libs/vorbis-tremor-ios/vorbis/PASoundSource.h

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2017-01-13 06:58:52 +00:00
/* cocos2d for iPhone
*
* http://www.cocos2d-iphone.org
*
* Copyright (C) 2009 by Florin Dumitrescu.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the 'cocos2d for iPhone' license.
*
* You will find a copy of this license within the cocos2d for iPhone
* distribution inside the "LICENSE" file.
*
*/
#import <UIKit/UIKit.h>
#import <OpenAL/al.h>
#import <OpenAL/alc.h>
#import <AudioToolbox/AudioToolbox.h>
@interface PASoundSource : NSObject {
CGPoint position;
float orientation;
NSString *file;
NSString *extension;
BOOL looped;
BOOL isPlaying;
ALuint source;
ALuint buffer;
float gain;
}
@property (readwrite, assign) CGPoint position;
@property (readwrite, assign) float orientation;
@property (readwrite, copy) NSString *file;
@property (readwrite, copy) NSString *extension;
@property (readwrite, assign) BOOL looped;
@property (readwrite, assign) BOOL isPlaying;
- (id)initWithPosition:(CGPoint)pos file:(NSString *)f extension:(NSString *)e looped:(BOOL)yn;
- (id)initWithPosition:(CGPoint)pos file:(NSString *)f looped:(BOOL)yn;
- (id)initWithPosition:(CGPoint)pos file:(NSString *)f;
- (id)initWithFile:(NSString *)f extension:(NSString *)e looped:(BOOL)yn;
- (id)initWithFile:(NSString *)f looped:(BOOL)yn;
- (id)initWithFile:(NSString *)f;
- (void)initSource;
- (void)initBuffer;
- (void)playAtPosition:(CGPoint)p restart:(BOOL)r;
- (void)playAtPosition:(CGPoint)p;
- (void)playWithRestart:(BOOL)r;
- (void)play;
- (void)playAtListenerPositionWithRestart:(BOOL)r;
- (void)playAtListenerPosition;
- (void)stop;
- (void)setGain:(float)g;
- (void)setRolloff:(float)factor;
- (void)setPitch:(float)factor;
@end