65 lines
1.8 KiB
Objective-C
Executable File
65 lines
1.8 KiB
Objective-C
Executable File
/* cocos2d for iPhone
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*
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* http://www.cocos2d-iphone.org
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*
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* Copyright (C) 2009 by Florin Dumitrescu.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the 'cocos2d for iPhone' license.
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*
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* You will find a copy of this license within the cocos2d for iPhone
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* distribution inside the "LICENSE" file.
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*
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*/
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#import <UIKit/UIKit.h>
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#import <OpenAL/al.h>
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#import <OpenAL/alc.h>
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#import <AudioToolbox/AudioToolbox.h>
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@interface PASoundSource : NSObject {
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CGPoint position;
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float orientation;
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NSString *file;
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NSString *extension;
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BOOL looped;
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BOOL isPlaying;
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ALuint source;
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ALuint buffer;
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float gain;
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}
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@property (readwrite, assign) CGPoint position;
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@property (readwrite, assign) float orientation;
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@property (readwrite, copy) NSString *file;
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@property (readwrite, copy) NSString *extension;
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@property (readwrite, assign) BOOL looped;
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@property (readwrite, assign) BOOL isPlaying;
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- (id)initWithPosition:(CGPoint)pos file:(NSString *)f extension:(NSString *)e looped:(BOOL)yn;
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- (id)initWithPosition:(CGPoint)pos file:(NSString *)f looped:(BOOL)yn;
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- (id)initWithPosition:(CGPoint)pos file:(NSString *)f;
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- (id)initWithFile:(NSString *)f extension:(NSString *)e looped:(BOOL)yn;
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- (id)initWithFile:(NSString *)f looped:(BOOL)yn;
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- (id)initWithFile:(NSString *)f;
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- (void)initSource;
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- (void)initBuffer;
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- (void)playAtPosition:(CGPoint)p restart:(BOOL)r;
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- (void)playAtPosition:(CGPoint)p;
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- (void)playWithRestart:(BOOL)r;
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- (void)play;
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- (void)playAtListenerPositionWithRestart:(BOOL)r;
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- (void)playAtListenerPosition;
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- (void)stop;
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- (void)setGain:(float)g;
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- (void)setRolloff:(float)factor;
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- (void)setPitch:(float)factor;
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@end
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