96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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void TMyApplication::InnerInit()
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{
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ST::PathToResources = "assets/";
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#endif
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ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
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ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
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Renderer->PushShader("DefaultShader");
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ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
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ResourceManager->FontManager.PushFont("droid_sans14");
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ResourceManager->SoundManager.LoadMusic("level1ogg.ogg");
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ResourceManager->SoundManager.LoadSound("shot.wav");
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi/6);
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boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(6.f);
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boost::get<TPanoramicCamera>(Renderer->Camera).CalcCamVec();
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ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1));
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ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1));
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ResourceManager->TexList.AddTexture("bt_box_yellow.bmp");
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ResourceManager->FlexModelManager.LoadModelFromXml("model.xml");
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FlexModel = ResourceManager->FlexModelManager.InstanciateModel("model.xml");
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FlexModel.MoveModel(vec3(1, -4, -4));
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FlexModel.ScaleModel(0.4f);
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FlexModel.RefreshBuffer();
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//Uncomment to start music playing
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//ResourceManager->SoundManager.PlayMusic("level1ogg.ogg");
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth()/Renderer->GetMatrixHeight(), 1.f, 100.f);
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*Console<<"Inner init end!\n";
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}
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void TMyApplication::InnerDeinit()
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{
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}
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void TMyApplication::InnerDraw()
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{
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Renderer->SetGLCamView();
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FlexModel.Draw();
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}
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void TMyApplication::InnerUpdate(cardinal dt)
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{
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}
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