99 lines
1.7 KiB
C++
99 lines
1.7 KiB
C++
#include "include/SalmonEngineInterface.h"
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namespace SE
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{
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#ifdef TARGET_ANDROID
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TJavaConsole* Console;
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TSalmonRendererAndroid* Renderer;
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#endif
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#ifdef TARGET_WIN32
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TFileConsole* Console;
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TSalmonRenderer* Renderer;
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#endif
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#ifdef TARGET_IOS
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TIosConsole* Console;
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TSalmonRendererIos* Renderer;
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#endif
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TResourceManager* ResourceManager;
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TApplicationAncestor::TApplicationAncestor()
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{
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}
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void TApplicationAncestor::OuterDeinit()
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{
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InnerDeinit();
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}
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void TApplicationAncestor::OuterDraw()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE0);
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RenderUniform1i("Texture", 0);
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RenderUniform1f("Transparency", 1.f);
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InnerDraw();
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glDisable(GL_DEPTH_TEST);
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Renderer->SetOrthoProjection();
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Renderer->LoadIdentity();
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ResourceManager->GUIManager.Draw();
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Renderer->PushShader("DefaultShader");
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if (IsConsoleOut)
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{
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Console->Draw();
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}
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Renderer->PopShader();
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glEnable(GL_DEPTH_TEST);
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}
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void TApplicationAncestor::OuterUpdate(cardinal timer)
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{
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ResourceManager->SoundManager.Update(timer);
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ResourceManager->GUIManager.Update(timer);
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InnerUpdate(timer);
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CheckGlError();
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}
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void TApplicationAncestor::OuterOnTapDown(vec2 p)
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{
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ResourceManager->GUIManager.OnMouseDown(p);
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InnerOnTapDown(p);
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}
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void TApplicationAncestor::OuterOnTapUp(vec2 p)
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{
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ResourceManager->GUIManager.OnMouseUp(p);
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InnerOnTapUp(p);
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}
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void TApplicationAncestor::OuterOnTapUpAfterShift(vec2 p)
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{
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InnerOnTapUpAfterShift(p);
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}
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void TApplicationAncestor::OuterOnMove(vec2 shift)
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{
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ResourceManager->GUIManager.OnMove(shift);
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InnerOnMove(shift);
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}
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} //namespace SE
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