCAL_SRC_FILES += src/FontManager/FontManager.cpp
LOCAL_SRC_FILES += src/ScriptManager/ScriptManager.cpp
LOCAL_SRC_FILES += src/GUIManager/GUIManager.cpp
LOCAL_SRC_FILES += src/GUIManager/ButtonWidget.cpp
LOCAL_SRC_FILES += src/GUIManager/WidgetXmlParsers.cpp
LOCAL_SRC_FILES += src/HalibutAnimation/HalibutAnimation.cpp
LOCAL_SRC_FILES += src/SmartValueManager/SmartValueManager.cpp
LOCAL_SRC_FILES += src/ApplicationInterface.cpp
LOCAL_SRC_FILES += src/Render/RenderInterface.cpp
LOCAL_SRC_FILES += src/Render/HalibutRender/HalibutRenderInterface.cpp
LOCAL_SRC_FILES += src/Render/HalibutRender/HalibutRenderGLES20.cpp
LOCAL_SRC_FILES += src/Render/HalibutRender/HalibutRenderAndroid.cpp
LOCAL_SRC_FILES += src/Render/RenderMisc.cpp
LOCAL_SRC_FILES += src/HalibutEngineAndroid.cpp
LOCAL_SRC_FILES += src/HalibutEngineInterface.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl -lz
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
#no -s cause no need stripping!!!!
include $(BUILD_SHARED_LIBRARY)

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Android_Salmon_Engine.mk Normal file
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#Engine and libs path for Android projects
ENGINE_PATH = $(SalmonEnginePathCygwin)
BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#ENGINE_PATH = $(SalmonEnginePath)
#BOOST_PATH = $(LibsPath)/boost_1_52_0
#OGG_PATH = $(LibsPath)/libogg-1.3.0
#VORBIS_PATH = $(LibsPath)/libvorbis-1.3.2
#SQUIRREL_PATH = $(LibsPath)/sqplus
#LIBPNG_PATH = $(LibsPath)/libpng_1.4.1_android
#ZIP_PATH = $(LibsPath)/julienr-libzip-android/jni
#================== ZIP =================
LOCAL_PATH := $(ZIP_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := zip
LOCAL_SRC_FILES :=\
zip_add.c \
zip_add_dir.c \
zip_close.c \
zip_delete.c \
zip_dirent.c \
zip_entry_free.c \
zip_entry_new.c \
zip_err_str.c \
zip_error.c \
zip_error_clear.c \
zip_error_get.c \
zip_error_get_sys_type.c \
zip_error_strerror.c \
zip_error_to_str.c \
zip_fclose.c \
zip_file_error_clear.c \
zip_file_error_get.c \
zip_file_get_offset.c \
zip_file_strerror.c \
zip_filerange_crc.c \
zip_fopen.c \
zip_fopen_index.c \
zip_fread.c \
zip_free.c \
zip_get_archive_comment.c \
zip_get_archive_flag.c \
zip_get_file_comment.c \
zip_get_num_files.c \
zip_get_name.c \
zip_memdup.c \
zip_name_locate.c \
zip_new.c \
zip_open.c \
zip_rename.c \
zip_replace.c \
zip_set_archive_comment.c \
zip_set_archive_flag.c \
zip_set_file_comment.c \
zip_source_buffer.c \
zip_source_file.c \
zip_source_filep.c \
zip_source_free.c \
zip_source_function.c \
zip_source_zip.c \
zip_set_name.c \
zip_stat.c \
zip_stat_index.c \
zip_stat_init.c \
zip_strerror.c \
zip_unchange.c \
zip_unchange_all.c \
zip_unchange_archive.c \
zip_unchange_data.c
LOCAL_LDLIBS := -lz
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== PNG =================
LOCAL_PATH := $(LIBPNG_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := png_lib
LOCAL_SRC_FILES :=\
png.c \
pngerror.c \
pngget.c \
pngmem.c \
pngpread.c \
pngread.c \
pngrio.c \
pngrtran.c \
pngrutil.c \
pngset.c \
pngtrans.c \
pngwio.c \
pngwrite.c \
pngwtran.c \
pngwutil.c
LOCAL_LDLIBS := -lz
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== SQUIRREL =================
include $(CLEAR_VARS)
LOCAL_MODULE := squirrel
LOCAL_PATH := $(SQUIRREL_PATH)
LOCAL_C_INCLUDES := $(SQUIRREL_PATH)/include $(SQUIRREL_PATH)/sqplus/sqplus $(SQUIRREL_PATH)/squirrel $(SQUIRREL_PATH)/sqstdlib
LOCAL_SRC_FILES := squirrel/sqapi.cpp \
squirrel/sqbaselib.cpp \
squirrel/sqclass.cpp \
squirrel/sqcompiler.cpp \
squirrel/sqdebug.cpp \
squirrel/sqfuncstate.cpp \
squirrel/sqlexer.cpp \
squirrel/sqmem.cpp \
squirrel/sqobject.cpp \
squirrel/sqstate.cpp \
squirrel/sqtable.cpp \
squirrel/sqvm.cpp \
sqplus/SqPlus.cpp \
sqplus/SqPlusOCharBuf.cpp \
sqplus/SqPlusUtf8.cpp \
sqplus/SquirrelBindingsUtils.cpp \
sqplus/SquirrelObject.cpp \
sqplus/SquirrelVM.cpp \
sqstdlib/sqstdblob.cpp \
sqstdlib/sqstdio.cpp \
sqstdlib/sqstdmath.cpp \
sqstdlib/sqstdrex.cpp \
sqstdlib/sqstdstream.cpp \
sqstdlib/sqstdstring.cpp \
sqstdlib/sqstdsystem.cpp \
sqstdlib/sqstdaux.cpp \
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS := -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== OGG / VORBIS / VORBISFILE ===================
include $(CLEAR_VARS)
LOCAL_MODULE := vorbis
LOCAL_PATH := $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES := $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/src
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_SRC_FILES := ../../libogg-1.3.0/src/framing.c ../../libogg-1.3.0/src/bitwise.c
LOCAL_SRC_FILES += mdct.c smallft.c block.c envelope.c window.c lsp.c \
lpc.c analysis.c synthesis.c psy.c info.c \
floor1.c floor0.c\
res0.c mapping0.c registry.c codebook.c sharedbook.c\
lookup.c bitrate.c
LOCAL_SRC_FILES += vorbisfile.c
#debug
#LOCAL_CFLAGS := -g -ggdb -O0
#LOCAL_LDLIBS := -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#================== BOOST ====================
LOCAL_PATH := $(BOOST_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := boost
LOCAL_C_INCLUDES := $(BOOST_PATH)
LOCAL_CFLAGS := -std=gnu++11 --std=c++11
#thread
LOCAL_SRC_FILES := /libs/thread/src/pthread/thread.cpp
LOCAL_SRC_FILES += /libs/thread/src/pthread/once.cpp
#signals
LOCAL_SRC_FILES += /libs/signals/src/connection.cpp
LOCAL_SRC_FILES += /libs/signals/src/named_slot_map.cpp
LOCAL_SRC_FILES += /libs/signals/src/signal_base.cpp
LOCAL_SRC_FILES += /libs/signals/src/slot.cpp
LOCAL_SRC_FILES += /libs/signals/src/trackable.cpp
#system
LOCAL_SRC_FILES += /libs/system/src/error_code.cpp
#regex
LOCAL_SRC_FILES += /libs/regex/src/c_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/cpp_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/cregex.cpp
LOCAL_SRC_FILES += /libs/regex/src/fileiter.cpp
LOCAL_SRC_FILES += /libs/regex/src/icu.cpp
LOCAL_SRC_FILES += /libs/regex/src/instances.cpp
LOCAL_SRC_FILES += /libs/regex/src/posix_api.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_debug.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_raw_buffer.cpp
LOCAL_SRC_FILES += /libs/regex/src/regex_traits_defaults.cpp
LOCAL_SRC_FILES += /libs/regex/src/static_mutex.cpp
LOCAL_SRC_FILES += /libs/regex/src/usinstances.cpp
LOCAL_SRC_FILES += /libs/regex/src/w32_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/wc_regex_traits.cpp
LOCAL_SRC_FILES += /libs/regex/src/wide_posix_api.cpp
LOCAL_SRC_FILES += /libs/regex/src/winstances.cpp
#date_time
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/greg_month.cpp
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/greg_weekday.cpp
LOCAL_SRC_FILES += /libs/date_time/src/gregorian/date_generators.cpp
#asio
#nothing
LOCAL_LDLIBS := -llog -Wl
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_STATIC_LIBRARY)
#============= SALMON ENGINE ================
LOCAL_PATH := $(ENGINE_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := SalmonEngine
LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_SALMON -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += ogg
LOCAL_STATIC_LIBRARIES += vorbis
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := gnustl_shared
LOCAL_C_INCLUDES := $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_SRC_FILES := src/Utils/DataTypes/DataTypes.cpp
LOCAL_SRC_FILES += src/Utils/DataTypes/NewDataTypes.cpp
LOCAL_SRC_FILES += src/Utils/FileUtils/FileUtils.cpp
LOCAL_SRC_FILES += src/Utils/JniApi/JniApi.cpp
LOCAL_SRC_FILES += src/Utils/Console/Console.cpp
LOCAL_SRC_FILES += src/Utils/SerializeInterface/SerializeInterface.cpp
LOCAL_SRC_FILES += src/Utils/PngHelper.cpp
LOCAL_SRC_FILES += src/Utils/SimpleTimer.cpp
LOCAL_SRC_FILES += src/TextureManager/SalmonTexture.cpp
LOCAL_SRC_FILES += src/ShaderManager/ShaderManager.cpp
LOCAL_SRC_FILES += src/FrameManager/FrameManager.cpp
LOCAL_SRC_FILES += src/LightManager/LightManager.cpp
LOCAL_SRC_FILES += src/SoundManager/SoundManagerAndroid.cpp
LOCAL_SRC_FILES += src/SoundManager/SoundManagerDataTypes.cpp
LOCAL_SRC_FILES += src/FontManager/FontManager.cpp
LOCAL_SRC_FILES += src/ScriptManager/ScriptManager.cpp
LOCAL_SRC_FILES += src/SmartValueManager/SmartValueManager.cpp
#LOCAL_SRC_FILES += src/GUIManager/GUIManager.cpp
#LOCAL_SRC_FILES += src/GUIManager/ButtonWidget.cpp
LOCAL_SRC_FILES += src/ModelManager/ModelManager.cpp
LOCAL_SRC_FILES += src/ModelManager/NewModelManager.cpp
LOCAL_SRC_FILES += src/SimpleLand/SimpleLand.cpp
LOCAL_SRC_FILES += src/Render/RenderMisc.cpp
LOCAL_SRC_FILES += src/Render/RenderParams.cpp
LOCAL_SRC_FILES += src/Render/SalmonRender/BackgroundCubemap.cpp
LOCAL_SRC_FILES += src/Animation/SalmonAnimation.cpp
LOCAL_SRC_FILES += src/Render/RenderInterface.cpp
LOCAL_SRC_FILES += src/ApplicationInterface.cpp
LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderInterface.cpp
LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderGLES20.cpp
LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderAndroid.cpp
LOCAL_SRC_FILES += src/SalmonEngineAndroid.cpp
LOCAL_SRC_FILES += src/SalmonEngineInterface.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl -lz
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
#no -s cause no need stripping!!!!
include $(BUILD_SHARED_LIBRARY)

View File

@ -0,0 +1,176 @@
<?xml version="1.0" encoding="utf-8"?>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4E274B19-10B2-4987-96C5-76F35A149502}</ProjectGuid>
<RootNamespace>HalibutEngine</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
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<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils</IncludePath>
<OutDir>$(SalmonEnginePath)$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;NOSOUND;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>TARGET_HALIBUT;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\include\ApplicationInterface.h" />
<ClInclude Include="..\include\Engine.h" />
<ClInclude Include="..\include\FontManager\FontManager.h" />
<ClInclude Include="..\include\FrameManager\FrameManager.h" />
<ClInclude Include="..\include\GlobalConst.h" />
<ClInclude Include="..\include\GUIManager\ButtonWidget.h" />
<ClInclude Include="..\include\GUIManager\GUIManager.h" />
<ClInclude Include="..\include\GUIManager\WidgetTemplatesImpl.h" />
<ClInclude Include="..\include\GUIManager\WidgetXmlParsers.h" />
<ClInclude Include="..\include\HalibutAnimation\HalibutAnimation.h" />
<ClInclude Include="..\include\HalibutEngineInterface.h" />
<ClInclude Include="..\include\HalibutEngineWindows.h" />
<ClInclude Include="..\include\OpenGLExt\OpenGlExt.h" />
<ClInclude Include="..\include\Render\HalibutRender\HalibutRenderWindows.h" />
<ClInclude Include="..\include\Render\HalibutRender\HalibutRenderInterface.h" />
<ClInclude Include="..\include\Render\RenderInterface.h" />
<ClInclude Include="..\include\Render\RenderMisc.h" />
<ClInclude Include="..\include\Render\RenderParams.h" />
<ClInclude Include="..\include\ScriptManager\ScriptManager.h" />
<ClInclude Include="..\include\ShaderManager\ShaderManager.h" />
<ClInclude Include="..\include\SmartValueManager\SmartValueManager.h" />
<ClInclude Include="..\include\SoundManager\SoundManagerDataTypes.h" />
<ClInclude Include="..\include\SoundManager\SoundManagerInterface.h" />
<ClInclude Include="..\include\SoundManager\SoundManagerWindows.h" />
<ClInclude Include="..\include\TextureManager\SalmonTexture.h" />
<ClInclude Include="..\include\Utils\BindableVar.h" />
<ClInclude Include="..\include\Utils\Console\console.h" />
<ClInclude Include="..\include\Utils\DataTypes\DataTypes.h" />
<ClInclude Include="..\include\Utils\DataTypes\NewDataTypes.h" />
<ClInclude Include="..\include\Utils\ErrorTypes\ErrorTypes.h" />
<ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" />
<ClInclude Include="..\include\Utils\PngHelper.h" />
<ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" />
<ClInclude Include="..\include\Utils\SimpleTimer.h" />
<ClInclude Include="..\include\Utils\Utils.h" />
<ClInclude Include="..\include\Utils\WinApi\WinApi.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\ApplicationInterface.cpp" />
<ClCompile Include="..\src\FontManager\FontManager.cpp" />
<ClCompile Include="..\src\FrameManager\FrameManager.cpp" />
<ClCompile Include="..\src\GlobalConst.cpp" />
<ClCompile Include="..\src\GUIManager\ButtonWidget.cpp" />
<ClCompile Include="..\src\GUIManager\GUIManager.cpp" />
<ClCompile Include="..\src\GUIManager\WidgetXmlParsers.cpp" />
<ClCompile Include="..\src\HalibutAnimation\HalibutAnimation.cpp" />
<ClCompile Include="..\src\HalibutEngineInterface.cpp" />
<ClCompile Include="..\src\HalibutEngineWindows.cpp" />
<ClCompile Include="..\src\OpenGLExt\OpenGlExt.cpp" />
<ClCompile Include="..\src\Render\HalibutRender\HalibutRenderWindows.cpp" />
<ClCompile Include="..\src\Render\HalibutRender\HalibutRenderInterface.cpp" />
<ClCompile Include="..\src\Render\RenderInterface.cpp" />
<ClCompile Include="..\src\Render\RenderMisc.cpp" />
<ClCompile Include="..\src\Render\RenderParams.cpp" />
<ClCompile Include="..\src\ScriptManager\ScriptManager.cpp" />
<ClCompile Include="..\src\ShaderManager\ShaderManager.cpp" />
<ClCompile Include="..\src\SmartValueManager\SmartValueManager.cpp" />
<ClCompile Include="..\src\SoundManager\SoundManagerDataTypes.cpp" />
<ClCompile Include="..\src\SoundManager\SoundManagerWindows.cpp" />
<ClCompile Include="..\src\TextureManager\SalmonTexture.cpp" />
<ClCompile Include="..\src\Utils\Console\Console.cpp" />
<ClCompile Include="..\src\Utils\DataTypes\DataTypes.cpp" />
<ClCompile Include="..\src\Utils\DataTypes\NewDataTypes.cpp" />
<ClCompile Include="..\src\Utils\FileUtils\FileUtils.cpp" />
<ClCompile Include="..\src\Utils\PngHelper.cpp" />
<ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
<ClCompile Include="..\src\Utils\SimpleTimer.cpp" />
<ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

31
Salmon Engine.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Halibut Engine", "Halibut Engine\Halibut Engine.vcxproj", "{4E274B19-10B2-4987-96C5-76F35A149502}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Salmon Engine", "Salmon Engine\Salmon Engine.vcxproj", "{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.ActiveCfg = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.Build.0 = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.ActiveCfg = Release|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.Build.0 = Release|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.ActiveCfg = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.Build.0 = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.ActiveCfg = Release|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -16,25 +16,18 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\include\Animation\SalmonAnimation.h" /> <ClInclude Include="..\include\Animation\SalmonAnimation.h" />
<ClInclude Include="..\include\ApplicationInterface.h" />
<ClInclude Include="..\include\Engine.h" /> <ClInclude Include="..\include\Engine.h" />
<ClInclude Include="..\include\FontManager\FontManager.h" />
<ClInclude Include="..\include\FrameManager\FrameManager.h" /> <ClInclude Include="..\include\FrameManager\FrameManager.h" />
<ClInclude Include="..\include\GlobalConst.h" /> <ClInclude Include="..\include\GlobalConst.h" />
<ClInclude Include="..\include\GUIManager\ButtonWidget.h" />
<ClInclude Include="..\include\GUIManager\GUIManager.h" />
<ClInclude Include="..\include\GUIManager\KeyboardWidget.h" />
<ClInclude Include="..\include\GUIManager\WidgetTemplatesImpl.h" />
<ClInclude Include="..\include\GUIManager\WidgetXmlParsers.h" />
<ClInclude Include="..\include\HalibutAnimation\HalibutAnimation.h" />
<ClInclude Include="..\include\LightManager\LightManager.h" /> <ClInclude Include="..\include\LightManager\LightManager.h" />
<ClInclude Include="..\include\ModelManager\ModelManager.h" /> <ClInclude Include="..\include\ModelManager\ModelManager.h" />
<ClInclude Include="..\include\ModelManager\NewModelManager.h" /> <ClInclude Include="..\include\ModelManager\NewModelManager.h" />
<ClInclude Include="..\include\OpenGLExt\OpenGlExt.h" /> <ClInclude Include="..\include\OpenGLExt\OpenGlExt.h" />
<ClInclude Include="..\include\PhysicsManager\PhysicsManager.h" /> <ClInclude Include="..\include\Render\RenderInterface.h" />
<ClInclude Include="..\include\Render\RenderMisc.h" /> <ClInclude Include="..\include\Render\RenderMisc.h" />
<ClInclude Include="..\include\Render\RenderParams.h" /> <ClInclude Include="..\include\Render\RenderParams.h" />
<ClInclude Include="..\include\Render\SalmonRender\BackgroundCubemap.h" /> <ClInclude Include="..\include\Render\SalmonRender\BackgroundCubemap.h" />
<ClInclude Include="..\include\Render\SalmonRender\Cameras.h" />
<ClInclude Include="..\include\Render\SalmonRender\SalmonRenderWindows.h" /> <ClInclude Include="..\include\Render\SalmonRender\SalmonRenderWindows.h" />
<ClInclude Include="..\include\Render\SalmonRender\SalmonRenderInterface.h" /> <ClInclude Include="..\include\Render\SalmonRender\SalmonRenderInterface.h" />
<ClInclude Include="..\include\SalmonEngineInterface.h" /> <ClInclude Include="..\include\SalmonEngineInterface.h" />
@ -53,37 +46,25 @@
<ClInclude Include="..\include\Utils\DataTypes\NewDataTypes.h" /> <ClInclude Include="..\include\Utils\DataTypes\NewDataTypes.h" />
<ClInclude Include="..\include\Utils\ErrorTypes\ErrorTypes.h" /> <ClInclude Include="..\include\Utils\ErrorTypes\ErrorTypes.h" />
<ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" /> <ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" />
<ClInclude Include="..\include\Utils\JpegHelper.h" />
<ClInclude Include="..\include\Utils\Network\Network.h" />
<ClInclude Include="..\include\Utils\Network\SignalSender.h" />
<ClInclude Include="..\include\Utils\PngHelper.h" /> <ClInclude Include="..\include\Utils\PngHelper.h" />
<ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" /> <ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" />
<ClInclude Include="..\include\Utils\SimpleTimer.h" />
<ClInclude Include="..\include\Utils\TgaLoader.h" />
<ClInclude Include="..\include\Utils\ThreadUtils.h" />
<ClInclude Include="..\include\Utils\ThreadUtilsImpl.h" />
<ClInclude Include="..\include\Utils\Utils.h" /> <ClInclude Include="..\include\Utils\Utils.h" />
<ClInclude Include="..\include\Utils\WinApi\WinApi.h" /> <ClInclude Include="..\include\Utils\WinApi\WinApi.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\Animation\SalmonAnimation.cpp" /> <ClCompile Include="..\src\Animation\SalmonAnimation.cpp" />
<ClCompile Include="..\src\ApplicationInterface.cpp" />
<ClCompile Include="..\src\FontManager\FontManager.cpp" /> <ClCompile Include="..\src\FontManager\FontManager.cpp" />
<ClCompile Include="..\src\FrameManager\FrameManager.cpp" /> <ClCompile Include="..\src\FrameManager\FrameManager.cpp" />
<ClCompile Include="..\src\GlobalConst.cpp" /> <ClCompile Include="..\src\GlobalConst.cpp" />
<ClCompile Include="..\src\GUIManager\ButtonWidget.cpp" />
<ClCompile Include="..\src\GUIManager\GUIManager.cpp" />
<ClCompile Include="..\src\GUIManager\KeyboardWidget.cpp" />
<ClCompile Include="..\src\GUIManager\WidgetXmlParsers.cpp" />
<ClCompile Include="..\src\HalibutAnimation\HalibutAnimation.cpp" />
<ClCompile Include="..\src\LightManager\LightManager.cpp" /> <ClCompile Include="..\src\LightManager\LightManager.cpp" />
<ClCompile Include="..\src\ModelManager\ModelManager.cpp" /> <ClCompile Include="..\src\ModelManager\ModelManager.cpp" />
<ClCompile Include="..\src\ModelManager\NewModelManager.cpp" /> <ClCompile Include="..\src\ModelManager\NewModelManager.cpp" />
<ClCompile Include="..\src\OpenGLExt\OpenGlExt.cpp" /> <ClCompile Include="..\src\OpenGLExt\OpenGlExt.cpp" />
<ClCompile Include="..\src\PhysicsManager\PhysicsManager.cpp" /> <ClCompile Include="..\src\Render\RenderInterface.cpp" />
<ClCompile Include="..\src\Render\RenderMisc.cpp" /> <ClCompile Include="..\src\Render\RenderMisc.cpp" />
<ClCompile Include="..\src\Render\RenderParams.cpp" /> <ClCompile Include="..\src\Render\RenderParams.cpp" />
<ClCompile Include="..\src\Render\SalmonRender\BackgroundCubemap.cpp" /> <ClCompile Include="..\src\Render\SalmonRender\BackgroundCubemap.cpp" />
<ClCompile Include="..\src\Render\SalmonRender\Cameras.cpp" />
<ClCompile Include="..\src\Render\SalmonRender\SalmonRenderWindows.cpp" /> <ClCompile Include="..\src\Render\SalmonRender\SalmonRenderWindows.cpp" />
<ClCompile Include="..\src\Render\SalmonRender\SalmonRenderInterface.cpp" /> <ClCompile Include="..\src\Render\SalmonRender\SalmonRenderInterface.cpp" />
<ClCompile Include="..\src\SalmonEngineInterface.cpp" /> <ClCompile Include="..\src\SalmonEngineInterface.cpp" />
@ -99,13 +80,9 @@
<ClCompile Include="..\src\Utils\DataTypes\DataTypes.cpp" /> <ClCompile Include="..\src\Utils\DataTypes\DataTypes.cpp" />
<ClCompile Include="..\src\Utils\DataTypes\NewDataTypes.cpp" /> <ClCompile Include="..\src\Utils\DataTypes\NewDataTypes.cpp" />
<ClCompile Include="..\src\Utils\FileUtils\FileUtils.cpp" /> <ClCompile Include="..\src\Utils\FileUtils\FileUtils.cpp" />
<ClCompile Include="..\src\Utils\JpegHelper.cpp" />
<ClCompile Include="..\src\Utils\Network\Network.cpp" />
<ClCompile Include="..\src\Utils\PngHelper.cpp" /> <ClCompile Include="..\src\Utils\PngHelper.cpp" />
<ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" /> <ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
<ClCompile Include="..\src\Utils\SimpleTimer.cpp" /> <ClCompile Include="..\src\Utils\SimpleTimer.cpp" />
<ClCompile Include="..\src\Utils\TgaLoader.cpp" />
<ClCompile Include="..\src\Utils\ThreadUtils.cpp" />
<ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" /> <ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
@ -117,17 +94,20 @@
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
@ -158,9 +138,8 @@
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions> <PreprocessorDefinitions>NOSOUND;TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;$(LibsPath)\jpeg-9;$(LibsPath)\jpeg-9\vc10</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;C:\Boost\include\boost-1_84;..\..\lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -170,9 +149,8 @@
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG;NOSOUND</PreprocessorDefinitions> <PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG;NOSOUND</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>/wd 4503</DisableSpecificWarnings>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -184,10 +162,9 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions> <PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;$(LibsPath)\jpeg-9;$(LibsPath)\jpeg-9\vc10</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

View File

@ -1,10 +0,0 @@
*.iml
.gradle
/local.properties
.idea
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild

View File

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<resourceExtensions />
<wildcardResourcePatterns>
<entry name="!?*.java" />
<entry name="!?*.form" />
<entry name="!?*.class" />
<entry name="!?*.groovy" />
<entry name="!?*.scala" />
<entry name="!?*.flex" />
<entry name="!?*.kt" />
<entry name="!?*.clj" />
<entry name="!?*.aj" />
</wildcardResourcePatterns>
<annotationProcessing>
<profile default="true" name="Default" enabled="false">
<processorPath useClasspath="true" />
</profile>
</annotationProcessing>
</component>
</project>

View File

@ -1,3 +0,0 @@
<component name="CopyrightManager">
<settings default="" />
</component>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding">
<file url="PROJECT" charset="UTF-8" />
</component>
</project>

View File

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="distributionType" value="LOCAL" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleHome" value="C:\Android\Android Studio\gradle\gradle-2.14.1" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveModulePerSourceSet" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>

View File

@ -1,49 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="EntryPointsManager">
<entry_points version="2.0" />
</component>
<component name="NullableNotNullManager">
<option name="myDefaultNullable" value="android.support.annotation.Nullable" />
<option name="myDefaultNotNull" value="android.support.annotation.NonNull" />
<option name="myNullables">
<value>
<list size="4">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.Nullable" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nullable" />
<item index="2" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.Nullable" />
<item index="3" class="java.lang.String" itemvalue="android.support.annotation.Nullable" />
</list>
</value>
</option>
<option name="myNotNulls">
<value>
<list size="4">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.NotNull" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nonnull" />
<item index="2" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.NonNull" />
<item index="3" class="java.lang.String" itemvalue="android.support.annotation.NonNull" />
</list>
</value>
</option>
</component>
<component name="ProjectLevelVcsManager" settingsEditedManually="false">
<OptionsSetting value="true" id="Add" />
<OptionsSetting value="true" id="Remove" />
<OptionsSetting value="true" id="Checkout" />
<OptionsSetting value="true" id="Update" />
<OptionsSetting value="true" id="Status" />
<OptionsSetting value="true" id="Edit" />
<ConfirmationsSetting value="0" id="Add" />
<ConfirmationsSetting value="0" id="Remove" />
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" assert-keyword="true" jdk-15="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">
<option name="id" value="Android" />
</component>
<component name="SvnBranchConfigurationManager">
<option name="mySupportsUserInfoFilter" value="true" />
</component>
</project>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/SalmonEngineAndroid.iml" filepath="$PROJECT_DIR$/SalmonEngineAndroid.iml" />
<module fileurl="file://$PROJECT_DIR$/app/app.iml" filepath="$PROJECT_DIR$/app/app.iml" />
</modules>
</component>
</project>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunConfigurationProducerService">
<option name="ignoredProducers">
<set>
<option value="org.jetbrains.plugins.gradle.execution.test.runner.AllInPackageGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestClassGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestMethodGradleConfigurationProducer" />
</set>
</option>
</component>
</project>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../../libs/jpeg-9" vcs="svn" />
<mapping directory="$PROJECT_DIR$/../../libs/julienr-libzip-android/jni" vcs="svn" />
<mapping directory="$PROJECT_DIR$/../../libs/libogg-1.3.0/src" vcs="svn" />
<mapping directory="$PROJECT_DIR$/../../libs/libpng_1.4.1_android" vcs="svn" />
<mapping directory="$PROJECT_DIR$/../../libs/libvorbis-1.3.2/lib" vcs="svn" />
</component>
</project>

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@ -1 +0,0 @@
/build

View File

@ -1,372 +0,0 @@
# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds it for you.
# Gradle automatically packages shared libraries with your APK.
#ENGINE_PATH = $(SalmonEnginePathCygwin)
#BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
#OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
#VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
#SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
#LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
#LIBJPEG_PATH = $(LibsPathCygwin)/jpeg-9
#ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
set(SQUIRREL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/sqplus)
set(OGG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libogg-1.3.0)
set(VORBIS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libvorbis-1.3.2)
#include_directories(ZIP_PATH)
add_library(zip
${ZIP_PATH}/zip_add.c
${ZIP_PATH}/zip_add_dir.c
${ZIP_PATH}/zip_close.c
${ZIP_PATH}/zip_delete.c
${ZIP_PATH}/zip_dirent.c
${ZIP_PATH}/zip_entry_free.c
${ZIP_PATH}/zip_entry_new.c
${ZIP_PATH}/zip_err_str.c
${ZIP_PATH}/zip_error.c
${ZIP_PATH}/zip_error_clear.c
${ZIP_PATH}/zip_error_get.c
${ZIP_PATH}/zip_error_get_sys_type.c
${ZIP_PATH}/zip_error_strerror.c
${ZIP_PATH}/zip_error_to_str.c
${ZIP_PATH}/zip_fclose.c
${ZIP_PATH}/zip_file_error_clear.c
${ZIP_PATH}/zip_file_error_get.c
${ZIP_PATH}/zip_file_get_offset.c
${ZIP_PATH}/zip_file_strerror.c
${ZIP_PATH}/zip_filerange_crc.c
${ZIP_PATH}/zip_fopen.c
${ZIP_PATH}/zip_fopen_index.c
${ZIP_PATH}/zip_fread.c
${ZIP_PATH}/zip_free.c
${ZIP_PATH}/zip_get_archive_comment.c
${ZIP_PATH}/zip_get_archive_flag.c
${ZIP_PATH}/zip_get_file_comment.c
${ZIP_PATH}/zip_get_num_files.c
${ZIP_PATH}/zip_get_name.c
${ZIP_PATH}/zip_memdup.c
${ZIP_PATH}/zip_name_locate.c
${ZIP_PATH}/zip_new.c
${ZIP_PATH}/zip_open.c
${ZIP_PATH}/zip_rename.c
${ZIP_PATH}/zip_replace.c
${ZIP_PATH}/zip_set_archive_comment.c
${ZIP_PATH}/zip_set_archive_flag.c
${ZIP_PATH}/zip_set_file_comment.c
${ZIP_PATH}/zip_source_buffer.c
${ZIP_PATH}/zip_source_file.c
${ZIP_PATH}/zip_source_filep.c
${ZIP_PATH}/zip_source_free.c
${ZIP_PATH}/zip_source_function.c
${ZIP_PATH}/zip_source_zip.c
${ZIP_PATH}/zip_set_name.c
${ZIP_PATH}/zip_stat.c
${ZIP_PATH}/zip_stat_index.c
${ZIP_PATH}/zip_stat_init.c
${ZIP_PATH}/zip_strerror.c
${ZIP_PATH}/zip_unchange.c
${ZIP_PATH}/zip_unchange_all.c
${ZIP_PATH}/zip_unchange_archive.c
${ZIP_PATH}/zip_unchange_data.c
)
#include_directories(LIBPNG_PATH)
add_library(png
${LIBPNG_PATH}/png.c
${LIBPNG_PATH}/pngerror.c
${LIBPNG_PATH}/pngget.c
${LIBPNG_PATH}/pngmem.c
${LIBPNG_PATH}/pngpread.c
${LIBPNG_PATH}/pngread.c
${LIBPNG_PATH}/pngrio.c
${LIBPNG_PATH}/pngrtran.c
${LIBPNG_PATH}/pngrutil.c
${LIBPNG_PATH}/pngset.c
${LIBPNG_PATH}/pngtrans.c
${LIBPNG_PATH}/pngwio.c
${LIBPNG_PATH}/pngwrite.c
${LIBPNG_PATH}/pngwtran.c
${LIBPNG_PATH}/pngwutil.c
)
include_directories(${LIBJPEG_PATH}/vc10)
add_library(jpeg
${LIBJPEG_PATH}/jaricom.c
${LIBJPEG_PATH}/jcapimin.c
${LIBJPEG_PATH}/jcapistd.c
${LIBJPEG_PATH}/jcarith.c
${LIBJPEG_PATH}/jccoefct.c
${LIBJPEG_PATH}/jccolor.c
${LIBJPEG_PATH}/jcdctmgr.c
${LIBJPEG_PATH}/jchuff.c
${LIBJPEG_PATH}/jcinit.c
${LIBJPEG_PATH}/jcmainct.c
${LIBJPEG_PATH}/jcmarker.c
${LIBJPEG_PATH}/jcmaster.c
${LIBJPEG_PATH}/jcomapi.c
${LIBJPEG_PATH}/jcparam.c
${LIBJPEG_PATH}/jcprepct.c
${LIBJPEG_PATH}/jcsample.c
${LIBJPEG_PATH}/jctrans.c
${LIBJPEG_PATH}/jdapimin.c
${LIBJPEG_PATH}/jdapistd.c
${LIBJPEG_PATH}/jdarith.c
${LIBJPEG_PATH}/jdatadst.c
${LIBJPEG_PATH}/jdatasrc.c
${LIBJPEG_PATH}/jdcoefct.c
${LIBJPEG_PATH}/jdcolor.c
${LIBJPEG_PATH}/jddctmgr.c
${LIBJPEG_PATH}/jdhuff.c
${LIBJPEG_PATH}/jdinput.c
${LIBJPEG_PATH}/jdmainct.c
${LIBJPEG_PATH}/jdmarker.c
${LIBJPEG_PATH}/jdmaster.c
${LIBJPEG_PATH}/jdmerge.c
${LIBJPEG_PATH}/jdpostct.c
${LIBJPEG_PATH}/jdsample.c
${LIBJPEG_PATH}/jdtrans.c
${LIBJPEG_PATH}/jerror.c
${LIBJPEG_PATH}/jfdctflt.c
${LIBJPEG_PATH}/jfdctfst.c
${LIBJPEG_PATH}/jfdctint.c
${LIBJPEG_PATH}/jidctflt.c
${LIBJPEG_PATH}/jidctfst.c
${LIBJPEG_PATH}/jidctint.c
${LIBJPEG_PATH}/jmemmgr.c
${LIBJPEG_PATH}/jmemnobs.c
${LIBJPEG_PATH}/jquant1.c
${LIBJPEG_PATH}/jquant2.c
${LIBJPEG_PATH}/jutils.c
)
#LOCAL_PATH := $(VORBIS_PATH)/lib
#LOCAL_C_INCLUDES := $(VORBIS_PATH)/include
#LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
#LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/src
#LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
#LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
#LOCAL_C_INCLUDES += $(OGG_PATH)/include
#LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
include_directories(${OGG_PATH}/include)
include_directories(${VORBIS_PATH}/include)
add_library(ogg
${OGG_PATH}/src/framing.c
${OGG_PATH}/src/bitwise.c
)
add_library(vorbis
${VORBIS_PATH}/lib/mdct.c
${VORBIS_PATH}/lib/smallft.c
${VORBIS_PATH}/lib/block.c
${VORBIS_PATH}/lib/envelope.c
${VORBIS_PATH}/lib/window.c
${VORBIS_PATH}/lib/lsp.c
${VORBIS_PATH}/lib/lpc.c
${VORBIS_PATH}/lib/analysis.c
${VORBIS_PATH}/lib/synthesis.c
${VORBIS_PATH}/lib/psy.c
${VORBIS_PATH}/lib/info.c
${VORBIS_PATH}/lib/floor1.c
${VORBIS_PATH}/lib/floor0.c
${VORBIS_PATH}/lib/res0.c
${VORBIS_PATH}/lib/mapping0.c
${VORBIS_PATH}/lib/registry.c
${VORBIS_PATH}/lib/codebook.c
${VORBIS_PATH}/lib/sharedbook.c
${VORBIS_PATH}/lib/lookup.c
${VORBIS_PATH}/lib/bitrate.c
${VORBIS_PATH}/lib/vorbisfile.c
)
include_directories(${BOOST_PATH})
add_library(boost
${BOOST_PATH}/libs/thread/src/pthread/thread.cpp
#thread
${BOOST_PATH}/libs/thread/src/pthread/thread.cpp
${BOOST_PATH}/libs/thread/src/pthread/once.cpp
#signals
${BOOST_PATH}/libs/signals/src/connection.cpp
${BOOST_PATH}/libs/signals/src/named_slot_map.cpp
${BOOST_PATH}/libs/signals/src/signal_base.cpp
${BOOST_PATH}/libs/signals/src/slot.cpp
${BOOST_PATH}/libs/signals/src/trackable.cpp
#system
${BOOST_PATH}/libs/system/src/error_code.cpp
#regex
${BOOST_PATH}/libs/regex/src/c_regex_traits.cpp
${BOOST_PATH}/libs/regex/src/cpp_regex_traits.cpp
${BOOST_PATH}/libs/regex/src/cregex.cpp
${BOOST_PATH}/libs/regex/src/fileiter.cpp
${BOOST_PATH}/libs/regex/src/icu.cpp
${BOOST_PATH}/libs/regex/src/instances.cpp
${BOOST_PATH}/libs/regex/src/posix_api.cpp
${BOOST_PATH}/libs/regex/src/regex.cpp
${BOOST_PATH}/libs/regex/src/regex_debug.cpp
${BOOST_PATH}/libs/regex/src/regex_raw_buffer.cpp
${BOOST_PATH}/libs/regex/src/regex_traits_defaults.cpp
${BOOST_PATH}/libs/regex/src/static_mutex.cpp
${BOOST_PATH}/libs/regex/src/usinstances.cpp
${BOOST_PATH}/libs/regex/src/w32_regex_traits.cpp
${BOOST_PATH}/libs/regex/src/wc_regex_traits.cpp
${BOOST_PATH}/libs/regex/src/wide_posix_api.cpp
${BOOST_PATH}/libs/regex/src/winstances.cpp
#date_time
${BOOST_PATH}/libs/date_time/src/gregorian/greg_month.cpp
${BOOST_PATH}/libs/date_time/src/gregorian/greg_weekday.cpp
${BOOST_PATH}/libs/date_time/src/gregorian/date_generators.cpp
)
find_library( # Sets the name of the path variable.
z-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
z )
find_library( # Sets the name of the path variable.
GLESv2-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
GLESv2 )
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../)
include_directories(${BOOST_PATH})
include_directories(${LIBPNG_PATH})
include_directories(${LIBJPEG_PATH})
include_directories(${ZIP_PATH})
include_directories(${BOOST_GIL_PATH})
add_definitions(-DTARGET_ANDROID)
add_library( # Sets the name of the library.
engine
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
#testcpp.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/DataTypes/DataTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/DataTypes/NewDataTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/FileUtils/FileUtils.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/JniApi/JniApi.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/JniApi/JniApplication.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/Console/Console.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/SerializeInterface/SerializeInterface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/Network/Network.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/PngHelper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/JpegHelper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/TgaLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/SimpleTimer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Utils/ThreadUtils.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/TextureManager/SalmonTexture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/ShaderManager/ShaderManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/FrameManager/FrameManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/LightManager/LightManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SoundManager/SoundManagerAndroid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SoundManager/SoundManagerDataTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/FontManager/FontManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/ScriptManager/ScriptManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SmartValueManager/SmartValueManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/GUIManager/GUIManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/GUIManager/ButtonWidget.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/GUIManager/WidgetXmlParsers.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/HalibutAnimation/HalibutAnimation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/ModelManager/ModelManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/ModelManager/NewModelManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SimpleLand/SimpleLand.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/PhysicsManager/PhysicsManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/RenderMisc.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/RenderParams.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/SalmonRender/BackgroundCubemap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/SalmonRender/SalmonRenderInterface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/SalmonRender/SalmonRenderGLES20.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/SalmonRender/SalmonRenderAndroid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Render/SalmonRender/Cameras.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/Animation/SalmonAnimation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SalmonEngineAndroid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/SalmonEngineInterface.cpp
)
target_link_libraries(engine
${z-lib}
${log-lib}
${GLESv2-lib}
png
zip
boost
jpeg
ogg
vorbis
)

View File

@ -1,38 +0,0 @@
apply plugin: 'com.android.library'
android {
compileSdkVersion 24
buildToolsVersion "24.0.1"
defaultConfig {
minSdkVersion 15
targetSdkVersion 24
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions -Wno-c++11-narrowing"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:24.2.1'
testCompile 'junit:junit:4.12'
}

View File

@ -1,17 +0,0 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Android\sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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@ -1,26 +0,0 @@
package fishrungames.salmonengineandroid;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("fishrungames.salmonengineandroid", appContext.getPackageName());
}
}

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@ -1,6 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="fishrungames.salmonengineandroid">
<uses-feature android:glEsVersion="0x00020000"/>
</manifest>

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@ -1,3 +0,0 @@
#include <jni.h>
#include <string>

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@ -1,448 +0,0 @@
package fishrungames.salmonengineandroid;
import java.io.IOException;
import java.io.InputStream;
import android.content.Context;
import android.content.ContextWrapper;
import android.content.res.AssetFileDescriptor;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.opengl.GLSurfaceView;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
//import android.net.Uri;
import java.util.Collections;
import java.util.Enumeration;
import java.util.HashMap;
import java.util.Map;
public class EngineWrapper {
static class CustomGestureListener extends SimpleOnGestureListener
{
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY)
{
EngineWrapper.OnFling(velocityX, velocityY, e2.getEventTime());
return true;
}
}
static class JniDestroyRunnable implements Runnable
{
public void run()
{
EngineWrapper.Destroy();
}
}
static ContextWrapper Instance = null;
static Map<String, Integer> FileMap = new HashMap<String, Integer>();
static Map<String, Integer> SoundMap = new HashMap<String, Integer>();
static Context context;
static SoundPool soundPool;
static MediaPlayer mp;
static GLSurfaceView mView;
static GestureDetector customGestureDetector = new GestureDetector(new CustomGestureListener());
public static void SetActivityInstance(ContextWrapper inst)
{
Instance = inst;
context = Instance.getBaseContext();
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mp = new MediaPlayer();
}
public static void SetView(GLSurfaceView view)
{
mView = view;
}
public static String GetApplicationDir()
{
return Instance.getFilesDir().getPath();
}
public static void AddToFileMap(String s, Integer i)
{
FileMap.put(s, i);
}
public synchronized static int OpenFile(String fileName)
{
String newFileName;
int i = fileName.lastIndexOf(".");
if (i == -1)
{
newFileName = fileName;
}
else
{
newFileName = fileName.substring(0, i);
}
if (!FileMap.containsKey(newFileName))
{
return 0;
}
Integer id = FileMap.get(newFileName);
try
{
InputStream is = Instance.getResources().openRawResource(id);
byte[] buffer = new byte[256];
int bytesRead;
CreateFile(is.available());
while ((bytesRead = is.read(buffer, 0, 256)) != -1)
{
WriteToFile(buffer, bytesRead);
}
} catch (Throwable t) {
ConsoleOut("Exception in FileWrapper::OpenFile!\n");
return 0;
}
return 1;
}
public static native void SetupEnviroment();
public static native void SetupApkFilePath(String s);
public static native void ConsoleOut(String s);
public static native void CreateFile(int fileSize);
public static native void WriteToFile(byte [] buffer, int bufferSize);
public static void LoadSound(String soundFileName)
{
if (SoundMap.containsKey(soundFileName))
{
return;
}
/*
String newFileName;
int i = soundFileName.lastIndexOf(".");
if (i == -1)
{
newFileName = soundFileName;
}
else
{
newFileName = soundFileName.substring(0, i);
}*/
//int soundId = soundPool.load(context, FileMap.get(newFileName), 1);
AssetFileDescriptor afd = null;
try
{
afd = Instance.getAssets().openFd(soundFileName);
} catch (IOException e)
{
e.printStackTrace();
}
int soundId = soundPool.load(afd, 1);
SoundMap.put(soundFileName, soundId);
}
public static void ReleaseAllSoundsAndMusic()
{
mp.stop();
mp.reset();
//soundPool.autoPause();
Enumeration<Integer> i = Collections.enumeration(SoundMap.values());
while(i.hasMoreElements())
{
soundPool.stop(i.nextElement());
}
SoundMap.clear();
}
public static void PauseAllSoundsAndMusic()
{
//NIU right now
soundPool.autoPause();
mp.pause();
}
public static void ResumeAllSoundsAndMusic()
{
//NIU right now
soundPool.autoResume();
mp.start();
}
public static void StopMusic()
{
mp.stop();
mp.reset();
}
public static void PlayMusic(String musicFileName)
{
InnerPlayMusic(musicFileName, false);
}
public static void PlayMusicLooped(String musicFileName)
{
InnerPlayMusic(musicFileName, true);
}
private static void InnerPlayMusic(String musicFileName, boolean looped)
{
/*
String newFileName;
int i = musicFileName.lastIndexOf(".");
if (i == -1)
{
newFileName = musicFileName;
}
else
{
newFileName = musicFileName.substring(0, i);
}
*/
try
{
//Uri path = Uri.parse("android.resource://"+Instance.getPackageName()+"/assets/"+newFileName);
AssetFileDescriptor afd = null;
try
{
afd = Instance.getAssets().openFd(musicFileName);
} catch (IOException e)
{
e.printStackTrace();
}
//mp.setDataSource(context, path);
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.setLooping(looped);
mp.start();
} catch (IllegalArgumentException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void PlaySound(String soundFileName)
{
if (!SoundMap.containsKey(soundFileName))
{
return;
}
int soundId = SoundMap.get(soundFileName);
soundPool.play(soundId, 1,1,1,0,1);
}
public static void LoadSalmonEngineLibrary()
{
System.loadLibrary("engine");
}
static
{
//System.loadLibrary("gnustl_shared");
}
//Application methods
public static native void Update(long dt);
public static native void Destroy();
public static native int IsInited();
public static native void OnTapDown(float x, float y, long time);
public static native void OnTapUp(float x, float y, long time);
public static native void OnTapUpAfterMove(float x, float y, long time);
public static native void OnTapMove(float x, float y, long time);
public static native void OnFling(float velocityX, float velocityY, long time);
public static native void OnScroll(float distanceX, float distanceY, long time);
public static native void OnKeyPress(int keyCode);
public static void CallDestroy()
{
mView.queueEvent(new JniDestroyRunnable());
}
public static void ProcessKeyDown(int keyCode, KeyEvent event)
{
int ascii_keycode = keyCode;
if (keyCode == KeyEvent.KEYCODE_DEL)
{
ascii_keycode = 8; //Hack - getUnicodeChar does not recognize backspace
}
else
{
ascii_keycode = event.getUnicodeChar();
}
OnKeyPress(ascii_keycode);
}
static boolean IsScrolling = false;
static float PrevMovePosX = 0;
static float PrevMovePosY = 0;
static boolean EnableFlingGesture = false;
public static void ProcessTouchEvent(MotionEvent event)
{
if (EnableFlingGesture)
{
if (customGestureDetector.onTouchEvent(event))
{
return;
}
}
if (event.getAction() == MotionEvent.ACTION_MOVE)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
float oldX = PrevMovePosX;
float oldY = (float) mView.getHeight() - PrevMovePosY;
float shiftX = x - oldX;
float shiftY = y - oldY;
if (Math.abs(shiftX) > 0.001f || Math.abs(shiftY) > 0.001f)
{
OnScroll(-shiftX, -shiftY, event.getEventTime());
}
PrevMovePosX = event.getX();
PrevMovePosY = event.getY();
IsScrolling = true;
}
if (event.getAction() == MotionEvent.ACTION_UP)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
if (IsScrolling)
{
IsScrolling = false;
OnTapUpAfterMove(x, y, event.getEventTime());
}
else
{
OnTapUp(x, y, event.getEventTime());
}
}
if (event.getAction() == MotionEvent.ACTION_DOWN)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
PrevMovePosX = event.getX();
PrevMovePosY = event.getY();
OnTapDown(x, y, event.getEventTime());
}
}
}

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@ -1,289 +0,0 @@
package fishrungames.salmonengineandroid;
import android.content.Context;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
/*
This is a OpenGL View template. Do not change this code - derive your own class instead!!
*/
public class GLViewAncestor extends GLSurfaceView
{
private static String TAG = "GL2JNIView";
private static final boolean DEBUG = false;
public GLViewAncestor(Context context)
{
super(context);
}
public void init(boolean translucent, int depth, int stencil)
{
/*
* By default, GLSurfaceView() creates a RGB_565 opaque surface. If we
* want a translucent one, we should change the surface's format here,
* using PixelFormat.TRANSLUCENT for GL Surfaces is interpreted as any
* 32-bit surface with alpha by SurfaceFlinger.
*/
if (translucent)
{
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
/*
* Setup the context factory for 2.0 rendering. See ContextFactory class
* definition below
*/
setEGLContextFactory(new ContextFactory());
/*
* We need to choose an EGLConfig that matches the format of our surface
* exactly. This is going to be done in our custom config chooser. See
* ConfigChooser class definition below.
*/
setEGLConfigChooser(translucent ? new ConfigChooser(8, 8, 8, 8, depth,
stencil) : new ConfigChooser(5, 6, 5, 0, depth, stencil));
}
private static class ContextFactory implements
GLSurfaceView.EGLContextFactory
{
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
@Override
public EGLContext createContext(EGL10 egl, EGLDisplay display,
EGLConfig eglConfig)
{
Log.w(TAG, "creating OpenGL ES 2.0 context");
checkEglError("Before eglCreateContext", egl);
int[] attrib_list =
{ EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
EGLContext context = egl.eglCreateContext(display, eglConfig,
EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("After eglCreateContext", egl);
return context;
}
@Override
public void destroyContext(EGL10 egl, EGLDisplay display,
EGLContext context)
{
egl.eglDestroyContext(display, context);
}
}
private static void checkEglError(String prompt, EGL10 egl)
{
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS)
{
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
private static class ConfigChooser implements
GLSurfaceView.EGLConfigChooser
{
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil)
{
mRedSize = r;
mGreenSize = g;
mBlueSize = b;
mAlphaSize = a;
mDepthSize = depth;
mStencilSize = stencil;
}
/*
* This EGL config specification is used to specify 2.0 rendering. We
* use a minimum size of 4 bits for red/green/blue, but will perform
* actual matching in chooseConfig() below.
*/
private static int EGL_OPENGL_ES2_BIT = 4;
private static int[] s_configAttribs2 =
{ EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4, EGL10.EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE };
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display)
{
/*
* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0)
{
throw new IllegalArgumentException(
"No configs match configSpec");
}
/*
* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs,
num_config);
if (DEBUG)
{
printConfigs(egl, display, configs);
}
/*
* Now return the "best" one
*/
return chooseConfig(egl, display, configs);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs)
{
for (EGLConfig config : configs)
{
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
// We need at least mDepthSize and mStencilSize bits
if (d < mDepthSize || s < mStencilSize)
continue;
// We want an *exact* match for red/green/blue/alpha
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
if (r == mRedSize && g == mGreenSize && b == mBlueSize
&& a == mAlphaSize)
return config;
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue)
{
if (egl.eglGetConfigAttrib(display, config, attribute, mValue))
{
return mValue[0];
}
return defaultValue;
}
private void printConfigs(EGL10 egl, EGLDisplay display,
EGLConfig[] configs)
{
int numConfigs = configs.length;
Log.w(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++)
{
Log.w(TAG, String.format("Configuration %d:\n", i));
printConfig(egl, display, configs[i]);
}
}
private void printConfig(EGL10 egl, EGLDisplay display, EGLConfig config)
{
int[] attributes =
{
EGL10.EGL_BUFFER_SIZE,
EGL10.EGL_ALPHA_SIZE,
EGL10.EGL_BLUE_SIZE,
EGL10.EGL_GREEN_SIZE,
EGL10.EGL_RED_SIZE,
EGL10.EGL_DEPTH_SIZE,
EGL10.EGL_STENCIL_SIZE,
EGL10.EGL_CONFIG_CAVEAT,
EGL10.EGL_CONFIG_ID,
EGL10.EGL_LEVEL,
EGL10.EGL_MAX_PBUFFER_HEIGHT,
EGL10.EGL_MAX_PBUFFER_PIXELS,
EGL10.EGL_MAX_PBUFFER_WIDTH,
EGL10.EGL_NATIVE_RENDERABLE,
EGL10.EGL_NATIVE_VISUAL_ID,
EGL10.EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL10.EGL_SAMPLES,
EGL10.EGL_SAMPLE_BUFFERS,
EGL10.EGL_SURFACE_TYPE,
EGL10.EGL_TRANSPARENT_TYPE,
EGL10.EGL_TRANSPARENT_RED_VALUE,
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE,
EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE,
0x3042 // EGL10.EGL_CONFORMANT
};
String[] names =
{ "EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE", "EGL_BLUE_SIZE",
"EGL_GREEN_SIZE", "EGL_RED_SIZE", "EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT",
"EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH",
"EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES",
"EGL_SAMPLES", "EGL_SAMPLE_BUFFERS",
"EGL_SURFACE_TYPE", "EGL_TRANSPARENT_TYPE",
"EGL_TRANSPARENT_RED_VALUE",
"EGL_TRANSPARENT_GREEN_VALUE",
"EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB", "EGL_BIND_TO_TEXTURE_RGBA",
"EGL_MIN_SWAP_INTERVAL", "EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE", "EGL_ALPHA_MASK_SIZE",
"EGL_COLOR_BUFFER_TYPE", "EGL_RENDERABLE_TYPE",
"EGL_CONFORMANT" };
int[] value = new int[1];
for (int i = 0; i < attributes.length; i++)
{
int attribute = attributes[i];
String name = names[i];
if (egl.eglGetConfigAttrib(display, config, attribute, value))
{
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else
{
// Log.w(TAG, String.format(" %s: failed\n", name));
while (egl.eglGetError() != EGL10.EGL_SUCCESS)
;
}
}
}
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
private int[] mValue = new int[1];
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<resources>
<string name="app_name">SalmonEngineAndroid</string>
</resources>

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@ -1,11 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light">
<item name="windowNoTitle">true</item>
<item name="windowActionBar">false</item>
<item name="android:windowFullscreen">true</item>
<item name="android:windowContentOverlay">@null</item>
</style>
</resources>

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@ -1,17 +0,0 @@
package fishrungames.salmonengineandroid;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}

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@ -1,23 +0,0 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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@ -1,17 +0,0 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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#Mon Dec 28 10:00:20 PST 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip

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@ -1,160 +0,0 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

View File

@ -1,90 +0,0 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@ -1 +0,0 @@
include ':app'

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry excluding=".svn/" kind="src" path="src"/>
<classpathentry excluding=".svn/" kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="lib" path="C:/Workplace/Projects/Android/EngineWrapper/jar/EngineWrapper.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>EngineWrapper</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1" android:versionName="1.0.0" package="fishrungames.halibutjnitemplate">
<application
android:icon="@drawable/ic_menu_template" android:label="Halibut Jni Template">
<activity android:name="fishrungames.halibutjnitemplate.MainActivity"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
android:noHistory="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-sdk android:minSdkVersion="8"/>
</manifest>

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View File

@ -0,0 +1,14 @@
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}

View File

@ -0,0 +1,12 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}

View File

@ -0,0 +1,11 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-8

View File

@ -0,0 +1,19 @@
//
// AppDelegate.h
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@class ViewController;
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) ViewController *viewController;
@end

View File

@ -0,0 +1,59 @@
//
// AppDelegate.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "AppDelegate.h"
#import "ViewController.h"
@implementation AppDelegate
@synthesize window = _window;
@synthesize viewController = _viewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPhone" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_iPad" bundle:nil];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

View File

@ -1,24 +1,17 @@
// //
// CustomGLKView.h // CustomGLKView.h
// doublehitballs // doublehitballs
// //
// Created by vvv ооо on 15.07.12. // Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved. // Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// //
#import <GLKit/GLKit.h> #import <GLKit/GLKit.h>
@interface GLKViewTemplate : GLKView @interface CustomGLKView : GLKView
{
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
//CGPoint touchBeganLocation[255]; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
//bool touchMoved[255];
@end
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@end

View File

@ -0,0 +1,68 @@
//
// CustomGLKView.m
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "CustomGLKView.h"
#import "ios_api.h"
bool touchMoved = false;
CGPoint prev_loc;
@implementation CustomGLKView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
prev_loc = location;
touchMoved = false;
AppOnTapDown(location.x, self.bounds.size.height - location.y);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
CGPoint prevLocation = [[[touches allObjects] objectAtIndex:0] previousLocationInView:self];
if (abs(prev_loc.x - location.x) > 10 || abs(prev_loc.y - location.y) > 10)
{
touchMoved = true;
}
AppOnScroll(prevLocation.x - location.x, prevLocation.y - location.y);
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
if (!touchMoved)
{
AppOnTapUp(location.x, self.bounds.size.height - location.y);
}
}
@end

View File

@ -1,21 +1,14 @@
// //
// ViewController.h // ViewController.h
// doublehitballs // doublehitballs
// //
// Created by vvv ооо on 13.07.12. // Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved. // Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// //
#import <UIKit/UIKit.h> #import <UIKit/UIKit.h>
#import <GLKit/GLKit.h> #import <GLKit/GLKit.h>
@interface ViewControllerTemplate : GLKViewController<UITextFieldDelegate> @interface ViewController : GLKViewController
{
} @end
@property (nonatomic, readonly) UITextField* hiddenTextField; //for keyboard
- (void) appInitCaller;
@end

View File

@ -0,0 +1,106 @@
//
// ViewController.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "ViewController.h"
#import "ios_api.h"
@interface ViewController () {
}
@property (strong, nonatomic) EAGLContext *context;
@property (strong, nonatomic) GLKBaseEffect *effect;
- (void)setupGL;
- (void)tearDownGL;
@end
@implementation ViewController
@synthesize context = _context;
@synthesize effect = _effect;
- (void)viewDidLoad
{
[super viewDidLoad];
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!self.context) {
NSLog(@"Failed to create ES context");
}
GLKView *view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[self setupGL];
}
- (void)viewDidUnload
{
[super viewDidUnload];
[self tearDownGL];
if ([EAGLContext currentContext] == self.context) {
[EAGLContext setCurrentContext:nil];
}
self.context = nil;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
/*
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}*/
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)setupGL
{
[EAGLContext setCurrentContext:self.context];
AppInit();
}
- (void)tearDownGL
{
[EAGLContext setCurrentContext:self.context];
AppDeinit();
}
#pragma mark - GLKView and GLKViewController delegate methods
- (void)update
{
AppUpdate(self.timeSinceLastUpdate * 1000);
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
AppDraw();
}
@end

View File

@ -0,0 +1,2 @@
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View File

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View File

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View File

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}

View File

@ -0,0 +1,47 @@
#include "include/Engine.h"
#include "main_code.h"
TMyApplication App;
extern "C" void AppInit()
{
App.OuterInit(480, 320, 480, 320);
}
extern "C" void AppDeinit()
{
App.OuterDeinit();
}
extern "C" void AppUpdate(int dt)
{
App.OuterUpdate(dt);
}
extern "C" void AppDraw()
{
App.OuterDraw();
}
extern "C" void AppOnTapDown(int posx, int posy)
{
//App.OuterOnTapDown(vec2(posx, posy));
}
extern "C" void AppOnTapUp(int posx, int posy)
{
//App.OuterOnTapUp(vec2(posx, posy));
}
extern "C" void AppOnScroll(int shiftx, int shifty)
{
//App.OuterOnMove(vec2(shiftx, shifty));
}

View File

@ -0,0 +1,15 @@
//
// Header.h
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
void AppInit();
void AppDeinit();
void AppUpdate(int dt);
void AppDraw();
void AppOnTapDown(int posx, int posy);
void AppOnTapUp(int posx, int posy);
void AppOnScroll(int shiftx, int shifty);

View File

@ -0,0 +1,18 @@
//
// main.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char *argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Halibut Universal Template</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.png</string>
<key>CFBundleIdentifier</key>
<string>fishrungames.template</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchImageFile</key>
<string>Splash-landscape.png</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View File

@ -0,0 +1,14 @@
//
// Prefix header for all source files of the 'doublehitballs' target in the 'doublehitballs' project
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif

View File

@ -0,0 +1,72 @@
# Copyright (C) 2009 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LPATH := $(call my-dir)
ENGINE_PATH = $(SalmonEnginePathCygwin)
BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#====== ENGINE AND LIBS =====================
include $(ENGINE_PATH)/Android_Engine.mk
#================= THE GAME =======================
LOCAL_PATH:= $(LPATH)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_HALIBUT -DNOSOUND -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := HalibutEngine
LOCAL_C_INCLUDES := $(ENGINE_PATH)
LOCAL_C_INCLUDES += $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_MODULE := AndroidJniTemplate
LOCAL_SRC_FILES := main_code.cpp
LOCAL_SRC_FILES += android_api.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl,-s
include $(BUILD_SHARED_LIBRARY)

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APP_STL := gnustl_static
APP_CPPFLAGS += -fexceptions
APP_CPPFLAGS += -frtti

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@ -0,0 +1,116 @@
#include "android_api.h"
#include "main_code.h"
boost::shared_ptr<TMyApplication> App(new TMyApplication);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
{
try
{
if (App->IsInited())
{
App->OuterDeinit(); //Clean up what is left at previous launch (if applicable)
}
App->OuterInit(width, height, 480.f, 320.f);
App->Inited = true;
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt)
{
try
{
if (App->IsInited())
{
App->OuterDraw();
App->OuterUpdate(dt);
}
}
catch (...)
{
throw;
}
}
JNIEXPORT int JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj)
{
if (App->IsInited())
{
return 1;
}
else
{
return 0;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj)
{
try
{
if (App->IsInited())
{
App->OuterDeinit();
}
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, float x, float y, long time)
{
try
{
}
catch (...)
{
throw;
}
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time)
{
}
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode)
{
App->OnKeyPress(keyCode);
}

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#ifndef ANDROID_API_H_INCLUDED
#define ANDROID_API_H_INCLUDED
#include <jni.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "boost/shared_ptr.hpp"
#include "main_code.h"
using namespace SE;
extern "C" {
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj);
JNIEXPORT int JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time);
JNIEXPORT void JNICALL Java_fishrungames_halibutjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode);
};
#endif

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@ -0,0 +1,60 @@
#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
void TMyApplication::InnerInit()
{
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/";
#endif
#ifdef TARGET_WIN32
#ifdef NDEBUG
ResourceManager->PathToResources = "resources/";
#else
ResourceManager->PathToResources = "../../../assets/";
#endif
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
Renderer->PushShader("DefaultShader");
ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
ResourceManager->FontManager.PushFont("droid_sans14");
//Inited = true; Must be set in android_api.cpp manually
}
void TMyApplication::InnerDeinit()
{
Inited = false;
}
void TMyApplication::InnerDraw()
{
//Console->Draw();
}
void TMyApplication::InnerUpdate(cardinal dt)
{
}

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#ifndef GL_CODE_H_INCLUDED
#define GL_CODE_H_INCLUDED
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/bind.hpp"
#include "include/Engine.h"
using namespace SE;
class TMyApplication : public TApplication
{
protected:
public:
bool Inited;
TMyApplication() : TApplication(), Inited(false) { }
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
bool IsInited() { return Inited; }
};
static void checkGlError(const std::string& op);
#endif

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">AndroidJniTemplate</string>
</resources>

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@ -0,0 +1,72 @@
package fishrungames.halibutjnitemplate;
import java.util.Calendar;
import android.content.Context;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import fishrungames.engine.GLViewAncestor;
class GLView extends GLViewAncestor
{
static long lastTimeStamp;
static boolean gameIsInited = false;
public GLView(Context context)
{
//Change this method? Don't forget to change method below!
super(context);
init(false, 0, 0);
}
public GLView(Context context, boolean translucent, int depth, int stencil)
{
//Change this method? Don't forget to change method above!
super(context);
init(translucent, depth, stencil);
}
public void init(boolean translucent, int depth, int stencil)
{
super.init(translucent, depth, stencil);
setRenderer(new Renderer());
Calendar c = Calendar.getInstance();
lastTimeStamp = c.getTimeInMillis();
gameIsInited = true;
}
private static class Renderer implements GLSurfaceView.Renderer
{
public void onDrawFrame(GL10 gl)
{
if (gameIsInited)
{
Calendar c = Calendar.getInstance();
long currentTimeStamp = c.getTimeInMillis();
JniWrapper.Update(currentTimeStamp - lastTimeStamp);
lastTimeStamp = currentTimeStamp;
}
}
public void onSurfaceChanged(GL10 gl, int width, int height)
{
//JniWrapper.Destroy();
JniWrapper.Init(width,height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
//Do nothing.
}
}
}

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@ -0,0 +1,23 @@
package fishrungames.halibutjnitemplate;
public class JniWrapper
{
static {
System.loadLibrary("AndroidJniTemplate");
}
public static native void Init(int width, int height);
public static native void Update(long dt);
public static native void StopSounds();
public static native void Destroy();
public static native int IsInited();
public static native void OnTapDown(float x, float y, long time);
public static native void OnTapUp(float x, float y, long time);
public static native void OnTapMove(float x, float y, long time);
public static native void OnFling(float velocityX, float velocityY, long time);
public static native void OnScroll(float distanceX, float distanceY, long time);
public static native void OnKeyPress(int keyCode);
}

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@ -0,0 +1,191 @@
package fishrungames.halibutjnitemplate;
import fishrungames.engine.FileWrapper;
//Deprecated
//import fishrungames.androidjnitemplate.R;
import android.app.Activity;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
/*
import android.content.res.Resources;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.util.Xml;
import android.inputmethodservice.Keyboard;
import android.inputmethodservice.KeyboardView;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
*/
//Deprecated
//import java.lang.reflect.Field;
public class MainActivity extends Activity
{
GLView mView;
boolean IsScrolling = false;
private GestureDetector gestureDetector;
@Override
protected void onCreate(Bundle icicle)
{
super.onCreate(icicle);
gestureDetector = new GestureDetector(new MyGestureListener());
FileWrapper.LoadHalibutEngineLibrary();
FileWrapper.SetActivityInstance(this);
FileWrapper.SetupEnviroment();
/*
* Deprecated
try
{
for (Field f : R.raw.class.getFields())
{
FileWrapper.AddToFileMap(f.getName(), f.getInt(null));
}
} catch (IllegalArgumentException e)
{
FileWrapper.ConsoleOut("IllegalArgumentException\n");
onStop();
} catch (IllegalAccessException e)
{
FileWrapper.ConsoleOut("IllegalAccessException\n");
onStop();
}*/
String apkFilePath = null;
ApplicationInfo appInfo = null;
PackageManager packMgmr = this.getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo("fishrungames.halibutjnitemplate", 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
FileWrapper.SetupApkFilePath(apkFilePath);
mView = new GLView(getApplication());
setContentView(mView);
}
@Override
protected void onPause()
{
JniWrapper.Destroy();
super.onPause();
mView.onPause();
}
@Override
protected void onResume()
{
//Don't write anything here!
super.onResume();
mView.onResume();
}
@Override
protected void onStop()
{
//Don't write anything here!
super.onStop();
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
int ascii_keycode = keyCode;
if (keyCode == KeyEvent.KEYCODE_DEL)
{
ascii_keycode = 8; //Hack - getUnicodeChar does not recognize backspace
}
else
{
ascii_keycode = event.getUnicodeChar();
}
JniWrapper.OnKeyPress(ascii_keycode);
return super.onKeyDown(keyCode, event);
}
public boolean onTouchEvent(MotionEvent event)
{
if (gestureDetector.onTouchEvent(event))
{
return true;
}
if (event.getAction() == MotionEvent.ACTION_UP)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
if (IsScrolling)
{
IsScrolling = false;
}
JniWrapper.OnTapUp(x, y, event.getEventTime());
}
return true;
}
class MyGestureListener extends SimpleOnGestureListener
{
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY)
{
JniWrapper.OnFling(velocityX, velocityY, e2.getEventTime());
return true;
}
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY)
{
JniWrapper.OnScroll(distanceX, distanceY, e2.getEventTime());
IsScrolling = true;
return true;
}
public boolean onDown(MotionEvent event)
{
float x = event.getX();
float y = (float) mView.getHeight() - event.getY();
JniWrapper.OnTapDown(x, y, event.getEventTime());
return true;
}
}
}

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@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Template", "Template\Template.vcxproj", "{0080A3E1-DFBF-4557-B198-E6D5D7724393}"
ProjectSection(ProjectDependencies) = postProject
{4E274B19-10B2-4987-96C5-76F35A149502} = {4E274B19-10B2-4987-96C5-76F35A149502}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Halibut Engine", "..\..\..\..\Engine\Halibut Engine\Halibut Engine.vcxproj", "{4E274B19-10B2-4987-96C5-76F35A149502}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.Build.0 = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.ActiveCfg = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.Build.0 = Debug|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.ActiveCfg = Release|Win32
{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.Build.0 = Release|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.ActiveCfg = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Debug|Win32.Build.0 = Debug|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.ActiveCfg = Release|Win32
{4E274B19-10B2-4987-96C5-76F35A149502}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -11,9 +11,8 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{086DBA7B-9D25-47EF-8371-0E4CE295FD3F}</ProjectGuid> <ProjectGuid>{0080A3E1-DFBF-4557-B198-E6D5D7724393}</ProjectGuid>
<RootNamespace>k_observer_srv</RootNamespace> <RootNamespace>Template</RootNamespace>
<ProjectName>UtilsEngineTemplate</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -38,28 +37,24 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)\include;</IncludePath> <IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
</PropertyGroup> <LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration);</LibraryPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)\include;</IncludePath> <IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
</PropertyGroup> <LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration);</LibraryPath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;../../jni/network</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../jni;$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UTILS_ENGINE;TARGET_WIN32;_WIN32_WINNT=0x0501;XO_SERVER</PreprocessorDefinitions> <PreprocessorDefinitions>TARGET_WIN32;TARGET_HALIBUT;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\sqplus\lib</AdditionalLibraryDirectories> <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;UtilsEngine.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Debug Library</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -68,23 +63,23 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;../../jni/network</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>../../../jni;$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UTILS_ENGINE;TARGET_WIN32;_WIN32_WINNT=0x0501;XO_SERVER</PreprocessorDefinitions> <PreprocessorDefinitions>TARGET_WIN32;TARGET_HALIBUT;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\sqplus\lib</AdditionalLibraryDirectories> <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;UtilsEngine.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Release Library</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="linux_stuff.cpp" /> <ClCompile Include="..\..\..\jni\main_code.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="linux_stuff.h" /> <ClInclude Include="..\..\..\jni\main_code.h" />
<ClInclude Include="main.h" /> <ClInclude Include="main.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -0,0 +1,16 @@
#include "main.h"
#include "main_code.h"
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
//Create application
TMyApplication Application;
Application.Width = 480;
Application.Height = 320;
//Start application
return MainLoop(Application);
}

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@ -0,0 +1,3 @@
#pragma once
#include "Engine.h"

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@ -1,6 +1,6 @@
<Model> <Model>
<SamplerMap> <SamplerMap>
<Sampler name="Texture" value="bt_box_yellow.jpg"/> <Sampler name="Texture" value="bt_box_yellow.bmp"/>
</SamplerMap> </SamplerMap>
<Vec3ArrMap> <Vec3ArrMap>
<Vec3Arr name="vPosition"> <Vec3Arr name="vPosition">

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@ -6,8 +6,12 @@
// Copyright (c) 2012 __MyCompanyName__. All rights reserved. // Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// //
#import "include/Utils/IosApi/ObjC/GLKViewTemplate.h" #import <GLKit/GLKit.h>
@interface CustomGLKView : GLKViewTemplate @interface CustomGLKView : GLKView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@end @end

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@ -0,0 +1,68 @@
//
// CustomGLKView.m
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "CustomGLKView.h"
#import "ios_api.h"
bool touchMoved = false;
CGPoint prev_loc;
@implementation CustomGLKView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
prev_loc = location;
touchMoved = false;
AppOnTapDown(location.x, self.bounds.size.height - location.y);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
CGPoint prevLocation = [[[touches allObjects] objectAtIndex:0] previousLocationInView:self];
if (abs(prev_loc.x - location.x) > 10 || abs(prev_loc.y - location.y) > 10)
{
touchMoved = true;
}
AppOnScroll(prevLocation.x - location.x, prevLocation.y - location.y);
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[[touches allObjects] objectAtIndex:0] locationInView:self];
if (!touchMoved)
{
AppOnTapUp(location.x, self.bounds.size.height - location.y);
}
}
@end

View File

@ -1,5 +0,0 @@
#import "CustomGLKView.h"
@implementation CustomGLKView
@end

View File

@ -6,10 +6,9 @@
// Copyright (c) 2012 __MyCompanyName__. All rights reserved. // Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// //
#import <UIKit/UIKit.h>
#import <GLKit/GLKit.h>
#import "include/Utils/IosApi/ObjC/ViewControllerTemplate.h" @interface ViewController : GLKViewController
@interface ViewController : ViewControllerTemplate
@end @end

View File

@ -0,0 +1,106 @@
//
// ViewController.m
// doublehitballs
//
// Created by vvv ооо on 13.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "ViewController.h"
#import "ios_api.h"
@interface ViewController () {
}
@property (strong, nonatomic) EAGLContext *context;
@property (strong, nonatomic) GLKBaseEffect *effect;
- (void)setupGL;
- (void)tearDownGL;
@end
@implementation ViewController
@synthesize context = _context;
@synthesize effect = _effect;
- (void)viewDidLoad
{
[super viewDidLoad];
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!self.context) {
NSLog(@"Failed to create ES context");
}
GLKView *view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[self setupGL];
}
- (void)viewDidUnload
{
[super viewDidUnload];
[self tearDownGL];
if ([EAGLContext currentContext] == self.context) {
[EAGLContext setCurrentContext:nil];
}
self.context = nil;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
/*
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}*/
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)setupGL
{
[EAGLContext setCurrentContext:self.context];
AppInit();
}
- (void)tearDownGL
{
[EAGLContext setCurrentContext:self.context];
AppDeinit();
}
#pragma mark - GLKView and GLKViewController delegate methods
- (void)update
{
AppUpdate(self.timeSinceLastUpdate * 1000);
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
AppDraw();
}
@end

View File

@ -1,20 +0,0 @@
#import "ViewController.h"
#import "ios_api.h"
@implementation ViewController
- (void) appInitCaller
{
CustomAppInit();
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
@end

View File

@ -1,8 +1,47 @@
#include "include/Engine.h" #include "include/Engine.h"
#include "main_code.h" #include "main_code.h"
TMyApplication App;
void CustomAppInit()
extern "C" void AppInit()
{ {
AppInit<TMyApplication>(480, 320);
App.OuterInit(480, 320, 480, 320);
} }
extern "C" void AppDeinit()
{
App.OuterDeinit();
}
extern "C" void AppUpdate(int dt)
{
App.OuterUpdate(dt);
}
extern "C" void AppDraw()
{
App.OuterDraw();
}
extern "C" void AppOnTapDown(int posx, int posy)
{
//App.OuterOnTapDown(vec2(posx, posy));
}
extern "C" void AppOnTapUp(int posx, int posy)
{
//App.OuterOnTapUp(vec2(posx, posy));
}
extern "C" void AppOnScroll(int shiftx, int shifty)
{
//App.OuterOnMove(vec2(shiftx, shifty));
}

View File

@ -1,3 +1,15 @@
//
// Header.h
// doublehitballs
//
// Created by vvv ооо on 15.07.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
void AppInit();
void CustomAppInit(); void AppDeinit();
void AppUpdate(int dt);
void AppDraw();
void AppOnTapDown(int posx, int posy);
void AppOnTapUp(int posx, int posy);
void AppOnScroll(int shiftx, int shifty);

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