engine/src/SalmonEngineInterface.cpp

99 lines
1.7 KiB
C++

#include "include/SalmonEngineInterface.h"
namespace SE
{
#ifdef TARGET_ANDROID
TJavaConsole* Console;
TSalmonRendererAndroid* Renderer;
#endif
#ifdef TARGET_WIN32
TFileConsole* Console;
TSalmonRenderer* Renderer;
#endif
#ifdef TARGET_IOS
TIosConsole* Console;
TSalmonRendererIos* Renderer;
#endif
TResourceManager* ResourceManager;
TApplicationAncestor::TApplicationAncestor()
{
}
void TApplicationAncestor::OuterDeinit()
{
InnerDeinit();
}
void TApplicationAncestor::OuterDraw()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glActiveTexture(GL_TEXTURE0);
RenderUniform1i("Texture", 0);
RenderUniform1f("Transparency", 1.f);
InnerDraw();
glDisable(GL_DEPTH_TEST);
Renderer->SetOrthoProjection();
Renderer->LoadIdentity();
ResourceManager->GUIManager.Draw();
Renderer->PushShader("DefaultShader");
if (IsConsoleOut)
{
Console->Draw();
}
Renderer->PopShader();
glEnable(GL_DEPTH_TEST);
}
void TApplicationAncestor::OuterUpdate(cardinal timer)
{
ResourceManager->SoundManager.Update(timer);
ResourceManager->GUIManager.Update(timer);
InnerUpdate(timer);
CheckGlError();
}
void TApplicationAncestor::OuterOnTapDown(vec2 p)
{
ResourceManager->GUIManager.OnMouseDown(p);
InnerOnTapDown(p);
}
void TApplicationAncestor::OuterOnTapUp(vec2 p)
{
ResourceManager->GUIManager.OnMouseUp(p);
InnerOnTapUp(p);
}
void TApplicationAncestor::OuterOnTapUpAfterShift(vec2 p)
{
InnerOnTapUpAfterShift(p);
}
void TApplicationAncestor::OuterOnMove(vec2 shift)
{
ResourceManager->GUIManager.OnMove(shift);
InnerOnMove(shift);
}
} //namespace SE